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Load Diff
File diff suppressed because it is too large
Load Diff
@@ -13,306 +13,306 @@ from gwendolyn_old.exceptions import GameNotInDatabase
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from gwendolyn_old.utils import encode_id
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class GameBase():
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"""The base class for the games."""
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"""The base class for the games."""
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def __init__(self, bot, game_name: int, drawer):
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"""Initialize the class."""
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self.bot = bot
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self.long_strings = self.bot.long_strings
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self.resources = "gwendolyn/resources/games/"
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self.game_name = game_name
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self.draw = drawer(bot, self)
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def __init__(self, bot, game_name: int, drawer):
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"""Initialize the class."""
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self.bot = bot
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self.long_strings = self.bot.long_strings
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self.resources = "gwendolyn/resources/games/"
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self.game_name = game_name
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self.draw = drawer(bot, self)
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def _get_action_rows(self, buttons: list[tuple[str, list]]):
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self.bot.log("Generation action rows")
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button_objects = []
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for label, data, style in buttons:
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custom_id = encode_id([self.game_name] + data)
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button_objects.append(Button(
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style=style,
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label=label,
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custom_id=custom_id
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))
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def _get_action_rows(self, buttons: list[tuple[str, list]]):
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self.bot.log("Generation action rows")
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button_objects = []
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for label, data, style in buttons:
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custom_id = encode_id([self.game_name] + data)
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button_objects.append(Button(
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style=style,
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label=label,
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custom_id=custom_id
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))
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action_rows = []
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for i in range(((len(button_objects)-1)//5)+1):
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action_rows.append(ActionRow(*button_objects[i*5:i*5+5]))
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action_rows = []
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for i in range(((len(button_objects)-1)//5)+1):
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action_rows.append(ActionRow(*button_objects[i*5:i*5+5]))
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return action_rows
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return action_rows
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async def _send_image(self, channel: Messageable,
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buttons: list[tuple[str, list]] = None, delete=True):
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self.draw.draw(str(channel.id))
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file_path = f"{self.resources}images/{self.game_name}{channel.id}.png"
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old_image = await channel.send(
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file=File(file_path), delete_after=120 if delete else None)
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async def _send_image(self, channel: Messageable,
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buttons: list[tuple[str, list]] = None, delete=True):
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self.draw.draw(str(channel.id))
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file_path = f"{self.resources}images/{self.game_name}{channel.id}.png"
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old_image = await channel.send(
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file=File(file_path), delete_after=120 if delete else None)
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if buttons is not None and len(buttons) < 25:
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await old_image.edit(components = self._get_action_rows(buttons))
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if buttons is not None and len(buttons) < 25:
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await old_image.edit(components = self._get_action_rows(buttons))
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return old_image
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return old_image
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class DatabaseGame(GameBase):
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"""The base class for the games."""
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"""The base class for the games."""
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def __init__(self, bot, game_name, drawer):
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"""Initialize the class."""
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super().__init__(bot, game_name, drawer)
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self.database = self.bot.database
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self.old_images_path = f"{self.resources}old_images/{self.game_name}"
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def __init__(self, bot, game_name, drawer):
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"""Initialize the class."""
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super().__init__(bot, game_name, drawer)
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self.database = self.bot.database
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self.old_images_path = f"{self.resources}old_images/{self.game_name}"
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def access_document(self, channel: str, collection_name: str="games",
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raise_missing_error: bool=True):
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collection = self.bot.database[f"{self.game_name} {collection_name}"]
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game = collection.find_one({"_id": channel})
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if game is None and raise_missing_error:
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raise GameNotInDatabase(self.game_name, channel)
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def access_document(self, channel: str, collection_name: str="games",
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raise_missing_error: bool=True):
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collection = self.bot.database[f"{self.game_name} {collection_name}"]
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game = collection.find_one({"_id": channel})
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if game is None and raise_missing_error:
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raise GameNotInDatabase(self.game_name, channel)
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return game
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return game
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def _test_document(self, channel: str, collection_name: str="games"):
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collection = self.bot.database[f"{self.game_name} {collection_name}"]
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game = collection.find_one({"_id": channel})
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return game is not None
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def _test_document(self, channel: str, collection_name: str="games"):
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collection = self.bot.database[f"{self.game_name} {collection_name}"]
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game = collection.find_one({"_id": channel})
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return game is not None
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def _update_document(self, channel: str, updater: dict,
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collection_name: str="games"):
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self.database[f"{self.game_name} {collection_name}"].update_one(
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{"_id": channel},
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updater,
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upsert=True
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)
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def _update_document(self, channel: str, updater: dict,
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collection_name: str="games"):
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self.database[f"{self.game_name} {collection_name}"].update_one(
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{"_id": channel},
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updater,
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upsert=True
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)
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def _delete_document(self, channel: str, collection_name: str="games"):
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self.database[f"{self.game_name} {collection_name}"].delete_one(
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{"_id": channel}
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)
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def _delete_document(self, channel: str, collection_name: str="games"):
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self.database[f"{self.game_name} {collection_name}"].delete_one(
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{"_id": channel}
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)
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def _insert_document(self, data: dict, collection_name: str="games"):
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self.database[f"{self.game_name} {collection_name}"].insert_one(data)
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def _insert_document(self, data: dict, collection_name: str="games"):
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self.database[f"{self.game_name} {collection_name}"].insert_one(data)
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async def _delete_old_image(self, channel: Messageable):
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with open(self.old_images_path + str(channel.id), "r") as file_pointer:
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old_image = await channel.fetch_message(int(file_pointer.read()))
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async def _delete_old_image(self, channel: Messageable):
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with open(self.old_images_path + str(channel.id), "r") as file_pointer:
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old_image = await channel.fetch_message(int(file_pointer.read()))
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await old_image.delete()
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await old_image.delete()
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async def _send_image(self, channel: Messageable,
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buttons: list[tuple[str, list]] = None, delete=True):
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old_image = await super()._send_image(channel, buttons, delete)
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with open(self.old_images_path + str(channel.id), "w") as file_pointer:
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file_pointer.write(str(old_image.id))
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async def _send_image(self, channel: Messageable,
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buttons: list[tuple[str, list]] = None, delete=True):
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old_image = await super()._send_image(channel, buttons, delete)
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with open(self.old_images_path + str(channel.id), "w") as file_pointer:
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file_pointer.write(str(old_image.id))
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async def _start_new(self, channel: Messageable, new_game: dict,
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buttons: list[tuple[str, list]] = None,
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delete = True):
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new_game['_id'] = str(channel.id)
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self._insert_document(new_game)
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await self._send_image(channel, buttons, delete)
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async def _start_new(self, channel: Messageable, new_game: dict,
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buttons: list[tuple[str, list]] = None,
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delete = True):
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new_game['_id'] = str(channel.id)
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self._insert_document(new_game)
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await self._send_image(channel, buttons, delete)
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async def _end_game(self, channel: Messageable):
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await self._delete_old_image(channel)
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await self._send_image(channel, delete=False)
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self._delete_document(str(channel.id))
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async def _end_game(self, channel: Messageable):
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await self._delete_old_image(channel)
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await self._send_image(channel, delete=False)
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self._delete_document(str(channel.id))
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class CardGame(DatabaseGame):
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"""The class for card games."""
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def __init__(self, bot, game_name, drawer, deck_used):
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"""Initialize the class."""
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super().__init__(bot, game_name, drawer)
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self.decks_used = deck_used
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"""The class for card games."""
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def __init__(self, bot, game_name, drawer, deck_used):
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"""Initialize the class."""
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super().__init__(bot, game_name, drawer)
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self.decks_used = deck_used
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def _shuffle_cards(self, channel: str):
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self.bot.log(f"Shuffling cards for {self.game_name}")
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with open(f"{self.resources}deck_of_cards.txt", "r") as file_pointer:
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deck = file_pointer.read()
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def _shuffle_cards(self, channel: str):
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self.bot.log(f"Shuffling cards for {self.game_name}")
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with open(f"{self.resources}deck_of_cards.txt", "r") as file_pointer:
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deck = file_pointer.read()
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all_decks = deck.split("\n") * self.decks_used
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random.shuffle(all_decks)
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all_decks = deck.split("\n") * self.decks_used
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random.shuffle(all_decks)
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self._update_document(
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channel,
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{"$set": {"_id": channel, "cards": all_decks}},
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"cards"
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)
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self._update_document(
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channel,
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{"$set": {"_id": channel, "cards": all_decks}},
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"cards"
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)
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def _draw_card(self, channel: str):
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"""
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Draw a card from the stack.
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def _draw_card(self, channel: str):
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"""
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Draw a card from the stack.
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*Parameters*
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------------
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channel: str
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The id of the channel the card is drawn in.
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"""
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self.bot.log("drawing a card")
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*Parameters*
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------------
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channel: str
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The id of the channel the card is drawn in.
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"""
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self.bot.log("drawing a card")
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drawn_card = self.access_document(channel, "cards")["cards"][0]
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self._update_document(channel, {"$pop": {"cards": -1}}, "cards")
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drawn_card = self.access_document(channel, "cards")["cards"][0]
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self._update_document(channel, {"$pop": {"cards": -1}}, "cards")
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return drawn_card
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return drawn_card
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class BoardGame(GameBase):
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async def _test_opponent(self, ctx: IntCont, opponent: Union[int, User]):
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if isinstance(opponent, int):
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# Opponent is Gwendolyn
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if opponent in range(1, 6):
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difficulty = int(opponent)
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difficulty_text = f" with difficulty {difficulty}"
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opponent = self.bot.user.id
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else:
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await ctx.send("Difficulty doesn't exist")
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self.bot.log("They challenged a difficulty that doesn't exist")
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return False
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elif isinstance(opponent, User):
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if opponent.bot:
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# User has challenged a bot
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if opponent == self.bot.user:
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# It was Gwendolyn
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difficulty = 3
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difficulty_text = f" with difficulty {difficulty}"
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opponent = self.bot.user.id
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else:
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await ctx.send("You can't challenge a bot!")
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self.bot.log("They tried to challenge a bot")
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return False
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else:
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# Opponent is another player
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if ctx.author != opponent:
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opponent = opponent.id
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difficulty = 5
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difficulty_text = ""
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else:
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await ctx.send("You can't play against yourself")
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self.bot.log("They tried to play against themself")
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return False
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async def _test_opponent(self, ctx: IntCont, opponent: Union[int, User]):
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if isinstance(opponent, int):
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# Opponent is Gwendolyn
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if opponent in range(1, 6):
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difficulty = int(opponent)
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difficulty_text = f" with difficulty {difficulty}"
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opponent = self.bot.user.id
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else:
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await ctx.send("Difficulty doesn't exist")
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self.bot.log("They challenged a difficulty that doesn't exist")
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return False
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elif isinstance(opponent, User):
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if opponent.bot:
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# User has challenged a bot
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if opponent == self.bot.user:
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# It was Gwendolyn
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difficulty = 3
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difficulty_text = f" with difficulty {difficulty}"
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opponent = self.bot.user.id
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else:
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await ctx.send("You can't challenge a bot!")
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self.bot.log("They tried to challenge a bot")
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return False
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else:
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# Opponent is another player
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if ctx.author != opponent:
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opponent = opponent.id
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difficulty = 5
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difficulty_text = ""
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else:
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await ctx.send("You can't play against yourself")
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self.bot.log("They tried to play against themself")
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return False
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return opponent, (difficulty, difficulty_text)
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return opponent, (difficulty, difficulty_text)
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class BaseDrawer():
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"""Class for drawing games."""
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def __init__(self, bot, game: GameBase):
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self.bot = bot
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self.game = game
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self.fonts_path = "gwendolyn/resources/fonts/"
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self.font_name = "futura-bold"
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"""Class for drawing games."""
