✨ reworking a bunch of stuff
This commit is contained in:
966
gwendolyn_old/funcs/games/blackjack.py
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966
gwendolyn_old/funcs/games/blackjack.py
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@ -0,0 +1,966 @@
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"""
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Runs commands, game logic and imaging for blackjack games.
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*Classes*
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---------
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Blackjack
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Contains the blackjack game logic.
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DrawBlackjack
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Draws images of the blackjack table.
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"""
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import math # Used for flooring decimal numbers
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import datetime # Used to generate the game id
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import asyncio # Used for sleeping
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from interactions import InteractionContext as IntCont # Used for
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# typehints
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from interactions import ComponentContext
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from discord.abc import Messageable
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from PIL import Image
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from gwendolyn_old.utils import replace_multiple
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from .game_base import CardGame, CardDrawer
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WHITE = (255, 255, 255)
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BLACK = (0, 0, 0)
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RED = (255, 50, 50)
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GOLD = (155, 123, 0)
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def _is_round_done(game: dict):
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"""
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Find out if the round is done.
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*Parameters*
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------------
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game: dict
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The game to check.
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*Returns*
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---------
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round_done: bool
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Whether the round is done.
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"""
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return all(
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hand["hit"] or hand["standing"]
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for user_hands in game["user hands"].values() for hand in user_hands
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)
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class Blackjack(CardGame):
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"""
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Deals with blackjack commands and gameplay logic.
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*Methods*
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---------
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hit(ctx: IntCont, hand_number: int = 0)
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double(ctx: IntCont, hand_number: int = 0)
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stand(ctx: IntCont, hand_number: int = 0)
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split(ctx: IntCont, hand_number: int = 0)
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enter_game(ctx: IntCont, bet: int)
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start(ctx: IntCont)
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hilo(ctx: IntCont)
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shuffle(ctx: IntCont)
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cards(ctx: IntCont)
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"""
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def __init__(self, bot):
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"""Initialize the class."""
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super().__init__(bot, "blackjack", DrawBlackjack, 4)
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default_buttons = ["Hit", "Stand", "Double", "Split"]
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self.default_buttons = [(i, [i, "0"], 1) for i in default_buttons]
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async def _test_command(self, game: dict, user: str, command: str,
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hand_number: int, ctx: IntCont): #pylint:disable=too-many-arguments
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valid_command = False
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if user not in game["user hands"]:
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self.bot.log(f"They tried to {command} without being in the game")
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send_msg = f"You have to enter the game before you can {command}"
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elif len(game["user hands"][user]) < hand_number:
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self.bot.log(f"They tried to {command} with a hand they don't have")
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send_msg = "You don't have that many hands"
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elif game["round"] <= 0:
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self.bot.log(f"They tried to {command} on the 0th round")
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send_msg = "You haven't seen your cards yet!"
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elif len(game["user hands"][user]) > 1 and hand_number == 0:
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self._get_hand_number(ctx, command, game["user hands"][user])
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return False
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elif game["user hands"][user][max(hand_number-1,0)]["hit"]:
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self.bot.log("They've already hit this round")
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send_msg = "You've already hit this round"
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elif game["user hands"][user][max(hand_number-1,0)]["standing"]:
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self.bot.log("They're already standing")
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send_msg = "You're already standing"
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else:
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valid_command = True
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if not valid_command:
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await ctx.send(send_msg, hidden=True)
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return valid_command
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def _shuffle_cards(self, channel: str):
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"""
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Shuffle an amount of decks equal to self.decks_used.
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The shuffled cards are placed in the database as the cards that
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are used by other blackjack functions.
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*Parameters*
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------------
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channel: str
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The id of the channel where the cards will be used.
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"""
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super()._shuffle_cards(channel)
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# Creates hilo file
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self.bot.log(f"creating hilo doc for {channel}")
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hilo_updater = {"$set": {"_id": channel, "hilo": 0}}
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self._update_document(channel, hilo_updater, "hilo")
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def _calc_hand_value(self, hand: list):
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"""
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Calculate the value of a blackjack hand.
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*Parameters*
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------------
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hand: list
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The hand to calculate the value of. Each element in the
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list is a card represented as a string in the format of
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"xy" where x is the number of the card (0, k, q, and j
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for 10s, kings, queens and jacks) and y is the suit (d,
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c, h or s).
