✨ Hex so beautiful. And works!!!
This commit is contained in:
@ -56,7 +56,7 @@ async def runHex(channel,command,user):
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f.write(str(oldImage.id))
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f.write(str(oldImage.id))
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if gameDone:
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if gameDone:
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with open("resources/games/games.json", "r") as f:
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with open("resources/games/hexGames.json", "r") as f:
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data = json.load(f)
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data = json.load(f)
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try:
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try:
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@ -66,11 +66,16 @@ async def runHex(channel,command,user):
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except:
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except:
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logThis("The old image was already deleted")
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logThis("The old image was already deleted")
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winner = data["hex games"][str(channel.id)]["winner"]
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winner = data[str(channel.id)]["winner"]
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if winner != 0:
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if winner != 0:
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addMoney(data["hex games"][str(channel.id)]["players"][winner-1].lower(),20)
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addMoney(data[str(channel.id)]["players"][winner-1].lower(),20)
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deleteGame("hex games",str(channel.id))
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#deleteGame("hex games",str(channel.id))
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with open("resources/games/hexGames.json", "r") as f:
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data = json.load(f)
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del data[str(channel.id)]
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with open("resources/games/hexGames.json", "w") as f:
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json.dump(data,f,indent=4)
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@ -15,7 +15,7 @@ AIScoresHex = {
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"avoid losing": 100
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"avoid losing": 100
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}
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}
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boardWidth = 11
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BOARDWIDTH = 11
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# Parses command
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# Parses command
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@ -44,9 +44,9 @@ def parseHex(command, channel, user):
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# Placing a piece
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# Placing a piece
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elif commands[0] == "place":
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elif commands[0] == "place":
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try:
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try:
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return placeHex(channel,int(commands[1]),commands[2])
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return placeHex(channel,commands[1], user)
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except:
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except:
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return "I didn't get that. To place a piece use \"!hex place [player number] [position]\". A valid position is e.g. \"e2\".", False, False, False, False
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return "I didn't get that. To place a piece use \"!hex place [position]\". A valid position is e.g. \"E2\".", False, False, False, False
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else:
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else:
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return "I didn't get that. Use \"!hex start [opponent]\" to start a game or \"!hex stop\" to stop a current game.", False, False, False, False
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return "I didn't get that. Use \"!hex start [opponent]\" to start a game or \"!hex stop\" to stop a current game.", False, False, False, False
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@ -81,13 +81,14 @@ def hexStart(channel, user, opponent):
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diffText = ""
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diffText = ""
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# board is 11x11
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# board is 11x11
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board = [ [ 0 for i in range(boardWidth) ] for j in range(boardWidth) ]
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board = [ [ 0 for i in range(BOARDWIDTH) ] for j in range(BOARDWIDTH) ]
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players = [user,opponent]
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players = [user,opponent]
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random.shuffle(players) # random starting player
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random.shuffle(players) # random starting player
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winningPieces = [[""],[""],[""]] # etc.
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winningPieces = [[""],[""],[""]] # etc.
