some cleaning up

This commit is contained in:
Nikolaj
2022-01-28 13:20:15 +01:00
parent 08435d6934
commit 2b21d43627
6 changed files with 320 additions and 325 deletions

View File

@ -15,9 +15,10 @@ class Generators():
yield (corpus[i], corpus[i+1], corpus[i+2])
# Generates a random name
async def nameGen(self, ctx):
async def name_gen(self, ctx):
# Makes a list of all names from "names.txt"
names = open('gwendolyn/resources/names.txt', encoding='utf8').read()
with open("gwendolyn/resources/names.txt", "r", encoding='utf8') as file_pointer:
names = file_pointer.read()
corpus = list(names)
# Makes a list of pairs
@ -28,13 +29,13 @@ class Generators():
# Makes a dictionary of all letters that come after all other letters
for letter_1, letter_2 in pairs:
if letter_1 in letter_dict.keys():
if letter_1 in letter_dict:
letter_dict[letter_1].append(letter_2)
else:
letter_dict[letter_1] = [letter_2]
for letter_1, letter_2, letter_3 in triplets:
if letter_1+letter_2 in letter_dict.keys():
if letter_1+letter_2 in letter_dict:
letter_dict[letter_1+letter_2].append(letter_3)
else:
letter_dict[letter_1+letter_2] = [letter_3]
@ -60,7 +61,7 @@ class Generators():
done = False
# Creates the name one letter at a time
while done == False:
while not done:
if random.randint(1,10) > 1:
try:
new_letter = random.choice(letter_dict[chain[-2]+chain[-1]])
@ -79,15 +80,15 @@ class Generators():
await ctx.send(gen_name)
# Generates a random tavern name
async def tavernGen(self, ctx):
async def tavern_gen(self, ctx):
# _lists first parts, second parts and third parts of tavern names
fp = ["The Silver","The Golden","The Staggering","The Laughing","The Prancing","The Gilded","The Running","The Howling","The Slaughtered","The Leering","The Drunken","The Leaping","The Roaring","The Frowning","The Lonely","The Wandering","The Mysterious","The Barking","The Black","The Gleaming","The Tap-Dancing","The Sad","The Sexy","The Artificial","The Groovy","The Merciful","The Confused","The Pouting","The Horny","The Okay","The Friendly","The Hungry","The Handicapped","The Fire-breathing","The One-Eyed","The Psychotic","The Mad","The Evil","The Idiotic","The Trusty","The Busty"]
sp = ["Eel","Dolphin","Dwarf","Pegasus","Pony","Rose","Stag","Wolf","Lamb","Demon","Goat","Spirit","Horde","Jester","Mountain","Eagle","Satyr","Dog","Spider","Star","Dad","Rat","Jeremy","Mouse","Unicorn","Pearl","Ant","Crab","Penguin","Octopus","Lawyer","Ghost","Toad","Handjob","Immigrant","SJW","Dragon","Bard","Sphinx","Soldier","Salmon","Owlbear","Kite","Frost Giant","Arsonist"]
tp = [" Tavern"," Inn","","","","","","","","",""]
first_part = ["The Silver","The Golden","The Staggering","The Laughing","The Prancing","The Gilded","The Running","The Howling","The Slaughtered","The Leering","The Drunken","The Leaping","The Roaring","The Frowning","The Lonely","The Wandering","The Mysterious","The Barking","The Black","The Gleaming","The Tap-Dancing","The Sad","The Sexy","The Artificial","The Groovy","The Merciful","The Confused","The Pouting","The Horny","The Okay","The Friendly","The Hungry","The Handicapped","The Fire-breathing","The One-Eyed","The Psychotic","The Mad","The Evil","The Idiotic","The Trusty","The Busty"]
second_part = ["Eel","Dolphin","Dwarf","Pegasus","Pony","Rose","Stag","Wolf","Lamb","Demon","Goat","Spirit","Horde","Jester","Mountain","Eagle","Satyr","Dog","Spider","Star","Dad","Rat","Jeremy","Mouse","Unicorn","Pearl","Ant","Crab","Penguin","Octopus","Lawyer","Ghost","Toad","Handjob","Immigrant","SJW","Dragon","Bard","Sphinx","Soldier","Salmon","Owlbear","Kite","Frost Giant","Arsonist"]
third_part = [" Tavern"," Inn","","","","","","","","",""]
# Picks one of each
genTav = random.choice(fp)+" "+random.choice(sp)+random.choice(tp)
self.bot.log("Generated "+genTav)
gen_tav = random.choice(first_part)+" "+random.choice(second_part)+random.choice(third_part)
self.bot.log("Generated "+gen_tav)
# Return the name
await ctx.send(genTav)
await ctx.send(gen_tav)

View File

@ -1,4 +1,8 @@
import discord, discord_slash, wolframalpha, requests, os
import os
import requests
import discord
import wolframalpha
from PIL import Image, ImageDraw, ImageFont
class NerdShit():
@ -6,9 +10,9 @@ class NerdShit():
"""Runs misc commands."""
self.bot = bot
async def wolfSearch(self,ctx,content):
async def wolf_search(self,ctx,content):
await self.bot.defer(ctx)
fnt = ImageFont.truetype('gwendolyn/resources/fonts/times-new-roman.ttf', 20)
font = ImageFont.truetype('gwendolyn/resources/fonts/times-new-roman.ttf', 20)
self.bot.log("Requesting data")
bot = wolframalpha.Client(self.bot.credentials["wolfram_alpha_key"])
res = bot.query(content)
@ -19,33 +23,33 @@ class NerdShit():
if int(res.numpods) > 0:
for pod in res.pods:
titles += [pod.title]
for x, sub in enumerate(pod.subpods):
for i, sub in enumerate(pod.subpods):
pods += [sub]
if x > 0:
if i > 0:
titles += [""]
podChunks = [pods[x:x+2] for x in range(0, len(pods), 2)]
titleChucks = [titles[x:x+2] for x in range(0, len(titles), 2)]
pod_chunks = [pods[x:x+2] for x in range(0, len(pods), 2)]
title_chunks = [titles[x:x+2] for x in range(0, len(titles), 2)]
await ctx.send(f"Response for \"{content}\"")
for x, chunk in enumerate(podChunks):
for i, chunk in enumerate(pod_chunks):
width = 0
for title in titleChucks[x]:
width = max(width,fnt.getsize(title)[0])
for title in title_chunks[i]:
width = max(width,font.getsize(title)[0])
height = 5
heights = []
for count, pod in enumerate(chunk):
heights += [height]
width = max(width,int(pod.img['@width']))
if titleChucks[x][count] == "":
placeFor_text = 0
if title_chunks[i][count] == "":
place_for_text = 0
else:
placeFor_text = 30
height += int(pod.img["@height"]) + 10 + placeFor_text
place_for_text = 30
height += int(pod.img["@height"]) + 10 + place_for_text
width += 10
height += 5
wolfImage = Image.new("RGB",(width,height),color=(255,255,255))
wolf_image = Image.new("RGB",(width,height),color=(255,255,255))
for count, pod in enumerate(chunk):
response = requests.get(pod.img["@src"])
@ -53,29 +57,29 @@ class NerdShit():
file.write(response.content)
file.close()
old_image = Image.open("gwendolyn/resources/wolfTemp.png")
oldSize = old_image.size
if titleChucks[x][count] == "":
placeFor_text = 0
old_size = old_image.size
if title_chunks[i][count] == "":
place_for_text = 0
else:
placeFor_text = 30
newSize = (width,int(oldSize[1]+10+placeFor_text))
new_image = Image.new("RGB",newSize,color=(255,255,255))
new_image.paste(old_image, (int((int(oldSize[0]+10)-oldSize[0])/2),int(((newSize[1]-placeFor_text)-oldSize[1])/2)+placeFor_text))
if titleChucks[x][count] != "":
d = ImageDraw.Draw(new_image,"RGB")
d.text((5,7),titleChucks[x][count],font=fnt,fill=(150,150,150))
place_for_text = 30
new_size = (width,int(old_size[1]+10+place_for_text))
new_image = Image.new("RGB",new_size,color=(255,255,255))
new_image.paste(old_image, (int((int(old_size[0]+10)-old_size[0])/2),int(((new_size[1]-place_for_text)-old_size[1])/2)+place_for_text))