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def __init__(self, bot, game: GameBase):
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self.bot = bot
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self.game = game
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self.fonts_path = "gwendolyn/resources/fonts/"
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self.font_name = "futura-bold"
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self.resources = game.resources
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game_name = game.game_name
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self.default_image = f"{self.resources}default_images/{game_name}.png"
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self.default_size = None
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self.default_color = None
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self.images_path = f"{self.resources}images/{game_name}"
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self.resources = game.resources
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game_name = game.game_name
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self.default_image = f"{self.resources}default_images/{game_name}.png"
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self.default_size = None
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self.default_color = None
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self.images_path = f"{self.resources}images/{game_name}"
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def _get_size(self, game: dict):
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return self.default_size
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def _get_size(self, game: dict):
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return self.default_size
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def _draw_image(self, game: dict, image: Image.Image):
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pass
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def _draw_image(self, game: dict, image: Image.Image):
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pass
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def draw(self, channel: str):
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game = self.game.access_document(channel)
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if self.default_image is not None:
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image = Image.open(self.default_image)
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else:
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image = Image.new("RGB", self._get_size(game), self.default_color)
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self._draw_image(game, image)
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self._save_image(image, channel)
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def draw(self, channel: str):
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game = self.game.access_document(channel)
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if self.default_image is not None:
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image = Image.open(self.default_image)
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else:
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image = Image.new("RGB", self._get_size(game), self.default_color)
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self._draw_image(game, image)
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self._save_image(image, channel)
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def _get_font(self, size: int, font_name: str = None):
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if font_name is None:
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font_name = self.font_name
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return ImageFont.truetype(f"{self.fonts_path}{font_name}.ttf", size)
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def _get_font(self, size: int, font_name: str = None):
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if font_name is None:
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font_name = self.font_name
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return ImageFont.truetype(f"{self.fonts_path}{font_name}.ttf", size)
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def _adjust_font(self, max_font_size: int, text: str, max_text_size: int,
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font_name: str = None):
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font_size = max_font_size
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font = self._get_font(font_size, font_name)
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text_width = font.getsize(text)[0]
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def _adjust_font(self, max_font_size: int, text: str, max_text_size: int,
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font_name: str = None):
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font_size = max_font_size
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font = self._get_font(font_size, font_name)
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text_width = font.getsize(text)[0]
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while text_width > max_text_size:
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font_size -= 1
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font = self._get_font(font_size, font_name)
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text_width = font.getsize(text)[0]
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while text_width > max_text_size:
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font_size -= 1
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font = self._get_font(font_size, font_name)
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text_width = font.getsize(text)[0]
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return font, font_size
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return font, font_size
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def _save_image(self, image: Image.Image, channel: str):
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self.bot.log("Saving image")
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image.save(f"{self.images_path}{channel}.png")
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def _save_image(self, image: Image.Image, channel: str):
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self.bot.log("Saving image")
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image.save(f"{self.images_path}{channel}.png")
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def _draw_shadow_text(self, text: str, colors: list[tuple[int, int, int]],
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font_size: int):
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font = self._get_font(font_size)
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offset = font_size//20
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shadow_offset = font_size//10
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def _draw_shadow_text(self, text: str, colors: list[tuple[int, int, int]],
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font_size: int):
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font = self._get_font(font_size)
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offset = font_size//20
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shadow_offset = font_size//10
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text_size = list(font.getsize(text))
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text_size[0] += 1 + (offset * 2)
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text_size[1] += 1 + (offset * 2) + shadow_offset
|
||||
text_size = list(font.getsize(text))
|
||||
text_size[0] += 1 + (offset * 2)
|
||||
text_size[1] += 1 + (offset * 2) + shadow_offset
|
||||
|
||||
image = Image.new("RGBA", tuple(text_size), (0, 0, 0, 0))
|
||||
text_image = ImageDraw.Draw(image)
|
||||
image = Image.new("RGBA", tuple(text_size), (0, 0, 0, 0))
|
||||
text_image = ImageDraw.Draw(image)
|
||||
|
||||
for color_index, color in enumerate(colors[:-1]):
|
||||
color_offset = offset//(color_index+1)
|
||||
if color_index == 0:
|
||||
color_shadow_offset = shadow_offset
|
||||
else:
|
||||
color_shadow_offset = 0
|
||||
for color_index, color in enumerate(colors[:-1]):
|
||||
color_offset = offset//(color_index+1)
|
||||
if color_index == 0:
|
||||
color_shadow_offset = shadow_offset
|
||||
else:
|
||||
color_shadow_offset = 0
|
||||
|
||||
for i in range(4):
|
||||
x_pos = [-1,1][i % 2] * color_offset
|
||||
y_pos = [-1,1][(i//2) % 2] * color_offset + color_shadow_offset
|
||||
position = (offset + x_pos, offset + y_pos)
|
||||
text_image.text(position, text, fill=color, font=font)
|
||||
for i in range(4):
|
||||
x_pos = [-1,1][i % 2] * color_offset
|
||||
y_pos = [-1,1][(i//2) % 2] * color_offset + color_shadow_offset
|
||||
position = (offset + x_pos, offset + y_pos)
|
||||
text_image.text(position, text, fill=color, font=font)
|
||||
|
||||
text_image.text((offset, offset), text, fill=colors[-1], font=font)
|
||||
text_image.text((offset, offset), text, fill=colors[-1], font=font)
|
||||
|
||||
return image
|
||||
return image
|
||||
|
||||
class CardDrawer(BaseDrawer):
|
||||
def __init__(self, bot, game: GameBase):
|
||||
super().__init__(bot, game)
|
||||
self.cards_path = f"{self.resources}cards/"
|
||||
def __init__(self, bot, game: GameBase):
|
||||
super().__init__(bot, game)
|
||||
self.cards_path = f"{self.resources}cards/"
|
||||
|
||||
# pylint: disable=invalid-name
|
||||
self.CARD_WIDTH = 691
|
||||
self.CARD_HEIGHT = 1065
|
||||
# pylint: disable=invalid-name
|
||||
self.CARD_WIDTH = 691
|
||||
self.CARD_HEIGHT = 1065
|
||||
|
||||
self.CARD_BORDER = 100
|
||||
self.CARD_OFFSET = 125
|
||||
# pylint: enable=invalid-name
|
||||
self.CARD_BORDER = 100
|
||||
self.CARD_OFFSET = 125
|
||||
# pylint: enable=invalid-name
|
||||
|
||||
def _set_card_size(self, wanted_card_width: int):
|
||||
ratio = wanted_card_width / self.CARD_WIDTH
|
||||
self.CARD_WIDTH = wanted_card_width
|
||||
self.CARD_HEIGHT = int(self.CARD_HEIGHT * ratio)
|
||||
self.CARD_BORDER = int(self.CARD_BORDER * ratio)
|
||||
self.CARD_OFFSET = int(self.CARD_OFFSET * ratio)
|
||||
def _set_card_size(self, wanted_card_width: int):
|
||||
ratio = wanted_card_width / self.CARD_WIDTH
|
||||
self.CARD_WIDTH = wanted_card_width
|
||||
self.CARD_HEIGHT = int(self.CARD_HEIGHT * ratio)
|
||||
self.CARD_BORDER = int(self.CARD_BORDER * ratio)
|
||||
self.CARD_OFFSET = int(self.CARD_OFFSET * ratio)
|
||||
|
||||
def _draw_cards(self, hand: list[str], hidden_cards: int = 0):
|
||||
image_width = (self.CARD_BORDER * 2) + self.CARD_WIDTH
|
||||
image_width += (self.CARD_OFFSET * (len(hand)-1))
|
||||
image_size = (image_width, (self.CARD_BORDER * 2) + self.CARD_HEIGHT)
|
||||
background = Image.new("RGBA", image_size, (0, 0, 0, 0))
|
||||
def _draw_cards(self, hand: list[str], hidden_cards: int = 0):
|
||||
image_width = (self.CARD_BORDER * 2) + self.CARD_WIDTH
|
||||
image_width += (self.CARD_OFFSET * (len(hand)-1))
|
||||
image_size = (image_width, (self.CARD_BORDER * 2) + self.CARD_HEIGHT)
|
||||
background = Image.new("RGBA", image_size, (0, 0, 0, 0))
|
||||
|
||||
for i, card in enumerate(hand):
|
||||
position = (
|
||||
self.CARD_BORDER + (self.CARD_OFFSET*i),
|
||||
self.CARD_BORDER
|
||||
)
|
||||
for i, card in enumerate(hand):
|
||||
position = (
|
||||
self.CARD_BORDER + (self.CARD_OFFSET*i),
|
||||
self.CARD_BORDER
|
||||
)
|
||||
|
||||
if i + hidden_cards < len(hand):
|
||||
card_image = Image.open(f"{self.cards_path}{card.upper()}.png")
|
||||
else:
|
||||
card_image = Image.open(f"{self.cards_path}red_back.png")
|
||||
if i + hidden_cards < len(hand):
|
||||
card_image = Image.open(f"{self.cards_path}{card.upper()}.png")
|
||||
else:
|
||||
card_image = Image.open(f"{self.cards_path}red_back.png")
|
||||
|
||||
card_image = card_image.resize(
|
||||
(self.CARD_WIDTH, self.CARD_HEIGHT),
|
||||
resample=Image.BILINEAR
|
||||
)
|
||||
background.paste(card_image, position, card_image)
|
||||
card_image = card_image.resize(
|
||||
(self.CARD_WIDTH, self.CARD_HEIGHT),
|
||||
resample=Image.BILINEAR
|
||||
)
|
||||
background.paste(card_image, position, card_image)
|
||||
|
||||
return background
|
||||
return background
|
||||
|
||||
@@ -3,8 +3,8 @@ Has a container for game functions.
|
||||
|
||||
*Classes*
|
||||
---------
|
||||
Games
|
||||
Container for game functions.
|
||||
Games
|
||||
Container for game functions.
|
||||
"""
|
||||
|
||||
|
||||
@@ -17,30 +17,30 @@ from .wordle import WordleGame
|
||||
|
||||
|
||||
class Games():
|
||||
"""
|
||||
Contains game classes.
|
||||
"""
|
||||
Contains game classes.
|
||||
|
||||
*Attributes*
|
||||
------------
|
||||
bot: Gwendolyn
|
||||
The instance of Gwendolyn.
|
||||
blackjack
|
||||
Contains blackjack functions.
|
||||
connect_four
|
||||
Contains connect four functions.
|
||||
hangman
|
||||
Contains hangman functions.
|
||||
hex
|
||||
Contains hex functions
|
||||
"""
|
||||
*Attributes*
|
||||
------------
|
||||
bot: Gwendolyn
|
||||
The instance of Gwendolyn.
|
||||
blackjack
|
||||
Contains blackjack functions.
|
||||
connect_four
|
||||
Contains connect four functions.
|
||||
hangman
|
||||
Contains hangman functions.
|
||||
hex
|
||||
Contains hex functions
|
||||
"""
|
||||
|
||||
def __init__(self, bot):
|
||||
"""Initialize the container."""
|
||||
self.bot = bot
|
||||
def __init__(self, bot):
|
||||
"""Initialize the container."""
|
||||
self.bot = bot
|
||||
|
||||
self.trivia = Trivia(bot)
|
||||
self.blackjack = Blackjack(bot)
|
||||
self.connect_four = ConnectFour(bot)
|
||||
self.hangman = Hangman(bot)
|
||||
self.hex = HexGame(bot)
|
||||
self.wordle = WordleGame(bot)
|
||||
self.trivia = Trivia(bot)
|
||||
self.blackjack = Blackjack(bot)
|
||||
self.connect_four = ConnectFour(bot)
|
||||
self.hangman = Hangman(bot)
|
||||
self.hex = HexGame(bot)
|
||||
self.wordle = WordleGame(bot)
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -3,149 +3,149 @@ Contains the code that deals with money.
|
||||
|
||||
*Classes*
|
||||
---------
|
||||
Money
|
||||
Deals with money.
|
||||
Money
|
||||
Deals with money.
|
||||
"""
|
||||
import interactions # Used for typehints
|
||||
import discord # Used for typehints
|
||||
|
||||
|
||||
class Money():
|
||||
"""
|
||||
Deals with money.
|
||||
|
||||
*Methods*
|
||||
---------
|
||||
checkBalance(user: str)
|
||||
sendBalance(ctx: interactions.SlashContext)
|
||||
addMoney(user: str, amount: int)
|
||||
giveMoney(ctx: interactions.SlashContext, user: discord.User,
|
||||
amount: int)
|
||||
|
||||
*Attributes*
|
||||
------------
|
||||
bot: Gwendolyn
|
||||
The instance of Gwendolyn
|
||||
database: pymongo.Client
|
||||
The mongo database
|
||||
"""
|
||||
|
||||
def __init__(self, bot):
|
||||
"""Initialize the class."""
|
||||
self.bot = bot
|
||||
self.database = bot.database
|
||||
|
||||
def checkBalance(self, user: str):
|
||||
"""
|
||||
Deals with money.
|
||||
Get the account balance of a user.
|
||||
|
||||
*Methods*
|
||||
---------
|
||||
checkBalance(user: str)
|
||||
sendBalance(ctx: interactions.SlashContext)
|
||||
addMoney(user: str, amount: int)
|
||||
giveMoney(ctx: interactions.SlashContext, user: discord.User,
|
||||
amount: int)
|
||||
|
||||
*Attributes*
|
||||
*Parameters*
|
||||
------------
|
||||
bot: Gwendolyn
|
||||
The instance of Gwendolyn
|
||||
database: pymongo.Client
|
||||
The mongo database
|
||||
user: str
|
||||
The user to get the balance of.
