Made the whole thing work
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1
funcs/__init__.py
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1
funcs/__init__.py
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@ -0,0 +1 @@
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from .gwendolynFuncs import helloFunc, roll_dice, cap, imageFunc, movieFunc, parseChar, parseRoll, spellFunc, monsterFunc, nameGen, tavernGen
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@ -6,10 +6,10 @@ import random #used by imageFunc
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import urllib #used by imageFunc
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import imdb #used by movieFunc
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from roll import dice
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from lookup import lookupFuncs
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from other import movie, generators
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from swfuncs import swchar, swroll
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from .roll import dice
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from .lookup import lookupFuncs
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from .other import movie, generators
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from .swfuncs import swchar, swroll
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def roll_dice(author, rollStr: str = "1d20"):
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print("Rolling "+str(rollStr))
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@ -107,7 +107,7 @@ def movieFunc():
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ia = imdb.IMDb()
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print("Picking a movie")
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movs = open("movies.txt", "r")
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movs = open("funcs/other/movies.txt", "r")
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movlist = movs.read().split("\n")
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mov = random.choice(movlist)
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movs.close()
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@ -140,10 +140,10 @@ def spellFunc(content):
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return lookupFuncs.spellFunc(content)
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def monsterFunc(content):
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return lookupFuncs.spellFunc(content)
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return lookupFuncs.monsterFunc(content)
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def nameGen():
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return generators.nameGen
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return generators.nameGen()
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def tavernGen():
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return generators.tavernGen
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return generators.tavernGen()
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@ -1,28 +0,0 @@
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**!hello** - En venlig hilsen.
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**!roll** - Rul terninger i xdy format. Kan udføre matematik udover rullende. Kan også gøre følgende:
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kx: Beholder kun rul med værdien x.
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rox: Genrul rul med værdien x første gang.
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rrx: Genrul alle rul med værdien x
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mix: Gør alle rul under x til x.
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max: Gør alle rul over x til x.
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rax: Genruller og tilføjer rul med værdien x.
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l/h før x: For de laveste/højeste x rul.
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**!spell** - Slå en besværgelse op.
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**!monster** - Slå et monster op.
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**!map** - Få et billede af Senkulpa kortet.
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**!image** - Find et tilfældigt billede fra internettet.
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**!movie** - Giver titlen på en tilfældig film fra Bedre Netflix
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**!name** - Genererer et tilfældigt navn.
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**!tavern** - Genererer en tilfældig tavern.
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**!swchar** - Lader dig lave en Star Wars karakter. Du kan bruge kommandoer som "!swchar name Jared" eller "!swchar skills astrogation 3" til at ændre din karakters info.
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**!swroll** - Lader dig rulle Star Wars terninger. Du kan skrive tal der repræsenterer antallet af hver terning i rækkefølgen: ability, proficiency, difficulty, challenge, boost, setback og force. Du behøver ikke skrive et tal til alle terningerne. Du kan også skrive forbogstavet for terningen du vil rulle før antallet, såsom "!swroll f2", der ruller 2 force terninger.
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@ -23,8 +23,9 @@ def monsterFunc(content):
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print("")
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return("I don't know that monster...","","","","","")
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else:
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data = json.load(open('monsters.json', encoding = "utf8"))
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data = json.load(open('funcs/lookup/monsters.json', encoding = "utf8"))
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for monster in data:
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print("Found it!")
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if str(command) == monster["name"]:
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if monster["subtype"] != "":
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typs = (monster["type"]+" ("+monster["subtype"]+")")
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@ -112,7 +113,7 @@ def monsterFunc(content):
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def spellFunc(content):
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command = gf.cap(content.lower().replace("!spell ",""))
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print("Looking up "+command)
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data = json.load(open('spells.json', encoding = "utf8"))
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data = json.load(open('funcs/lookup/spells.json', encoding = "utf8"))
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if str(command) in data:
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print("Returning spell information")
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spell_output = ("***"+str(command)+"***\n*"+str(data[str(command)]["level"])+" level "+str(data[str(command)]["school"])+"\nCasting Time: "+str(data[str(command)]["casting_time"])+"\nRange: "+str(data[str(command)]["range"])+"\nComponents: "+str(data[str(command)]["components"])+"\nDuration: "+str(data[str(command)]["duration"])+"*\n \n"+str(data[str(command)]["description"]))
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@ -8,7 +8,7 @@ def make_pairs(corpus):
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yield (corpus[i], corpus[i+1])
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def nameGen():
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names = open('names.txt', encoding='utf8').read()
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names = open('funcs/other/names.txt', encoding='utf8').read()
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corpus = list(names)
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pairs = make_pairs(corpus)
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@ -8,7 +8,7 @@ from re import IGNORECASE
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import numexpr
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import errors
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from . import errors
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log = logging.getLogger(__name__)
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@ -1,2 +1,73 @@
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{
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"Nikolaj": {
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"Name": "Jared",
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"Species": "",
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"Career": "",
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"Specialization Trees": [],
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"Soak": 0,
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"Wound Threshold": 0,
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"Wounds": 0,
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"Strain Threshold": 0,
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"Strain": 0,
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"Defense, Ranged": 0,
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"Defense, Melee": 0,
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"Force Rating": 0,
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"Characteristics": {
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"Brawn": 5,
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"Agility": 0,
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"Intellect": 0,
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"Cunning": 0,
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"Willpower": 0,