if title_chunks[i][count] != "":
drawer = ImageDraw.Draw(new_image,"RGB")
drawer.text((5,7),title_chunks[i][count],font=font,fill=(150,150,150))
wolfImage.paste(new_image,(0,heights[count]))
wolf_image.paste(new_image,(0,heights[count]))
new_image.close()
old_image.close()
count += 1
wolfImage.save("gwendolyn/resources/wolf.png")
wolfImage.close()
wolf_image.save("gwendolyn/resources/wolf.png")
wolf_image.close()
await ctx.channel.send(file = discord.File("gwendolyn/resources/wolf.png"))
os.remove("gwendolyn/resources/wolf.png")
os.remove("gwendolyn/resources/wolfTemp.png")
else:
self.bot.log("No returned data")
await ctx.send("Could not find anything relating to your search")
await ctx.send("Could not find anything relating to your search")

View File

@ -1,24 +1,24 @@
import imdb # Used in movieFunc
import random # Used in movieFunc
import discord # Used in movieFunc
import datetime # Used in helloFunc
import urllib # Used in imageFunc
import ast
import imdb # Used in movieFunc
import discord # Used in movieFunc
import lxml # Used in imageFunc
import fandom # Used in findWikiPage
import d20 # Used in rollDice
import ast
from .plex import Plex
from .nerd_shit import NerdShit
from .generators import Generators
from gwendolyn.utils import cap
fandom.set_lang("da")
fandom.set_wiki("senkulpa")
class MyStringifier(d20.MarkdownStringifier):
def _str_expression(self, node):
if node.comment == None:
if node.comment is None:
result_text = "Result"
else:
result_text = node.comment.capitalize()
@ -33,23 +33,23 @@ class Other():
self.generators = Generators(self.bot)
# Picks a random movie and returns information about it
async def movieFunc(self, ctx):
async def movie_func(self, ctx):
await self.bot.defer(ctx)
self.bot.log("Creating IMDb object")
imdbClient = imdb.IMDb()
imdb_client = imdb.IMDb()
self.bot.log("Picking a movie")
with open("gwendolyn/resources/movies.txt", "r") as f:
movie_list = f.read().split("\n")
with open("gwendolyn/resources/movies.txt", "r") as file_pointer:
movie_list = file_pointer.read().split("\n")
movie_name = random.choice(movie_list)
self.bot.log(f"Searching for {movie_name}")
searchResult = imdbClient.search_movie(movie_name)
search_result = imdb_client.search_movie(movie_name)
self.bot.log("Getting the data")
movie = searchResult[0]
imdbClient.update(movie)
movie = search_result[0]
imdb_client.update(movie)
self.bot.log("Successfully ran /movie")
@ -63,13 +63,13 @@ class Other():
await ctx.send(embed = embed)
# Responds with a greeting of a time-appropriate maner
async def helloFunc(self, ctx):
def time_in_range(start, end, x):
# Return true if x is in the range [start, end]
async def hello_func(self, ctx):
def time_in_range(start, end, i):
# Return true if i is in the range [start, end]
if start <= end:
return start <= x <= end
return start <= i <= end
else:
return start <= x or x <= end
return start <= i or i <= end
author = ctx.author.display_name
now = datetime.datetime.now()
@ -87,31 +87,22 @@ class Other():
await ctx.send(send_message)
# Finds a random picture online
async def imageFunc(self, ctx):
async def image_func(self, ctx):
# Picks a type of camera, which decides the naming scheme
cams = ("one","two","three","four")
cam = random.choice(cams)
self.bot.log("Chose cam type "+cam)
if cam == "one":
a = str(random.randint(0 ,9))
b = str(random.randint(0,9))
c = str(random.randint(0,9))
d = str(random.randint(0,9))
search = ("img_"+a+b+c+d)
search = f"img_{''.join([random.randint(0,9) for _ in range(4)])}"
elif cam == "two":
a = str(random.randint(2012,2016))
b = str(random.randint(1,12)).zfill(2)
c = str(random.randint(1,29)).zfill(2)
search = ("IMG_"+a+b+c)
year = str(random.randint(2012,2016))
month = str(random.randint(1,12)).zfill(2)
day = str(random.randint(1,29)).zfill(2)
search = f"IMG_{year}{month}{day}"
elif cam == "three":
a = str(random.randint(1,500)).zfill(4)
search = ("IMAG_"+a)
search = f"IMAG_{str(random.randint(1,500)).zfill(4)}"
elif cam == "four":
a = str(random.randint(0,9))
b = str(random.randint(0,9))
c = str(random.randint(0,9))
d = str(random.randint(0,9))
search = ("DSC_"+a+b+c+d)
search = f"DSC_{''.join([random.randint(0,9) for _ in range(4)])}"
self.bot.log("Searching for "+search)
@ -127,37 +118,37 @@ class Other():
# Picks an image
number = random.randint(1,len(images))-1
image = ast.literal_eval(str(images[number]))
imageUrl = image["murl"]
image_url = image["murl"]
self.bot.log("Picked image number "+str(number))
# Returns the image
self.bot.log("Successfully returned an image")
await ctx.send(imageUrl)
await ctx.send(image_url)
# Finds a page from the Senkulpa Wikia
async def findWikiPage(self, ctx, search : str):
async def find_wiki_page(self, ctx, search : str):
await self.bot.defer(ctx)
foundPage = False
found_page = False
if search != "":
self.bot.log("Trying to find wiki page for "+search)
searchResults = fandom.search(search)
if len(searchResults) > 0:
foundPage = True
searchResult = searchResults[0]
search_results = fandom.search(search)
if len(search_results) > 0:
found_page = True
search_result = search_results[0]
else:
self.bot.log("Couldn't find the page")
await ctx.send("Couldn't find page")
else:
foundPage = True
found_page = True
self.bot.log("Searching for a random page")
searchResult = fandom.random()
search_result = fandom.random()
if foundPage:
self.bot.log(f"Found page \"{searchResult[0]}\"")
page = fandom.page(pageid = searchResult[1])
if found_page:
self.bot.log(f"Found page \"{search_result[0]}\"")
page = fandom.page(pageid = search_result[1])
content = page.summary
images = page.images
@ -173,24 +164,24 @@ class Other():
await ctx.send(embed = embed)
async def rollDice(self, ctx, rollString):
async def roll_dice(self, ctx, roll_string):
user = ctx.author.display_name
while len(rollString) > 1 and rollString[0] == " ":
rollString = rollString[1:]
while len(roll_string) > 1 and roll_string[0] == " ":
roll_string = roll_string[1:]
roll = d20.roll(rollString, allow_comments=True, stringifier=MyStringifier())
roll = d20.roll(roll_string, allow_comments=True, stringifier=MyStringifier())
await ctx.send(f"{user} :game_die:\n{roll}")
async def helpFunc(self, ctx, command):
async def help_func(self, ctx, command):
if command == "":
with open("gwendolyn/resources/help/help.txt",encoding="utf-8") as f:
text = f.read()
em = discord.Embed(title = "Help", description = text,colour = 0x59f442)
await ctx.send(embed = em)
with open("gwendolyn/resources/help/help.txt",encoding="utf-8") as file_pointer:
text = file_pointer.read()
embed = discord.Embed(title = "Help", description = text,colour = 0x59f442)
await ctx.send(embed = embed)
else:
self.bot.log(f"Looking for help-{command}.txt",str(ctx.channel_id))
with open(f"gwendolyn/resources/help/help-{command}.txt",encoding="utf-8") as f:
text = f.read()
em = discord.Embed(title = command.capitalize(), description = text,colour = 0x59f442)
await ctx.send(embed = em)