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*Returns*
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---------
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hand_value: int
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The blackjack value of the hand.
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"""
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values = [0]
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for card in hand:
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card_value = replace_multiple(card[0], ["0", "k", "q", "j"], "10")
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if card_value == "a":
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values = [i + 1 for i in values] + [i + 11 for i in values]
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else:
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values = [i+int(card_value) for i in values]
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valid_values = [i for i in values if i <= 21]
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hand_value = max(valid_values) if valid_values else min(values)
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self.bot.log(f"Calculated the value of {hand} to be {hand_value}")
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return hand_value
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def _draw_card(self, channel: str):
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drawn_card = super()._draw_card(channel)
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hilo_value = min(1,-1-((self._calc_hand_value([drawn_card])-10)//3))
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self._update_document(channel, {"$inc": {"hilo": hilo_value}}, "hilo")
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return drawn_card
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def _dealer_draw(self, channel: str):
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"""
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Draw a card for the dealer.
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*Parameters*
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------------
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channel: str
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The id of the channel to draw a card for the dealer in.
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*Returns*
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---------
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done: bool
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Whether the dealer is done drawing cards.
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"""
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game = self.access_document(channel)
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dealer_hand = game["dealer hand"]
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if self._calc_hand_value(dealer_hand) < 17:
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dealer_hand.append(self._draw_card(channel))
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dealer_updater = {"$set": {"dealer hand": dealer_hand}}
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self._update_document(channel, dealer_updater)
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done = False
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else:
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done = True
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if self._calc_hand_value(dealer_hand) > 21:
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self._update_document(channel, {"$set": {"dealer busted": True}})
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return done
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def _blackjack_continue(self, channel: str):
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"""
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Continues the blackjack game to the next round.
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*Parameters*
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------------
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channel: str
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The id of the channel the blackjack game is in
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*Returns*
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---------
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send_message: str
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The message to send to the channel.
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all_standing: bool
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If all players are standing.
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gameDone: bool
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If the game has finished.
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"""
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self.bot.log("Continuing blackjack game")
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game = self.access_document(channel)
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self._update_document(channel, {"$inc": {"round": 1}})
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message = self.long_strings["Blackjack all players standing"]
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all_standing = True
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pre_all_standing = True
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done = False
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if game["all standing"]:
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self.bot.log("All are standing")
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done = self._dealer_draw(channel)
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message = "The dealer draws a card."
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self.bot.log("Testing if all are standing")
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for user, user_hands in game["user hands"].items():
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standing_test = (self._test_if_standing(user_hands))
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hand_updater = {"$set": {"user hands."+user: standing_test[0]}}
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self._update_document(channel, hand_updater)
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if not standing_test[1]:
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all_standing = False
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if not standing_test[2]:
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pre_all_standing = False
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if all_standing:
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self._update_document(channel, {"$set": {"all standing": True}})
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if done:
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message = "The dealer is done drawing cards"
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return message, True, done
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if pre_all_standing:
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return "", True, done
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send_message = self.long_strings["Blackjack commands"]
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if game["round"] == 0:
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send_message = send_message.format(
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self.long_strings["Blackjack first round"])
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else:
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send_message = send_message.format("")
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return send_message, False, done
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def _test_if_standing(self, user_hands: list):
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"""
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Test if a player is standing on all their hands.
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Also resets the hand if it's not standing
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*Parameters*
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------------
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hand: dict
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The hands to test and reset.
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*Returns*
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---------
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hand: dict
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The reset hand.
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all_standing: bool
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If the player is standing on all their hands.
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pre_all_standing: bool
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Is true if all_standing is True, or if a player has done
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something equivalent to standing but still needs to see
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the newly drawn card.
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"""
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# If the user has not hit, they are by definition standing.
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all_standing = True
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pre_all_standing = True
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for hand in user_hands:
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if not hand["hit"]:
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hand["standing"] = True
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if not hand["standing"]:
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all_standing = False
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if self._calc_hand_value(hand["hand"]) >= 21 or hand["doubled"]:
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hand["standing"] = True
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else:
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pre_all_standing = False
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hand["hit"] = False
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return user_hands, all_standing, pre_all_standing
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async def _blackjack_finish(self, channel: Messageable):
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"""
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Generate the winnings message after the blackjack game ends.