|
||||
|
||||
*Returns*
|
||||
---------
|
||||
balance: int
|
||||
The balance of the user's account.
|
||||
"""
|
||||
self.bot.log("checking "+user+"'s account balance")
|
||||
|
||||
def __init__(self, bot):
|
||||
"""Initialize the class."""
|
||||
self.bot = bot
|
||||
self.database = bot.database
|
||||
user_data = self.database["users"].find_one({"_id": user})
|
||||
|
||||
def checkBalance(self, user: str):
|
||||
"""
|
||||
Get the account balance of a user.
|
||||
if user_data is not None:
|
||||
return user_data["money"]
|
||||
else:
|
||||
return 0
|
||||
|
||||
*Parameters*
|
||||
------------
|
||||
user: str
|
||||
The user to get the balance of.
|
||||
async def sendBalance(self, ctx: interactions.SlashContext):
|
||||
"""
|
||||
Get your own account balance.
|
||||
|
||||
*Returns*
|
||||
---------
|
||||
balance: int
|
||||
The balance of the user's account.
|
||||
"""
|
||||
self.bot.log("checking "+user+"'s account balance")
|
||||
*Parameters*
|
||||
------------
|
||||
ctx: interactions.SlashContext
|
||||
The context of the command.
|
||||
"""
|
||||
await self.bot.defer(ctx)
|
||||
response = self.checkBalance("#"+str(ctx.author.id))
|
||||
user_name = ctx.author.display_name
|
||||
if response == 1:
|
||||
new_message = f"{user_name} has {response} GwendoBuck"
|
||||
else:
|
||||
new_message = f"{user_name} has {response} GwendoBucks"
|
||||
await ctx.send(new_message)
|
||||
|
||||
user_data = self.database["users"].find_one({"_id": user})
|
||||
# Adds money to the account of a user
|
||||
def addMoney(self, user: str, amount: int):
|
||||
"""
|
||||
Add money to a user account.
|
||||
|
||||
if user_data is not None:
|
||||
return user_data["money"]
|
||||
else:
|
||||
return 0
|
||||
*Parameters*
|
||||
------------
|
||||
user: str
|
||||
The id of the user to give money.
|
||||
amount: int
|
||||
The amount to add to the user's account.
|
||||
"""
|
||||
self.bot.log("adding "+str(amount)+" to "+user+"'s account")
|
||||
|
||||
async def sendBalance(self, ctx: interactions.SlashContext):
|
||||
"""
|
||||
Get your own account balance.
|
||||
user_data = self.database["users"].find_one({"_id": user})
|
||||
|
||||
*Parameters*
|
||||
------------
|
||||
ctx: interactions.SlashContext
|
||||
The context of the command.
|
||||
"""
|
||||
await self.bot.defer(ctx)
|
||||
response = self.checkBalance("#"+str(ctx.author.id))
|
||||
user_name = ctx.author.display_name
|
||||
if response == 1:
|
||||
new_message = f"{user_name} has {response} GwendoBuck"
|
||||
else:
|
||||
new_message = f"{user_name} has {response} GwendoBucks"
|
||||
await ctx.send(new_message)
|
||||
if user_data is not None:
|
||||
updater = {"$inc": {"money": amount}}
|
||||
self.database["users"].update_one({"_id": user}, updater)
|
||||
else:
|
||||
new_user = {
|
||||
"_id": user,
|
||||
"user name": self.bot.database_funcs.get_name(user),
|
||||
"money": amount
|
||||
}
|
||||
self.database["users"].insert_one(new_user)
|
||||
|
||||
# Adds money to the account of a user
|
||||
def addMoney(self, user: str, amount: int):
|
||||
"""
|
||||
Add money to a user account.
|
||||
# Transfers money from one user to another
|
||||
async def giveMoney(self, ctx: interactions.SlashContext,
|
||||
user: discord.User, amount: int):
|
||||
"""
|
||||
Give someone else money from your account.
|
||||
|
||||
*Parameters*
|
||||
------------
|
||||
user: str
|
||||
The id of the user to give money.
|
||||
amount: int
|
||||
The amount to add to the user's account.
|
||||
"""
|
||||
self.bot.log("adding "+str(amount)+" to "+user+"'s account")
|
||||
*Parameters*
|
||||
------------
|
||||
ctx: interactions.SlashContext
|
||||
The context of the command.
|
||||
user: discord.User
|
||||
The user to give money.
|
||||
amount: int
|
||||
The amount to transfer.
|
||||
"""
|
||||
await self.bot.defer(ctx)
|
||||
username = user.display_name
|
||||
if self.bot.database_funcs.get_id(username) is None:
|
||||
async for member in ctx.guild.fetch_members(limit=None):
|
||||
if member.display_name.lower() == username.lower():
|
||||
username = member.display_name
|
||||
user_id = f"#{member.id}"
|
||||
new_user = {
|
||||
"_id": user_id,
|
||||
"user name": username,
|
||||
"money": 0
|
||||
}
|
||||
self.bot.database["users"].insert_one(new_user)
|
||||
|
||||
user_data = self.database["users"].find_one({"_id": user})
|
||||
userid = f"#{ctx.author.id}"
|
||||
user_data = self.database["users"].find_one({"_id": userid})
|
||||
targetUser = self.bot.database_funcs.get_id(username)
|
||||
|
||||
if user_data is not None:
|
||||
updater = {"$inc": {"money": amount}}
|
||||
self.database["users"].update_one({"_id": user}, updater)
|
||||
else:
|
||||
new_user = {
|
||||
"_id": user,
|
||||
"user name": self.bot.database_funcs.get_name(user),
|
||||
"money": amount
|
||||
}
|
||||
self.database["users"].insert_one(new_user)
|
||||
|
||||
# Transfers money from one user to another
|
||||
async def giveMoney(self, ctx: interactions.SlashContext,
|
||||
user: discord.User, amount: int):
|
||||
"""
|
||||
Give someone else money from your account.
|
||||
|
||||
*Parameters*
|
||||
------------
|
||||
ctx: interactions.SlashContext
|
||||
The context of the command.
|
||||
user: discord.User
|
||||
The user to give money.
|
||||
amount: int
|
||||
The amount to transfer.
|
||||
"""
|
||||
await self.bot.defer(ctx)
|
||||
username = user.display_name
|
||||
if self.bot.database_funcs.get_id(username) is None:
|
||||
async for member in ctx.guild.fetch_members(limit=None):
|
||||
if member.display_name.lower() == username.lower():
|
||||
username = member.display_name
|
||||
user_id = f"#{member.id}"
|
||||
new_user = {
|
||||
"_id": user_id,
|
||||
"user name": username,
|
||||
"money": 0
|
||||
}
|
||||
self.bot.database["users"].insert_one(new_user)
|
||||
|
||||
userid = f"#{ctx.author.id}"
|
||||
user_data = self.database["users"].find_one({"_id": userid})
|
||||
targetUser = self.bot.database_funcs.get_id(username)
|
||||
|
||||
if amount <= 0:
|
||||
self.bot.log("They tried to steal")
|
||||
await ctx.send("Yeah, no. You can't do that")
|
||||
elif targetUser is None:
|
||||
self.bot.log("They weren't in the system")
|
||||
await ctx.send("The target doesn't exist")
|
||||
elif user_data is None or user_data["money"] < amount:
|
||||
self.bot.log("They didn't have enough GwendoBucks")
|
||||
await ctx.send("You don't have that many GwendoBuck")
|
||||
else:
|
||||
self.addMoney(f"#{ctx.author.id}", -1 * amount)
|
||||
self.addMoney(targetUser, amount)
|
||||
await ctx.send(f"Transferred {amount} GwendoBucks to {username}")
|
||||
if amount <= 0:
|
||||
self.bot.log("They tried to steal")
|
||||
await ctx.send("Yeah, no. You can't do that")
|
||||
elif targetUser is None:
|
||||
self.bot.log("They weren't in the system")
|
||||
await ctx.send("The target doesn't exist")
|
||||
elif user_data is None or user_data["money"] < amount:
|
||||
self.bot.log("They didn't have enough GwendoBucks")
|
||||
await ctx.send("You don't have that many GwendoBuck")
|
||||
else:
|
||||
self.addMoney(f"#{ctx.author.id}", -1 * amount)
|
||||
self.addMoney(targetUser, amount)
|
||||
await ctx.send(f"Transferred {amount} GwendoBucks to {username}")
|
||||
|
||||
@@ -3,8 +3,8 @@ Contains code for trivia games.
|
||||
|
||||
*Classes*
|
||||
---------
|
||||
Trivia
|
||||
Contains all the code for the trivia commands.
|
||||
Trivia
|
||||
Contains all the code for the trivia commands.
|
||||
"""
|
||||
import urllib # Used to get data from api
|
||||
import json # Used to read data from api
|
||||
@@ -15,191 +15,191 @@ from interactions import SlashContext # Used for type hints
|
||||
|
||||
|
||||
class Trivia():
|
||||
"""
|
||||
Contains the code for trivia games.
|
||||
"""
|
||||
Contains the code for trivia games.
|
||||
|
||||
*Methods*
|
||||
*Methods*
|
||||
---------
|
||||
triviaStart(channel: str) -> str, str, str
|
||||
triviaAnswer(user: str, channel: str, command: str) -> str
|
||||
triviaCountPoints(channel: str)
|
||||
triviaParse(ctx: SlashContext, answer: str)
|
||||
"""
|
||||
|
||||
def __init__(self, bot):
|
||||
"""Initialize the class."""
|
||||
self.bot = bot
|
||||
|
||||
def triviaStart(self, channel: str):
|
||||
"""
|
||||
Start a game of trivia.
|
||||
|
||||
Downloads a question with answers, shuffles the wrong answers
|
||||
with the correct answer and returns the questions and answers.
|
||||
Also saves the question in the database.
|
||||
|
||||
*Parameters*
|
||||
------------
|
||||
channel: str
|
||||
The id of the channel to start the game in
|
||||
|
||||
*Returns*
|
||||
---------
|
||||
triviaStart(channel: str) -> str, str, str
|
||||
triviaAnswer(user: str, channel: str, command: str) -> str
|
||||
triviaCountPoints(channel: str)
|
||||
triviaParse(ctx: SlashContext, answer: str)
|
||||
send_message: str
|
||||
The message to return to the user.
|
||||
"""
|
||||
triviaQuestions = self.bot.database["trivia questions"]
|
||||
question = triviaQuestions.find_one({"_id": channel})
|
||||
|
||||
def __init__(self, bot):
|
||||
"""Initialize the class."""
|
||||
self.bot = bot
|
||||
self.bot.log(f"Trying to find a trivia question for {channel}")
|
||||
|
||||
def triviaStart(self, channel: str):
|
||||
"""
|
||||
Start a game of trivia.
|
||||
if question is None:
|
||||
apiUrl = "https://opentdb.com/api.php?amount=10&type=multiple"
|
||||
with urllib.request.urlopen(apiUrl) as response:
|
||||
data = json.loads(response.read())
|
||||
|
||||
Downloads a question with answers, shuffles the wrong answers
|
||||
with the correct answer and returns the questions and answers.
|
||||
Also saves the question in the database.
|
||||
question = data["results"][0]["question"]
|
||||
self.bot.log(f"Found the question \"{question}\"")
|
||||
answers = data["results"][0]["incorrect_answers"]
|
||||
answers.append(data["results"][0]["correct_answer"])
|
||||
random.shuffle(answers)
|
||||
correctAnswer = data["results"][0]["correct_answer"]
|
||||
correctAnswer = answers.index(correctAnswer) + 97
|
||||
|
||||
*Parameters*
|
||||
------------
|
||||
channel: str
|
||||
The id of the channel to start the game in
|
||||
newQuestion = {
|
||||
"_id": channel,
|
||||
"answer": str(chr(correctAnswer)),
|
||||
"players": {}
|
||||
}
|
||||
triviaQuestions.insert_one(newQuestion)
|
||||
|
||||
*Returns*
|
||||
---------
|
||||
send_message: str
|
||||
The message to return to the user.
