🧹 PEP updating
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@ -211,7 +211,7 @@ class Blackjack():
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allStanding = True
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preAllStanding = True
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message = self.bot.longStrings["Blackjack all players standing"]
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message = self.bot.long_strings["Blackjack all players standing"]
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if game["all standing"]:
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self.bot.log("All are standing")
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@ -245,11 +245,11 @@ class Blackjack():
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return "", True, done
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else:
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if game["round"] == 0:
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firstRoundMsg = self.bot.longStrings["Blackjack first round"]
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firstRoundMsg = self.bot.long_strings["Blackjack first round"]
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else:
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firstRoundMsg = ""
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sendMessage = self.bot.longStrings["Blackjack commands"]
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sendMessage = self.bot.long_strings["Blackjack commands"]
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print(firstRoundMsg)
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sendMessage = sendMessage.format(firstRoundMsg)
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return sendMessage, False, done
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@ -352,7 +352,7 @@ class Blackjack():
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winningCalc = (self._calcWinnings(*_calcWinningsParams))
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winnings, netWinnings, reason = winningCalc
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userName = self.bot.databaseFuncs.getName(user)
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userName = self.bot.database_funcs.getName(user)
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if winnings < 0:
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if winnings == -1:
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@ -569,7 +569,7 @@ class Blackjack():
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"""
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self.bot.log("Loop "+str(gameRound), str(channel.id))
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oldImagePath = f"resources/games/oldImages/blackjack{channel.id}"
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oldImagePath = f"resources/games/old_images/blackjack{channel.id}"
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with open(oldImagePath, "r") as f:
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oldImage = await channel.fetch_message(int(f.read()))
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@ -604,15 +604,15 @@ class Blackjack():
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if rightRound:
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if not gamedone:
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logMessage = f"Loop {gameRound} calling self._blackjackLoop()"
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self.bot.log(logMessage, str(channel.id))
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log_message = f"Loop {gameRound} calling self._blackjackLoop()"
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self.bot.log(log_message, str(channel.id))
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await self._blackjackLoop(channel, gameRound+1, gameID)
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else:
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new_message = self._blackjackFinish(str(channel.id))
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await channel.send(new_message)
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else:
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logMessage = f"Ending loop on round {gameRound}"
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self.bot.log(logMessage, str(channel.id))
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log_message = f"Ending loop on round {gameRound}"
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self.bot.log(log_message, str(channel.id))
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async def hit(self, ctx: discord_slash.context.SlashContext,
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handNumber: int = 0):
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@ -640,16 +640,16 @@ class Blackjack():
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hand, handNumber = self._getHandNumber(userHands, handNumber)
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if hand is None:
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logMessage = "They didn't specify a hand"
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log_message = "They didn't specify a hand"
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sendMessage = "You need to specify a hand"
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elif game["round"] <= 0:
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logMessage = "They tried to hit on the 0th round"
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log_message = "They tried to hit on the 0th round"
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sendMessage = "You can't hit before you see your cards"
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elif hand["hit"]:
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logMessage = "They've already hit this round"
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log_message = "They've already hit this round"
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sendMessage = "You've already hit this round"
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elif hand["standing"]:
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logMessage = "They're already standing"
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log_message = "They're already standing"
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sendMessage = "You can't hit when you're standing"
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else:
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hand["hand"].append(self._drawCard(channel))
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@ -675,13 +675,13 @@ class Blackjack():
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roundDone = self._isRoundDone(game)
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sendMessage = f"{ctx.author.display_name} hit"
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logMessage = "They succeeded"
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log_message = "They succeeded"
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else:
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logMessage = "They tried to hit without being in the game"
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log_message = "They tried to hit without being in the game"
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sendMessage = "You have to enter the game before you can hit"
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await ctx.send(sendMessage)
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self.bot.log(logMessage)
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self.bot.log(log_message)
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if roundDone:
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gameID = game["gameID"]
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@ -713,22 +713,22 @@ class Blackjack():
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hand, handNumber = self._getHandNumber(*handParams)
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if hand is None:
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logMessage = "They didn't specify a hand"
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log_message = "They didn't specify a hand"
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sendMessage = "You need to specify a hand"
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elif game["round"] <= 0:
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logMessage = "They tried to hit on the 0th round"
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log_message = "They tried to hit on the 0th round"
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sendMessage = "You can't hit before you see your cards"
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elif hand["hit"]:
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logMessage = "They've already hit this round"
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log_message = "They've already hit this round"
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sendMessage = "You've already hit this round"
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elif hand["standing"]:
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logMessage = "They're already standing"
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log_message = "They're already standing"
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sendMessage = "You can't hit when you're standing"
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elif len(hand["hand"]) != 2:
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logMessage = "They tried to double after round 1"
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log_message = "They tried to double after round 1"
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sendMessage = "You can only double on the first round"
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elif self.bot.money.checkBalance(user) < hand["bet"]:
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logMessage = "They tried to double without being in the game"
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log_message = "They tried to double without being in the game"
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sendMessage = "You can't double when you're not in the game"
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else:
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bet = hand["bet"]
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@ -759,16 +759,16 @@ class Blackjack():
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game = blackjackGames.find_one({"_id": channel})
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roundDone = self._isRoundDone(game)
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sendMessage = self.bot.longStrings["Blackjack double"]
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userName = self.bot.databaseFuncs.getName(user)
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sendMessage = self.bot.long_strings["Blackjack double"]
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userName = self.bot.database_funcs.getName(user)
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sendMessage = sendMessage.format(bet, userName)
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logMessage = "They succeeded"
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log_message = "They succeeded"
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else:
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logMessage = "They tried to double without being in the game"
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log_message = "They tried to double without being in the game"
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sendMessage = "You can't double when you're not in the game"
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await ctx.send(sendMessage)
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self.bot.log(logMessage)
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self.bot.log(log_message)
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if roundDone:
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gameID = game["gameID"]
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@ -801,16 +801,16 @@ class Blackjack():
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if hand is None:
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sendMessage = "You need to specify which hand"
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logMessage = "They didn't specify a hand"
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log_message = "They didn't specify a hand"
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elif game["round"] <= 0:
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sendMessage = "You can't stand before you see your cards"
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logMessage = "They tried to stand on round 0"
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log_message = "They tried to stand on round 0"
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elif hand["hit"]:
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sendMessage = "You've already hit this round"
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logMessage = "They'd already hit this round"
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log_message = "They'd already hit this round"
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elif hand["standing"]:
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sendMessage = "You're already standing"
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logMessage = "They're already standing"
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log_message = "They're already standing"
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else:
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hand["standing"] = True
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@ -829,14 +829,14 @@ class Blackjack():
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roundDone = self._isRoundDone(game)
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sendMessage = f"{ctx.author.display_name} is standing"
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logMessage = "They succeeded"
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log_message = "They succeeded"
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else:
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logMessage = "They tried to stand without being in the game"
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log_message = "They tried to stand without being in the game"
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sendMessage = "You have to enter the game before you can stand"
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await ctx.send(sendMessage)
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self.bot.log(logMessage)
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self.bot.log(log_message)
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if roundDone:
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gameID = game["gameID"]
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@ -887,33 +887,33 @@ class Blackjack():
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otherHand = 4
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if handNumberError:
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logMessage = "They didn't specify a hand"
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log_message = "They didn't specify a hand"
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sendMessage = "You have to specify the hand you're hitting with"
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elif game["round"] == 0:
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logMessage = "They tried to split on round 0"
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log_message = "They tried to split on round 0"
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sendMessage = "You can't split before you see your cards"
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elif game["user hands"][user]["split"] > 3:
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logMessage = "They tried to split more than three times"
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log_message = "They tried to split more than three times"
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sendMessage = "You can only split 3 times"
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elif hand["hit"]:
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logMessage = "They've already hit"
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log_message = "They've already hit"
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sendMessage = "You've already hit or split this hand."