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*Parameters*
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------------
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channel: str
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The id of the channel the game is in.
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*Returns*
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---------
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final_winnings: str
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The winnings message.
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"""
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final_winnings = "*Final Winnings:*\n"
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game = self.access_document(str(channel.id))
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for user in game["user hands"]:
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winnings, net_winnings, reason = self._calc_winning(
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game["user hands"][user],
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self._calc_hand_value(game["dealer hand"]),
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game["dealer blackjack"],
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game["dealer busted"]
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)
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user_name = self.bot.database_funcs.get_name(user)
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if winnings < 0:
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final_winnings += f"{user_name} lost"
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else:
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final_winnings += f"{user_name} won"
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if abs(winnings) == 1:
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final_winnings += " 1 GwendoBuck"
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else:
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final_winnings += f" {abs(winnings)} GwendoBucks"
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final_winnings += f" {reason}\n"
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self.bot.money.addMoney(user, net_winnings)
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await self._end_game(channel)
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return final_winnings
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def _calc_winning(self, user_hands: dict, dealer_value: int,
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dealer_blackjack: bool, dealer_busted: bool):
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"""
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Calculate how much a user has won/lost in the blackjack game.
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*Parameters*
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------------
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hand: dict
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The hand to calculate the winnings of.
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dealer_value: int
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The dealer's hand value.
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top_level: bool
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If the input hand is _all_ if the player's hands. If
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False, it's one of the hands resulting from a split.
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dealer_blackjack: bool
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If the dealer has a blackjack.
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dealer_busted: bool
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If the dealer busted.
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*Returns*
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---------
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winnings: int
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How much the player has won/lost.
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net_winnings: int
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winnings minus the original bet. This is added to the
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user's account, since the bet was removed from their
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account when they placed the bet.
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reason: str
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The reason for why they won/lost.
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"""
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self.bot.log("Calculating winnings")
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reason = ""
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winnings = 0
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net_winnings = 0
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for hand in user_hands:
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winnings += -1 * hand["bet"]
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hand_value = self._calc_hand_value(hand["hand"])
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states = [
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(dealer_blackjack, "dealer blackjack", 0),
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(hand["blackjack"], "blackjack", math.floor(2.5 * hand["bet"])),
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(hand["busted"], "busted", 0),
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(dealer_busted, dealer_busted, 2*hand["bet"]),
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(hand_value == dealer_value, "pushed", hand["bet"]),
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(hand_value > dealer_value, "highest value", 2 * hand["bet"]),
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(True, "highest value", 0)
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]
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for state in states:
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if state[0]:
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reason += f"({state[1]})"
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net_winnings += state[2]
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break
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winnings += net_winnings
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return winnings, net_winnings, reason
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async def _blackjack_loop(self, channel, game_round: int, game_id: str):
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"""
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Run blackjack logic and continue if enough time passes.
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*Parameters*
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------------
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channel: guildChannel or DMChannel
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The channel the game is happening in.
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game_round: int
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The round to start.
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game_id: str
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The ID of the game.
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"""
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self.bot.log(f"Loop {game_round}", str(channel.id))
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new_message, all_standing, game_done = self._blackjack_continue(
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str(channel.id)
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)
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if new_message != "":
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self.bot.log(new_message, str(channel.id))
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await channel.send(new_message)
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if not game_done:
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await self._delete_old_image(channel)
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buttons = None if all_standing else self.default_buttons
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await self._send_image(channel, buttons)
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await asyncio.sleep([120,5][all_standing])
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if not self._test_document(str(channel.id)):
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self.bot.log(f"Ending loop on round {game_round}", str(channel.id))
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return
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game = self.access_document(str(channel.id))
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if game_round != game["round"] or game_id != game["game_id"]:
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self.bot.log(f"Ending loop on round {game_round}", str(channel.id))
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return
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if not game_done:
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log_message = f"Loop {game_round} starting a new blackjack loop"
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self.bot.log(log_message, str(channel.id))
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await self._blackjack_loop(channel, game_round+1, game_id)
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else:
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await channel.send(await self._blackjack_finish(channel))
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async def _get_hand_number(self, ctx: IntCont, command: str,
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hands_amount: int):
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buttons = [
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(str(i+1), [command, "0", str(i+1)], 1) for i in range(hands_amount)
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]
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await ctx.send(
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f"Which hand do you want to {command}?",
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hidden=True,
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components=self._get_action_rows(buttons)
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)
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async def _hit(self, ctx: IntCont, hand_number: int = 0):
|
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"""
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Hit on a hand.