|
||||
"""
|
||||
triviaQuestions = self.bot.database["trivia questions"]
|
||||
question = triviaQuestions.find_one({"_id": channel})
|
||||
replacements = {
|
||||
"'": "\'",
|
||||
""": "\"",
|
||||
"“": "\"",
|
||||
"”": "\"",
|
||||
"é": "é"
|
||||
}
|
||||
question = data["results"][0]["question"]
|
||||
|
||||
self.bot.log(f"Trying to find a trivia question for {channel}")
|
||||
for key, value in replacements.items():
|
||||
question = question.replace(key, value)
|
||||
|
||||
if question is None:
|
||||
apiUrl = "https://opentdb.com/api.php?amount=10&type=multiple"
|
||||
with urllib.request.urlopen(apiUrl) as response:
|
||||
data = json.loads(response.read())
|
||||
for answer in answers:
|
||||
for key, value in replacements.items():
|
||||
answer = answer.replace(key, value)
|
||||
|
||||
question = data["results"][0]["question"]
|
||||
self.bot.log(f"Found the question \"{question}\"")
|
||||
answers = data["results"][0]["incorrect_answers"]
|
||||
answers.append(data["results"][0]["correct_answer"])
|
||||
random.shuffle(answers)
|
||||
correctAnswer = data["results"][0]["correct_answer"]
|
||||
correctAnswer = answers.index(correctAnswer) + 97
|
||||
return question, answers, correctAnswer
|
||||
else:
|
||||
log_message = "There was already a trivia question for that channel"
|
||||
self.bot.log(log_message)
|
||||
return self.bot.long_strings["Trivia going on"], "", ""
|
||||
|
||||
newQuestion = {
|
||||
"_id": channel,
|
||||
"answer": str(chr(correctAnswer)),
|
||||
"players": {}
|
||||
}
|
||||
triviaQuestions.insert_one(newQuestion)
|
||||
def triviaAnswer(self, user: str, channel: str, command: str):
|
||||
"""
|
||||
Answer the current trivia question.
|
||||
|
||||
replacements = {
|
||||
"'": "\'",
|
||||
""": "\"",
|
||||
"“": "\"",
|
||||
"”": "\"",
|
||||
"é": "é"
|
||||
}
|
||||
question = data["results"][0]["question"]
|
||||
*Parameters*
|
||||
------------
|
||||
user: str
|
||||
The id of the user who answered.
|
||||
channel: str
|
||||
The id of the channel the game is in.
|
||||
command: str
|
||||
The user's answer.
|
||||
|
||||
for key, value in replacements.items():
|
||||
question = question.replace(key, value)
|
||||
*Returns*
|
||||
---------
|
||||
send_message: str
|
||||
The message to send if the function failed.
|
||||
"""
|
||||
triviaQuestions = self.bot.database["trivia questions"]
|
||||
question = triviaQuestions.find_one({"_id": channel})
|
||||
|
||||
for answer in answers:
|
||||
for key, value in replacements.items():
|
||||
answer = answer.replace(key, value)
|
||||
if command not in ["a", "b", "c", "d"]:
|
||||
self.bot.log("I didn't quite understand that")
|
||||
return "I didn't quite understand that"
|
||||
elif question is None:
|
||||
self.bot.log("There's no question right now")
|
||||
return "There's no question right now"
|
||||
elif user in question["players"]:
|
||||
self.bot.log(f"{user} has already answered this question")
|
||||
return f"{user} has already answered this question"
|
||||
else:
|
||||
self.bot.log(f"{user} answered the question in {channel}")
|
||||
|
||||
return question, answers, correctAnswer
|
||||
else:
|
||||
log_message = "There was already a trivia question for that channel"
|
||||
self.bot.log(log_message)
|
||||
return self.bot.long_strings["Trivia going on"], "", ""
|
||||
updater = {"$set": {f"players.{user}": command}}
|
||||
triviaQuestions.update_one({"_id": channel}, updater)
|
||||
return None
|
||||
|
||||
def triviaAnswer(self, user: str, channel: str, command: str):
|
||||
"""
|
||||
Answer the current trivia question.
|
||||
def triviaCountPoints(self, channel: str):
|
||||
"""
|
||||
Add money to every winner's account.
|
||||
|
||||
*Parameters*
|
||||
------------
|
||||
user: str
|
||||
The id of the user who answered.
|
||||
channel: str
|
||||
The id of the channel the game is in.
|
||||
command: str
|
||||
The user's answer.
|
||||
*Parameters*
|
||||
------------
|
||||
channel: str
|
||||
The id of the channel the game is in.
|
||||
"""
|
||||
triviaQuestions = self.bot.database["trivia questions"]
|
||||
question = triviaQuestions.find_one({"_id": channel})
|
||||
|
||||
*Returns*
|
||||
---------
|
||||
send_message: str
|
||||
The message to send if the function failed.
|
||||
"""
|
||||
triviaQuestions = self.bot.database["trivia questions"]
|
||||
question = triviaQuestions.find_one({"_id": channel})
|
||||
self.bot.log("Counting points for question in "+channel)
|
||||
|
||||
if command not in ["a", "b", "c", "d"]:
|
||||
self.bot.log("I didn't quite understand that")
|
||||
return "I didn't quite understand that"
|
||||
elif question is None:
|
||||
self.bot.log("There's no question right now")
|
||||
return "There's no question right now"
|
||||
elif user in question["players"]:
|
||||
self.bot.log(f"{user} has already answered this question")
|
||||
return f"{user} has already answered this question"
|
||||
else:
|
||||
self.bot.log(f"{user} answered the question in {channel}")
|
||||
if question is not None:
|
||||
for player, answer in question["players"].items():
|
||||
if answer == question["answer"]:
|
||||
self.bot.money.addMoney(player, 1)
|
||||
else:
|
||||
self.bot.log("Couldn't find the questio")
|
||||
|
||||
updater = {"$set": {f"players.{user}": command}}
|
||||
triviaQuestions.update_one({"_id": channel}, updater)
|
||||
return None
|
||||
return None
|
||||
|
||||
def triviaCountPoints(self, channel: str):
|
||||
"""
|
||||
Add money to every winner's account.
|
||||
async def triviaParse(self, ctx: SlashContext, answer: str):
|
||||
"""
|
||||
Parse a trivia command.
|
||||
|
||||
*Parameters*
|
||||
------------
|
||||
channel: str
|
||||
The id of the channel the game is in.
|
||||
"""
|
||||
triviaQuestions = self.bot.database["trivia questions"]
|
||||
question = triviaQuestions.find_one({"_id": channel})
|
||||
*Parameters*
|
||||
------------
|
||||
ctx: SlashContext
|
||||
The context of the command.
|
||||
answer: str
|
||||
The answer, if any.
|
||||
"""
|
||||
await self.bot.defer(ctx)
|
||||
channelId = str(ctx.channel_id)
|
||||
if answer == "":
|
||||
question, options, correctAnswer = self.triviaStart(channelId)
|
||||
if options != "":
|
||||
results = "**"+question+"**\n"
|
||||
for x, option in enumerate(options):
|
||||
results += chr(x+97) + ") "+option+"\n"
|
||||
|
||||
self.bot.log("Counting points for question in "+channel)
|
||||
await ctx.send(results)
|
||||
|
||||
if question is not None:
|
||||
for player, answer in question["players"].items():
|
||||
if answer == question["answer"]:
|
||||
self.bot.money.addMoney(player, 1)
|
||||
else:
|
||||
self.bot.log("Couldn't find the questio")
|
||||
await asyncio.sleep(60)
|
||||
|
||||
return None
|
||||
self.triviaCountPoints(channelId)
|
||||
|
||||
async def triviaParse(self, ctx: SlashContext, answer: str):
|
||||
"""
|
||||
Parse a trivia command.
|
||||
delete_gameParams = ["trivia questions", channelId]
|
||||
self.bot.database_funcs.delete_game(*delete_gameParams)
|
||||
|
||||
*Parameters*
|
||||
------------
|
||||
ctx: SlashContext
|
||||
The context of the command.
|
||||
answer: str
|
||||
The answer, if any.
|
||||
"""
|
||||
await self.bot.defer(ctx)
|
||||
channelId = str(ctx.channel_id)
|
||||
if answer == "":
|
||||
question, options, correctAnswer = self.triviaStart(channelId)
|
||||
if options != "":
|
||||
results = "**"+question+"**\n"
|
||||
for x, option in enumerate(options):
|
||||
results += chr(x+97) + ") "+option+"\n"
|
||||
self.bot.log("Time's up for the trivia question", channelId)
|
||||
send_message = self.bot.long_strings["Trivia time up"]
|
||||
format_parameters = [chr(correctAnswer), options[correctAnswer-97]]
|
||||
send_message = send_message.format(*format_parameters)
|
||||
await ctx.send(send_message)
|
||||
else:
|
||||
await ctx.send(question, hidden=True)
|
||||
|
||||
await ctx.send(results)
|
||||
|
||||
await asyncio.sleep(60)
|
||||
|
||||
self.triviaCountPoints(channelId)
|
||||
|
||||
delete_gameParams = ["trivia questions", channelId]
|
||||
self.bot.database_funcs.delete_game(*delete_gameParams)
|
||||
|
||||
self.bot.log("Time's up for the trivia question", channelId)
|
||||
send_message = self.bot.long_strings["Trivia time up"]
|
||||
format_parameters = [chr(correctAnswer), options[correctAnswer-97]]
|
||||
send_message = send_message.format(*format_parameters)
|
||||
await ctx.send(send_message)
|
||||
else:
|
||||
await ctx.send(question, hidden=True)
|
||||
|
||||
elif answer in ["a", "b", "c", "d"]:
|
||||
userId = f"#{ctx.author.id}"
|
||||
response = self.triviaAnswer(userId, channelId, answer)
|
||||
if response is None:
|
||||
user_name = ctx.author.display_name
|
||||
await ctx.send(f"{user_name} answered **{answer}**")
|
||||
else:
|
||||
await ctx.send(response)
|
||||
else:
|
||||
self.bot.log("I didn't understand that", channelId)
|
||||
await ctx.send("I didn't understand that")
|
||||
elif answer in ["a", "b", "c", "d"]:
|
||||
userId = f"#{ctx.author.id}"
|
||||
response = self.triviaAnswer(userId, channelId, answer)
|
||||
if response is None:
|
||||
user_name = ctx.author.display_name
|
||||
await ctx.send(f"{user_name} answered **{answer}**")
|
||||
else:
|
||||
await ctx.send(response)
|
||||
else:
|
||||
self.bot.log("I didn't understand that", channelId)
|
||||
await ctx.send("I didn't understand that")
|
||||
|
||||
@@ -25,177 +25,177 @@ PRESENT_COLOR = "#0f7aa8"
|
||||
COLORS = [INCORRECT_COLOR, PRESENT_COLOR, CORRECT_COLOR]
|
||||
|
||||
class WordleGame(DatabaseGame):
|
||||
"""Implementation of wordle game."""
|
||||
def __init__(self, bot):
|
||||
super().__init__(bot, "wordle", WordleDrawer)
|
||||
self._API_url = "https://api.wordnik.com/v4/words.json/randomWords?" # pylint: disable=invalid-name
|
||||
api_key = self.bot.credentials["wordnik_key"]
|
||||
self._APIPARAMS = { # pylint: disable=invalid-name
|
||||
"hasDictionaryDef": True,
|
||||
"minCorpusCount": 5000,
|
||||
"maxCorpusCount": -1,
|
||||
"minDictionaryCount": 1,
|
||||
"maxDictionaryCount": -1,
|
||||
"limit": 1,
|
||||
"api_key": api_key
|
||||
}
|
||||
"""Implementation of wordle game."""
|
||||
def __init__(self, bot):
|
||||
super().__init__(bot, "wordle", WordleDrawer)
|
||||
self._API_url = "https://api.wordnik.com/v4/words.json/randomWords?" # pylint: disable=invalid-name
|
||||
api_key = self.bot.credentials["wordnik_key"]
|
||||
self._APIPARAMS = { # pylint: disable=invalid-name
|
||||
"hasDictionaryDef": True,
|
||||
"minCorpusCount": 5000,
|
||||
"maxCorpusCount": -1,
|
||||
"minDictionaryCount": 1,
|
||||
"maxDictionaryCount": -1,
|
||||
"limit": 1,
|
||||
"api_key": api_key
|
||||
}
|
||||
|
||||
async def start(self, ctx, letters: int):
|
||||
if self._test_document(str(ctx.channel_id)):
|
||||
await ctx.send("There is already a wordle game in this channel.")
|
||||
self.bot.log("There was already a game going on")
|
||||
return
|
||||
async def start(self, ctx, letters: int):
|
||||
if self._test_document(str(ctx.channel_id)):
|
||||
await ctx.send("There is already a wordle game in this channel.")
