changing dice to roll
This commit is contained in:
545
funcs/roll/dice.py
Normal file
545
funcs/roll/dice.py
Normal file
@ -0,0 +1,545 @@
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import logging
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import random
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import re
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import traceback
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from heapq import nlargest, nsmallest
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from math import floor
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from re import IGNORECASE
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import numexpr
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import errors
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log = logging.getLogger(__name__)
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VALID_OPERATORS = 'k|rr|ro|mi|ma|ra|e|p'
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VALID_OPERATORS_ARRAY = VALID_OPERATORS.split('|')
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VALID_OPERATORS_2 = re.compile('|'.join(["({})".format(i) for i in VALID_OPERATORS_ARRAY]))
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DICE_PATTERN = re.compile(
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r'^\s*(?:(?:(\d*d\d+)(?:(?:' + VALID_OPERATORS + r')(?:[lh<>]?\d+))*|(\d+)|([-+*/().=])?)\s*(\[.*\])?)(.*?)\s*$',
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IGNORECASE)
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def list_get(index, default, l):
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try:
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a = l[index]
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except IndexError:
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a = default
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return a
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def roll(rollStr, adv: int = 0, rollFor='', inline=False, double=False, show_blurbs=True, **kwargs):
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roller = Roll()
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result = roller.roll(rollStr, adv, rollFor, inline, double, show_blurbs, **kwargs)
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return result
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def get_roll_comment(rollStr):
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"""Returns: A two-tuple (dice without comment, comment)"""
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try:
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comment = ''
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no_comment = ''
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dice_set = re.split('([-+*/().=])', rollStr)
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dice_set = [d for d in dice_set if not d in (None, '')]
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log.debug("Found dice set: " + str(dice_set))
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for index, dice in enumerate(dice_set):
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match = DICE_PATTERN.match(dice)
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log.debug("Found dice group: " + str(match.groups()))
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no_comment += dice.replace(match.group(5), '')
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if match.group(5):
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comment = match.group(5) + ''.join(dice_set[index + 1:])
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break
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return no_comment, comment
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except:
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pass
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return rollStr, ''
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class Roll(object):
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def __init__(self, parts=None):
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if parts is None:
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parts = []
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self.parts = parts
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def get_crit(self):
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"""Returns: 0 for no crit, 1 for 20, 2 for 1."""
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try:
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crit = next(p.get_crit() for p in self.parts if isinstance(p, SingleDiceGroup))
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except StopIteration:
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crit = 0
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return crit
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def get_total(self):
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"""Returns: int"""
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return numexpr.evaluate(''.join(p.get_eval() for p in self.parts if not isinstance(p, Comment)))
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# # Dice Roller
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def roll(self, rollStr, adv: int = 0, rollFor='', inline=False, double=False, show_blurbs=True, **kwargs):
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try:
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if '**' in rollStr:
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raise errors.InvalidArgument("Exponents are currently disabled.")
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self.parts = []
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# split roll string into XdYoptsSel [comment] or Op
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# set remainder to comment
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# parse each, returning a SingleDiceResult
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dice_set = re.split('([-+*/().=])', rollStr)
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dice_set = [d for d in dice_set if not d in (None, '')]
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log.debug("Found dice set: " + str(dice_set))
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for index, dice in enumerate(dice_set):
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match = DICE_PATTERN.match(dice)
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log.debug("Found dice group: " + str(match.groups()))
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# check if it's dice
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if match.group(1):
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roll = self.roll_one(dice.replace(match.group(5), ''), adv)
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self.parts.append(roll)
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# or a constant
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elif match.group(2):
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self.parts.append(Constant(value=int(match.group(2)), annotation=match.group(4)))
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# or an operator
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elif not match.group(5):
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self.parts.append(Operator(op=match.group(3), annotation=match.group(4)))
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if match.group(5):
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self.parts.append(Comment(match.group(5) + ''.join(dice_set[index + 1:])))
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break
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# calculate total
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crit = self.get_crit()
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try:
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total = self.get_total()
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except SyntaxError:
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raise errors.InvalidArgument("No dice found to roll.")
