Merge branch 'master' of github.com:NikolajDanger/Gwendolyn
This commit is contained in:
2
funcs/swfuncs/__init__.py
Normal file
2
funcs/swfuncs/__init__.py
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from .swchar import parseChar
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from .swroll import parseRoll
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{
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"Nikolaj": {
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"Name": "Jared",
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"Species": "",
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"Career": "",
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"Specialization Trees": [],
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"Soak": 0,
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"Wound Threshold": 0,
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"Wounds": 0,
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"Strain Threshold": 0,
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"Strain": 0,
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"Defense, Ranged": 0,
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"Defense, Melee": 0,
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"Force Rating": 0,
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"Characteristics": {
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"Brawn": 5,
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"Agility": 0,
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"Intellect": 0,
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"Cunning": 0,
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"Willpower": 0,
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"Presence": 0
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},
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"Skills": {
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"Astrogation": 0,
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"Athletics": 0,
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"Brawl": 1,
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"Charm": 0,
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"Coercion": 0,
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"Computers": 0,
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"Cool": 0,
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"Coordination": 0,
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"Core Worlds": 0,
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"Discipline": 0,
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"Gunnery": 0,
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"Leadership": 0,
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"Lightsaber": 0,
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"Lore": 0,
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"Mechanics": 0,
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"Medicine": 0,
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"Melee": 0,
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"Negotiation": 0,
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"Outer Rim": 0,
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"Perception": 0,
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"Piloting - Planetary": 0,
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"Piloting - Space": 0,
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"Ranged - Heavy": 0,
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"Ranged - Light": 0,
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"Resilience": 0,
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"Skullduggery": 0,
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"Stealth": 0,
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"Streetwise": 0,
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"Survival": 0,
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"Underworld": 0,
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"Vigilance": 0,
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"Xenology": 0
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},
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"Lightsaber Characteristic": "Brawn",
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"Obligations": {},
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"Morality": {
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"Emotional Weakness": "",
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"Emotional Strength": "",
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"Conflict": "",
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"Morality": ""
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},
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"Credits": 0,
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"Equipment": [],
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"Armor": "",
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"Critical Injuries": {},
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"Weapons": {},
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"Talents": {},
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"Force Powers": {}
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}
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}
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@ -1,34 +0,0 @@
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{
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"Astrogation" : "Intellect",
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"Computers" : "Intellect",
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"Cool" : "Presence",
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"Vigilance" : "Willpower",
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"Mechanics" : "Intellect",
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"Melee" : "Brawn",
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"Perception" : "Cunning",
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"Piloting - Space" : "Agility",
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"Ranged - Heavy" : "Agility",
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"Ranged - Light" : "Agility",
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"Athletics" : "Brawn",
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"Coercion" : "Willpower",
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"Coordination" : "Agility",
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"Charm" : "Presence",
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"Medicine" : "Intellect",
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"Negotiation" : "Presence",
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"Piloting - Planetary" : "Agility",
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"Stealth" : "Agility",
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"Skullduggery" : "Cunning",
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"Brawl" : "Brawn",
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"Discipline" : "Willpower",
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"Gunnery" : "Agility",
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"Core Worlds" : "Intellect",
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"Outer Rim" : "Intellect",
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"Underworld" : "Intellect",
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"Leadership" : "Presence",
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"Lore" : "Intellect",
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"Resilience" : "Brawn",
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"Streetwise" : "Cunning",
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"Survival" : "Cunning",
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"Xenology" : "Intellect",
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"Lightsaber" : "Brawn"
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}
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@ -1,31 +0,0 @@
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Astrogation
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Computers
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Cool
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Vigilance
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Mechanics
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Melee
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Perception
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Piloting - Space
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Ranged - Heavy
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Ranged - Light
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Athletics
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Coercion
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Coordination
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Charm
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Medicine
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Negotiation
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Piloting - Planetary
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Stealth
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Skullduggery
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Brawl
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Discipline
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Gunnery
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Core Worlds
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Outer Rim
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Underworld
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Leadership
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Lore
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Resilience
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Streetwise
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Survival
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Xenology
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@ -1,8 +1,11 @@
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import json
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import string
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import logging
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logging.basicConfig(filename="gwendolyn.log", level=logging.INFO)
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def getName(user : str):
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with open("funcs/swfuncs/characters.json", "r") as f:
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with open("resources/swcharacters.json", "r") as f:
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data = json.load(f)
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if user in data:
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@ -81,7 +84,7 @@ def characterSheet(character : dict):
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return name, text1+"\n\n"+text2+divider+text3
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def charData(user : str,cmd : str):
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with open("funcs/swfuncs/characters.json", "r") as f:
