From 3b7769599ad03389118a63eae2ede54d038d4bc9 Mon Sep 17 00:00:00 2001 From: jona605a Date: Sat, 8 Aug 2020 13:23:11 +0200 Subject: [PATCH] :sparkles: Pathfinding with Dijkstra --- funcs/games/hex.py | 79 +++++++++++++++++++++++++++------------------- 1 file changed, 46 insertions(+), 33 deletions(-) diff --git a/funcs/games/hex.py b/funcs/games/hex.py index 01ba8e5..a1653ff 100644 --- a/funcs/games/hex.py +++ b/funcs/games/hex.py @@ -16,6 +16,12 @@ AIScoresHex = { } BOARDWIDTH = 11 +ALL_POSITIONS = [(i,j) for i in range(11) for j in range(11)] +ALL_SET = set(ALL_POSITIONS) +EMPTY_DIJKSTRA = {} +for position in ALL_POSITIONS: + EMPTY_DIJKSTRA[position] = math.inf # an impossibly high number +HEX_DIRECTIONS = [(0,1),(-1,1),(-1,0),(0,-1),(1,-1),(1,0)] # Parses command @@ -200,14 +206,48 @@ def placeOnHexBoard(board,player,position): logThis("Cannot place on existing piece (error code 1532)") return "Error. You must place on an empty space." -# Checks if someone has won the game and returns the winner -def isHexWon(board): - won = 0 - winningPieces = [] - # you know... code here +def evaluateBoard(board): + score = {1:0, 2:0} + isWon = False + # Here, I use Dijkstra's algorithm to evaluate the board, as proposed by this article: https://towardsdatascience.com/hex-creating-intelligent-adversaries-part-2-heuristics-dijkstras-algorithm-597e4dcacf93 + for player in [1,2]: + logThis("Running Dijkstra for player "+str(player)) + Distance = copy.deepcopy(EMPTY_DIJKSTRA) + # Initialize the starting hexes. For the blue player, this is the leftmost column. For the red player, this is the tom row. + for start in (ALL_POSITIONS[::11] if player == 2 else ALL_POSITIONS[:11]): + # An empty hex adds a of distance of 1. A hex of own color add distance 0. Opposite color adds infinite distance. + Distance[start] = 1 if (board[v[0]][v[1]] == 0) else 0 if (board[v[0]][v[1]] == player) else math.inf + visited = set() # Also called sptSet, short for "shortest path tree Set" + while len(ALL_SET.difference(visited)): # While there are any un-visited hexes + # Find the next un-visited hex, that has the lowest distance + remainingHexes = ALL_SET.difference(visited) + A = [Distance[k] for k in remainingHexes] # Find the distance to each un-visited hex + u = list(remainingHexes)[A.index(min(A))] # Chooses the one with the lowest distance + + # Find neighbors of the hex u + for di in HEX_DIRECTIONS: + v = (u[0] + di[0] , u[1] + di[1]) # v is a neighbor of u + if v[0] in range(11) and v[1] in range(11) and v not in visited: + new_dist = Distance[u] + (1 if (board[v[0]][v[1]] == 0) else 0 if (board[v[0]][v[1]] == player) else math.inf) + Distance[v] = min(Distance[v], new_dist) + + # If at the goal and the distance is still 0, we've won! + if new_dist == 0 and v[player-1] == 10: # if the right coordinate of v is 10, it means we're at the goal + isWon = True + break + if isWon: + score[player] = math.inf # Winner! + score[player%2 +1] = -math.inf # loser! + break + # After a hex has been visited, this is noted + visited.add(u) + logThis("Distance from player {}'s start to {} is {}".format(player,u,Distance[u])) + # When all hexes on the board have been checked: + score = # the minimum distance of the row of the goal + + return score, isWon - return won, winningPieces # Plays as the AI def hexAI(channel): @@ -257,33 +297,6 @@ def hexAI(channel): placement = "abcdefghijk"[chosenMove[1]]+str(chosenMove[0]+1) return placeHex(channel,placement, "Gwendolyn") -# Calculates points for a board -def AICalcHexPoints(board,player): - score = 0 - #otherPlayer = player%2+1 - - - ## Checks if anyone has won - #won = isHexWon(board)[0] - - ## Add points if AI wins - #if won == player: - # score += AIScoresHex["win"] - - return score - - -#def evaluateWindow(window,player,otherPlayer): -# if window.count(player) == 4: -# return AIScoresHex["win"] -# elif window.count(player) == 3 and window.count(0) == 1: -# return AIScoresHex["three in a row"] -# elif window.count(player) == 2 and window.count(0) == 2: -# return AIScoresHex["two in a row"] -# elif window.count(otherPlayer) == 4: -# return AIScoresHex["enemy win"] -# else: -# return 0 def minimaxHex(board, depth, player , originalPlayer, alpha, beta, maximizingPlayer): terminal = ((isHexWon(board)[0] != 0) or (0 not in board[0]))