Hexdraw half-done

This commit is contained in:
jona605a
2020-08-06 17:20:30 +02:00
parent f45e900f4c
commit e7eca869e4
4 changed files with 93 additions and 8 deletions

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"""A collection of all Gwendolyn functions."""
__all__ = ["helloFunc", "cap", "imageFunc", "logThis", "findWikiPage", "makeFiles", "emojiToNumber", "fiarReactionTest", "deleteGame", "stopServer", "checkBalance", "giveMoney", "addMoney", "triviaCountPoints", "triviaStart", "triviaAnswer", "blackjackShuffle", "blackjackStart", "blackjackPlayerDrawHand", "blackjackContinue", "blackjackFinish", "blackjackHit", "blackjackStand", "blackjackDouble", "blackjackSplit", "parseFourInARow", "fourInARowAI", "spellFunc", "monsterFunc", "nameGen", "tavernGen", "movieFunc", "roll_dice", "parseChar", "parseRoll", "critRoll", "parseDestiny", "parseHex", "addToDict", "getName", "getID"]
__all__ = ["helloFunc", "cap", "imageFunc", "logThis", "findWikiPage", "makeFiles", "emojiToNumber", "fiarReactionTest", "deleteGame", "stopServer", "checkBalance", "giveMoney", "addMoney", "triviaCountPoints", "triviaStart", "triviaAnswer", "blackjackShuffle", "blackjackStart", "blackjackPlayerDrawHand", "blackjackContinue", "blackjackFinish", "blackjackHit", "blackjackStand", "blackjackDouble", "blackjackSplit", "parseFourInARow", "fourInARowAI", "spellFunc", "monsterFunc", "nameGen", "tavernGen", "movieFunc", "roll_dice", "parseChar", "parseRoll", "critRoll", "parseDestiny", "parseHex", "hexAI", "addToDict", "getName", "getID"]
from .miscFuncs import helloFunc, cap, imageFunc, logThis, findWikiPage, makeFiles, replaceMultiple, emojiToNumber, fiarReactionTest, deleteGame, stopServer, addToDict, getName, getID

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"""Functions for games Gwendolyn can play."""
__all__ = ["checkBalance", "giveMoney", "addMoney","triviaCountPoints", "triviaStart", "triviaAnswer", "blackjackShuffle", "blackjackStart", "blackjackPlayerDrawHand", "blackjackContinue", "blackjackFinish", "blackjackHit", "blackjackStand", "blackjackDouble", "blackjackSplit", "parseFourInARow", "fourInARowAI", "parseHex"]
__all__ = ["checkBalance", "giveMoney", "addMoney","triviaCountPoints", "triviaStart", "triviaAnswer", "blackjackShuffle", "blackjackStart", "blackjackPlayerDrawHand", "blackjackContinue", "blackjackFinish", "blackjackHit", "blackjackStand", "blackjackDouble", "blackjackSplit", "parseFourInARow", "fourInARowAI", "parseHex","hexAI"]
from .money import checkBalance, giveMoney, addMoney
from .trivia import triviaCountPoints, triviaStart, triviaAnswer

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import json
import math
import os
from PIL import Image, ImageDraw, ImageFont
from funcs import logThis, getName
#from funcs import logThis, getName
def hexDraw(channel):
logThis("Drawing Hex board")
def drawHex(channel):
#logThis("Drawing Hex board")
with open("resources/games/hexGames.json", "r") as f:
# Defining all the variables
CANVAS_WIDTH = 800
CANVAS_HEIGHT = 600
SIDELENGTH = 25
X_OFFSET = CANVAS_WIDTH/2 - 8*math.sqrt(3)*SIDELENGTH # The offsets centers the board in the picture
Y_OFFSET = CANVAS_HEIGHT/2 - 8*SIDELENGTH # The offsets are the coordinates of the upperleft point in the upperleftmost hexagon
hexagonwidth = math.sqrt(3) * SIDELENGTH # the whole width
hexagonheight = 1.5 * SIDELENGTH # not really the entire height, but the height difference between two layers
pieceColor = {1:(200,0,0),2:(0,0,200)} # player1 is red, player2 is blue
pieceDiameter = 30
fontsize = 15
textcolor = (0,0,0)
fnt = ImageFont.truetype('resources/futura-bold.ttf', fontsize)
# Creates the empty image
im = Image.new('RGB', size=(CANVAS_WIDTH, CANVAS_HEIGHT),color='lightgrey')
# 'd' is a shortcut to drawing on the image
d = ImageDraw.Draw(im,"RGBA")
# Creates the hexagons
hexList = _scale_coordinates(generate_unit_hexagons, X_OFFSET, Y_OFFSET) # these two functions are defined below
for hexagon in hexList:
d.polygon(hexagon, fill = 'white',outline='black')
board = [ [ 0 for i in range(11) ] for j in range(11) ]
board[0][0] = 1
board[1][0] = 1
board[2][1] = 1
board[3][6] = 2
board[2][5] = 2
# Draws the pieces from the board
for row in range(11):
for column in range(11):
if board[row][column] != 0:
x = X_OFFSET + hexagonwidth*(column + row/2 + 1/2) - pieceDiameter/2
y = Y_OFFSET + hexagonheight*row + hexagonheight/2 - pieceDiameter/math.sqrt(2)
d.ellipse([(x,y),(x + pieceDiameter,y + pieceDiameter)], fill = pieceColor[board[row][column]])
# Writes "abc..", "123.." on the columns and rows
for i in range(11):
# Top letters
d.text( (X_OFFSET + hexagonwidth*i, Y_OFFSET-22) , "ABCDEFGHIJK"[i], font=fnt, fill=textcolor)
# Bottom letters
d.text( (X_OFFSET + hexagonwidth*(i+11.5/2), Y_OFFSET - 5 + 11*hexagonheight) , "ABCDEFGHIJK"[i], font=fnt, fill=textcolor)
# Left numbers
d.multiline_text( (X_OFFSET + hexagonwidth*i/2 - 24 -4*(i>8), Y_OFFSET + 6 + i*hexagonheight) , str(i+1), font=fnt, fill=textcolor, align="right")
# Right numbers
d.text( (X_OFFSET + hexagonwidth*(i/2+11) + 10 , Y_OFFSET + 6 + i*hexagonheight) , str(i+1), font=fnt, fill=textcolor)
im.save("board"+channel+".png")
#im.save(filename="resources/games/hexBoards/board"+channel+".png")
def generate_unit_hexagons():
h = math.sqrt(3)/2 # Half the width of the hexagon
for y in range(11):
for x in [i*2+y for i in range(11)]:
x_ = x*h
y_ = y*1.5
yield [
(x_, y_),
(x_+h, y_-0.5),
(x_+2*h, y_),
(x_+2*h, y_+1),
(x_+h, y_+1.5),
(x_, y_+1),
]
def _scale_coordinates(generator, x_offset, y_offset, side_length=25):
for coords in generator():
yield [(x * side_length + x_offset, y * side_length + y_offset) for (x, y) in coords]
if __name__ == '__main__':
drawHex("HexTest")
"""
with open("resources/games/hexGames.json", "r") as f:
data = json.load(f)
board = data[channel]["board"]
# Getting player names
players = data[channel]["players"]
if players[0] == "Gwendolyn":
player1 = "Gwendolyn"
@ -22,4 +107,4 @@ def hexDraw(channel):
player2 = getName(players[1])
"""