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lastMove = (5,5)
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data[channel] = {"board": board,"winner":0,
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data[channel] = {"board":board, "winner":0,
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"players":players, "winningPieces":winningPieces,"turn":0,"difficulty":difficulty}
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"players":players, "winningPieces":winningPieces, "turn":1, "difficulty":difficulty, "lastMove":lastMove}
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with open("resources/games/hexGames.json", "w") as f:
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with open("resources/games/hexGames.json", "w") as f:
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json.dump(data,f,indent=4)
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json.dump(data,f,indent=4)
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@ -103,62 +104,76 @@ def hexStart(channel, user, opponent):
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return "There's already a hex game going on in this channel", False, False, False, False
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return "There's already a hex game going on in this channel", False, False, False, False
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# Places a piece at the given location and checks things afterwards
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# Places a piece at the given location and checks things afterwards
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def placeHex(channel : str,player : int,position : str):
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def placeHex(channel : str,position : str, user):
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with open("resources/games/hexGames.json", "r") as f:
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with open("resources/games/hexGames.json", "r") as f:
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data = json.load(f)
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data = json.load(f)
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if channel in data:
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if channel in data:
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board = data[channel]["board"]
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if user in data[channel]["players"]:
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turn = data[channel]["turn"]
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player = data[channel]["players"].index(user)+1
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if player == turn:
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board = data[channel]["board"]
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logThis("Placing a piece on the board with placeHex()")
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logThis("Placing a piece on the board with placeHex()")
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# Places on board
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# Places on board
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board = placeOnHexBoard(board,player,position)
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board = placeOnHexBoard(board,player,position)
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if isinstance(board, list):
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if isinstance(board, list):
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# If the move is valid:
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# If the move is valid:
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data[channel]["board"] = board
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data[channel]["board"] = board
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turn = (data[channel]["turn"]+1)%2
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turn = 1 if turn == 2 else 2
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data[channel]["turn"] = turn
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data[channel]["turn"] = turn
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with open("resources/games/hexGames.json", "w") as f:
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json.dump(data,f,indent=4)
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"""
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# Checking for a win
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logThis("Checking for win")
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won, winningPieces = isHexWon(data[channel]["board"])
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if won != 0:
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gameWon = True
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data[channel]["winner"] = won
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data[channel]["winningPieces"] = winningPieces
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message = data[channel]["players"][won-1]+" won!"
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"""
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if data[channel]["players"][won-1] != "Gwendolyn":
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with open("resources/games/hexGames.json", "w") as f:
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winAmount = data[channel]["difficulty"]^2+5
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json.dump(data,f,indent=4)
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message += " Adding "+str(winAmount)+" GwendoBucks to their account."
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else:"""
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gameWon = False
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message = getName(data[channel]["players"][player-1])+" placed at "+position+". It's now "+getName(data[channel]["players"][turn])+"'s turn."
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with open("resources/games/hexGames.json", "w") as f:
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json.dump(data,f,indent=4)
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# Is it Gwendolyn's turn?
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# Checking for a win
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gwendoTurn = False
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logThis("Checking for win")
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if data[channel]["players"][turn] == "Gwendolyn":
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won, winningPieces = isHexWon(data[channel]["board"])
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logThis("It's Gwendolyn's turn")
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gwendoTurn = True
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# Update the board
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if won != 0:
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hexDraw.drawHexPlacement(channel,player,position)
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gameWon = True
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data[channel]["winner"] = won
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data[channel]["winningPieces"] = winningPieces
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return message, True, True, gameWon, gwendoTurn
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message = data[channel]["players"][won-1]+" won!"
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if data[channel]["players"][won-1] != "Gwendolyn":
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winAmount = data[channel]["difficulty"]^2+5
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message += " Adding "+str(winAmount)+" GwendoBucks to their account."
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else:"""
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gameWon = False
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message = getName(data[channel]["players"][player-1])+" placed at "+position.upper()+". It's now "+getName(data[channel]["players"][turn-1])+"'s turn."
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data[channel]["lastMove"] = (int(position[1])-1, ord(position[0])-97)
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with open("resources/games/hexGames.json", "w") as f:
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json.dump(data,f,indent=4)
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# Is it now Gwendolyn's turn?
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gwendoTurn = False
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if data[channel]["players"][turn-1] == "Gwendolyn":
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logThis("It's Gwendolyn's turn")
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gwendoTurn = True
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# Update the board
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hexDraw.drawHexPlacement(channel,player,position)
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return message, True, True, gameWon, gwendoTurn
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else:
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# Invalid move. "board" is the error message
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message = board
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return message, False, False, False, False
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else:
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# Move out of turn
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message = "It isn't your turn, it is "+getName(data[channel]["players"][turn-1])+"'s turn."
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return message, False, False, False, False
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else:
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else:
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# Invalid move. "board" is the error message
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message = "You can't place when you're not in the game. The game's players are: "+getName(data[channel]["players"][0])+" and "+getName(data[channel]["players"][1])+"."