|
||||
self.bot.log("There was already a game going on")
|
||||
return
|
||||
|
||||
params = self._APIPARAMS
|
||||
params["minLength"] = letters
|
||||
params["maxLength"] = letters
|
||||
word = "-"
|
||||
while "-" in word or "." in word:
|
||||
response = requests.get(self._API_url, params=params)
|
||||
if response.json() == []:
|
||||
ctx.send("Could not find a word. Try again")
|
||||
return
|
||||
word = list(response.json()[0]["word"].upper())
|
||||
params = self._APIPARAMS
|
||||
params["minLength"] = letters
|
||||
params["maxLength"] = letters
|
||||
word = "-"
|
||||
while "-" in word or "." in word:
|
||||
response = requests.get(self._API_url, params=params)
|
||||
if response.json() == []:
|
||||
ctx.send("Could not find a word. Try again")
|
||||
return
|
||||
word = list(response.json()[0]["word"].upper())
|
||||
|
||||
self.bot.log(f"Found the word \"{''.join(word)}\"")
|
||||
game = {"word": word, "guesses": [], "results": []}
|
||||
await ctx.send("Starting a wordle game.")
|
||||
await self._start_new(ctx.channel, game, delete=False)
|
||||
self.bot.log(f"Found the word \"{''.join(word)}\"")
|
||||
game = {"word": word, "guesses": [], "results": []}
|
||||
await ctx.send("Starting a wordle game.")
|
||||
await self._start_new(ctx.channel, game, delete=False)
|
||||
|
||||
def _get_result(self, guess: list[str], word: list[str]):
|
||||
result = ["_" for _ in guess]
|
||||
for i, letter in enumerate(guess):
|
||||
if letter == word[i]:
|
||||
result[i] = "*"
|
||||
def _get_result(self, guess: list[str], word: list[str]):
|
||||
result = ["_" for _ in guess]
|
||||
for i, letter in enumerate(guess):
|
||||
if letter == word[i]:
|
||||
result[i] = "*"
|
||||
|
||||
for i, letter in enumerate(guess):
|
||||
if letter in word and result[i] != "*":
|
||||
same_letter = guess[:i].count(letter)
|
||||
same_letter += len(
|
||||
[
|
||||
l for j,l in
|
||||
enumerate(guess[i:])
|
||||
if guess[i:][j] == letter and result[i:][j] == "*"
|
||||
]
|
||||
)
|
||||
if same_letter < word.count(letter):
|
||||
result[i] = "-"
|
||||
for i, letter in enumerate(guess):
|
||||
if letter in word and result[i] != "*":
|
||||
same_letter = guess[:i].count(letter)
|
||||
same_letter += len(
|
||||
[
|
||||
l for j,l in
|
||||
enumerate(guess[i:])
|
||||
if guess[i:][j] == letter and result[i:][j] == "*"
|
||||
]
|
||||
)
|
||||
if same_letter < word.count(letter):
|
||||
result[i] = "-"
|
||||
|
||||
return result
|
||||
return result
|
||||
|
||||
async def guess(self, ctx, guess: str):
|
||||
if not guess.isalpha():
|
||||
await ctx.send("You can only use letters in your guess")
|
||||
return
|
||||
async def guess(self, ctx, guess: str):
|
||||
if not guess.isalpha():
|
||||
await ctx.send("You can only use letters in your guess")
|
||||
return
|
||||
|
||||
guess = list(guess.upper())
|
||||
try:
|
||||
game = self.access_document(str(ctx.channel_id))
|
||||
except GameNotInDatabase:
|
||||
await ctx.send("No game in channel")
|
||||
return
|
||||
guess = list(guess.upper())
|
||||
try:
|
||||
game = self.access_document(str(ctx.channel_id))
|
||||
except GameNotInDatabase:
|
||||
await ctx.send("No game in channel")
|
||||
return
|
||||
|
||||
if len(guess) != len(game['word']):
|
||||
await ctx.send(
|
||||
f"Your guess must be {len(game['word'])} letters long")
|
||||
return
|
||||
if len(guess) != len(game['word']):
|
||||
await ctx.send(
|
||||
f"Your guess must be {len(game['word'])} letters long")
|
||||
return
|
||||
|
||||
await ctx.send(f"Guessed {''.join(guess)}")
|
||||
result = self._get_result(guess, game['word'])
|
||||
await ctx.send(f"Guessed {''.join(guess)}")
|
||||
result = self._get_result(guess, game['word'])
|
||||
|
||||
updater = {
|
||||
"$set": {
|
||||
f"guesses.{len(game['guesses'])}": guess,
|
||||
f"results.{len(game['guesses'])}": result
|
||||
}
|
||||
}
|
||||
self._update_document(str(ctx.channel_id), updater)
|
||||
updater = {
|
||||
"$set": {
|
||||
f"guesses.{len(game['guesses'])}": guess,
|
||||
f"results.{len(game['guesses'])}": result
|
||||
}
|
||||
}
|
||||
self._update_document(str(ctx.channel_id), updater)
|
||||
|
||||
if result == ["*" for _ in game['word']]:
|
||||
await ctx.send("You guessed the word! Adding 15 GwendoBucks to your account")
|
||||
self.bot.money.addMoney(f"#{ctx.author_id}", 15)
|
||||
await self._end_game(ctx.channel)
|
||||
elif len(game['guesses']) == 5:
|
||||
await ctx.send(f"You used up all available guesses. The word was '{''.join(game['word'])}'")
|
||||
await self._end_game(ctx.channel)
|
||||
else:
|
||||
print(len(game['guesses']))
|
||||
await self._delete_old_image(ctx.channel)
|
||||
await self._send_image(ctx.channel, delete=False)
|
||||
if result == ["*" for _ in game['word']]:
|
||||
await ctx.send("You guessed the word! Adding 15 GwendoBucks to your account")
|
||||
self.bot.money.addMoney(f"#{ctx.author_id}", 15)
|
||||
await self._end_game(ctx.channel)
|
||||
elif len(game['guesses']) == 5:
|
||||
await ctx.send(f"You used up all available guesses. The word was '{''.join(game['word'])}'")
|
||||
await self._end_game(ctx.channel)
|
||||
else:
|
||||
print(len(game['guesses']))
|
||||
await self._delete_old_image(ctx.channel)
|
||||
await self._send_image(ctx.channel, delete=False)
|
||||
|
||||
class WordleDrawer(BaseDrawer):
|
||||
def __init__(self, bot, game: WordleGame):
|
||||
super().__init__(bot, game)
|
||||
self.default_image = None
|
||||
self.default_color = BACKGROUND_COLOR
|
||||
self.default_size = (0, 0)
|
||||
def __init__(self, bot, game: WordleGame):
|
||||
super().__init__(bot, game)
|
||||
self.default_image = None
|
||||
self.default_color = BACKGROUND_COLOR
|
||||
self.default_size = (0, 0)
|
||||
|
||||
def _get_size(self, game: dict):
|
||||
width = (
|
||||
(len(game['word']) * SQUARE_SIZE) +
|
||||
((len(game['word']) - 1) * SQUARE_PADDING) +
|
||||
(2 * IMAGE_MARGIN)
|
||||
)
|
||||
height = (
|
||||
(6 * SQUARE_SIZE) +
|
||||
(5 * ROW_PADDING) +
|
||||
(2 * IMAGE_MARGIN)
|
||||
)
|
||||
size = (width, height)
|
||||
def _get_size(self, game: dict):
|
||||
width = (
|
||||
(len(game['word']) * SQUARE_SIZE) +
|
||||
((len(game['word']) - 1) * SQUARE_PADDING) +
|
||||
(2 * IMAGE_MARGIN)
|
||||
)
|
||||
height = (
|
||||
(6 * SQUARE_SIZE) +
|
||||
(5 * ROW_PADDING) +
|
||||
(2 * IMAGE_MARGIN)
|
||||
)
|
||||
size = (width, height)
|
||||
|
||||
return size
|
||||
return size
|
||||
|
||||
def _draw_row(self, row, drawer, font, word: str, colors: list[str] = None,
|
||||
border_color: str = None):
|
||||
if colors is None:
|
||||
colors = [BACKGROUND_COLOR for _ in range(len(word))]
|
||||
def _draw_row(self, row, drawer, font, word: str, colors: list[str] = None,
|
||||
border_color: str = None):
|
||||
if colors is None:
|
||||
colors = [BACKGROUND_COLOR for _ in range(len(word))]
|
||||
|
||||
for i, letter in enumerate(word):
|
||||
y_pos = IMAGE_MARGIN + (row * (SQUARE_SIZE + ROW_PADDING))
|
||||
x_pos = IMAGE_MARGIN + (i * (SQUARE_SIZE + SQUARE_PADDING))
|
||||
top_left = (x_pos, y_pos)
|
||||
bottom_right = (x_pos + SQUARE_SIZE, y_pos + SQUARE_SIZE)
|
||||
for i, letter in enumerate(word):
|
||||
y_pos = IMAGE_MARGIN + (row * (SQUARE_SIZE + ROW_PADDING))
|
||||
x_pos = IMAGE_MARGIN + (i * (SQUARE_SIZE + SQUARE_PADDING))
|
||||
top_left = (x_pos, y_pos)
|
||||
bottom_right = (x_pos + SQUARE_SIZE, y_pos + SQUARE_SIZE)
|
||||
|
||||
drawer.rounded_rectangle(
|
||||
(top_left,bottom_right),
|
||||
10,
|
||||
colors[i],
|
||||
border_color,
|
||||
3
|
||||
)
|
||||
drawer.rounded_rectangle(
|
||||
(top_left,bottom_right),
|
||||
10,
|
||||
colors[i],
|
||||
border_color,
|
||||
3
|
||||
)
|
||||
|
||||
text_pos = (
|
||||
x_pos + (SQUARE_SIZE//2),
|
||||
y_pos + int(SQUARE_SIZE * 0.6)
|
||||
)
|
||||
text_pos = (
|
||||
x_pos + (SQUARE_SIZE//2),
|
||||
y_pos + int(SQUARE_SIZE * 0.6)
|
||||
)
|
||||
|
||||
drawer.text(text_pos, letter, TEXT_COLOR, font=font, anchor="mm")
|
||||
drawer.text(text_pos, letter, TEXT_COLOR, font=font, anchor="mm")
|
||||
|
||||
def _determine_colors(self, results):
|
||||
return [COLORS[["_","-","*"].index(symbol)] for symbol in results]
|
||||
def _determine_colors(self, results):
|
||||
return [COLORS[["_","-","*"].index(symbol)] for symbol in results]
|
||||
|
||||
def _draw_image(self, game: dict, image: Image.Image):
|
||||
drawer = ImageDraw.Draw(image)
|
||||
font = self._get_font(FONT_SIZE)
|
||||
for i, guess in enumerate(game['guesses']):
|
||||
colors = self._determine_colors(game['results'][i])
|
||||
self._draw_row(i, drawer, font, guess, colors)
|
||||
def _draw_image(self, game: dict, image: Image.Image):
|
||||
drawer = ImageDraw.Draw(image)
|
||||
font = self._get_font(FONT_SIZE)
|
||||
for i, guess in enumerate(game['guesses']):
|
||||
colors = self._determine_colors(game['results'][i])
|
||||
self._draw_row(i, drawer, font, guess, colors)
|
||||
|
||||
if len(game["guesses"]) < 6:
|
||||
self._draw_row(
|
||||
len(game['guesses']),
|
||||
drawer,
|
||||
font,
|
||||
" "*len(game['word']),
|
||||
border_color=WRITING_BORDER_COLOR
|
||||
)
|
||||
if len(game["guesses"]) < 6:
|
||||
self._draw_row(
|
||||
len(game['guesses']),
|
||||
drawer,
|
||||
font,
|
||||
" "*len(game['word']),
|
||||
border_color=WRITING_BORDER_COLOR
|
||||
)
|
||||
|
||||
for i in range(5 - len(game['guesses'])):
|
||||
self._draw_row(
|
||||
len(game['guesses']) + i + 1,
|
||||
drawer,
|
||||
font, " "*len(game['word']),
|
||||
border_color=INACTIVE_BORDER_COLOR
|
||||
)
|
||||
for i in range(5 - len(game['guesses'])):
|
||||
self._draw_row(
|
||||
len(game['guesses']) + i + 1,
|
||||
drawer,
|
||||
font, " "*len(game['word']),
|
||||
border_color=INACTIVE_BORDER_COLOR
|
||||
)
|
||||
|
||||
return super()._draw_image(game, image)
|
||||
return super()._draw_image(game, image)
|
||||
|
||||
@@ -5,217 +5,217 @@ import discord
|
||||
from gwendolyn_old.utils import cap
|
||||
|
||||
STATS = [
|
||||
"strength",
|
||||
"dexterity",
|
||||
"constitution",
|
||||
"intelligence",
|
||||
"wisdom",
|
||||
"charisma"
|
||||
"strength",
|
||||
"dexterity",
|
||||
"constitution",
|
||||
"intelligence",
|
||||
"wisdom",
|
||||
"charisma"
|
||||
]
|
||||
|
||||
def mod(statistic):
|
||||
"""Calculates D&D modifier."""