with open(f"gwendolyn/resources/help/help-{command}.txt",encoding="utf-8") as file_pointer:
text = file_pointer.read()
embed = discord.Embed(title = command.capitalize(), description = text,colour = 0x59f442)
await ctx.send(embed = embed)

View File

@ -6,18 +6,18 @@ class StarWarsChar():
def __init__(self, bot):
self.bot = bot
def getChar_name(self, user : str):
def get_char_name(self, user : str):
self.bot.log("Getting name for "+self.bot.database_funcs.get_name(user)+"'s character")
userCharacter = self.bot.database["starwars characters"].find_one({"_id":user})
user_character = self.bot.database["starwars characters"].find_one({"_id":user})
if userCharacter != None:
self.bot.log("Name is "+userCharacter["Name"])
return userCharacter["Name"]
if user_character != None:
self.bot.log("Name is "+user_character["Name"])
return user_character["Name"]
else:
self.bot.log("Just using "+self.bot.database_funcs.get_name(user))
return self.bot.database_funcs.get_name(user)
def setUpDict(self, cmd : dict):
def set_up_dict(self, cmd : dict):
self.bot.log("Setting up a dictionary in a nice way")
if bool(cmd):
keys = list(cmd)
@ -26,24 +26,24 @@ class StarWarsChar():
if isinstance(values[0],dict):
return ", ".join(values)
else:
for x, key in enumerate(keys):
for i, key in enumerate(keys):
if type(key) is list:
if x%3 != 2:
result += "**" + key + "**" + ": " + ", ".join(values[x]) + " "
if i%3 != 2:
result += "**" + key + "**" + ": " + ", ".join(values[i]) + " "
else:
result += "**" + key + "**" + ": " + ", ".join(values[x]) + "\n"
result += "**" + key + "**" + ": " + ", ".join(values[i]) + "\n"
else:
if x%3 != 2:
result += "**" + key + "**" + ": " + str(values[x]) + " "
if i%3 != 2:
result += "**" + key + "**" + ": " + str(values[i]) + " "
else:
result += "**" + key + "**" + ": " + str(values[x]) + "\n"
result += "**" + key + "**" + ": " + str(values[i]) + "\n"
self.bot.log("Returning a dictionary, but well formatted")
return result
else:
self.bot.log("Couldn't find anything")
return "There doesn't seem to be anything here..."
def lookUp(self, data : dict, key : str, cmd : str = ""):
def look_up(self, data : dict, key : str, cmd : str = ""):
if cmd == " ":
cmd = ""
elif cmd != "":
@ -57,7 +57,7 @@ class StarWarsChar():
self.bot.log(key+" exists")
if cmd == "":
if type(data[key]) is dict and key != "Weapons":
return self.setUpDict(data[key])
return self.set_up_dict(data[key])
elif key == "Weapons":
self.bot.log("Does this even get used? I'm too scared to delete it")
if bool(data[key]):
@ -85,21 +85,21 @@ class StarWarsChar():
if type(data[key]) is int:
try:
newValue = data[key] + int(cmd)
data[key] = newValue
new_value = data[key] + int(cmd)
data[key] = new_value
self.bot.log("Added "+cmd+" to "+key)
return data
except:
self.bot.log("Couldn't add "+cmd+" to "+key)
return "Can't add that"
elif type(data[key]) is list:
try:
data[key].append(cmd)
self.bot.log("Added "+cmd+" to "+key)
return data
except:
self.bot.log("Couldn't add "+cmd+" to "+key)
return "Can't add that"
try:
data[key].append(cmd)
self.bot.log("Added "+cmd+" to "+key)
return data
except:
self.bot.log("Couldn't add "+cmd+" to "+key)
return "Can't add that"
else:
self.bot.log("Yeah, I can't add that to "+key)
return "Can't add that"
@ -116,21 +116,21 @@ class StarWarsChar():
if type(data[key]) is int:
try:
newValue = data[key] - int(cmd)
data[key] = newValue
new_value = data[key] - int(cmd)
data[key] = new_value
self.bot.log("Subtracted "+cmd+" from "+key)
return data
except:
self.bot.log("Couldn't subtract "+cmd+" from "+key)
return "Can't remove that"
elif type(data[key]) is list:
try:
data[key].remove(cmd)
self.bot.log("Removed "+cmd+" from "+key)
return data
except:
self.bot.log("Couldn't remove "+cmd+" from "+key)
return "Can't remove that"
try:
data[key].remove(cmd)
self.bot.log("Removed "+cmd+" from "+key)
return data
except:
self.bot.log("Couldn't remove "+cmd+" from "+key)
return "Can't remove that"
else:
self.bot.log("Yeah, I can't remove/subtract that from "+key)
return "Can't remove that"
@ -139,20 +139,20 @@ class StarWarsChar():
cmd = cmd[1:]
if type(data[key]) is dict:
newKey = cmd.split(" ")[0]
cmd = cmd[len(newKey):]
new_key = cmd.split(" ")[0]
cmd = cmd[len(new_key):]
if cmd != "":
while cmd[0] == " ":
cmd = cmd[1:]
if cmd == "":
break
self.bot.log("Looking up "+newKey+" in "+key)
lookUpResult = self.lookUp(data[key],newKey,cmd)
if type(lookUpResult) is dict:
data[key] = lookUpResult
self.bot.log("Looking up "+new_key+" in "+key)
look_up_result = self.look_up(data[key],new_key,cmd)
if type(look_up_result) is dict:
data[key] = look_up_result
return data
else:
return lookUpResult
return look_up_result
elif type(data[key]) != list:
self.bot.log("Trying to change "+key+" to "+cmd)
try:
@ -193,23 +193,23 @@ class StarWarsChar():
if cmd == "":
self.bot.log("Returning "+search)
return self.setUpDict(data[search])
return self.set_up_dict(data[search])
else:
newKey = cmd.split(" ")[0]
cmd = cmd[len(newKey):]
new_key = cmd.split(" ")[0]
cmd = cmd[len(new_key):]
if cmd != "":
while cmd[0] == " ":
cmd = cmd[1:]
if cmd == "":
break
lookUpResult = self.lookUp(data[search],newKey,cmd)
if type(lookUpResult) is dict:
data[search] = lookUpResult
look_up_result = self.look_up(data[search],new_key,cmd)
if type(look_up_result) is dict:
data[search] = look_up_result
return data
else:
return lookUpResult
return look_up_result
def characterSheet(self,character : dict):
def character_sheet(self,character : dict):
self.bot.log("Setting up a character sheet for "+character["Name"])
divider = "--------------------\n"
name = character["Name"]
@ -219,8 +219,8 @@ class StarWarsChar():
text1 = "**Species**: "+character["Species"]+"\n**Career**: "+character["Career"]+"\n**Specialization Trees**: "+", ".join(character["Specialization-trees"])+textf+"\n**Soak**: "+str(character["Soak"])
text2 = "\n\n**Wounds**: "+str(character["Wounds"])+"/"+str(character["Wound-threshold"])+"\n**Strain**: "+str(character["Strain"])+"/"+str(character["Strain-threshold"])
text3 = self.setUpDict(character["Characteristics"])
text4 = self.setUpDict(character["Skills"])
text3 = self.set_up_dict(character["Characteristics"])
text4 = self.set_up_dict(character["Skills"])
text5 = ""
text6 = ""
text7 = ""
@ -240,7 +240,7 @@ class StarWarsChar():
return name, text1+text2+"\n\n"+text3+divider+text4+"\n"+divider+text5+text6+text7+text8
def char_data(self,user : str,cmd : str):
userCharacter = self.bot.database["starwars characters"].find_one({"_id":user})
user_character = self.bot.database["starwars characters"].find_one({"_id":user})
key = string.capwords(cmd.split(" ")[0])
cmd = cmd[len(key):]
@ -253,23 +253,23 @@ class StarWarsChar():
break
self.bot.log("Looking for "+self.bot.database_funcs.get_name(user)+"'s character")
if userCharacter != None:
if user_character != None:
self.bot.log("Found it! Looking for "+key+" in the data")
if key in userCharacter:
if key in user_character:
self.bot.log("Found it!")
