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@@ -599,7 +599,6 @@ class Blackjack():
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else:
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reason = "(highest value)"
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if topLevel:
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if hand["split"] >= 1:
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winningsTemp, netWinningsTemp, reasonTemp = self.calcWinnings(hand["other hand"],dealerValue,False,dealerBlackjack,dealerBusted)
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@@ -173,8 +173,8 @@ class FourInARow():
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winDirection = ""
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winCoordinates = [0,0]
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for row in range(len(board)):
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for place in range(len(board[row])):
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for row in range(rowCount):
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for place in range(columnCount):
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if won == 0:
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piecePlayer = board[row][place]
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if piecePlayer != 0:
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@@ -82,7 +82,6 @@ class HexGame():
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else:
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return "I didn't get that. Use \"!hex start [opponent]\" to start a game, \"!hex place [position]\" to place a piece, \"!hex undo\" to undo your last move or \"!hex stop\" to stop a current game.", False, False, False, False
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# Starts the game
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def hexStart(self, channel, user, opponent):
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game = self.bot.database["hex games"].find_one({"_id":channel})
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@@ -155,7 +154,6 @@ class HexGame():
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turn = 1 if turn == 2 else 2
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self.bot.database["hex games"].update_one({"_id":channel},{"$set":{"turn":turn}})
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# Checking for a win
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logThis("Checking for win")
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winner = self.evaluateBoard(game["board"])[1]
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@@ -1,5 +1,4 @@
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import math
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import os
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from PIL import Image, ImageDraw, ImageFont
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from funcs import logThis
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@@ -164,7 +163,7 @@ class DrawHex():
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# Write player names and color
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for p in [1,2]:
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playername = getName(game["players"][p%2])
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playername = self.bot.funcs.getName(game["players"][p%2])
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x = X_NAME[p]
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x -= NAME_fnt.getsize(playername)[0] if p==2 else 0 # player2's name is right-aligned
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@@ -7,7 +7,6 @@ import time # Used for logging
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import logging # Used for... you know... logging
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import wikia # Used by findWikiPage
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import os # Used by makeFiles
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import pymongo # Used by transferUsers
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logging.basicConfig(filename="gwendolyn.log", level=logging.INFO)
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