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message = board
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return message, False, False, False, False
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return message, True, True, False, False
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else:
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else:
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return "There's no game in this channel", False, False, False, False
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return "There's no game in this channel", False, False, False, False
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@ -168,9 +183,9 @@ def placeOnHexBoard(board,player,position):
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# Translates the position
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# Translates the position
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position = position.lower()
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position = position.lower()
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try:
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try:
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column = ord(position[0])-97 # ord() translates from letter to number
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column = ord(position[0]) - 97 # ord() translates from letter to number
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row = int(position[1])-1
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row = int(position[1:]) - 1
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if column not in range(boardWidth) or row not in range(boardWidth):
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if column not in range(BOARDWIDTH) or row not in range(BOARDWIDTH):
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logThis("Position out of bounds (error code 1533)")
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logThis("Position out of bounds (error code 1533)")
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return "Error. That position is out of bounds."
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return "Error. That position is out of bounds."
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except:
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except:
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@ -202,31 +217,50 @@ def hexAI(channel):
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board = data[channel]["board"]
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board = data[channel]["board"]
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player = data[channel]["players"].index("Gwendolyn")+1
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player = data[channel]["players"].index("Gwendolyn")+1
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difficulty = data[channel]["difficulty"]
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#difficulty = data[channel]["difficulty"]
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lastMove = data[channel]["lastMove"]
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# These moves are the last move +- 2.
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moves = [[(lastMove[0]+j-2,lastMove[1]+i-2) for i in range(5) if lastMove[1]+i-2 in range(11)] for j in range(5) if lastMove[0]+j-2 in range(11)]
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moves = sum(moves,[])
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chosenMove = None
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safety = 0
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while chosenMove == None:
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safety += 1
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if safety > 1000:
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break
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candidate = random.choice(moves)
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if board[candidate[0]][candidate[1]] == 0:
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chosenMove = candidate
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logThis("Last move was "+str(lastMove))
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logThis("Chosen move is "+str(chosenMove))
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"""
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scores = [-math.inf,-math.inf,-math.inf,-math.inf,-math.inf,-math.inf,-math.inf]
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scores = [-math.inf,-math.inf,-math.inf,-math.inf,-math.inf,-math.inf,-math.inf]
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for column in range(0,boardWidth):
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for column in range(0,BOARDWIDTH):
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testBoard = copy.deepcopy(board)
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testBoard = copy.deepcopy(board)
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# Testing a move
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testBoard = placeOnHexBoard(testBoard,player,column)
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testBoard = placeOnHexBoard(testBoard,player,column)
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# Evaluating that move
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if testBoard != None:
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if testBoard != None:
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scores[column] = minimaxHex(testBoard,difficulty,player%2+1,player,-math.inf,math.inf,False)
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scores[column] = minimaxHex(testBoard,difficulty,player%2+1,player,-math.inf,math.inf,False)
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logThis("Best score for column "+str(column)+" is "+str(scores[column]))
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logThis("Best score for column "+str(column)+" is "+str(scores[column]))
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possibleScores = scores.copy()