if type(userCharacter[key]) is dict:
if type(user_character[key]) is dict:
self.bot.log("It's a dictionary!")
if cmd == "":
self.bot.log("Retrieving data")
if key == "Weapons":
if bool(userCharacter[key]):
if bool(user_character[key]):
self.bot.log("Returning a list of weapons")
return ", ".join(list(userCharacter[key]))
return ", ".join(list(user_character[key]))
else:
self.bot.log("The character doesn't have any weapons. Which is probably for the best. Like, who just walks around with weapons?")
return "There doesn't seem to be anything there..."
else:
return self.setUpDict(userCharacter[key])
return self.set_up_dict(user_character[key])
elif cmd[0] == "+":
self.bot.log("Gonna add something!!!")
try:
@ -287,7 +287,7 @@ class StarWarsChar():
self.bot.log("Adding "+cmd[0]+" to "+key)
self.bot.database["starwars characters"].update_one({"_id":user},
{"$set": {key+"."+cmd[0] : cmd[1]}})
return cmd[0]+" added to "+key+" for " + userCharacter["Name"]
return cmd[0]+" added to "+key+" for " + user_character["Name"]
elif key == "Obligations" and "," in cmd:
cmd = cmd.split(",")
@ -300,17 +300,17 @@ class StarWarsChar():
except:
self.bot.log("Fucked that up")
return "Wrong data type"
return cmd[0]+" added to "+key+" for " + userCharacter["Name"]
return cmd[0]+" added to "+key+" for " + user_character["Name"]
elif key == "Weapons":
with open("gwendolyn/resources/star_wars/starwarstemplates.json", "r") as f:
templates = json.load(f)
newWeapon = templates["Weapon"]
with open("gwendolyn/resources/star_wars/starwarstemplates.json", "r") as file_pointer:
templates = json.load(file_pointer)
new_weapon = templates["Weapon"]
self.bot.log("Adding "+cmd+" to "+key)
self.bot.database["starwars characters"].update_one({"_id":user},
{"$set": {key+"."+cmd : newWeapon}})
{"$set": {key+"."+cmd : new_weapon}})
return cmd+" added to weapons for " + userCharacter["Name"]
return cmd+" added to weapons for " + user_character["Name"]
else:
self.bot.log("That's not happening")
@ -328,11 +328,11 @@ class StarWarsChar():
if key == "Talents" or key == "Force-powers" or key == "Weapons" or key == "Obligations":
self.bot.log("Trying to remove "+cmd+" from "+key)
if cmd in userCharacter[key]:
if cmd in user_character[key]:
self.bot.database["starwars characters"].update_one({"_id":user},
{"$unset": {cmd}})
self.bot.log("I did that")
return cmd+" removed from "+key+" from "+userCharacter["Name"]
return cmd+" removed from "+key+" from "+user_character["Name"]
else:
self.bot.log("Welp. I fucked that up")
return "Can't remove that"
@ -343,27 +343,27 @@ class StarWarsChar():
else:
self.bot.log("Looking up "+cmd+" in "+key)
if key == "Talents" or key == "Force-powers":
newKey = cmd
newcmd = ""
new_key = cmd
new_cmd = ""
else:
newKey = string.capwords(cmd.split(" ")[0])
newcmd = cmd[len(newKey):]
new_key = string.capwords(cmd.split(" ")[0])
new_cmd = cmd[len(new_key):]
lookUpResult = self.lookUp(userCharacter[key],newKey,newcmd)
look_up_result = self.look_up(user_character[key],new_key,new_cmd)
if type(lookUpResult) is dict:
if type(look_up_result) is dict:
self.bot.database["starwars characters"].update_one({"_id":user},
{"$set": {key : lookUpResult}})
return "Changed " + userCharacter["Name"] + "'s " + key
{"$set": {key : look_up_result}})
return "Changed " + user_character["Name"] + "'s " + key
else:
return lookUpResult
return look_up_result
else:
if cmd == "":
self.bot.log("Retrieving data")
if type(userCharacter[key]) is list:
return key+":\n"+", ".join(userCharacter[key])
if type(user_character[key]) is list:
return key+":\n"+", ".join(user_character[key])
else:
return userCharacter[key]
return user_character[key]
elif cmd[0] == '+':
self.bot.log("Adding")
try:
@ -374,21 +374,21 @@ class StarWarsChar():
self.bot.log("Error message")
return "Can't do that"
if type(userCharacter[key]) is int:
if type(user_character[key]) is int:
try:
self.bot.log("Adding "+cmd+" to "+key)
self.bot.database["starwars characters"].update_one({"_id":user},
{"$inc": {key : int(cmd)}})
return "Added " + cmd + " to " + userCharacter["Name"] + "'s " + key
return "Added " + cmd + " to " + user_character["Name"] + "'s " + key
except:
self.bot.log("BITCH SANDWICH")
return "Can't add that"
elif type(userCharacter[key]) is list:
elif type(user_character[key]) is list:
try:
self.bot.log("Adding "+cmd+" to "+key)
self.bot.database["starwars characters"].update_one({"_id":user},
{"$push": {key : cmd}})
return "Added " + cmd + " to " + userCharacter["Name"] + "'s " + key
return "Added " + cmd + " to " + user_character["Name"] + "'s " + key
except:
self.bot.log("tstststststs")
return "Can't add that"
@ -405,16 +405,16 @@ class StarWarsChar():
self.bot.log("lalalala ")
return "Can't do that"
if type(userCharacter[key]) is int:
if type(user_character[key]) is int:
try:
self.bot.log("Subtracting "+cmd+" from "+key)
self.bot.database["starwars characters"].update_one({"_id":user},
{"$inc": {key : -int(cmd)}})
return "Subtracted " + cmd + " from " + userCharacter["Name"] + "'s " + key
return "Subtracted " + cmd + " from " + user_character["Name"] + "'s " + key
except:
self.bot.log("Tried it. Didn't want to")
return "Can't remove that"
elif type(userCharacter[key]) is list:
elif type(user_character[key]) is list:
try:
self.bot.log("removing "+cmd+" from "+key)
try:
@ -423,7 +423,7 @@ class StarWarsChar():
except:
self.bot.log("They can only remove stuff that's actually in the list")
return "Not in list"
return "Removed " + cmd + " from " + userCharacter["Name"] + "'s " + key
return "Removed " + cmd + " from " + user_character["Name"] + "'s " + key
except:
self.bot.log("nah")
return "Can't remove that"
@ -432,20 +432,20 @@ class StarWarsChar():
return "Can't remove that"
else:
self.bot.log("Changing "+key+" to "+cmd)
if type(userCharacter[key]) is int:
if type(user_character[key]) is int:
try:
self.bot.database["starwars characters"].update_one({"_id":user},
{"$set": {key : int(cmd)}})
except:
self.bot.log("I don't wanna tho")
return "Can't do that"
elif type(userCharacter[key]) is str:
elif type(user_character[key]) is str:
self.bot.database["starwars characters"].update_one({"_id":user},
{"$set": {key : cmd}})
else:
self.bot.log("I don't wanna tho")
return "Can't do that"
return "Changed " + userCharacter["Name"] + "'s " + key +" to " + cmd
return "Changed " + user_character["Name"] + "'s " + key +" to " + cmd
else:
self.bot.log(key+" isn't in there")
return "Couldn't find that data. Are you sure you spelled it correctly?"
