Merge branch 'master' of github.com:NikolajDanger/Gwendolyn

This commit is contained in:
NikolajDanger
2020-10-30 10:30:39 +01:00
6 changed files with 146 additions and 4 deletions

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@ -100,5 +100,10 @@ class GamesCog(commands.Cog):
async def hexCommand(self, ctx, *, content = ""): async def hexCommand(self, ctx, *, content = ""):
await self.client.gameLoops.runHex(ctx.message.channel,content,"#"+str(ctx.message.author.id)) await self.client.gameLoops.runHex(ctx.message.channel,content,"#"+str(ctx.message.author.id))
# Runs a game of Love Letter
@commands.command(aliases = ["ll"])
async def loveletter(self, ctx, *, content = ""):
await self.client.gameLoops.runLoveletter(ctx.message.channel,content,"#"+str(ctx.message.author.id),ctx.message.author)
def setup(client): def setup(client):
client.add_cog(GamesCog(client)) client.add_cog(GamesCog(client))

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@ -176,6 +176,7 @@ class GameLoops():
logThis("Error parsing command (error code 1510)") logThis("Error parsing command (error code 1510)")
await channel.send(response) await channel.send(response)
logThis(response,str(channel.id)) logThis(response,str(channel.id))
if showImage: if showImage:
if deleteImage: if deleteImage:
@ -203,11 +204,47 @@ class GameLoops():
f.write(str(oldImage.id)) f.write(str(oldImage.id))
if gameDone: if gameDone:
game = self.bot.database["hexGames"].find_one({"_id":str(channel.id)}) game = self.bot.database["hex games"].find_one({"_id":str(channel.id)})
print(game)
winner = game["winner"] winner = game["winner"]
if winner != 0 and game["players"][0] != game["players"][1]: # player1 != player2 if winner != 0 and game["players"][0] != game["players"][1]: # player1 != player2
winnings = game["difficulty"]*10 winnings = game["difficulty"]*10
self.bot.money.addMoney(game["players"][winner-1].lower(),winnings) self.bot.money.addMoney(game["players"][winner-1].lower(),winnings)
self.bot.funcs.deleteGame("hex games",str(channel.id)) self.bot.funcs.deleteGame("hex games",str(channel.id))
# Runs Love letter
async def runLoveletter(self,channel,command,user,userchannel):
try:
response, showImage, deleteImage = self.bot.loveletter.parseLove(command,str(channel.id),user,userchannel)
except:
logThis("Error parsing command (error code 1810)")
await channel.send(response)
logThis(response,str(channel.id))
if showImage:
if deleteImage:
await self.deleteMessage("loveletter"+str(channel.id),channel)
oldImage = await channel.send(file = discord.File("resources/games/loveletterBoards/loveletterBoard"+str(channel.id)+".png"))
if len(remainingLetters) > 15:
otherMessage = await channel.send("_ _")
reactionMessages = {oldImage : remainingLetters[:15],otherMessage : remainingLetters[15:]}
else:
otherMessage = ""
reactionMessages = {oldImage : remainingLetters}
oldMessages = str(oldImage.id)
if otherMessage != "":
oldMessages += "\n"+str(otherMessage.id)
with open("resources/games/oldImages/hangman"+str(channel.id), "w") as f:
f.write(oldMessages)
try:
for message, letters in reactionMessages.items():
for letter in letters:
emoji = chr(ord(letter)+127397)
await message.add_reaction(emoji)
except:
logThis("Image deleted before adding all reactions")