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possibleScores = scores.copy()
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while (min(possibleScores) <= (max(possibleScores) - max(possibleScores)/10)) and len(possibleScores) != 1:
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while (min(possibleScores) < (max(possibleScores)*0.9)):
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possibleScores.remove(min(possibleScores))
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possibleScores.remove(min(possibleScores))
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highest_score = random.choice(possibleScores)
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highest_score = random.choice(possibleScores)
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indices = [i for i, x in enumerate(scores) if x == highest_score]
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indices = [i for i, x in enumerate(scores) if x == highest_score]
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placement = random.choice(indices)
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"""
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return placeHex(channel,player,placement)
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placement = "abcdefghijk"[chosenMove[1]]+str(chosenMove[0]+1)
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return placeHex(channel,placement, "Gwendolyn")
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# Calculates points for a board
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# Calculates points for a board
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def AICalcHexPoints(board,player):
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def AICalcHexPoints(board,player):
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score = 0
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score = 0
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otherPlayer = player%2+1
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#otherPlayer = player%2+1
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## Checks if anyone has won
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## Checks if anyone has won
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@ -259,7 +293,7 @@ def minimaxHex(board, depth, player , originalPlayer, alpha, beta, maximizingPla
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return points
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return points
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if maximizingPlayer:
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if maximizingPlayer:
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value = -math.inf
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value = -math.inf
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for column in range(0,boardWidth):
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for column in range(0,BOARDWIDTH):
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testBoard = copy.deepcopy(board)
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testBoard = copy.deepcopy(board)
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testBoard = placeOnHexBoard(testBoard,player,column)
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testBoard = placeOnHexBoard(testBoard,player,column)
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if testBoard != None:
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if testBoard != None:
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@ -272,7 +306,7 @@ def minimaxHex(board, depth, player , originalPlayer, alpha, beta, maximizingPla
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return value
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return value
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else:
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else:
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value = math.inf
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value = math.inf
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for column in range(0,boardWidth):
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for column in range(0,BOARDWIDTH):
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testBoard = copy.deepcopy(board)
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testBoard = copy.deepcopy(board)
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testBoard = placeOnHexBoard(testBoard,player,column)
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testBoard = placeOnHexBoard(testBoard,player,column)
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if testBoard != None:
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if testBoard != None:
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@ -23,12 +23,14 @@ X_THICKNESS = HEXTHICKNESS * math.cos(math.pi/6)
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Y_THICKNESS = HEXTHICKNESS * math.sin(math.pi/6)
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Y_THICKNESS = HEXTHICKNESS * math.sin(math.pi/6)
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BACKGROUND_COLOR = (230,230,230)
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BACKGROUND_COLOR = (230,230,230)
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BETWEEN_COLOR = BACKGROUND_COLOR
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BETWEEN_COLOR = BACKGROUND_COLOR
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BLANK_COLOR = "lightgrey"
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BLANK_COLOR = "lightgrey" # maybe lighter?
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BOARDCOORDINATES = [ [(X_OFFSET + HEXAGONWIDTH*(column + row/2),Y_OFFSET + HEXAGONHEIGHT*row) for column in range(11)] for row in range(11)] # These are the coordinates for the upperleft corner of every hex
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BOARDCOORDINATES = [ [(X_OFFSET + HEXAGONWIDTH*(column + row/2),Y_OFFSET + HEXAGONHEIGHT*row) for column in range(11)] for row in range(11)] # These are the coordinates for the upperleft corner of every hex