@ -453,32 +453,32 @@ class StarWarsChar():
self.bot.log(user+" doesn't have a character")
return "You don't have a character. You can make one with /starwarscharacter"
def replaceSpaces(self,cmd : str):
withSpaces = ["Specialization Trees","Wound Threshold","Strain Threshold","Defense - Ranged","Defense - Melee","Force Rating","Core Worlds","Outer Rim","Piloting - Planetary","Piloting - Space","Ranged - Heavy","Ranged - Light","Lightsaber Characteristic","Critical Injuries","Force Powers"]
withoutSpaces = ["Specialization-trees","Wound-threshold","Strain-threshold","Defense-ranged","Defense-melee","Force-rating","Core-worlds","Outer-rim","Piloting-planetary","Piloting-space","Ranged-heavy","Ranged-light","Lightsaber-characteristic","Critical-injuries","Force-powers"]
def replace_spaces(self,cmd : str):
with_spaces = ["Specialization Trees","Wound Threshold","Strain Threshold","Defense - Ranged","Defense - Melee","Force Rating","Core Worlds","Outer Rim","Piloting - Planetary","Piloting - Space","Ranged - Heavy","Ranged - Light","Lightsaber Characteristic","Critical Injuries","Force Powers"]
without_spaces = ["Specialization-trees","Wound-threshold","Strain-threshold","Defense-ranged","Defense-melee","Force-rating","Core-worlds","Outer-rim","Piloting-planetary","Piloting-space","Ranged-heavy","Ranged-light","Lightsaber-characteristic","Critical-injuries","Force-powers"]
for x, value in enumerate(withoutSpaces):
cmd = cmd.replace(withSpaces[x],value)
for i, value in enumerate(without_spaces):
cmd = cmd.replace(with_spaces[i],value)
return cmd
def replaceWithSpaces(self,cmd : str):
withSpaces = ["Specialization Trees","Wound Threshold","Strain Threshold","Defense - Ranged","Defense - Melee","Force Rating","Core Worlds","Outer Rim","Piloting - Planetary","Piloting - Space","Ranged - Heavy","Ranged - light","Lightsaber Characteristic","Critical Injuries","Force Powers"]
withoutSpaces = ["Specialization-trees","Wound-threshold","Strain-threshold","Defense-ranged","Defense-melee","Force-rating","Core-worlds","Outer-rim","Piloting-planetary","Piloting-space","Ranged-heavy","Ranged-light","Lightsaber-characteristic","Critical-injuries","Force-powers"]
def replace_with_spaces(self,cmd : str):
with_spaces = ["Specialization Trees","Wound Threshold","Strain Threshold","Defense - Ranged","Defense - Melee","Force Rating","Core Worlds","Outer Rim","Piloting - Planetary","Piloting - Space","Ranged - Heavy","Ranged - light","Lightsaber Characteristic","Critical Injuries","Force Powers"]
without_spaces = ["Specialization-trees","Wound-threshold","Strain-threshold","Defense-ranged","Defense-melee","Force-rating","Core-worlds","Outer-rim","Piloting-planetary","Piloting-space","Ranged-heavy","Ranged-light","Lightsaber-characteristic","Critical-injuries","Force-powers"]
for x, value in enumerate(withoutSpaces):
cmd = cmd.replace(value,withSpaces[x])
for i, value in enumerate(without_spaces):
cmd = cmd.replace(value,with_spaces[i])
return cmd
async def parseChar(self, ctx, parameters : str):
async def parse_char(self, ctx, parameters : str):
user = f"#{ctx.author.id}"
cmd = string.capwords(parameters.replace("+","+ ").replace("-","- ").replace(",",", "))
returnEmbed = False
return_embed = False
cmd = self.replaceSpaces(cmd)
cmd = self.replace_spaces(cmd)
userCharacter = self.bot.database["starwars characters"].find_one({"_id":user})
user_character = self.bot.database["starwars characters"].find_one({"_id":user})
if cmd == " ":
cmd = ""
@ -490,17 +490,17 @@ class StarWarsChar():
if cmd == "":
if userCharacter != None:
title, text = self.characterSheet(userCharacter)
text = self.replaceWithSpaces(text)
returnEmbed = True
if user_character != None:
title, text = self.character_sheet(user_character)
text = self.replace_with_spaces(text)
return_embed = True
else:
self.bot.log("Makin' a character for "+self.bot.database_funcs.get_name(user))
with open("gwendolyn/resources/star_wars/starwarstemplates.json", "r") as f:
templates = json.load(f)
newChar = templates["Character"]
newChar["_id"] = user
self.bot.database["starwars characters"].insert_one(newChar)
with open("gwendolyn/resources/star_wars/starwarstemplates.json", "r") as file_pointer:
templates = json.load(file_pointer)
new_char = templates["Character"]
new_char["_id"] = user
self.bot.database["starwars characters"].insert_one(new_char)
await ctx.send("Character for " + self.bot.database_funcs.get_name(user) + " created")
else:
if cmd == "Purge":
@ -508,22 +508,21 @@ class StarWarsChar():
self.bot.database["starwars characters"].delete_one({"_id":user})
await ctx.send("Character for " + self.bot.database_funcs.get_name(user) + " deleted")
else:
await ctx.send(self.replaceWithSpaces(str(self.char_data(user,cmd))))
await ctx.send(self.replace_with_spaces(str(self.char_data(user,cmd))))
if returnEmbed:
em = discord.Embed(title = title, description = text, colour=0xDEADBF)
await ctx.send(embed = em)
if return_embed:
embed = discord.Embed(title = title, description = text, colour=0xDEADBF)
await ctx.send(embed = embed)
def lightsaberChar(self,user : str):
userCharacter = self.bot.database["starwars characters"].find_one({"_id":user})
def lightsaber_char(self,user : str):
user_character = self.bot.database["starwars characters"].find_one({"_id":user})
if userCharacter != None:
return userCharacter["Lightsaber-characteristic"]
if user_character != None:
return user_character["Lightsaber-characteristic"]
def userHasChar(self,user : str):
userCharacter = self.bot.database["starwars characters"].find_one({"_id":user})
return userCharacter != None
def user_has_char(self,user : str):
user_character = self.bot.database["starwars characters"].find_one({"_id":user})
return user_character != None

View File

@ -2,27 +2,27 @@ class StarWarsDestiny():
def __init__(self, bot):
self.bot = bot
def destinyNew(self, num : int):
def destiny_new(self, num : int):
self.bot.log("Creating a new destiny pool with "+str(num)+" players")
roll, diceResults = self.bot.star_wars.roll.roll(0,0,0,0,0,0,num)
roll, dice_results = self.bot.star_wars.roll.roll(0,0,0,0,0,0,num)
roll = "".join(sorted(roll))
with open("gwendolyn/resources/star_wars/destinyPoints.txt","wt") as f:
f.write(roll)
with open("gwendolyn/resources/star_wars/destinyPoints.txt","wt") as file_pointer:
file_pointer.write(roll)
return "Rolled for Destiny Points and got:\n"+self.bot.star_wars.roll.diceResultToEmoji(diceResults)+"\n"+self.bot.star_wars.roll.resultToEmoji(roll)