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with open("resources/swcharacters.json", "r") as f:
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data = json.load(f)
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key = string.capwords(cmd.split(" ")[0])
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@ -107,7 +110,7 @@ def charData(user : str,cmd : str):
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if type(lookUpResult) is dict:
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data[user][key] = lookUpResult
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with open("funcs/swfuncs/characters.json", "w") as f:
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with open("resources/swcharacters.json", "w") as f:
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json.dump(data,f,indent = 4)
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return "Changed " + data[user]["Name"] + "'s " + key
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else:
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@ -133,7 +136,7 @@ def charData(user : str,cmd : str):
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return "Can't add that"
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else:
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data[user][key] = cmd
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with open("funcs/swfuncs/characters.json", "w") as f:
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with open("resources/swcharacters.json", "w") as f:
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json.dump(data,f,indent = 4)
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return "Changed " + data[user]["Name"] + "'s " + key +" to " + cmd
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else:
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@ -142,7 +145,7 @@ def charData(user : str,cmd : str):
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return "You don't have a character. You can make one with !swchar"
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def parseChar(user : str, cmd : str):
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with open("funcs/swfuncs/characters.json", "r") as f:
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with open("resources/swcharacters.json", "r") as f:
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data = json.load(f)
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if cmd == " ":
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@ -157,25 +160,30 @@ def parseChar(user : str, cmd : str):
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if user in data:
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return characterSheet(data[user])
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else:
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with open("funcs/swfuncs/templates.json", "r") as f:
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with open("resources/swtemplates.json", "r") as f:
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templates = json.load(f)
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newChar = templates["Character"]
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data[user] = newChar
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with open("funcs/swfuncs/characters.json", "w") as f:
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with open("resources/swcharacters.json", "w") as f:
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json.dump(data,f,indent = 4)
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return "", "Character for " + user + " created"
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else:
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if cmd == "purge":
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del data[user]
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with open("resources/swcharacters.json", "w") as f:
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json.dump(data,f,indent = 4)
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return "", "Character for " + user + " deleted"
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return "", charData(user,cmd)
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def lightsaberChar(user : str):
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with open("funcs/swfuncs/characters.json", "r") as f:
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with open("resources/swcharacters.json", "r") as f:
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data = json.load(f)
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if user in data:
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return data[user]["Lightsaber Characteristic"]
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def userHasChar(user : str):
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with open("funcs/swfuncs/characters.json", "r") as f:
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with open("resources/swcharacters.json", "r") as f:
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data = json.load(f)
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return user in data
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@ -2,10 +2,11 @@ import random
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import re
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import string
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import json
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import os
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from . import swchar
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with open("funcs/swfuncs/skills.json", "r") as f:
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with open("resources/swskills.json", "r") as f:
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skillData = json.load(f)
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def roll(abi : int = 1, prof : int = 0, dif : int = 3, cha : int = 0, boo : int = 0, setb : int = 0, force : int = 0):
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@ -1,73 +0,0 @@
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{
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"Character": {
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"Name": "New Character",
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"Species": "",
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"Career": "",
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"Specialization Trees": [],
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"Soak": 0,
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"Wound Threshold": 0,
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"Wounds": 0,
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"Strain Threshold": 0,
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"Strain": 0,
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"Defense, Ranged": 0,
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"Defense, Melee": 0,
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"Force Rating": 0,
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"Characteristics": {
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"Brawn": 0,
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"Agility": 0,
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"Intellect": 0,
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"Cunning": 0,
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"Willpower": 0,
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"Presence": 0
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},
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"Skills": {
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"Astrogation": 0,
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"Athletics": 0,
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"Brawl": 0,
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"Charm": 0,
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"Coercion": 0,
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"Computers": 0,
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"Cool": 0,
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"Coordination": 0,
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"Core Worlds": 0,
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"Discipline": 0,
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"Gunnery": 0,
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"Leadership": 0,
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"Lightsaber": 0,
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"Lore": 0,
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"Mechanics": 0,
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"Medicine": 0,
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"Melee": 0,
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"Negotiation": 0,
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"Outer Rim": 0,
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"Perception": 0,
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"Piloting - Planetary": 0,
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"Piloting - Space": 0,
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"Ranged - Heavy": 0,
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"Ranged - Light": 0,
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"Resilience": 0,
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"Skullduggery": 0,
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"Stealth": 0,
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"Streetwise": 0,
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"Survival": 0,
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"Underworld": 0,
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"Vigilance": 0,
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"Xenology": 0
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},
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"Lightsaber Characteristic": "Brawn",
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"Obligations": {},
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"Morality": {
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"Emotional Weakness": "",
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"Emotional Strength": "",
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"Conflict": "",
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"Morality": ""
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},
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"Credits": 0,
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"Equipment": [],
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"Armor": "",
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"Critical Injuries": {},
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"Weapons": {},
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"Talents": {},
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"Force Powers": {}
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}
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}
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