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|
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*Parameters*
|
||||
------------
|
||||
ctx: IntCont
|
||||
The context of the command.
|
||||
hand_number: int = 1
|
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The number of the hand to hit.
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"""
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await self.bot.defer(ctx)
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channel = str(ctx.channel_id)
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user = f"#{ctx.author.id}"
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game = self.access_document(channel)
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if not await self._test_command(game, user, "hit", hand_number, ctx):
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return
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hand = game["user hands"][user][max(hand_number-1,0)]
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||||
hand["hand"].append(self._draw_card(channel))
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hand["hit"] = True
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||||
|
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hand_value = self._calc_hand_value(hand["hand"])
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||||
|
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if hand_value > 21:
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hand["busted"] = True
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hand_path = f"user hands.{user}.{max(hand_number-1,0)}"
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||||
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self._update_document(channel, {"$set": {hand_path: hand}})
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game = self.access_document(channel)
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||||
|
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await ctx.send(f"{ctx.author.display_name} hit")
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self.bot.log("They succeeded")
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if _is_round_done(game):
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game_id = game["game_id"]
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self.bot.log("Hit calling self._blackjack_loop()", channel)
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await self._blackjack_loop(
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ctx.channel, game["round"]+1, game_id
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||||
)
|
||||
|
||||
async def _double(self, ctx: IntCont, hand_number: int = 0):
|
||||
"""
|
||||
Double a hand.
|
||||
|
||||
*Parameters*
|
||||
------------
|
||||
ctx: IntCont
|
||||
The context of the command.
|
||||
hand_number: int = 0
|
||||
The number of the hand to double.
|
||||
"""
|
||||
await self.bot.defer(ctx)
|
||||
channel = str(ctx.channel_id)
|
||||
user = f"#{ctx.author.id}"
|
||||
|
||||
game = self.access_document(channel)
|
||||
|
||||
balance = self.bot.money.checkBalance(user)
|
||||
|
||||
if not await self._test_command(game, user, "double", hand_number, ctx):
|
||||
return
|
||||
|
||||
if len(game["user hands"][user][max(hand_number-1,0)]["hand"]) != 2:
|
||||
await ctx.send("You can only double on the first round")
|
||||
self.bot.log("They tried to double after round 1")
|
||||
elif balance < game["user hands"][user][max(hand_number-1,0)]["bet"]:
|
||||
await ctx.send("You can't double when you don't have enough money")
|
||||
self.bot.log("They tried to double without having enough money")
|
||||
else:
|
||||
hand = game["user hands"][user][max(hand_number-1,0)]
|
||||
self.bot.money.addMoney(user, -1 * hand["bet"])
|
||||
|
||||
hand["hand"].append(self._draw_card(channel))
|
||||
hand["hit"] = True
|
||||
hand["doubled"] = True
|
||||
hand["bet"] += hand["bet"]
|
||||
|
||||
if self._calc_hand_value(hand["hand"]) > 21:
|
||||
hand["busted"] = True
|
||||
|
||||
hand_path = f"user hands.{user}.{max(hand_number-1,0)}"
|
||||
|
||||
self._update_document(channel, {"$set": {hand_path: hand}})
|
||||
|
||||
game = self.access_document(channel)
|
||||
|
||||
user_name = self.bot.database_funcs.get_name(user)
|
||||
send_message = self.long_strings["Blackjack double"]
|
||||
|
||||
await ctx.send(send_message.format(hand["bet"], user_name))
|
||||
self.bot.log("They succeeded")
|
||||
|
||||
if _is_round_done(game):
|
||||
game_id = game["game_id"]
|
||||
self.bot.log("Double calling self._blackjack_loop()", channel)
|
||||
await self._blackjack_loop(
|
||||
ctx.channel, game["round"]+1, game_id
|
||||
)
|
||||
|
||||
|
||||
async def _stand(self, ctx: IntCont, hand_number: int = 0):
|
||||
"""
|
||||
Stand on a hand.
|
||||
|
||||
*Parameters*
|
||||
------------
|
||||
ctx: IntCont
|
||||
The context of the command.