return "Rolled for Destiny Points and got:\n"+self.bot.star_wars.roll.diceResultToEmoji(dice_results)+"\n"+self.bot.star_wars.roll.resultToEmoji(roll)
def destinyUse(self, user : str):
with open("gwendolyn/resources/star_wars/destinyPoints.txt","rt") as f:
points = f.read()
def destiny_use(self, user : str):
with open("gwendolyn/resources/star_wars/destinyPoints.txt","rt") as file_pointer:
points = file_pointer.read()
if user == "Nikolaj":
self.bot.log("Trying to use a dark side destiny point")
if 'B' in points:
points = points.replace("B","L",1)
points = "".join(sorted(points))
with open("gwendolyn/resources/star_wars/destinyPoints.txt","wt") as f:
f.write(points)
with open("gwendolyn/resources/star_wars/destinyPoints.txt","wt") as file_pointer:
file_pointer.write(points)
self.bot.log("Did it")
return "Used a dark side destiny point. Destiny pool is now:\n"+self.bot.star_wars.roll.resultToEmoji(points)
else:
@ -33,15 +33,15 @@ class StarWarsDestiny():
if 'L' in points:
points = points.replace("L","B",1)
points = "".join(sorted(points))
with open("gwendolyn/resources/star_wars/destinyPoints.txt","wt") as f:
f.write(points)
with open("gwendolyn/resources/star_wars/destinyPoints.txt","wt") as file_pointer:
file_pointer.write(points)
self.bot.log("Did it")
return "Used a light side destiny point. Destiny pool is now:\n"+self.bot.star_wars.roll.resultToEmoji(points)
else:
self.bot.log("There were no dark side destiny points")
return "No light side destiny points"
async def parseDestiny(self, ctx, cmd : str):
async def parse_destiny(self, ctx, cmd : str):
user = f"#{ctx.author.id}"
if cmd != "":
while cmd[0] == ' ':
@ -51,22 +51,22 @@ class StarWarsDestiny():
if cmd == "":
self.bot.log("Retrieving destiny pool info")
with open("gwendolyn/resources/star_wars/destinyPoints.txt","rt") as f:
send_message = self.bot.star_wars.roll.resultToEmoji(f.read())
with open("gwendolyn/resources/star_wars/destinyPoints.txt","rt") as file_pointer:
send_message = self.bot.star_wars.roll.resultToEmoji(file_pointer.read())
else:
commands = cmd.upper().split(" ")
if commands[0] == "N":
if len(commands) > 1:
send_message = self.destinyNew(int(commands[1]))
send_message = self.destiny_new(int(commands[1]))
else:
send_message = "You need to give an amount of players"
elif commands[0] == "U":
send_message = self.destinyUse(user)
send_message = self.destiny_use(user)
else:
send_message = "I didn't quite understand that"
message_list = send_message.split("\n")
await ctx.send(message_list[0])
if len(message_list) > 1:
for messageItem in message_list[1:]:
await ctx.channel.send(messageItem)
for message_item in message_list[1:]:
await ctx.channel.send(message_item)

View File

@ -13,43 +13,43 @@ class StarWarsRoll():
# Rolls the specified dice
def roll(self, abi : int = 1, prof : int = 0, dif : int = 3, cha : int = 0, boo : int = 0, setb : int = 0, force : int = 0):
result = ""
diceResult = []
dice_result = []
for _ in range(abi):
choice = random.choice(["","S","S","SS","A","A","SA","AA"])
result += choice
diceResult.append("abi"+choice)
dice_result.append("abi"+choice)
for _ in range(prof):
choice = random.choice(["","S","S","SS","SS","A","SA","SA","SA","AA","AA","R"])
result += choice
diceResult.append("prof"+choice)
dice_result.append("prof"+choice)
for _ in range(dif):
choice = random.choice(["","F","FF","H","H","H","HH","FH"])
result += choice
diceResult.append("dif"+choice)
dice_result.append("dif"+choice)
for _ in range(cha):
choice = random.choice(["","F","F","FF","FF","H","H","FH","FH","HH","HH","D"])
result += choice
diceResult.append("cha"+choice)
dice_result.append("cha"+choice)
for _ in range(boo):
choice = random.choice(["","","S","SA","AA","A"])
result += choice
diceResult.append("boo"+choice)
dice_result.append("boo"+choice)
for _ in range(setb):
choice = random.choice(["","","F","F","H","H"])
result += choice
diceResult.append("setb"+choice)
dice_result.append("setb"+choice)
for _ in range (force):
choice = random.choice(["B","B","B","B","B","B","BB","L","L","LL","LL","LL"])
result += choice
diceResult.append("force"+choice)
dice_result.append("force"+choice)
return result, diceResult
return result, dice_result
# Lets dice cancel each other out
def simplify(self, result : str):
@ -78,9 +78,9 @@ class StarWarsRoll():
return simp
# Returns emoji that symbolize the dice results
def diceResultToEmoji(self, diceResults : list):
def dice_result_to_emoji(self, dice_results : list):
emoji = ""
for result in diceResults:
for result in dice_results:
if result == "abiA":
emoji += "<:abil1a:695267684476125264> "
elif result == "abiSA":
@ -167,7 +167,7 @@ class StarWarsRoll():
return emoji
# Returns emoji that symbolize the results of the dice rolls
def resultToEmoji(self, result : str):
def result_to_emoji(self, result : str):
emoji = ""
for char in result:
if char == 'S':
@ -190,7 +190,7 @@ class StarWarsRoll():
return emoji
# Converts emoji into letters
def emojiToResult(self, emoji : str):
def emoji_to_result(self, emoji : str):
result = ""
for char in emoji:
if char == "<:light:691010089905029171>":
@ -201,7 +201,7 @@ class StarWarsRoll():
return result
# Returns emoji that symbolize the dice
def diceToEmoji(self, dice : list):
def dice_to_emoji(self, dice : list):
emoji = ""
for _ in range(dice[0]):
@ -222,7 +222,7 @@ class StarWarsRoll():
return emoji
# Rolls for obligation
def obligationRoll(self):
def obligation_roll(self):
self.bot.log("Rolling for obligation")
data = self.bot.database["starwarscharacters"]
@ -239,40 +239,40 @@ class StarWarsRoll():
return random.choice(table)
# Rolls for critical injury
async def critRoll(self, ctx, addington : int):
dd = "<:difficulty:690973992470708296>"
sd = "<:setback:690972157890658415>"
bd = "<:boost:690972178216386561>"
async def crit_roll(self, ctx, addington : int):
difficulty_die = "<:difficulty:690973992470708296>"
setback_die = "<:setback:690972157890658415>"
boost_die = "<:boost:690972178216386561>"
roll = random.randint(1,100) + addington
injuries = [
"**Minor nick**: The target suffers 1 strain, "+dd] * 5 + [
"**Slowed down**: The target can only act during the last allied initiative slot this turn, "+dd] * 5 + [
"**Sudden Jolt**: The target drops whatever is in hand, "+dd] * 5 + [
"**Distracted**: The target cannot perform a Free maneuver during his next turn, "+dd] * 5 + [
"**Off-Balance**: The target adds "+sd+" to his next skill check, "+dd] * 5 + [
"**Discouraging Wound**: Flip one light side Destiny point to a dark side Destiny point (reverse if NPC), "+dd] * 5 + [