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elif hand["standing"]:
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logMessage = "They're already standing"
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log_message = "They're already standing"
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sendMessage = "You're already standing"
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elif len(hand["hand"]) != 2:
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logMessage = "They tried to split after the first round"
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log_message = "They tried to split after the first round"
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sendMessage = "You can only split on the first round"
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else:
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firstCard = self._calcHandValue([hand["hand"][0]])
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secondCard = self._calcHandValue([hand["hand"][1]])
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if firstCard != secondCard:
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logMessage = "They tried to split two different cards"
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sendMessage = self.bot.longStrings["Blackjack different cards"]
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log_message = "They tried to split two different cards"
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sendMessage = self.bot.long_strings["Blackjack different cards"]
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else:
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bet = hand["bet"]
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if self.bot.money.checkBalance(user) < bet:
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logMessage = "They didn't have enough GwendoBucks"
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log_message = "They didn't have enough GwendoBucks"
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sendMessage = "You don't have enough GwendoBucks"
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else:
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self.bot.money.addMoney(user, -1 * bet)
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@ -972,13 +972,13 @@ class Blackjack():
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game = blackjackGames.find_one({"_id": channel})
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roundDone = self._isRoundDone(game)
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sendMessage = self.bot.longStrings["Blackjack split"]
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userName = self.bot.databaseFuncs.getName(user)
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sendMessage = self.bot.long_strings["Blackjack split"]
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userName = self.bot.database_funcs.getName(user)
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sendMessage = sendMessage.format(userName)
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logMessage = "They succeeded"
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log_message = "They succeeded"
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await ctx.send(sendMessage)
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self.bot.log(logMessage)
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self.bot.log(log_message)
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if roundDone:
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gameID = game["gameID"]
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@ -1002,28 +1002,28 @@ class Blackjack():
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user = f"#{ctx.author.id}"
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collection = self.bot.database["blackjack games"]
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game = collection.find_one({"_id": channel})
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userName = self.bot.databaseFuncs.getName(user)
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userName = self.bot.database_funcs.getName(user)
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self.bot.log(f"{userName} is trying to join the Blackjack game")
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if game is None:
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sendMessage = "There is no game going on in this channel"
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logMessage = sendMessage
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log_message = sendMessage
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elif user in game["user hands"]:
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sendMessage = "You're already in the game!"
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logMessage = "They're already in the game"
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log_message = "They're already in the game"
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elif len(game["user hands"]) >= 5:
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sendMessage = "There can't be more than 5 players in a game"
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logMessage = "There were already 5 players in the game"
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log_message = "There were already 5 players in the game"
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elif game["round"] != 0:
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sendMessage = "The table is no longer taking bets"
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logMessage = "They tried to join after the game begun"
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log_message = "They tried to join after the game begun"
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elif bet < 0:
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sendMessage = "You can't bet a negative amount"
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logMessage = "They tried to bet a negative amount"
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log_message = "They tried to bet a negative amount"
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elif self.bot.money.checkBalance(user) < bet:
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sendMessage = "You don't have enough GwendoBucks"
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logMessage = "They didn't have enough GwendoBucks"
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log_message = "They didn't have enough GwendoBucks"
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else:
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self.bot.money.addMoney(user, -1 * bet)
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playerHand = [self._drawCard(channel) for _ in range(2)]
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@ -1048,9 +1048,9 @@ class Blackjack():
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enterGameText = "entered the game with a bet of"
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betText = f"{bet} GwendoBucks"
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sendMessage = f"{userName} {enterGameText} {betText}"
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logMessage = sendMessage
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log_message = sendMessage
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self.bot.log(logMessage)
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self.bot.log(log_message)
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await ctx.send(sendMessage)
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async def start(self, ctx: discord_slash.context.SlashContext):
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@ -1109,7 +1109,7 @@ class Blackjack():
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gameStarted = True
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if gameStarted:
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sendMessage = self.bot.longStrings["Blackjack started"]
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sendMessage = self.bot.long_strings["Blackjack started"]
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await ctx.channel.send(sendMessage)
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tableImagesPath = "resources/games/blackjackTables/"
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@ -1117,7 +1117,7 @@ class Blackjack():
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oldImage = await ctx.channel.send(file=discord.File(filePath))
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with open("resources/games/oldImages/blackjack"+channel, "w") as f:
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with open("resources/games/old_images/blackjack"+channel, "w") as f:
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f.write(str(oldImage.id))
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await asyncio.sleep(30)
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@ -1142,7 +1142,7 @@ class Blackjack():
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new_message = self._blackjackFinish(channel)
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await ctx.channel.send(new_message)
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else:
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sendMessage = self.bot.longStrings["Blackjack going on"]
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sendMessage = self.bot.long_strings["Blackjack going on"]
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await ctx.channel.send(sendMessage)
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self.bot.log("There was already a game going on")
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@ -1267,7 +1267,7 @@ class DrawBlackjack():
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for x in range(len(hands)):
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key, value = list(hands.items())[x]
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key = self.bot.databaseFuncs.getName(key)
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key = self.bot.database_funcs.getName(key)
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handParams = [
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value["hand"],
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False,
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