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rolled = ' '.join(str(res) for res in self.parts if not isinstance(res, Comment))
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if rollFor is '':
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rollFor = ''.join(str(c) for c in self.parts if isinstance(c, Comment))
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# return final solution
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if not inline:
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# Builds end result while showing rolls
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reply = ' '.join(
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str(res) for res in self.parts if not isinstance(res, Comment)) + '\n**Total:** ' + str(
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floor(total))
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skeletonReply = reply
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rollFor = rollFor if rollFor is not '' else 'Result'
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reply = '**{}:** '.format(rollFor) + reply
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if show_blurbs:
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if adv == 1:
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reply += '\n**Rolled with Advantage**'
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elif adv == -1:
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reply += '\n**Rolled with Disadvantage**'
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if crit == 1:
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critStr = "\n_**Critical Hit!**_ "
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reply += critStr
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elif crit == 2:
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critStr = "\n_**Critical Fail!**_ "
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reply += critStr
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else:
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# Builds end result while showing rolls
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reply = ' '.join(str(res) for res in self.parts if not isinstance(res, Comment)) + ' = `' + str(
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floor(total)) + '`'
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skeletonReply = reply
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rollFor = rollFor if rollFor is not '' else 'Result'
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reply = '**{}:** '.format(rollFor) + reply
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if show_blurbs:
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if adv == 1:
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reply += '\n**Rolled with Advantage**'
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elif adv == -1:
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reply += '\n**Rolled with Disadvantage**'
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if crit == 1:
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critStr = "\n_**Critical Hit!**_ "
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reply += critStr
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elif crit == 2:
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critStr = "\n_**Critical Fail!**_ "
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reply += critStr
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reply = re.sub(' +', ' ', reply)
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skeletonReply = re.sub(' +', ' ', str(skeletonReply))
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return DiceResult(result=int(floor(total)), verbose_result=reply, crit=crit, rolled=rolled,
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skeleton=skeletonReply, raw_dice=self)
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except Exception as ex:
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if not isinstance(ex, (SyntaxError, KeyError, errors.AvraeException)):
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log.error('Error in roll() caused by roll {}:'.format(rollStr))
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traceback.print_exc()
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return DiceResult(verbose_result="Invalid input: {}".format(ex))
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def roll_one(self, dice, adv: int = 0):
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result = SingleDiceGroup()
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result.rolled = []
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# splits dice and comments
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split = re.match(r'^([^\[\]]*?)\s*(\[.*\])?\s*$', dice)
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dice = split.group(1).strip()
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annotation = split.group(2)
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result.annotation = annotation if annotation is not None else ''
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# Recognizes dice
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obj = re.findall('\d+', dice)
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obj = [int(x) for x in obj]
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numArgs = len(obj)
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ops = []
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if numArgs == 1:
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if not dice.startswith('d'):
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raise errors.InvalidArgument('Please pass in the value of the dice.')
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numDice = 1
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diceVal = obj[0]
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if adv is not 0 and diceVal == 20:
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numDice = 2
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ops = ['k', 'h1'] if adv is 1 else ['k', 'l1']
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elif numArgs == 2:
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numDice = obj[0]
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diceVal = obj[-1]
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if adv is not 0 and diceVal == 20:
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ops = ['k', 'h' + str(numDice)] if adv is 1 else ['k', 'l' + str(numDice)]
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numDice = numDice * 2
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else: # split into xdy and operators
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numDice = obj[0]
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diceVal = obj[1]
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dice = re.split('(\d+d\d+)', dice)[-1]
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ops = VALID_OPERATORS_2.split(dice)
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ops = [a for a in ops if a is not None]
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# dice repair/modification
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if numDice > 300 or diceVal < 1:
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raise errors.InvalidArgument('Too many dice rolled.')