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"Presence": 0
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},
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"Skills": {
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"Astrogation": 0,
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"Athletics": 0,
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"Brawl": 1,
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"Charm": 0,
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"Coercion": 0,
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"Computers": 0,
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"Cool": 0,
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"Coordination": 0,
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"Core Worlds": 0,
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"Discipline": 0,
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"Gunnery": 0,
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"Leadership": 0,
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"Lightsaber": 0,
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"Lore": 0,
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"Mechanics": 0,
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"Medicine": 0,
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"Melee": 0,
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"Negotiation": 0,
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"Outer Rim": 0,
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"Perception": 0,
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"Piloting - Planetary": 0,
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"Piloting - Space": 0,
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"Ranged - Heavy": 0,
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"Ranged - Light": 0,
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"Resilience": 0,
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"Skullduggery": 0,
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"Stealth": 0,
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"Streetwise": 0,
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"Survival": 0,
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"Underworld": 0,
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"Vigilance": 0,
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"Xenology": 0
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},
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"Lightsaber Characteristic": "Brawn",
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"Obligations": {},
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"Morality": {
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"Emotional Weakness": "",
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"Emotional Strength": "",
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"Conflict": "",
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"Morality": ""
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},
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"Credits": 0,
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"Equipment": [],
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"Armor": "",
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"Critical Injuries": {},
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"Weapons": {},
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"Talents": {},
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"Force Powers": {}
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}
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}
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@ -2,7 +2,7 @@ import json
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import string
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def getName(user : str):
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with open("characters.json", "r") as f:
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with open("funcs/swfuncs/characters.json", "r") as f:
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data = json.load(f)
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if user in data:
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@ -81,7 +81,7 @@ def characterSheet(character : dict):
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return name, text1+"\n\n"+text2+divider+text3
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def charData(user : str,cmd : str):
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with open("characters.json", "r") as f:
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with open("funcs/swfuncs/characters.json", "r") as f:
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data = json.load(f)
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key = string.capwords(cmd.split(" ")[0])
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@ -107,7 +107,7 @@ def charData(user : str,cmd : str):
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if type(lookUpResult) is dict:
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data[user][key] = lookUpResult
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with open("characters.json", "w") as f:
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with open("funcs/swfuncs/characters.json", "w") as f:
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json.dump(data,f,indent = 4)
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return "Changed " + data[user]["Name"] + "'s " + key
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else:
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@ -133,7 +133,7 @@ def charData(user : str,cmd : str):
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return "Can't add that"
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else:
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data[user][key] = cmd
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with open("characters.json", "w") as f:
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with open("funcs/swfuncs/characters.json", "w") as f:
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json.dump(data,f,indent = 4)
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return "Changed " + data[user]["Name"] + "'s " + key +" to " + cmd
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else:
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@ -142,7 +142,7 @@ def charData(user : str,cmd : str):
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return "You don't have a character. You can make one with !swchar"
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def parseChar(user : str, cmd : str):
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with open("characters.json", "r") as f:
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with open("funcs/swfuncs/characters.json", "r") as f:
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data = json.load(f)
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if cmd == " ":
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@ -157,25 +157,25 @@ def parseChar(user : str, cmd : str):
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if user in data:
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return characterSheet(data[user])
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else:
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with open("templates.json", "r") as f:
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with open("funcs/swfuncs/templates.json", "r") as f:
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templates = json.load(f)
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newChar = templates["Character"]
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data[user] = newChar
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with open("characters.json", "w") as f:
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with open("funcs/swfuncs/characters.json", "w") as f:
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json.dump(data,f,indent = 4)
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return "", "Character for " + user + " created"
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else:
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return "", charData(user,cmd)
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def lightsaberChar(user : str):
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with open("characters.json", "r") as f:
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with open("funcs/swfuncs/characters.json", "r") as f:
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data = json.load(f)
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if user in data:
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return data[user]["Lightsaber Characteristic"]
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def userHasChar(user : str):
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with open("characters.json", "r") as f:
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with open("funcs/swfuncs/characters.json", "r") as f:
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data = json.load(f)
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return user in data
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@ -3,9 +3,9 @@ import re
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import string
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import json
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import swchar
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from . import swchar
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with open("skills.json", "r") as f:
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with open("funcs/swfuncs/skills.json", "r") as f:
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skillData = json.load(f)
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def roll(abi : int = 1, prof : int = 0, dif : int = 3, cha : int = 0, boo : int = 0, setb : int = 0, force : int = 0):
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