"**Stunned**: The target is staggered until the end of his next turn, "+dd] * 5 + [
"**Stinger**: Increase the difficulty of next check by one, "+dd] * 5 + [
"**Bowled Over**: The target is knocked prone and suffers 1 strain, "+dd+dd] * 5 + [
"**Head Ringer**: The target increases the difficulty of all Intellect and Cunning checks by one until the end of the encounter, "+dd+dd] * 5 + [
"**Fearsome Wound**: The target increases the difficulty of all Presence and Willpower checks by one until the end of the encounter, "+dd+dd] * 5 + [
"**Agonizing Wound**: The target increases the difficulty of all Brawn and Agility checks by one until the end of the encounter, "+dd+dd] * 5 + [
"**Slightly Dazed**: The target is disoriented until the end of the encounter, "+dd+dd] * 5 + [
"**Scattered Senses**: The target removes all "+bd+" from skill checks until the end of the encounter, "+dd+dd] * 5 + [
"**Hamstrung**: The target loses his free maneuver until the end of the encounter, "+dd+dd] * 5 + [
"**Overpowered**: The target leaves himself open, and the attacker may immediately attempt another free attack agains him, using the exact same pool as the original, "+dd+dd] * 5 + [
"**Winded**: Until the end of the encounter, the target cannot voluntarily suffer strain to activate any abilities or gain additional maneuvers, "+dd+dd] * 5 + [
"**Compromised**: Incerase difficulty of all skill checks by one until the end of the encounter, "+dd+dd] * 5 + [
"**At the brink**: The target suffers 1 strain each time he performs an action, "+dd+dd+dd] * 5 + [
"**Crippled**: One of the target's limbs (selected by the GM) is crippled until healed or replaced. Increase difficulty of all checks that require use of that limb by one, "+dd+dd+dd] * 5 + [
"**Maimed**: One of the target's limbs (selected by the GM) is permanently lost. Unless the target has a cybernetic replacement, the target cannot perform actions that would require the use of that limb. All other actions gain "+sd+", "+dd+dd+dd] * 5 + [
"**Minor nick**: The target suffers 1 strain, "+difficulty_die] * 5 + [
"**Slowed down**: The target can only act during the last allied initiative slot this turn, "+difficulty_die] * 5 + [
"**Sudden Jolt**: The target drops whatever is in hand, "+difficulty_die] * 5 + [
"**Distracted**: The target cannot perform a Free maneuver during his next turn, "+difficulty_die] * 5 + [
"**Off-Balance**: The target adds "+setback_die+" to his next skill check, "+difficulty_die] * 5 + [
"**Discouraging Wound**: Flip one light side Destiny point to a dark side Destiny point (reverse if NPC), "+difficulty_die] * 5 + [
"**Stunned**: The target is staggered until the end of his next turn, "+difficulty_die] * 5 + [
"**Stinger**: Increase the difficulty of next check by one, "+difficulty_die] * 5 + [
"**Bowled Over**: The target is knocked prone and suffers 1 strain, "+difficulty_die+difficulty_die] * 5 + [
"**Head Ringer**: The target increases the difficulty of all Intellect and Cunning checks by one until the end of the encounter, "+difficulty_die+difficulty_die] * 5 + [
"**Fearsome Wound**: The target increases the difficulty of all Presence and Willpower checks by one until the end of the encounter, "+difficulty_die+difficulty_die] * 5 + [
"**Agonizing Wound**: The target increases the difficulty of all Brawn and Agility checks by one until the end of the encounter, "+difficulty_die+difficulty_die] * 5 + [
"**Slightly Dazed**: The target is disoriented until the end of the encounter, "+difficulty_die+difficulty_die] * 5 + [
"**Scattered Senses**: The target removes all "+boost_die+" from skill checks until the end of the encounter, "+difficulty_die+difficulty_die] * 5 + [
"**Hamstrung**: The target loses his free maneuver until the end of the encounter, "+difficulty_die+difficulty_die] * 5 + [
"**Overpowered**: The target leaves himself open, and the attacker may immediately attempt another free attack agains him, using the exact same pool as the original, "+difficulty_die+difficulty_die] * 5 + [
"**Winded**: Until the end of the encounter, the target cannot voluntarily suffer strain to activate any abilities or gain additional maneuvers, "+difficulty_die+difficulty_die] * 5 + [
"**Compromised**: Incerase difficulty of all skill checks by one until the end of the encounter, "+difficulty_die+difficulty_die] * 5 + [
"**At the brink**: The target suffers 1 strain each time he performs an action, "+difficulty_die+difficulty_die+difficulty_die] * 5 + [
"**Crippled**: One of the target's limbs (selected by the GM) is crippled until healed or replaced. Increase difficulty of all checks that require use of that limb by one, "+difficulty_die+difficulty_die+difficulty_die] * 5 + [
"**Maimed**: One of the target's limbs (selected by the GM) is permanently lost. Unless the target has a cybernetic replacement, the target cannot perform actions that would require the use of that limb. All other actions gain "+setback_die+", "+difficulty_die+difficulty_die+difficulty_die] * 5 + [
"HI"] * 5 + [
"**Temporarily Lame**: Until this critical injury is healed, the target cannot perform more than one maneuver during his turn, "+dd+dd+dd] * 5 + [
"**Blinded**: The target can no longer see. Upgrade the difficulty of all checks twice. Upgrade the difficulty of perception checks three times, "+dd+dd+dd] * 5 + [
"**Knocked Senseless**: The target is staggered for the remainder of the encounter, "+dd+dd+dd] * 5 + [
"**Temporarily Lame**: Until this critical injury is healed, the target cannot perform more than one maneuver during his turn, "+difficulty_die+difficulty_die+difficulty_die] * 5 + [
"**Blinded**: The target can no longer see. Upgrade the difficulty of all checks twice. Upgrade the difficulty of perception checks three times, "+difficulty_die+difficulty_die+difficulty_die] * 5 + [
"**Knocked Senseless**: The target is staggered for the remainder of the encounter, "+difficulty_die+difficulty_die+difficulty_die] * 5 + [
"GI"] * 5 + [
"**Bleeding Out**: Every round, the target suffers 1 wound and 1 strain at the beginning of his turn. For every five wounds he suffers beyond his wound threshold, he suffers one additional critical injury. (If he suffers this one again, roll again), "+dd+dd+dd+dd] * 10 + [
"**The End is Nigh**: The target will die after the last initiative slot during the next round, "+dd+dd+dd+dd] * 10 + [
"**Bleeding Out**: Every round, the target suffers 1 wound and 1 strain at the beginning of his turn. For every five wounds he suffers beyond his wound threshold, he suffers one additional critical injury. (If he suffers this one again, roll again), "+difficulty_die+difficulty_die+difficulty_die+difficulty_die] * 10 + [