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result.max_value = diceVal
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result.num_dice = numDice
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result.operators = ops
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for _ in range(numDice):
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try:
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tempdice = SingleDice()
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tempdice.value = random.randint(1, diceVal)
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tempdice.rolls = [tempdice.value]
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tempdice.max_value = diceVal
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tempdice.kept = True
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result.rolled.append(tempdice)
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except:
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result.rolled.append(SingleDice())
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if ops is not None:
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rerollList = []
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reroll_once = []
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keep = None
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to_explode = []
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to_reroll_add = []
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valid_operators = VALID_OPERATORS_ARRAY
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last_operator = None
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for index, op in enumerate(ops):
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if last_operator is not None and op in valid_operators and not op == last_operator:
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result.reroll(reroll_once, 1)
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reroll_once = []
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result.reroll(rerollList, greedy=True)
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rerollList = []
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result.keep(keep)
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keep = None
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result.reroll(to_reroll_add, 1, keep_rerolled=True, unique=True)
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to_reroll_add = []
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result.reroll(to_explode, greedy=True, keep_rerolled=True)
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to_explode = []
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if op == 'rr':
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rerollList += parse_selectors([list_get(index + 1, 0, ops)], result, greedy=True)
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if op == 'k':
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keep = [] if keep is None else keep
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keep += parse_selectors([list_get(index + 1, 0, ops)], result)
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if op == 'p':
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keep = [] if keep is None else keep
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keep += parse_selectors([list_get(index + 1, 0, ops)], result, inverse=True)
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if op == 'ro':
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reroll_once += parse_selectors([list_get(index + 1, 0, ops)], result)
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if op == 'mi':
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_min = list_get(index + 1, 0, ops)
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for r in result.rolled:
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if r.value < int(_min):
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r.update(int(_min))
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if op == 'ma':
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_max = list_get(index + 1, 0, ops)
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for r in result.rolled:
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if r.value > int(_max):
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r.update(int(_max))
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if op == 'ra':
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to_reroll_add += parse_selectors([list_get(index + 1, 0, ops)], result)
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if op == 'e':
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to_explode += parse_selectors([list_get(index + 1, 0, ops)], result, greedy=True)
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if op in valid_operators:
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last_operator = op
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result.reroll(reroll_once, 1)
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result.reroll(rerollList, greedy=True)
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result.keep(keep)
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result.reroll(to_reroll_add, 1, keep_rerolled=True, unique=True)
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result.reroll(to_explode, greedy=True, keep_rerolled=True)
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return result
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class Part:
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"""Class to hold one part of the roll string."""
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pass
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class SingleDiceGroup(Part):
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def __init__(self, num_dice: int = 0, max_value: int = 0, rolled=None, annotation: str = "", result: str = "",
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operators=None):
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if operators is None:
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operators = []
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if rolled is None:
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rolled = []
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self.num_dice = num_dice
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self.max_value = max_value
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self.rolled = rolled # list of SingleDice
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self.annotation = annotation
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self.result = result
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self.operators = operators
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def keep(self, rolls_to_keep):
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if rolls_to_keep is None: return
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for _roll in self.rolled:
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if not _roll.value in rolls_to_keep:
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_roll.kept = False
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elif _roll.kept:
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rolls_to_keep.remove(_roll.value)
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def reroll(self, rerollList, max_iterations=1000, greedy=False, keep_rerolled=False, unique=False):
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if not rerollList: return # don't reroll nothing - minor optimization
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if unique:
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rerollList = list(set(rerollList)) # remove duplicates
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if len(rerollList) > 100:
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raise OverflowError("Too many dice to reroll (max 100)")
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last_index = 0
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count = 0
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should_continue = True
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while should_continue: # let's only iterate 250 times for sanity
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should_continue = False
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if any(d.value in set(rerollList) for d in self.rolled[last_index:] if d.kept and not d.exploded):
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should_continue = True
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to_extend = []
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for r in self.rolled[last_index:]: # no need to recheck everything
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count += 1
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if count > max_iterations:
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should_continue = False
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if r.value in rerollList and r.kept and not r.exploded:
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try:
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tempdice = SingleDice()
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tempdice.value = random.randint(1, self.max_value)
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tempdice.rolls = [tempdice.value]
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tempdice.max_value = self.max_value
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tempdice.kept = True
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to_extend.append(tempdice)
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if not keep_rerolled:
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r.drop()
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else:
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r.explode()
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except:
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to_extend.append(SingleDice())
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if not keep_rerolled:
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r.drop()
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else:
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r.explode()
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if not greedy:
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rerollList.remove(r.value)
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last_index = len(self.rolled)
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self.rolled.extend(to_extend)
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def get_total(self):
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"""Returns:
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int - The total value of the dice."""