|
||||
hand_number: int = 0
|
||||
The number of the hand to stand on.
|
||||
"""
|
||||
await self.bot.defer(ctx)
|
||||
channel = str(ctx.channel_id)
|
||||
user = f"#{ctx.author.id}"
|
||||
|
||||
game = self.access_document(channel)
|
||||
|
||||
if not await self._test_command(game, user, "stand", hand_number, ctx):
|
||||
return
|
||||
|
||||
hand = game["user hands"][user][max(hand_number-1,0)]
|
||||
hand["standing"] = True
|
||||
|
||||
hand_path = f"user hands.{user}.{max(hand_number-1,0)}"
|
||||
|
||||
self._update_document(channel, {"$set": {hand_path: hand}})
|
||||
game = self.access_document(channel)
|
||||
|
||||
send_message = f"{ctx.author.display_name} is standing"
|
||||
log_message = "They succeeded"
|
||||
await ctx.send(send_message)
|
||||
self.bot.log(log_message)
|
||||
if _is_round_done(game):
|
||||
game_id = game["game_id"]
|
||||
self.bot.log("Stand calling self._blackjack_loop()", channel)
|
||||
await self._blackjack_loop(ctx.channel, game["round"]+1, game_id)
|
||||
|
||||
|
||||
async def _split(self, ctx: IntCont, hand_number: int = 0):
|
||||
"""
|
||||
Split a hand.
|
||||
|
||||
*Parameters*
|
||||
------------
|
||||
ctx: IntCont
|
||||
The context of the command.
|
||||
hand_number: int = 0
|
||||
The number of the hand to split.
|
||||
"""
|
||||
await self.bot.defer(ctx)
|
||||
channel = str(ctx.channel_id)
|
||||
user = f"#{ctx.author.id}"
|
||||
|
||||
game = self.access_document(channel)
|
||||
|
||||
if not await self._test_command(game, user, "split", hand_number, ctx):
|
||||
return
|
||||
|
||||
old_hand = game["user hands"][user][max(hand_number-1,0)]
|
||||
|
||||
if len(game["user hands"][user]) > 3:
|
||||
await ctx.send("You can only split 3 times")
|
||||
self.bot.log("They tried to split more than three times")
|
||||
elif len(old_hand["hand"]) != 2:
|
||||
await ctx.send("You can only split on the first round")
|
||||
self.bot.log("They tried to split after the first round")
|
||||
elif len({self._calc_hand_value([i]) for i in old_hand["hand"]}) != 1:
|
||||
await ctx.send(self.long_strings["Blackjack different cards"])
|
||||
self.bot.log("They tried to split two different cards")
|
||||
elif self.bot.money.checkBalance(user) < old_hand["bet"]:
|
||||
await ctx.send("You don't have enough GwendoBucks")
|
||||
self.bot.log("They didn't have enough GwendoBucks")
|
||||
else:
|
||||
self.bot.money.addMoney(user, -1 * old_hand["bet"])
|
||||
|
||||
old_hand["hit"] = True
|
||||
|
||||
hands = [old_hand, {
|
||||
"hand": [old_hand["hand"].pop(1), self._draw_card(channel)],
|
||||
"bet": old_hand["bet"], "standing": False,
|
||||
"busted": False, "blackjack": False, "hit": True,
|
||||
"doubled": False
|
||||
}]
|
||||
old_hand["hand"].append(self._draw_card(channel))
|
||||
|
||||
for i, hand in enumerate(hands):
|
||||
if self._calc_hand_value(hand["hand"]) > 21:
|
||||
hands[i]["busted"] = True
|
||||
elif self._calc_hand_value(hand["hand"]) == 21:
|
||||
hands[i]["blackjack"] = True
|
||||
|
||||
game["user hands"][user][max(hand_number-1,0)] = hands[0]
|
||||
game["user hands"][user].append(hands[1])
|
||||
|
||||
updater = {"$set": {f"user hands.{user}": game["user hands"][user]}}
|
||||
self._update_document(channel, updater)
|
||||
|
||||
send_message = self.long_strings["Blackjack split"]
|
||||
user_name = self.bot.database_funcs.get_name(user)
|
||||
|
||||
await ctx.send(send_message.format(user_name))
|
||||
self.bot.log("They succeeded")
|
||||
|
||||
game = self.access_document(channel)
|
||||
if _is_round_done(game):
|
||||
game_id = game["game_id"]
|
||||
self.bot.log("Split calling self._blackjack_loop()", channel)
|
||||
await self._blackjack_loop(
|
||||
ctx.channel, game["round"]+1, game_id
|
||||
)
|
||||
|
||||
async def enter_game(self, ctx: IntCont, bet: int):
|
||||
"""
|
||||
Enter the blackjack game.