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@ -22,7 +22,6 @@ class HexGame():
def parseHex(self, command, channel, user): def parseHex(self, command, channel, user):
commands = command.lower().split() commands = command.lower().split()
game = self.bot.database["hex games"].find_one({"_id":channel}) game = self.bot.database["hex games"].find_one({"_id":channel})
if command == "" or command == " ": if command == "" or command == " ":
return "I didn't get that. Use \"!hex start [opponent]\" to start a game.", False, False, False, False return "I didn't get that. Use \"!hex start [opponent]\" to start a game.", False, False, False, False
@ -231,8 +230,9 @@ class HexGame():
logThis("Undoing {}'s last move".format(self.bot.funcs.getName(user))) logThis("Undoing {}'s last move".format(self.bot.funcs.getName(user)))
lastMove = game["gameHistory"].pop() lastMove = game["gameHistory"].pop()
game["board"][lastMove[0]][lastMove[1]] = 0
self.bot.database["hex games"].update_one({"_id":channel}, self.bot.database["hex games"].update_one({"_id":channel},
{"$set":{"board."+lastMove[0]+"."+lastMove[1]:0}}) {"$set":{"board":game["board"]}})
self.bot.database["hex games"].update_one({"_id":channel}, self.bot.database["hex games"].update_one({"_id":channel},
{"$set":{"turn":turn%2 + 1}}) {"$set":{"turn":turn%2 + 1}})

81
funcs/games/loveletter.py Normal file
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@ -0,0 +1,81 @@
import random
from funcs import logThis
from .loveletterDraw import DrawLove
class LoveLetter():
def __init__(self,bot):
self.bot = bot
self.draw = DrawLove(bot)
# Parses command
def parseLove(self, command, channel, user, userchannel):
commands = command.lower().split()
game = self.bot.database["loveletter games"].find_one({"_id":channel})
if command == "" or command == " ":
logThis(str(user)+" created a Love Letter game with loveStart(). ")
return self.loveStart(channel)
# If using a command with no game, return error
elif game == None:
return "There's no game in this channel", False, False
# Joining the game
elif commands[0] == "join":
if game["round"] == 0:
if user not in game["player hands"]:
# Deal cards
card = game["deck"].pop()
username = self.bot.funcs.getName(user)
game["player hands"][username] = card
game["discard piles"][username] = []
game["user channel"][username] = userchannel # Used for direct (private) messages to the users
self.bot.database["loveletter games"].replace_one({"_id":channel},game)
return username+" joined the game! Type \"!loveletter begin\" once all players have joined.", False, False
else:
return "You're already playing!", False, False
else:
return "It's too late to join", False, False
# Beginning the game
elif commands[0] == "begin":
if user in game["player hands"]:
if len(game["player hands"]) > 1:
pass
else:
return "AI functionality hasn't been implemented yet. Get another player to join!", False, False
else:
return "You can't begin a game, when you're not a player!", False, False
# Stopping the game
elif commands[0] == "stop":
if user in game["player hands"]:
return "Ending game.", False, False
else:
return "You can't end a game where you're not a player.", False, False
else:
return "I didn't get that. Use \"!loveletter\" to start a game or \"!loveletter join\" to join a game. ", False, False
# Starts the game
def loveStart(self, channel):
game = self.bot.database["loveletter games"].find_one({"_id":channel})
if game == None:
deck = [1,1,1,1,1, 2,2, 3,3, 4,4, 5,5, 6, 7, 8]
random.shuffle(deck)
cardAside = deck[0]
del deck[0] # The card that is set aside
newGame = {"_id":channel,"player hands": {},"discard piles":{},"deck":deck,"round":0,"cardAside":cardAside}
self.bot.database["loveletter games"].insert_one(newGame)
return ""
else:
logThis("There's already a Love Letter game going on in this channel",str(channel))
return "There's already a Love Letter game going on in this channel"

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@ -0,0 +1,15 @@
import math
from PIL import Image, ImageDraw, ImageFont
from funcs import logThis
class DrawLove():
def __init__(self,bot):
self.bot = bot
def drawBoard(self, channel):
logThis("Drawing empty Hex board")

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@ -137,3 +137,7 @@
1714 - Error in drawMisses() 1714 - Error in drawMisses()
1720 - Unspecified hangmanGuess() error 1720 - Unspecified hangmanGuess() error
1730 - Unspecified hangmanStart() error 1730 - Unspecified hangmanStart() error
18 - Love Letter
1800 - Unspecified error
1801 - Error parsing command