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return sum(r.value for r in self.rolled if r.kept)
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def get_eval(self):
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return str(self.get_total())
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def get_num_kept(self):
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return sum(1 for r in self.rolled if r.kept)
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def get_crit(self):
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"""Returns:
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int - 0 for no crit, 1 for crit, 2 for crit fail."""
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if self.get_num_kept() == 1 and self.max_value == 20:
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if self.get_total() == 20:
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return 1
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elif self.get_total() == 1:
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return 2
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return 0
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def __str__(self):
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return "{0.num_dice}d{0.max_value}{1} ({2}) {0.annotation}".format(
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self, ''.join(self.operators), ', '.join(str(r) for r in self.rolled))
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def to_dict(self):
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return {'type': 'dice', 'dice': [d.to_dict() for d in self.rolled], 'annotation': self.annotation,
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'value': self.get_total(), 'is_crit': self.get_crit(), 'num_kept': self.get_num_kept(),
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'text': str(self), 'num_dice': self.num_dice, 'dice_size': self.max_value, 'operators': self.operators}
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class SingleDice:
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def __init__(self, value: int = 0, max_value: int = 0, kept: bool = True, exploded: bool = False):
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self.value = value
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self.max_value = max_value
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self.kept = kept
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self.rolls = [value] # list of ints (for X -> Y -> Z)
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self.exploded = exploded
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def drop(self):
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self.kept = False
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def explode(self):
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self.exploded = True
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def update(self, new_value):
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self.value = new_value
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self.rolls.append(new_value)
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def __str__(self):
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formatted_rolls = [str(r) for r in self.rolls]
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if int(formatted_rolls[-1]) == self.max_value or int(formatted_rolls[-1]) == 1:
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formatted_rolls[-1] = '**' + formatted_rolls[-1] + '**'
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if self.exploded:
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formatted_rolls[-1] = '__' + formatted_rolls[-1] + '__'
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if self.kept:
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return ' -> '.join(formatted_rolls)
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else:
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return '~~' + ' -> '.join(formatted_rolls) + '~~'
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def __repr__(self):
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return "<SingleDice object: value={0.value}, max_value={0.max_value}, kept={0.kept}, rolls={0.rolls}>".format(
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self)
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def to_dict(self):
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return {'type': 'single_dice', 'value': self.value, 'size': self.max_value, 'is_kept': self.kept,
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'rolls': self.rolls, 'exploded': self.exploded}
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class Constant(Part):
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def __init__(self, value: int = 0, annotation: str = ""):
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self.value = value
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self.annotation = annotation if annotation is not None else ''
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def __str__(self):
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return "{0.value} {0.annotation}".format(self)
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def get_eval(self):
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return str(self.value)
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def to_dict(self):
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return {'type': 'constant', 'value': self.value, 'annotation': self.annotation}
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class Operator(Part):
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def __init__(self, op: str = "+", annotation: str = ""):
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self.op = op if op is not None else ''
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self.annotation = annotation if annotation is not None else ''
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def __str__(self):
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return "{0.op} {0.annotation}".format(self)
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def get_eval(self):
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return self.op
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def to_dict(self):
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return {'type': 'operator', 'value': self.op, 'annotation': self.annotation}
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class Comment(Part):
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def __init__(self, comment: str = ""):
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self.comment = comment
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def __str__(self):
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return self.comment.strip()
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def to_dict(self):
|
||||
return {'type': 'comment', 'value': self.comment}
|
||||
|
||||
|
||||
def parse_selectors(opts, res, greedy=False, inverse=False):
|
||||
"""Returns a list of ints."""