|
||||
modifier = math.floor((statistic-10)/2)
|
||||
if modifier >= 0:
|
||||
modifier = "+"+str(modifier)
|
||||
"""Calculates D&D modifier."""
|
||||
modifier = math.floor((statistic-10)/2)
|
||||
if modifier >= 0:
|
||||
modifier = "+"+str(modifier)
|
||||
|
||||
return modifier
|
||||
return modifier
|
||||
|
||||
class LookupFuncs():
|
||||
def __init__(self, bot):
|
||||
self.bot = bot
|
||||
self.saves = [
|
||||
"strength_save",
|
||||
"dexterity_save",
|
||||
"constitution_save",
|
||||
"intelligence_save",
|
||||
"wisdom_save",
|
||||
"charisma_save"
|
||||
]
|
||||
self.abilities = [
|
||||
"acrobatics",
|
||||
"animal_handling",
|
||||
"arcana",
|
||||
"athletics",
|
||||
"deception",
|
||||
"history",
|
||||
"insight",
|
||||
"intimidation",
|
||||
"investigation",
|
||||
"medicine",
|
||||
"nature",
|
||||
"perception",
|
||||
"performance",
|
||||
"persuasion",
|
||||
"religion",
|
||||
"sleight_of_hand",
|
||||
"stealth",
|
||||
"survival"
|
||||
]
|
||||
def __init__(self, bot):
|
||||
self.bot = bot
|
||||
self.saves = [
|
||||
"strength_save",
|
||||
"dexterity_save",
|
||||
"constitution_save",
|
||||
"intelligence_save",
|
||||
"wisdom_save",
|
||||
"charisma_save"
|
||||
]
|
||||
self.abilities = [
|
||||
"acrobatics",
|
||||
"animal_handling",
|
||||
"arcana",
|
||||
"athletics",
|
||||
"deception",
|
||||
"history",
|
||||
"insight",
|
||||
"intimidation",
|
||||
"investigation",
|
||||
"medicine",
|
||||
"nature",
|
||||
"perception",
|
||||
"performance",
|
||||
"persuasion",
|
||||
"religion",
|
||||
"sleight_of_hand",
|
||||
"stealth",
|
||||
"survival"
|
||||
]
|
||||
|
||||
def _format_monster(self, monster):
|
||||
# Looks at the information about the monster and
|
||||
# returns that information in separate variables,
|
||||
# allowing Gwendolyn to know where to separate
|
||||
# the messages
|
||||
types = monster["type"]
|
||||
if monster["subtype"] != "":
|
||||
types += " ("+monster["subtype"]+")"
|
||||
def _format_monster(self, monster):
|
||||
# Looks at the information about the monster and
|
||||
# returns that information in separate variables,
|
||||
# allowing Gwendolyn to know where to separate
|
||||
# the messages
|
||||
types = monster["type"]
|
||||
if monster["subtype"] != "":
|
||||
types += " ("+monster["subtype"]+")"
|
||||
|
||||
stats = []
|
||||
for stat in STATS:
|
||||
value = monster[stat]
|
||||
stats.append(f"**{cap(stat[:3])}:** {value} ({mod(value)})")
|
||||
stats = []
|
||||
for stat in STATS:
|
||||
value = monster[stat]
|
||||
stats.append(f"**{cap(stat[:3])}:** {value} ({mod(value)})")
|
||||
|
||||
stats = "\t".join(stats[:3]) + "\n" + "\t".join(stats[3:])
|
||||
stats = "\t".join(stats[:3]) + "\n" + "\t".join(stats[3:])
|
||||
|
||||
saving_throws = []
|
||||
for save in self.saves:
|
||||
if save in monster:
|
||||
value = monster[save]
|
||||
if monster[save] >= 0:
|
||||
saving_throws.append(f"{cap(save[:3])} +{value}")
|
||||
else:
|
||||
saving_throws.append(f"{cap(save[:3])} {value}")
|
||||
|
||||
if saving_throws:
|
||||
saving_throws = f"\n**Saving Throws:** {', '.join(saving_throws)}"
|
||||
saving_throws = []
|
||||
for save in self.saves:
|
||||
if save in monster:
|
||||
value = monster[save]
|
||||
if monster[save] >= 0:
|
||||
saving_throws.append(f"{cap(save[:3])} +{value}")
|
||||
else:
|
||||
saving_throws = ""
|
||||
saving_throws.append(f"{cap(save[:3])} {value}")
|
||||
|
||||
skills = []
|
||||
for skill in self.abilities:
|
||||
if skill in monster:
|
||||
skill_name = cap(skill.replace("_"," "))
|
||||
if monster[skill] >= 0:
|
||||
skills.append(f"{skill_name} +{monster[skill]}")
|
||||
else:
|
||||
skills.append(f"{skill_name} {monster[skill]}")
|
||||
if saving_throws:
|
||||
saving_throws = f"\n**Saving Throws:** {', '.join(saving_throws)}"
|
||||
else:
|
||||
saving_throws = ""
|
||||
|
||||
if skills:
|
||||
skills = f"\n**Skills:** {', '.join(skills)}"
|
||||
skills = []
|
||||
for skill in self.abilities:
|
||||
if skill in monster:
|
||||
skill_name = cap(skill.replace("_"," "))
|
||||
if monster[skill] >= 0:
|
||||
skills.append(f"{skill_name} +{monster[skill]}")
|
||||
else:
|
||||
skills = ""
|
||||
skills.append(f"{skill_name} {monster[skill]}")
|
||||
|
||||
vulnerabilities = monster["damage_vulnerabilities"]
|
||||
if vulnerabilities != "":
|
||||
vulnerabilities = "\n**Damage Vulnerabilities** "+vulnerabilities
|
||||
if skills:
|
||||
skills = f"\n**Skills:** {', '.join(skills)}"
|
||||
else:
|
||||
skills = ""
|
||||
|
||||
resistances = monster["damage_resistances"]
|
||||
if resistances != "":
|
||||
resistances = "\n**Damage Resistances** "+resistances
|
||||
vulnerabilities = monster["damage_vulnerabilities"]
|
||||
if vulnerabilities != "":
|
||||
vulnerabilities = "\n**Damage Vulnerabilities** "+vulnerabilities
|
||||
|
||||
immunities = monster["damage_immunities"]
|
||||
if immunities != "":
|
||||
immunities = "\n**Damage Immunities** "+immunities
|
||||
resistances = monster["damage_resistances"]
|
||||
if resistances != "":
|
||||
resistances = "\n**Damage Resistances** "+resistances
|
||||
|
||||
c_immunities = monster["condition_immunities"]
|
||||
if c_immunities != "":
|
||||
c_immunities = "\n**Condition Immunities** "+c_immunities
|
||||
immunities = monster["damage_immunities"]
|
||||
if immunities != "":
|
||||
immunities = "\n**Damage Immunities** "+immunities
|
||||
|
||||
special_abilities = ""
|
||||
if "special_abilities" in monster:
|
||||
for ability in monster["special_abilities"]:
|
||||
special_abilities += "\n\n***"+ability["name"]+".*** "+ability["desc"]
|
||||
c_immunities = monster["condition_immunities"]
|
||||
if c_immunities != "":
|
||||
c_immunities = "\n**Condition Immunities** "+c_immunities
|
||||
|
||||
act = ""
|
||||
if "actions" in monster:
|
||||
for action in monster["actions"]:
|
||||
act += "\n\n***"+action["name"]+".*** "+action["desc"]
|
||||
special_abilities = ""
|
||||
if "special_abilities" in monster:
|
||||
for ability in monster["special_abilities"]:
|
||||
special_abilities += "\n\n***"+ability["name"]+".*** "+ability["desc"]
|
||||
|
||||
react = ""
|
||||
if "reactions" in monster:
|
||||
for reaction in monster["reactions"]:
|
||||
react += "\n\n***"+reaction["name"]+".*** "+reaction["desc"]
|
||||
act = ""
|
||||
if "actions" in monster:
|
||||
for action in monster["actions"]:
|
||||
act += "\n\n***"+action["name"]+".*** "+action["desc"]
|
||||
|
||||
legendaryActions = ""
|
||||
if "legendary_actions" in monster:
|
||||
for action in monster["legendary_actions"]:
|
||||
legendaryActions += "\n\n***"+action["name"]+".*** "+action["desc"]
|
||||
react = ""
|
||||
if "reactions" in monster:
|
||||
for reaction in monster["reactions"]:
|
||||
react += "\n\n***"+reaction["name"]+".*** "+reaction["desc"]
|
||||
|
||||
hit_dice = monster["hit_dice"]
|
||||
dice_amount = int(monster["hit_dice"].replace("d"," ").split()[0])
|
||||
con_mod = math.floor((monster['constitution']-10)/2)
|
||||
if con_mod < 0:
|
||||
hit_dice += f" - {abs(con_mod) * dice_amount}"
|
||||
elif con_mod > 0:
|
||||
hit_dice += (f" + {con_mod * dice_amount}")
|
||||
legendaryActions = ""
|
||||
if "legendary_actions" in monster:
|
||||
for action in monster["legendary_actions"]:
|
||||
legendaryActions += "\n\n***"+action["name"]+".*** "+action["desc"]
|
||||
|
||||
new_part = "\n--------------------"
|
||||
hit_dice = monster["hit_dice"]
|
||||
dice_amount = int(monster["hit_dice"].replace("d"," ").split()[0])
|
||||
con_mod = math.floor((monster['constitution']-10)/2)
|
||||
if con_mod < 0:
|
||||
hit_dice += f" - {abs(con_mod) * dice_amount}"
|
||||
elif con_mod > 0:
|
||||
hit_dice += (f" + {con_mod * dice_amount}")
|
||||
|
||||
monster_type = f"*{monster['size']} {types}, {monster['alignment']}*"
|
||||
new_part = "\n--------------------"
|
||||
|
||||
basic_info = "\n**Armor Class** "+str(monster["armor_class"])+"\n**Hit Points** "+str(monster["hit_points"])+" ("+hit_dice+")\n**Speed **"+monster["speed"]+new_part+"\n"
|
||||
monster_type = f"*{monster['size']} {types}, {monster['alignment']}*"
|
||||
|
||||
info = (monster_type+new_part+basic_info+stats+new_part+saving_throws+skills+vulnerabilities+resistances+immunities+c_immunities+"\n**Senses** "+monster["senses"]+"\n**Languages** "+monster["languages"]+"\n**Challenge** "+monster["challenge_rating"])
|
||||
basic_info = "\n**Armor Class** "+str(monster["armor_class"])+"\n**Hit Points** "+str(monster["hit_points"])+" ("+hit_dice+")\n**Speed **"+monster["speed"]+new_part+"\n"
|
||||
|
||||
monster_info = [(info, monster['name']),
|
||||
(special_abilities, "Special Abilities"),
|
||||
(act, "Actions"),
|
||||
(react, "Reactions"),
|
||||
(legendaryActions, "Legendary Actions")]
|
||||
info = (monster_type+new_part+basic_info+stats+new_part+saving_throws+skills+vulnerabilities+resistances+immunities+c_immunities+"\n**Senses** "+monster["senses"]+"\n**Languages** "+monster["languages"]+"\n**Challenge** "+monster["challenge_rating"])
|
||||
|
||||
self.bot.log("Returning monster information")
|
||||
return monster_info
|
||||
monster_info = [(info, monster['name']),
|
||||
(special_abilities, "Special Abilities"),
|
||||
(act, "Actions"),
|
||||
(react, "Reactions"),
|
||||
(legendaryActions, "Legendary Actions")]
|
||||
|
||||
# Looks up a monster
|
||||
async def monster_func(self, ctx, query):
|
||||
query = cap(query)
|
||||
self.bot.log("Looking up "+query)
|
||||
self.bot.log("Returning monster information")
|
||||
return monster_info
|
||||
|
||||
# 1-letter monsters don't exist
|
||||
if len(query) < 2:
|
||||
self.bot.log("Monster name too short")
|
||||
await ctx.send("I don't know that monster...")
|
||||
return
|
||||
# Looks up a monster
|
||||
async def monster_func(self, ctx, query):
|
||||
query = cap(query)
|
||||
self.bot.log("Looking up "+query)
|
||||
|
||||
# Opens "monsters.json"
|
||||
monster_file_path = "gwendolyn/resources/lookup/monsters.json"
|
||||
with open(monster_file_path,"r", encoding="utf-8") as file_pointer:
|
||||
data = json.load(file_pointer)
|
||||
# 1-letter monsters don't exist
|
||||
if len(query) < 2:
|
||||
self.bot.log("Monster name too short")
|
||||
await ctx.send("I don't know that monster...")
|
||||
return
|
||||
|
||||
for monster in data:
|
||||
if "name" in monster and str(query) == monster["name"]:
|
||||
self.bot.log("Found it!")
