✨ Hexdraw half-done
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boardHexTest.png
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boardHexTest.png
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"""A collection of all Gwendolyn functions."""
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__all__ = ["helloFunc", "cap", "imageFunc", "logThis", "findWikiPage", "makeFiles", "emojiToNumber", "fiarReactionTest", "deleteGame", "stopServer", "checkBalance", "giveMoney", "addMoney", "triviaCountPoints", "triviaStart", "triviaAnswer", "blackjackShuffle", "blackjackStart", "blackjackPlayerDrawHand", "blackjackContinue", "blackjackFinish", "blackjackHit", "blackjackStand", "blackjackDouble", "blackjackSplit", "parseFourInARow", "fourInARowAI", "spellFunc", "monsterFunc", "nameGen", "tavernGen", "movieFunc", "roll_dice", "parseChar", "parseRoll", "critRoll", "parseDestiny", "parseHex", "addToDict", "getName", "getID"]
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__all__ = ["helloFunc", "cap", "imageFunc", "logThis", "findWikiPage", "makeFiles", "emojiToNumber", "fiarReactionTest", "deleteGame", "stopServer", "checkBalance", "giveMoney", "addMoney", "triviaCountPoints", "triviaStart", "triviaAnswer", "blackjackShuffle", "blackjackStart", "blackjackPlayerDrawHand", "blackjackContinue", "blackjackFinish", "blackjackHit", "blackjackStand", "blackjackDouble", "blackjackSplit", "parseFourInARow", "fourInARowAI", "spellFunc", "monsterFunc", "nameGen", "tavernGen", "movieFunc", "roll_dice", "parseChar", "parseRoll", "critRoll", "parseDestiny", "parseHex", "hexAI", "addToDict", "getName", "getID"]
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from .miscFuncs import helloFunc, cap, imageFunc, logThis, findWikiPage, makeFiles, replaceMultiple, emojiToNumber, fiarReactionTest, deleteGame, stopServer, addToDict, getName, getID
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"""Functions for games Gwendolyn can play."""
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__all__ = ["checkBalance", "giveMoney", "addMoney","triviaCountPoints", "triviaStart", "triviaAnswer", "blackjackShuffle", "blackjackStart", "blackjackPlayerDrawHand", "blackjackContinue", "blackjackFinish", "blackjackHit", "blackjackStand", "blackjackDouble", "blackjackSplit", "parseFourInARow", "fourInARowAI", "parseHex"]
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__all__ = ["checkBalance", "giveMoney", "addMoney","triviaCountPoints", "triviaStart", "triviaAnswer", "blackjackShuffle", "blackjackStart", "blackjackPlayerDrawHand", "blackjackContinue", "blackjackFinish", "blackjackHit", "blackjackStand", "blackjackDouble", "blackjackSplit", "parseFourInARow", "fourInARowAI", "parseHex","hexAI"]
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from .money import checkBalance, giveMoney, addMoney
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from .trivia import triviaCountPoints, triviaStart, triviaAnswer
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from .blackjack import blackjackShuffle, blackjackStart, blackjackPlayerDrawHand, blackjackContinue, blackjackFinish, blackjackHit, blackjackStand, blackjackDouble, blackjackSplit
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from .fourInARow import parseFourInARow, fourInARowAI
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from .hex import parseHex, hexAI
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from .hex import parseHex, hexAI
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import json
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import math
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import os
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from PIL import Image, ImageDraw, ImageFont
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from funcs import logThis, getName
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#from funcs import logThis, getName
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def hexDraw(channel):
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logThis("Drawing Hex board")
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def drawHex(channel):
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#logThis("Drawing Hex board")
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with open("resources/games/hexGames.json", "r") as f:
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# Defining all the variables
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CANVAS_WIDTH = 800
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CANVAS_HEIGHT = 600
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SIDELENGTH = 25
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X_OFFSET = CANVAS_WIDTH/2 - 8*math.sqrt(3)*SIDELENGTH # The offsets centers the board in the picture
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Y_OFFSET = CANVAS_HEIGHT/2 - 8*SIDELENGTH # The offsets are the coordinates of the upperleft point in the upperleftmost hexagon
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hexagonwidth = math.sqrt(3) * SIDELENGTH # the whole width
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hexagonheight = 1.5 * SIDELENGTH # not really the entire height, but the height difference between two layers
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pieceColor = {1:(200,0,0),2:(0,0,200)} # player1 is red, player2 is blue
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pieceDiameter = 30
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fontsize = 15
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textcolor = (0,0,0)
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fnt = ImageFont.truetype('resources/futura-bold.ttf', fontsize)