"**The End is Nigh**: The target will die after the last initiative slot during the next round, "+difficulty_die+difficulty_die+difficulty_die+difficulty_die] * 10 + [
"**Dead**: U B Dead :("]
if roll >= len(injuries):
@ -282,56 +282,56 @@ class StarWarsRoll():
if results == "HI":
characteristic = random.choice(["brawn"] * 3 + ["agility"] * 3 + ["intellect", "cunning", "presence"])
results = "**Horrific Injury**: Until this criticil injury is healed, treat the target's "+characteristic+" as if it's one lower, "+dd+dd+dd
results = "**Horrific Injury**: Until this criticil injury is healed, treat the target's "+characteristic+" as if it's one lower, "+difficulty_die+difficulty_die+difficulty_die
if results == "GI":
characteristic = random.choice(["brawn"] * 3 + ["agility"] * 3 + ["intellect", "cunning", "presence"])
results = "**Gruesome Injury**: The target's "+characteristic+" is permanently one lower, "+dd+dd+dd+dd
results = "**Gruesome Injury**: The target's "+characteristic+" is permanently one lower, "+difficulty_die+difficulty_die+difficulty_die+difficulty_die
send_message = "Roll: "+str(roll)+"\nInjury:\n"+results
message_list = send_message.split("\n")
await ctx.send(message_list[0])
if len(message_list) > 1:
for messageItem in message_list[1:]:
await ctx.channel.send(messageItem)
for message_item in message_list[1:]:
await ctx.channel.send(message_item)
# Parses the command into something the other functions understand
async def parseRoll(self, ctx, cmd : str = ""):
async def parse_roll(self, ctx, cmd : str = ""):
user = f"#{ctx.author.id}"
cmd = re.sub(' +',' ',cmd.upper()) + " "
if cmd[0] == " ":
cmd = cmd[1:]
cmd = self.bot.star_wars.character.replaceSpaces(string.capwords(cmd))
commands = cmd.split(" ")
validCommand = False
valid_command = False
if commands[0] == "":
rollParameters = [1,0,3,0,0,0,0]
roll_parameters = [1,0,3,0,0,0,0]
else:
rollParameters = [0,0,0,0,0,0,0]
roll_parameters = [0,0,0,0,0,0,0]
if string.capwords(commands[0]) == "Obligations":
send_message = self.obligationRoll()
send_message = self.obligation_roll()
elif string.capwords(commands[0]) in skill_data:
self.bot.log("Oh look! This guy has skills!")
if self.bot.star_wars.character.userHasChar(user):
self.bot.log("They have a character. That much we know")
skillLevel = self.bot.star_wars.character.char_data(user,"Skills " + string.capwords(commands[0]))
skill_level = self.bot.star_wars.character.char_data(user,"Skills " + string.capwords(commands[0]))
if string.capwords(commands[0]) == "Lightsaber":
self.bot.log("The skill is lightsaber")
charLevel = self.bot.star_wars.character.char_data(user,"Characteristics " + self.bot.star_wars.character.lightsaberChar(user))
char_level = self.bot.star_wars.character.char_data(user,"Characteristics " + self.bot.star_wars.character.lightsaberChar(user))
else:
charLevel = self.bot.star_wars.character.char_data(user,"Characteristics " + skill_data[string.capwords(commands[0])])
char_level = self.bot.star_wars.character.char_data(user,"Characteristics " + skill_data[string.capwords(commands[0])])
abilityDice = abs(charLevel-skillLevel)
proficiencyDice = min(skillLevel,charLevel)
ability_dice = abs(char_level-skill_level)
proficiency_dice = min(skill_level,char_level)
commands = [str(abilityDice)] + [str(proficiencyDice)] + commands[1:]
commands = [str(ability_dice)] + [str(proficiency_dice)] + commands[1:]
self.bot.log("Converted skill to dice")
validCommand = True
valid_command = True
else:
self.bot.log("Okay, no they don't i guess")
send_message = "You don't have a user. You can make one with /starwarscharacter"
@ -343,49 +343,49 @@ class StarWarsRoll():
else:
send_message = "Did you mean \"Piloting - Planetary\" or \"Piloting - Space\""
else:
validCommand = True
valid_command = True
if validCommand:
if valid_command:
self.bot.log("Converting commands to dice")
for x, command in enumerate(commands):
for i, command in enumerate(commands):
if command != "":
command = command.upper()
if command[0] == "A":
rollParameters[0] = int(command.replace("A",""))
roll_parameters[0] = int(command.replace("A",""))
elif command[0] == "P":
rollParameters[1] = int(command.replace("P",""))
roll_parameters[1] = int(command.replace("P",""))
elif command[0] == "D":
rollParameters[2] = int(command.replace("D",""))
roll_parameters[2] = int(command.replace("D",""))
elif command[0] == "C":
rollParameters[3] = int(command.replace("C",""))
roll_parameters[3] = int(command.replace("C",""))
elif command[0] == "B":
rollParameters[4] = int(command.replace("B",""))
roll_parameters[4] = int(command.replace("B",""))
elif command[0] == "S":
rollParameters[5] = int(command.replace("S",""))
roll_parameters[5] = int(command.replace("S",""))
elif command[0] == "F":
rollParameters[6] = int(command.replace("F",""))
roll_parameters[6] = int(command.replace("F",""))
else:
rollParameters[x] = int(command)
roll_parameters[i] = int(command)
self.bot.log("Rolling "+str(rollParameters))
rollResults, diceResults = self.roll(rollParameters[0],rollParameters[1],rollParameters[2],rollParameters[3],rollParameters[4],rollParameters[5],rollParameters[6])
self.bot.log("Rolling "+str(roll_parameters))
roll_results, dice_results = self.roll(roll_parameters[0],roll_parameters[1],roll_parameters[2],roll_parameters[3],roll_parameters[4],roll_parameters[5],roll_parameters[6])
simplified = self.simplify(rollResults)
simplified = self.simplify(roll_results)
name = self.bot.star_wars.character.getChar_name(user)
self.bot.log("Returns results and simplified results")
if simplified == "":
send_message = name + " rolls: " + "\n" + self.diceResultToEmoji(diceResults) + "\nEverything cancels out!"
send_message = name + " rolls: " + "\n" + self.dice_result_to_emoji(dice_results) + "\nEverything cancels out!"
else:
send_message = name + " rolls: " + "\n" + self.diceResultToEmoji(diceResults) + "\n" + self.resultToEmoji(simplified)
send_message = name + " rolls: " + "\n" + self.dice_result_to_emoji(dice_results) + "\n" + self.result_to_emoji(simplified)
message_list = send_message.split("\n")
await ctx.send(message_list[0])
if len(message_list) > 1:
for messageItem in message_list[1:]:
if messageItem == "":
for message_item in message_list[1:]:
if message_item == "":
self.bot.log("Tried to send empty message")
else:
await ctx.channel.send(messageItem)
await ctx.channel.send(message_item)