|
||||
# Opens "monsters.json"
|
||||
monster_file_path = "gwendolyn/resources/lookup/monsters.json"
|
||||
with open(monster_file_path,"r", encoding="utf-8") as file_pointer:
|
||||
data = json.load(file_pointer)
|
||||
|
||||
monster_info = self._format_monster(monster)
|
||||
for monster in data:
|
||||
if "name" in monster and str(query) == monster["name"]:
|
||||
self.bot.log("Found it!")
|
||||
|
||||
# Sends the received information. Separates into separate messages if
|
||||
# there is too much text
|
||||
await ctx.send(f"Result for \"{query}\"")
|
||||
for text, title in monster_info:
|
||||
if text != "":
|
||||
if len(text) < 2000:
|
||||
em = discord.Embed(title = title, description = text, colour=0xDEADBF)
|
||||
await ctx.channel.send(embed = em)
|
||||
else:
|
||||
index = text[:2000].rfind(".")+1
|
||||
em1 = discord.Embed(title = title, description = text[:index], colour=0xDEADBF)
|
||||
await ctx.channel.send(embed = em1)
|
||||
em2 = discord.Embed(title = "", description = text[index+1:], colour=0xDEADBF)
|
||||
await ctx.channel.send(embed = em2)
|
||||
monster_info = self._format_monster(monster)
|
||||
|
||||
break
|
||||
else:
|
||||
self.bot.log("Monster not in database")
|
||||
await ctx.send("I don't know that monster...")
|
||||
# Sends the received information. Separates into separate messages if
|
||||
# there is too much text
|
||||
await ctx.send(f"Result for \"{query}\"")
|
||||
for text, title in monster_info:
|
||||
if text != "":
|
||||
if len(text) < 2000:
|
||||
em = discord.Embed(title = title, description = text, colour=0xDEADBF)
|
||||
await ctx.channel.send(embed = em)
|
||||
else:
|
||||
index = text[:2000].rfind(".")+1
|
||||
em1 = discord.Embed(title = title, description = text[:index], colour=0xDEADBF)
|
||||
await ctx.channel.send(embed = em1)
|
||||
em2 = discord.Embed(title = "", description = text[index+1:], colour=0xDEADBF)
|
||||
await ctx.channel.send(embed = em2)
|
||||
|
||||
# Looks up a spell
|
||||
async def spell_func(self, ctx, query):
|
||||
query = cap(query)
|
||||
self.bot.log("Looking up "+query)
|
||||
break
|
||||
else:
|
||||
self.bot.log("Monster not in database")
|
||||
await ctx.send("I don't know that monster...")
|
||||
|
||||
# Opens "spells.json"
|
||||
data = json.load(open('gwendolyn/resources/lookup/spells.json', encoding = "utf8"))
|
||||
if query in data:
|
||||
self.bot.log("Returning spell information")
|
||||
send_message = (f"***{query}***\n*{data[query]['level']} level {data[query]['school']}\nCasting Time: {data[query]['casting_time']}\nRange:{data[query]['range']}\nComponents:{data[query]['components']}\nDuration:{data[query]['duration']}*\n \n{data[query]['description']}")
|
||||
else:
|
||||
self.bot.log("I don't know that spell")
|
||||
send_message = "I don't think that's a spell"
|
||||
# Looks up a spell
|
||||
async def spell_func(self, ctx, query):
|
||||
query = cap(query)
|
||||
self.bot.log("Looking up "+query)
|
||||
|
||||
if len(send_message) > 2000:
|
||||
await ctx.send(send_message[:2000])
|
||||
await ctx.send(send_message[2000:])
|
||||
else:
|
||||
await ctx.send(send_message)
|
||||
# Opens "spells.json"
|
||||
data = json.load(open('gwendolyn/resources/lookup/spells.json', encoding = "utf8"))
|
||||
if query in data:
|
||||
self.bot.log("Returning spell information")
|
||||
send_message = (f"***{query}***\n*{data[query]['level']} level {data[query]['school']}\nCasting Time: {data[query]['casting_time']}\nRange:{data[query]['range']}\nComponents:{data[query]['components']}\nDuration:{data[query]['duration']}*\n \n{data[query]['description']}")
|
||||
else:
|
||||
self.bot.log("I don't know that spell")
|
||||
send_message = "I don't think that's a spell"
|
||||
|
||||
if len(send_message) > 2000:
|
||||
await ctx.send(send_message[:2000])
|
||||
await ctx.send(send_message[2000:])
|
||||
else:
|
||||
await ctx.send(send_message)
|
||||
|
||||
@@ -1,94 +1,94 @@
|
||||
import random
|
||||
|
||||
class Generators():
|
||||
def __init__(self, bot):
|
||||
self.bot = bot
|
||||
def __init__(self, bot):
|
||||
self.bot = bot
|
||||
|
||||
# Returns a list of all letter pairs in the text
|
||||
def make_pairs(self, corpus):
|
||||
for i in range(len(corpus)-1):
|
||||
yield (corpus[i], corpus[i+1])
|
||||
# Returns a list of all letter pairs in the text
|
||||
def make_pairs(self, corpus):
|
||||
for i in range(len(corpus)-1):
|
||||
yield (corpus[i], corpus[i+1])
|
||||
|
||||
# Returns a list of all letter triplets in the text
|
||||
def make_triplets(self, corpus):
|
||||
for i in range(len(corpus)-2):
|
||||
yield (corpus[i], corpus[i+1], corpus[i+2])
|
||||
# Returns a list of all letter triplets in the text
|
||||
def make_triplets(self, corpus):
|
||||
for i in range(len(corpus)-2):
|
||||
yield (corpus[i], corpus[i+1], corpus[i+2])
|
||||
|
||||
# Generates a random name
|
||||
async def name_gen(self, ctx):
|
||||
# Makes a list of all names from "names.txt"
|
||||
with open("gwendolyn/resources/names.txt", "r", encoding='utf8') as file_pointer:
|
||||
names = file_pointer.read()
|
||||
corpus = list(names)
|
||||
# Generates a random name
|
||||
async def name_gen(self, ctx):
|
||||
# Makes a list of all names from "names.txt"
|
||||
with open("gwendolyn/resources/names.txt", "r", encoding='utf8') as file_pointer:
|
||||
names = file_pointer.read()
|
||||
corpus = list(names)
|
||||
|
||||
# Makes a list of pairs
|
||||
pairs = self.make_pairs(corpus)
|
||||
triplets = self.make_triplets(corpus)
|
||||
# Makes a list of pairs
|
||||
pairs = self.make_pairs(corpus)
|
||||
triplets = self.make_triplets(corpus)
|
||||
|
||||
letter_dict = {}
|
||||
letter_dict = {}
|
||||
|
||||
# Makes a dictionary of all letters that come after all other letters
|
||||
for letter_1, letter_2 in pairs:
|
||||
if letter_1 in letter_dict:
|
||||
letter_dict[letter_1].append(letter_2)
|
||||
else:
|
||||
letter_dict[letter_1] = [letter_2]
|
||||
# Makes a dictionary of all letters that come after all other letters
|
||||
for letter_1, letter_2 in pairs:
|
||||
if letter_1 in letter_dict:
|
||||
letter_dict[letter_1].append(letter_2)
|
||||
else:
|
||||
letter_dict[letter_1] = [letter_2]
|
||||
|
||||
for letter_1, letter_2, letter_3 in triplets:
|
||||
if letter_1+letter_2 in letter_dict:
|
||||
letter_dict[letter_1+letter_2].append(letter_3)
|
||||
else:
|
||||
letter_dict[letter_1+letter_2] = [letter_3]
|
||||
for letter_1, letter_2, letter_3 in triplets:
|
||||
if letter_1+letter_2 in letter_dict:
|
||||
letter_dict[letter_1+letter_2].append(letter_3)
|
||||
else:
|
||||
letter_dict[letter_1+letter_2] = [letter_3]
|
||||
|
||||
# Choses a random first letter
|
||||
first_letter = random.choice(corpus)
|
||||
# Choses a random first letter
|
||||
first_letter = random.choice(corpus)
|
||||
|
||||
# Makes sure the first letter is not something a name can't start with.
|
||||
while first_letter.islower() or first_letter == " " or first_letter == "-" or first_letter == "\n":
|
||||
first_letter = random.choice(corpus)
|
||||
# Makes sure the first letter is not something a name can't start with.
|
||||
while first_letter.islower() or first_letter == " " or first_letter == "-" or first_letter == "\n":
|
||||
first_letter = random.choice(corpus)
|
||||
|
||||
# Starts the name
|
||||
chain = [first_letter]
|
||||
# Starts the name
|
||||
chain = [first_letter]
|
||||
|
||||
# Picks second letter
|
||||
second_letter = random.choice(letter_dict[chain[-1]])
|
||||
# Picks second letter
|
||||
second_letter = random.choice(letter_dict[chain[-1]])
|
||||
|
||||
while second_letter == "\n":
|
||||
second_letter = random.choice(letter_dict[chain[-1]])
|
||||
while second_letter == "\n":
|
||||
second_letter = random.choice(letter_dict[chain[-1]])
|
||||
|
||||
chain.append(second_letter)
|
||||
chain.append(second_letter)
|
||||
|
||||
done = False
|
||||
done = False
|
||||
|
||||
# Creates the name one letter at a time
|
||||
while not done:
|
||||
if random.randint(1,10) > 1:
|
||||
try:
|
||||
new_letter = random.choice(letter_dict[chain[-2]+chain[-1]])
|
||||
except KeyError():
|
||||
new_letter = random.choice(letter_dict[chain[-1]])
|
||||
else:
|
||||
new_letter = random.choice(letter_dict[chain[-1]])
|
||||
chain.append(new_letter)
|
||||
# Ends name if the name ends
|
||||
if new_letter == "\n":
|
||||
done = True
|
||||
gen_name = "".join(chain)
|
||||
self.bot.log("Generated "+gen_name[:-1])
|
||||
# Creates the name one letter at a time
|
||||
while not done:
|
||||
if random.randint(1,10) > 1:
|
||||
try:
|
||||
new_letter = random.choice(letter_dict[chain[-2]+chain[-1]])
|
||||
except KeyError():
|
||||
new_letter = random.choice(letter_dict[chain[-1]])
|
||||
else:
|
||||
new_letter = random.choice(letter_dict[chain[-1]])
|
||||
chain.append(new_letter)
|
||||
# Ends name if the name ends
|
||||
if new_letter == "\n":
|
||||
done = True
|
||||
gen_name = "".join(chain)
|
||||
self.bot.log("Generated "+gen_name[:-1])
|
||||
|
||||
# Returns the name
|
||||
await ctx.send(gen_name)
|
||||
# Returns the name
|
||||
await ctx.send(gen_name)
|
||||
|
||||
# Generates a random tavern name
|
||||
async def tavern_gen(self, ctx):
|
||||
# _lists first parts, second parts and third parts of tavern names
|
||||
first_part = ["The Silver","The Golden","The Staggering","The Laughing","The Prancing","The Gilded","The Running","The Howling","The Slaughtered","The Leering","The Drunken","The Leaping","The Roaring","The Frowning","The Lonely","The Wandering","The Mysterious","The Barking","The Black","The Gleaming","The Tap-Dancing","The Sad","The Sexy","The Artificial","The Groovy","The Merciful","The Confused","The Pouting","The Horny","The Okay","The Friendly","The Hungry","The Handicapped","The Fire-breathing","The One-Eyed","The Psychotic","The Mad","The Evil","The Idiotic","The Trusty","The Busty"]
|
||||
second_part = ["Eel","Dolphin","Dwarf","Pegasus","Pony","Rose","Stag","Wolf","Lamb","Demon","Goat","Spirit","Horde","Jester","Mountain","Eagle","Satyr","Dog","Spider","Star","Dad","Rat","Jeremy","Mouse","Unicorn","Pearl","Ant","Crab","Penguin","Octopus","Lawyer","Ghost","Toad","Handjob","Immigrant","SJW","Dragon","Bard","Sphinx","Soldier","Salmon","Owlbear","Kite","Frost Giant","Arsonist"]
|
||||
third_part = [" Tavern"," Inn","","","","","","","","",""]
|
||||
# Generates a random tavern name
|
||||
async def tavern_gen(self, ctx):
|
||||
# _lists first parts, second parts and third parts of tavern names
|
||||
first_part = ["The Silver","The Golden","The Staggering","The Laughing","The Prancing","The Gilded","The Running","The Howling","The Slaughtered","The Leering","The Drunken","The Leaping","The Roaring","The Frowning","The Lonely","The Wandering","The Mysterious","The Barking","The Black","The Gleaming","The Tap-Dancing","The Sad","The Sexy","The Artificial","The Groovy","The Merciful","The Confused","The Pouting","The Horny","The Okay","The Friendly","The Hungry","The Handicapped","The Fire-breathing","The One-Eyed","The Psychotic","The Mad","The Evil","The Idiotic","The Trusty","The Busty"]
|
||||
second_part = ["Eel","Dolphin","Dwarf","Pegasus","Pony","Rose","Stag","Wolf","Lamb","Demon","Goat","Spirit","Horde","Jester","Mountain","Eagle","Satyr","Dog","Spider","Star","Dad","Rat","Jeremy","Mouse","Unicorn","Pearl","Ant","Crab","Penguin","Octopus","Lawyer","Ghost","Toad","Handjob","Immigrant","SJW","Dragon","Bard","Sphinx","Soldier","Salmon","Owlbear","Kite","Frost Giant","Arsonist"]
|
||||
third_part = [" Tavern"," Inn","","","","","","","","",""]
|
||||
|
||||
# Picks one of each
|
||||
gen_tav = random.choice(first_part)+" "+random.choice(second_part)+random.choice(third_part)
|
||||
self.bot.log("Generated "+gen_tav)
|
||||
# Picks one of each
|
||||
gen_tav = random.choice(first_part)+" "+random.choice(second_part)+random.choice(third_part)
|
||||
self.bot.log("Generated "+gen_tav)
|
||||
|
||||
# Return the name
|
||||
await ctx.send(gen_tav)
|
||||
# Return the name
|
||||
await ctx.send(gen_tav)
|
||||
|
||||
@@ -6,80 +6,80 @@ import wolframalpha
|
||||
from PIL import Image, ImageDraw, ImageFont
|
||||
|
||||
class NerdShit():
|
||||
def __init__(self, bot):
|
||||
"""Runs misc commands."""
