Merge branch 'master' of https://github.com/NikolajDanger/Gwendolyn
This commit is contained in:
@ -25,15 +25,17 @@ easy = True
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def fourInARowStart(channel, user, opponent):
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with open("resources/games/games.json", "r") as f:
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data = json.load(f)
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if user.lower() != opponent.lower():
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if channel not in data["4 in a row games"]:
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if opponent in ["1","2","3","4","5"]:
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difficulty = int(opponent)
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diffText = " with difficulty "+opponent
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opponent = "Gwendolyn"
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elif opponent.lower() == "gwendolyn":
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difficulty = 3
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diffText = " with difficulty 3"
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opponent = "Gwendolyn"
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else:
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try:
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@ -42,6 +44,7 @@ def fourInARowStart(channel, user, opponent):
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except:
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# Opponent is another player
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difficulty = 5
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difftext = ""
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board = [ [ 0 for i in range(columnCount) ] for j in range(rowCount) ]
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players = [user,opponent]
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@ -52,7 +55,7 @@ def fourInARowStart(channel, user, opponent):
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with open("resources/games/games.json", "w") as f:
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json.dump(data,f,indent=4)
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fourInARowDraw.drawImage(channel)
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gwendoTurn = False
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@ -60,7 +63,7 @@ def fourInARowStart(channel, user, opponent):
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if players[0] == "Gwendolyn":
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gwendoTurn = True
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return "Started game against "+opponent+". It's "+players[0]+"'s turn", True, False, False, gwendoTurn
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return "Started game against "+opponent+diffText+". It's "+players[0]+"'s turn", True, False, False, gwendoTurn
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else:
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return "There's already a 4 in a row game going on in this channel", False, False, False, False
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else:
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@ -70,13 +73,13 @@ def fourInARowStart(channel, user, opponent):
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def placePiece(channel : str,player : int,column : int):
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with open("resources/games/games.json", "r") as f:
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data = json.load(f)
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if channel in data["4 in a row games"]:
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board = data["4 in a row games"][channel]["board"]
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board = placeOnBoard(board,player,column)
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if board != None:
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data["4 in a row games"][channel]["board"] = board
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turn = (data["4 in a row games"][channel]["turn"]+1)%2
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@ -95,8 +98,9 @@ def placePiece(channel : str,player : int,column : int):
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data["4 in a row games"][channel]["win coordinates"] = winCoordinates
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message = data["4 in a row games"][channel]["players"][won-1]+" won."
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winAmount = data["4 in a row games"][channel]["difficulty"] * 5
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if data["4 in a row games"][channel]["players"][won-1] != "Gwendolyn":
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message += " Adding 20 GwendoBucks to their account."
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message += " Adding "+str(winAmount)+" GwendoBucks to their account."
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elif 0 not in board[0]:
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gameWon = True
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message = "It's a draw!"
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@ -112,14 +116,14 @@ def placePiece(channel : str,player : int,column : int):
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if data["4 in a row games"][channel]["players"][turn] == "Gwendolyn":
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logThis("It's Gwendolyn's turn")
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gwendoTurn = True
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fourInARowDraw.drawImage(channel)
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return message, True, True, gameWon, gwendoTurn
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else:
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return "There isn't any room in that column", True, True, False, False
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else:
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return "There's no game in this channel", False, False, False, False
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# Returns a board where a piece has been placed in the column
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def placeOnBoard(board,player,column):
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placementx, placementy = -1, column
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@ -145,7 +149,7 @@ def parseFourInARow(command, channel, user):
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if len(commands) == 1: # if the commands is "!fourinarow start", the opponent is Gwendolyn
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commands.append("3")
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return fourInARowStart(channel,user,commands[1]) # commands[1] is the opponent
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# Stopping the game
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elif commands[0] == "stop":
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with open("resources/games/games.json", "r") as f:
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@ -155,7 +159,7 @@ def parseFourInARow(command, channel, user):
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return "Ending game.", False, False, True, False
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else:
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return "You can't end a game where you're not a player.", False, False, False, False
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# Placing manually
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elif commands[0] == "place":
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try:
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@ -228,7 +232,7 @@ def fourInARowAI(channel):
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logThis("Figuring out best move")
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with open("resources/games/games.json", "r") as f:
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data = json.load(f)
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board = data["4 in a row games"][channel]["board"]
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player = data["4 in a row games"][channel]["players"].index("Gwendolyn")+1
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difficulty = data["4 in a row games"][channel]["difficulty"]
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@ -268,7 +272,7 @@ def AICalcPoints(board,player):
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for place in range(columnCount-3):
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window = rowArray[place:place+4]
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score += evaluateWindow(window,player,otherPlayer)
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# Checks Vertical
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for column in range(columnCount):
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columnArray = [int(i[column]) for i in list(board)]
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@ -288,7 +292,7 @@ def AICalcPoints(board,player):
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window = [board[row][place],board[row+1][place-1],board[row+2][place-2],board[row+3][place-3]]
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score += evaluateWindow(window,player,otherPlayer)
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## Checks if anyone has won
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#won = isWon(board)[0]
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@ -313,7 +317,7 @@ def evaluateWindow(window,player,otherPlayer):
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def minimax(board, depth, player , originalPlayer, alpha, beta, maximizingPlayer):
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terminal = ((isWon(board)[0] != 0) or (0 not in board[0]))
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# The depth is how many moves ahead the computer checks. This value is the difficulty.
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# The depth is how many moves ahead the computer checks. This value is the difficulty.
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if depth == 0 or terminal:
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points = AICalcPoints(board,originalPlayer)
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return points
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@ -343,4 +347,3 @@ def minimax(board, depth, player , originalPlayer, alpha, beta, maximizingPlayer
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if beta <= alpha:
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break
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return value
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