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# Creates the empty image
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im = Image.new('RGB', size=(CANVAS_WIDTH, CANVAS_HEIGHT),color='lightgrey')
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# 'd' is a shortcut to drawing on the image
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d = ImageDraw.Draw(im,"RGBA")
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# Creates the hexagons
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hexList = _scale_coordinates(generate_unit_hexagons, X_OFFSET, Y_OFFSET) # these two functions are defined below
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for hexagon in hexList:
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d.polygon(hexagon, fill = 'white',outline='black')
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board = [ [ 0 for i in range(11) ] for j in range(11) ]
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board[0][0] = 1
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board[1][0] = 1
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board[2][1] = 1
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board[3][6] = 2
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board[2][5] = 2
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# Draws the pieces from the board
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for row in range(11):
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for column in range(11):
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if board[row][column] != 0:
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x = X_OFFSET + hexagonwidth*(column + row/2 + 1/2) - pieceDiameter/2
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y = Y_OFFSET + hexagonheight*row + hexagonheight/2 - pieceDiameter/math.sqrt(2)
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d.ellipse([(x,y),(x + pieceDiameter,y + pieceDiameter)], fill = pieceColor[board[row][column]])
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# Writes "abc..", "123.." on the columns and rows
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for i in range(11):
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# Top letters
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d.text( (X_OFFSET + hexagonwidth*i, Y_OFFSET-22) , "ABCDEFGHIJK"[i], font=fnt, fill=textcolor)
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# Bottom letters
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d.text( (X_OFFSET + hexagonwidth*(i+11.5/2), Y_OFFSET - 5 + 11*hexagonheight) , "ABCDEFGHIJK"[i], font=fnt, fill=textcolor)
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# Left numbers
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d.multiline_text( (X_OFFSET + hexagonwidth*i/2 - 24 -4*(i>8), Y_OFFSET + 6 + i*hexagonheight) , str(i+1), font=fnt, fill=textcolor, align="right")
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# Right numbers
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d.text( (X_OFFSET + hexagonwidth*(i/2+11) + 10 , Y_OFFSET + 6 + i*hexagonheight) , str(i+1), font=fnt, fill=textcolor)
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im.save("board"+channel+".png")
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#im.save(filename="resources/games/hexBoards/board"+channel+".png")
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def generate_unit_hexagons():
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h = math.sqrt(3)/2 # Half the width of the hexagon
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for y in range(11):
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for x in [i*2+y for i in range(11)]:
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x_ = x*h
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y_ = y*1.5
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yield [
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(x_, y_),
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(x_+h, y_-0.5),
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(x_+2*h, y_),
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(x_+2*h, y_+1),
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(x_+h, y_+1.5),
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(x_, y_+1),
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]
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def _scale_coordinates(generator, x_offset, y_offset, side_length=25):
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for coords in generator():
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yield [(x * side_length + x_offset, y * side_length + y_offset) for (x, y) in coords]
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if __name__ == '__main__':
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drawHex("HexTest")
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"""
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with open("resources/games/hexGames.json", "r") as f:
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data = json.load(f)
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board = data[channel]["board"]
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# Getting player names
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players = data[channel]["players"]
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if players[0] == "Gwendolyn":
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player1 = "Gwendolyn"
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player2 = "Gwendolyn"
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else:
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player2 = getName(players[1])
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"""
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