|
||||
|
||||
*Parameters*
|
||||
------------
|
||||
ctx: IntCont
|
||||
The context of the command.
|
||||
bet: int
|
||||
The bet to enter with.
|
||||
"""
|
||||
await self.bot.defer(ctx)
|
||||
channel = str(ctx.channel_id)
|
||||
user = f"#{ctx.author.id}"
|
||||
|
||||
game = self.access_document(channel)
|
||||
user_name = self.bot.database_funcs.get_name(user)
|
||||
|
||||
self.bot.log(f"{user_name} is trying to join the Blackjack game")
|
||||
|
||||
if user in game["user hands"]:
|
||||
await ctx.send("You're already in the game!")
|
||||
self.bot.log("They're already in the game")
|
||||
elif len(game["user hands"]) >= 5:
|
||||
await ctx.send("There can't be more than 5 players in a game")
|
||||
self.bot.log("There were already 5 players in the game")
|
||||
elif game["round"] != 0:
|
||||
await ctx.send("The table is no longer taking bets")
|
||||
self.bot.log("They tried to join after the game begun")
|
||||
elif bet < 0:
|
||||
await ctx.send("You can't bet a negative amount")
|
||||
self.bot.log("They tried to bet a negative amount")
|
||||
elif self.bot.money.checkBalance(user) < bet:
|
||||
await ctx.send("You don't have enough GwendoBucks")
|
||||
self.bot.log("They didn't have enough GwendoBucks")
|
||||
else:
|
||||
self.bot.money.addMoney(user, -1 * bet)
|
||||
player_hand = [self._draw_card(channel) for _ in range(2)]
|
||||
|
||||
new_hand = [{
|
||||
"hand": player_hand, "bet": bet, "standing": False,
|
||||
"busted": False,
|
||||
"blackjack": self._calc_hand_value(player_hand) == 21,
|
||||
"hit": True, "doubled": False
|
||||
}]
|
||||
|
||||
updater = {"$set": {f"user hands.{user}": new_hand}}
|
||||
self._update_document(channel, updater)
|
||||
|
||||
send_message = "{} entered the game with a bet of {} GwendoBucks"
|
||||
await ctx.send(send_message.format(user_name, bet))
|
||||
self.bot.log(send_message.format(user_name, bet))
|
||||
|
||||
async def start(self, ctx: IntCont):
|
||||
"""
|
||||
Start a blackjack game.
|
||||
|
||||
*Parameters*
|
||||
------------
|
||||
ctx: IntCont
|
||||
The context of the command.
|
||||
"""
|
||||
await self.bot.defer(ctx)
|
||||
channel = str(ctx.channel_id)
|
||||
blackjack_min_cards = 50
|
||||
|
||||
self.bot.log("Starting blackjack game")
|
||||
await ctx.send("Starting a new game of blackjack")
|
||||
cards_left = 0
|
||||
if self._test_document(channel, "cards"):
|
||||
cards = self.access_document(channel, "cards")
|
||||
cards_left = len(cards["cards"])
|
||||
|
||||
# Shuffles if not enough cards
|
||||
if cards_left < blackjack_min_cards:
|
||||
self._shuffle_cards(channel)
|
||||
await ctx.channel.send("Shuffling the deck...")