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COLHEXTHICKNESS = 4
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COLHEXTHICKNESS = 4
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COLX_THICKNESS = COLHEXTHICKNESS * math.cos(math.pi/6)
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COLX_THICKNESS = COLHEXTHICKNESS * math.cos(math.pi/6)
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COLY_THICKNESS = COLHEXTHICKNESS * math.sin(math.pi/6)
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COLY_THICKNESS = COLHEXTHICKNESS * math.sin(math.pi/6)
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X_NAME = {1:175, 2:CANVAS_WIDTH-100}
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Y_NAME = {1:CANVAS_HEIGHT-150, 2:150}
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NAMEHEXPADDING = 75
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def drawBoard(channel):
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def drawBoard(channel):
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logThis("Drawing empty Hex board")
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logThis("Drawing empty Hex board")
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@ -106,6 +108,26 @@ def drawBoard(channel):
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else:
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else:
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player2 = getName(players[1])
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player2 = getName(players[1])
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"""
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"""
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with open("resources/games/hexGames.json", "r") as f:
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data = json.load(f)
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for p in [1,2]:
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playername = getName(data[channel]["players"][p-1])
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# Draw name
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x = X_NAME[p]
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x -= fnt.getsize(playername)[0] if p==2 else 0 # player2's name is right-aligned
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y = Y_NAME[p]
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d.text((x,y),playername, font=fnt, fill = TEXTCOLOR)
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# Draw a half-size Hexagon to indicate the player's color
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x -= NAMEHEXPADDING # To the left of both names
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d.polygon([
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(x, y),
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(x+HEXAGONWIDTH/4, y-SIDELENGTH/4),
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(x+HEXAGONWIDTH/2, y),
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(x+HEXAGONWIDTH/2, y+SIDELENGTH/2),
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(x+HEXAGONWIDTH/4, y+SIDELENGTH*3/4),
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(x, y+SIDELENGTH/2),
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],fill = PIECECOLOR[p])
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im.save("resources/games/hexBoards/board"+channel+".png")
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im.save("resources/games/hexBoards/board"+channel+".png")
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@ -119,7 +141,7 @@ def drawHexPlacement(channel,player,position):
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# We don't need to error-check, because the position is already checked in placeOnHexBoard()
|
# We don't need to error-check, because the position is already checked in placeOnHexBoard()
|
||||||
position = position.lower()
|
position = position.lower()
|
||||||
column = ord(position[0])-97 # ord() translates from letter to number
|
column = ord(position[0])-97 # ord() translates from letter to number
|
||||||
row = int(position[1])-1
|
row = int(position[1:])-1
|
||||||
|
|
||||||
# Find the coordinates for the filled hex drawing
|
# Find the coordinates for the filled hex drawing
|
||||||
hexCoords = [
|
hexCoords = [
|
||||||
@ -136,7 +158,7 @@ def drawHexPlacement(channel,player,position):
|
|||||||
with Image.open(FILEPATH) as im:
|
with Image.open(FILEPATH) as im:
|
||||||
d = ImageDraw.Draw(im,"RGBA")
|
d = ImageDraw.Draw(im,"RGBA")
|
||||||
# Draws the hex piece
|
# Draws the hex piece
|
||||||
d.polygon(hexCoords,fill = PIECECOLOR[player])
|
d.polygon(hexCoords,fill = PIECECOLOR[player], outline = BETWEEN_COLOR)
|
||||||
|
|
||||||
# Save
|
# Save
|
||||||
im.save(FILEPATH)
|
im.save(FILEPATH)
|
||||||
@ -144,12 +166,12 @@ def drawHexPlacement(channel,player,position):
|
|||||||
logThis("Error drawing new hex on board (error code 1541")
|
logThis("Error drawing new hex on board (error code 1541")
|
||||||
|
|
||||||
if __name__ == '__main__':
|
if __name__ == '__main__':
|
||||||
drawBoard("HexTest2")
|
drawBoard("resources/games/hexBoards/boardTest.png")
|
||||||
drawHexPlacement("HexTest2",1,"f7")
|
drawHexPlacement("resources/games/hexBoards/boardTest.png",1,"f7")
|
||||||
drawHexPlacement("HexTest2",2,"f8")
|
drawHexPlacement("resources/games/hexBoards/boardTest.png",2,"f8")
|
||||||
drawHexPlacement("HexTest2",1,"h6")
|
drawHexPlacement("resources/games/hexBoards/boardTest.png",1,"h6")
|
||||||
drawHexPlacement("HexTest2",2,"e8")
|
drawHexPlacement("resources/games/hexBoards/boardTest.png",2,"e8")
|
||||||
drawHexPlacement("HexTest2",1,"e7")
|
drawHexPlacement("resources/games/hexBoards/boardTest.png",1,"e7")
|
||||||
drawHexPlacement("HexTest2",2,"c9")
|
drawHexPlacement("resources/games/hexBoards/boardTest.png",2,"c9")
|
||||||
drawHexPlacement("HexTest2",1,"g8")
|
drawHexPlacement("resources/games/hexBoards/boardTest.png",1,"g8")
|
||||||
drawHexPlacement("HexTest2",2,"h4")
|
drawHexPlacement("resources/games/hexBoards/boardTest.png",2,"h4")
|
||||||
|
Reference in New Issue
Block a user