|
||||
for o in range(len(opts)):
|
||||
if opts[o][0] is 'h':
|
||||
opts[o] = nlargest(int(opts[o].split('h')[1]), (d.value for d in res.rolled if d.kept))
|
||||
elif opts[o][0] is 'l':
|
||||
opts[o] = nsmallest(int(opts[o].split('l')[1]), (d.value for d in res.rolled if d.kept))
|
||||
elif opts[o][0] is '>':
|
||||
if greedy:
|
||||
opts[o] = list(range(int(opts[o].split('>')[1]) + 1, res.max_value + 1))
|
||||
else:
|
||||
opts[o] = [d.value for d in res.rolled if d.value > int(opts[o].split('>')[1])]
|
||||
elif opts[o][0] is '<':
|
||||
if greedy:
|
||||
opts[o] = list(range(1, int(opts[o].split('<')[1])))
|
||||
else:
|
||||
opts[o] = [d.value for d in res.rolled if d.value < int(opts[o].split('<')[1])]
|
||||
out = []
|
||||
for o in opts:
|
||||
if isinstance(o, list):
|
||||
out.extend(int(l) for l in o)
|
||||
elif not greedy:
|
||||
out.extend(int(o) for a in res.rolled if a.value is int(o) and a.kept)
|
||||
else:
|
||||
out.append(int(o))
|
||||
|
||||
if not inverse:
|
||||
return out
|
||||
|
||||
inverse_out = []
|
||||
for rolled in res.rolled:
|
||||
if rolled.kept and rolled.value in out:
|
||||
out.remove(rolled.value)
|
||||
elif rolled.kept:
|
||||
inverse_out.append(rolled.value)
|
||||
return inverse_out
|
||||
|
||||
|
||||
class DiceResult:
|
||||
"""Class to hold the output of a dice roll."""
|
||||
|
||||
def __init__(self, result: int = 0, verbose_result: str = '', crit: int = 0, rolled: str = '', skeleton: str = '',
|
||||
raw_dice: Roll = None):
|
||||
self.plain = result
|
||||
self.total = result
|
||||
self.result = verbose_result
|
||||
self.crit = crit
|
||||
self.rolled = rolled
|
||||
self.skeleton = skeleton if skeleton is not '' else verbose_result
|
||||
self.raw_dice = raw_dice # Roll
|
||||
|
||||
def __str__(self):
|
||||
return self.result
|
||||
|
||||
def __repr__(self):
|
||||
return '<DiceResult object: total={}>'.format(self.total)
|
||||
|
||||
def consolidated(self):
|
||||
"""Gets the most simplified version of the roll string."""
|
||||
if self.raw_dice is None:
|
||||
return "0"
|
||||
parts = [] # list of (part, annotation)
|
||||
last_part = ""
|
||||
for p in self.raw_dice.parts:
|
||||
if isinstance(p, SingleDiceGroup):
|
||||
last_part += str(p.get_total())
|
||||
else:
|
||||
last_part += str(p)
|
||||
if not isinstance(p, Comment) and p.annotation:
|
||||
parts.append((last_part, p.annotation))
|
||||
last_part = ""
|
||||
if last_part:
|
||||
parts.append((last_part, ""))
|
||||
|
||||
to_roll = ""
|
||||
last_annotation = ""
|
||||
out = ""
|
||||
for numbers, annotation in parts:
|
||||
if annotation and annotation != last_annotation and to_roll:
|
||||
out += f"{roll(to_roll).total:+} {last_annotation}"
|
||||
to_roll = ""
|
||||
if annotation:
|
||||
last_annotation = annotation
|
||||
to_roll += numbers
|
||||
if to_roll:
|
||||
out += f"{roll(to_roll).total:+} {last_annotation}"
|
||||
out = out.strip('+ ')
|
||||
return out
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
while True:
|
||||
print(roll(input().strip()))
|
Reference in New Issue
Block a user