|
||||
|
||||
self.bot.log(f"Trying to start a blackjack game in {channel}")
|
||||
|
||||
if self._test_document(channel):
|
||||
await ctx.channel.send(self.long_strings["Blackjack going on"])
|
||||
self.bot.log("There was already a game going on")
|
||||
return
|
||||
|
||||
dealer_hand = [self._draw_card(channel), self._draw_card(channel)]
|
||||
game_id = datetime.datetime.now().strftime('%Y%m%d%H%M%S')
|
||||
|
||||
new_game = {
|
||||
"dealer hand": dealer_hand,
|
||||
"dealer busted": False, "game_id": game_id,
|
||||
"dealer blackjack": (self._calc_hand_value(dealer_hand) == 21),
|
||||
"user hands": {}, "all standing": False, "round": 0
|
||||
}
|
||||
|
||||
await ctx.channel.send(self.long_strings["Blackjack started"])
|
||||
labels = [0] + [10**i for i in range(4)]
|
||||
betting_buttons = [
|
||||
(f"Bet {i}", ["bet", "0", str(i)], 1) for i in labels
|
||||
]
|
||||
await self._start_new(ctx.channel, new_game, betting_buttons)
|
||||
|
||||
await asyncio.sleep(30)
|
||||
game = self.access_document(channel)
|
||||
|
||||
if len(game["user hands"]) == 0:
|
||||
await ctx.channel.send("No one entered the game. Ending the game.")
|
||||
await ctx.channel.send(await self._blackjack_finish(ctx.channel))
|
||||
return
|
||||
|
||||
game_id = game["game_id"]
|
||||
|
||||
# Loop of game rounds
|
||||
self.bot.log("start() calling _blackjack_loop()", channel)
|
||||
await self._blackjack_loop(ctx.channel, 1, game_id)
|
||||
|
||||
async def hilo(self, ctx: IntCont):
|
||||
"""
|
||||
Get the hilo of the blackjack game.
|
||||
|
||||
*Parameters*
|
||||
------------
|
||||
ctx: IntCont
|
||||
The context of the command.
|
||||
"""
|
||||
data = self.access_document(str(ctx.channel_id), "hilo", False)
|
||||
hilo = data["hilo"] if data else 0
|
||||
|
||||
await ctx.send(f"Hi-lo value: {hilo}", hidden=True)
|
||||
|
||||
async def shuffle(self, ctx: IntCont):
|
||||
"""
|
||||
Shuffle the cards used for blackjack.
|
||||
|
||||
*Parameters*
|
||||
------------
|
||||
ctx: IntCont
|
||||
The context of the command.
|
||||
"""
|
||||
self._shuffle_cards(str(ctx.channel_id))
|
||||
await ctx.send("Shuffling the deck...")
|
||||
|
||||
async def cards(self, ctx: IntCont):
|
||||
"""
|
||||
Get how many cards are left for blackjack.
|
||||
|
||||
*Parameters*
|
||||
------------
|
||||
ctx: IntCont
|
||||
The context of the command.
|
||||
"""
|
||||
cards = self.access_document(str(ctx.channel_id), "cards", False)
|
||||
cards_left = len(cards["cards"]) if cards else 0
|
||||
decks_left = round(cards_left/52, 1) if cards else 0
|
||||
|
||||
send_message = f"Cards left:\n{cards_left} cards, {decks_left} decks"
|
||||
await ctx.send(send_message, hidden=True)
|
||||
|
||||
async def decode_interaction(self, ctx: ComponentContext, info: list[str]):
|
||||
if info[0].lower() == "bet":
|
||||
await self.enter_game(ctx, int(info[2]))
|
||||
elif info[0].lower() == "hit":
|
||||
await self._hit(ctx, int(info[2]) if len(info) > 2 else 0)
|
||||
elif info[0].lower() == "stand":
|
||||
await self._stand(ctx, int(info[2]) if len(info) > 2 else 0)
|
||||
elif info[0].lower() == "double":
|
||||
await self._double(ctx, int(info[2]) if len(info) > 2 else 0)
|
||||
elif info[0].lower() == "split":
|
||||
await self._split(ctx, int(info[2]) if len(info) > 2 else 0)
|
||||
|
||||
|
||||
class DrawBlackjack(CardDrawer):
|
||||
"""
|
||||
Draws the blackjack image.
|
||||
|
||||
*Methods*
|
||||
---------
|
||||
|
||||
*Attributes*
|
||||
------------
|
||||
bot: Gwendolyn
|
||||
The instance of the bot.
|
||||
PLACEMENT: list
|
||||
The order to place the user hands in.
|
||||
"""
|
||||
# pylint: disable=too-few-public-methods
|
||||
|
||||
def __init__(self, bot, game: Blackjack):
|
||||
"""Initialize the class."""
|
||||
super().__init__(bot, game)
|
||||
|
||||
# pylint: disable=invalid-name
|
||||
self.PLACEMENT = [2, 1, 3, 0, 4]
|
||||
# pylint: enable=invalid-name
|
||||
self._set_card_size(197)
|
||||
|
||||
def _draw_dealer_hand(self, game: dict, table: Image.Image):
|
||||
dealer_hand = self._draw_hand(
|
||||
game["dealer hand"],
|
||||
not game["all standing"],
|
||||
game["dealer busted"] if game["all standing"] else False,
|
||||
game["dealer blackjack"] if game["all standing"] else False
|
||||
)
|
||||
|
||||
paste_position = (800-self.CARD_BORDER, 20-self.CARD_BORDER)
|
||||
table.paste(dealer_hand, paste_position, dealer_hand)
|
||||
|
||||
def _draw_player_name(self, user: str, placement: int, table: Image.Image):
|
||||
user_name = self.bot.database_funcs.get_name(user)
|
||||
font, font_size = self._adjust_font(50, user_name, 360)
|
||||
text_width, text_height = font.getsize(user_name)
|
||||
|
||||
text_x = 32+(384*placement)+117-(text_width//2)
|
||||
text_y = 960+text_height
|
||||
|
||||
colors = [BLACK, WHITE]
|
||||
text_image = self._draw_shadow_text(user_name, colors, font_size)
|
||||
table.paste(text_image, (text_x, text_y), text_image)
|
||||
|
||||
def _draw_player_hands(self, all_hands: dict, table: Image.Image):
|
||||
for i, (user, user_hands) in enumerate(all_hands.items()):
|
||||
hand_images = []
|
||||
position_x = 32-self.CARD_BORDER+(384*self.PLACEMENT[i])
|
||||
|
||||
for hand in user_hands:
|
||||
hand_images.append(self._draw_hand(
|
||||
hand["hand"],
|
||||
False,
|
||||
hand["busted"],
|
||||
hand["blackjack"]
|
||||
))
|
||||
|
||||
for index, image in enumerate(hand_images):
|
||||
position_y = 840
|
||||
position_y -= self.CARD_BORDER + (140 * (len(user_hands)-index))
|
||||
position = (position_x, position_y)
|
||||
table.paste(image, position, image)
|
||||
|
||||
self._draw_player_name(user, self.PLACEMENT[i], table)
|
||||
|
||||
def _draw_image(self, game: dict, table: Image.Image):
|
||||
"""
|
||||
Draw the table image.
|
||||
|
||||
*Parameters*
|
||||
------------
|
||||
channel: str
|
||||
The id of the channel the game is in.
|
||||
"""
|
||||
self._draw_dealer_hand(game, table)
|
||||
self._draw_player_hands(game["user hands"], table)
|
||||
|
||||
def _draw_hand(self, hand: dict, dealer: bool, busted: bool,
|
||||
blackjack: bool):
|
||||
"""
|
||||
Draw a hand.
|
||||
|
||||
*Parameters*
|
||||
------------
|
||||
hand: dict
|
||||
The hand to draw.
|
||||
dealer: bool
|
||||
If the hand belongs to the dealer who hasn't shown
|
||||
their second card.
|
||||
busted: bool
|
||||
If the hand is busted.
|
||||
blackjack: bool
|
||||
If the hand has a blackjack.
|
||||
|
||||
*Returns*
|
||||
---------
|
||||
background: Image
|
||||
The image of the hand.
|
||||
"""
|
||||
self.bot.log("Drawing hand {hand}, {busted}, {blackjack}")
|
||||
background = self._draw_cards(hand, int(dealer))
|
||||
|
||||
if busted or blackjack:
|
||||
if busted:
|
||||
text = "BUSTED"
|
||||
last_color = RED
|
||||
font_size = 60
|
||||
elif blackjack:
|
||||
text = "BLACKJACK"
|
||||
last_color = GOLD
|
||||
font_size = 35
|
||||
|
||||
colors = [BLACK, WHITE, last_color]
|
||||
text_image = self._draw_shadow_text(text, colors, font_size)
|
||||
width = background.size[0]
|
||||
text_width = self._get_font(font_size).getsize(text)[0]
|
||||
text_position = (int(width/2)-int(text_width/2), 85)
|
||||
background.paste(text_image, text_position, text_image)
|
||||
|
||||
return background
|
Reference in New Issue
Block a user