|
||||
self.bot = bot
|
||||
def __init__(self, bot):
|
||||
"""Runs misc commands."""
|
||||
self.bot = bot
|
||||
|
||||
async def wolf_search(self,ctx,content):
|
||||
await self.bot.defer(ctx)
|
||||
font = ImageFont.truetype('gwendolyn/resources/fonts/times-new-roman.ttf', 20)
|
||||
self.bot.log("Requesting data")
|
||||
bot = wolframalpha.Client(self.bot.credentials["wolfram_alpha_key"])
|
||||
res = bot.query(content)
|
||||
async def wolf_search(self,ctx,content):
|
||||
await self.bot.defer(ctx)
|
||||
font = ImageFont.truetype('gwendolyn/resources/fonts/times-new-roman.ttf', 20)
|
||||
self.bot.log("Requesting data")
|
||||
bot = wolframalpha.Client(self.bot.credentials["wolfram_alpha_key"])
|
||||
res = bot.query(content)
|
||||
|
||||
self.bot.log("Processing data")
|
||||
titles = []
|
||||
pods = []
|
||||
if int(res.numpods) > 0:
|
||||
for pod in res.pods:
|
||||
titles += [pod.title]
|
||||
for i, sub in enumerate(pod.subpods):
|
||||
pods += [sub]
|
||||
if i > 0:
|
||||
titles += [""]
|
||||
self.bot.log("Processing data")
|
||||
titles = []
|
||||
pods = []
|
||||
if int(res.numpods) > 0:
|
||||
for pod in res.pods:
|
||||
titles += [pod.title]
|
||||
for i, sub in enumerate(pod.subpods):
|
||||
pods += [sub]
|
||||
if i > 0:
|
||||
titles += [""]
|
||||
|
||||
pod_chunks = [pods[x:x+2] for x in range(0, len(pods), 2)]
|
||||
title_chunks = [titles[x:x+2] for x in range(0, len(titles), 2)]
|
||||
await ctx.send(f"Response for \"{content}\"")
|
||||
pod_chunks = [pods[x:x+2] for x in range(0, len(pods), 2)]
|
||||
title_chunks = [titles[x:x+2] for x in range(0, len(titles), 2)]
|
||||
await ctx.send(f"Response for \"{content}\"")
|
||||
|
||||
for i, chunk in enumerate(pod_chunks):
|
||||
width = 0
|
||||
for title in title_chunks[i]:
|
||||
width = max(width,font.getsize(title)[0])
|
||||
height = 5
|
||||
heights = []
|
||||
for count, pod in enumerate(chunk):
|
||||
heights += [height]
|
||||
width = max(width,int(pod.img['@width']))
|
||||
if title_chunks[i][count] == "":
|
||||
place_for_text = 0
|
||||
else:
|
||||
place_for_text = 30
|
||||
height += int(pod.img["@height"]) + 10 + place_for_text
|
||||
for i, chunk in enumerate(pod_chunks):
|
||||
width = 0
|
||||
for title in title_chunks[i]:
|
||||
width = max(width,font.getsize(title)[0])
|
||||
height = 5
|
||||
heights = []
|
||||
for count, pod in enumerate(chunk):
|
||||
heights += [height]
|
||||
width = max(width,int(pod.img['@width']))
|
||||
if title_chunks[i][count] == "":
|
||||
place_for_text = 0
|
||||
else:
|
||||
place_for_text = 30
|
||||
height += int(pod.img["@height"]) + 10 + place_for_text
|
||||
|
||||
width += 10
|
||||
height += 5
|
||||
wolf_image = Image.new("RGB",(width,height),color=(255,255,255))
|
||||
width += 10
|
||||
height += 5
|
||||
wolf_image = Image.new("RGB",(width,height),color=(255,255,255))
|
||||
|
||||
for count, pod in enumerate(chunk):
|
||||
response = requests.get(pod.img["@src"])
|
||||
file = open("gwendolyn/resources/wolfTemp.png", "wb")
|
||||
file.write(response.content)
|
||||
file.close()
|
||||
old_image = Image.open("gwendolyn/resources/wolfTemp.png")
|
||||
old_size = old_image.size
|
||||
if title_chunks[i][count] == "":
|
||||
place_for_text = 0
|
||||
else:
|
||||
place_for_text = 30
|
||||
new_size = (width,int(old_size[1]+10+place_for_text))
|
||||
new_image = Image.new("RGB",new_size,color=(255,255,255))
|
||||
new_image.paste(old_image, (int((int(old_size[0]+10)-old_size[0])/2),int(((new_size[1]-place_for_text)-old_size[1])/2)+place_for_text))
|
||||
if title_chunks[i][count] != "":
|
||||
drawer = ImageDraw.Draw(new_image,"RGB")
|
||||
drawer.text((5,7),title_chunks[i][count],font=font,fill=(150,150,150))
|
||||
for count, pod in enumerate(chunk):
|
||||
response = requests.get(pod.img["@src"])
|
||||
file = open("gwendolyn/resources/wolfTemp.png", "wb")
|
||||
file.write(response.content)
|
||||
file.close()
|
||||
old_image = Image.open("gwendolyn/resources/wolfTemp.png")
|
||||
old_size = old_image.size
|
||||
if title_chunks[i][count] == "":
|
||||
place_for_text = 0
|
||||
else:
|
||||
place_for_text = 30
|
||||
new_size = (width,int(old_size[1]+10+place_for_text))
|
||||
new_image = Image.new("RGB",new_size,color=(255,255,255))
|
||||
new_image.paste(old_image, (int((int(old_size[0]+10)-old_size[0])/2),int(((new_size[1]-place_for_text)-old_size[1])/2)+place_for_text))
|
||||
if title_chunks[i][count] != "":
|
||||
drawer = ImageDraw.Draw(new_image,"RGB")
|
||||
drawer.text((5,7),title_chunks[i][count],font=font,fill=(150,150,150))
|
||||
|
||||
wolf_image.paste(new_image,(0,heights[count]))
|
||||
new_image.close()
|
||||
old_image.close()
|
||||
count += 1
|
||||
wolf_image.paste(new_image,(0,heights[count]))
|
||||
new_image.close()
|
||||
old_image.close()
|
||||
count += 1
|
||||
|
||||
wolf_image.save("gwendolyn/resources/wolf.png")
|
||||
wolf_image.close()
|
||||
await ctx.channel.send(file = discord.File("gwendolyn/resources/wolf.png"))
|
||||
wolf_image.save("gwendolyn/resources/wolf.png")
|
||||
wolf_image.close()
|
||||
await ctx.channel.send(file = discord.File("gwendolyn/resources/wolf.png"))
|
||||
|
||||
os.remove("gwendolyn/resources/wolf.png")
|
||||
os.remove("gwendolyn/resources/wolfTemp.png")
|
||||
else:
|
||||
self.bot.log("No returned data")
|
||||
await ctx.send("Could not find anything relating to your search")
|
||||
os.remove("gwendolyn/resources/wolf.png")
|
||||
os.remove("gwendolyn/resources/wolfTemp.png")
|
||||
else:
|
||||
self.bot.log("No returned data")
|
||||
await ctx.send("Could not find anything relating to your search")
|
||||
|
||||
@@ -17,176 +17,176 @@ fandom.set_lang("da")
|
||||
fandom.set_wiki("senkulpa")
|
||||
|
||||
class MyStringifier(d20.MarkdownStringifier):
|
||||
def _str_expression(self, node):
|
||||
if node.comment is None:
|
||||
result_text = "Result"
|
||||
else:
|
||||
result_text = node.comment.capitalize()
|
||||
def _str_expression(self, node):
|
||||
if node.comment is None:
|
||||
result_text = "Result"
|
||||
else:
|
||||
result_text = node.comment.capitalize()
|
||||
|
||||
return f"**{result_text}**: {self._stringify(node.roll)}\n**Total**: {int(node.total)}"
|
||||
return f"**{result_text}**: {self._stringify(node.roll)}\n**Total**: {int(node.total)}"
|
||||
|
||||
class Other():
|
||||
def __init__(self, bot):
|
||||
self.bot = bot
|
||||
self.plex = Plex(self.bot)
|
||||
self.nerd_shit = NerdShit(self.bot)
|
||||
self.generators = Generators(self.bot)
|
||||
def __init__(self, bot):
|
||||
self.bot = bot
|
||||
self.plex = Plex(self.bot)
|
||||
self.nerd_shit = NerdShit(self.bot)
|
||||
self.generators = Generators(self.bot)
|
||||
|
||||
# Picks a random movie and returns information about it
|
||||
async def movie_func(self, ctx):
|
||||
await self.bot.defer(ctx)
|
||||
# Picks a random movie and returns information about it
|
||||
async def movie_func(self, ctx):
|
||||
await self.bot.defer(ctx)
|
||||
|
||||
self.bot.log("Creating IMDb object")
|
||||
imdb_client = imdb.IMDb()
|
||||
self.bot.log("Creating IMDb object")
|
||||
imdb_client = imdb.IMDb()
|
||||
|
||||
self.bot.log("Picking a movie")
|
||||
with open("gwendolyn/resources/movies.txt", "r") as file_pointer:
|
||||
movie_list = file_pointer.read().split("\n")
|
||||
movie_name = random.choice(movie_list)
|
||||
self.bot.log("Picking a movie")
|
||||
with open("gwendolyn/resources/movies.txt", "r") as file_pointer:
|
||||
movie_list = file_pointer.read().split("\n")
|
||||
movie_name = random.choice(movie_list)
|
||||
|
||||
self.bot.log(f"Searching for {movie_name}")
|
||||
search_result = imdb_client.search_movie(movie_name)
|
||||
self.bot.log(f"Searching for {movie_name}")
|
||||
search_result = imdb_client.search_movie(movie_name)
|
||||
|
||||
self.bot.log("Getting the data")
|
||||
movie = search_result[0]
|
||||
imdb_client.update(movie)
|
||||
self.bot.log("Getting the data")
|
||||
movie = search_result[0]
|
||||
imdb_client.update(movie)
|
||||
|
||||
self.bot.log("Successfully ran /movie")
|
||||
self.bot.log("Successfully ran /movie")
|
||||
|
||||
title = movie["title"]
|
||||
plot = movie['plot'][0].split("::")[0]
|
||||
cover = movie['cover url'].replace("150","600").replace("101","404")
|
||||
cast = ", ".join([i["name"] for i in movie['cast'][:5]])
|
||||
embed = discord.Embed(title=title, description=plot, color=0x24ec19)
|
||||
embed.set_thumbnail(url=cover)
|
||||
embed.add_field(name="Cast", value=cast,inline = True)
|
||||
await ctx.send(embed = embed)
|
||||
title = movie["title"]
|
||||
plot = movie['plot'][0].split("::")[0]
|
||||
cover = movie['cover url'].replace("150","600").replace("101","404")
|
||||
cast = ", ".join([i["name"] for i in movie['cast'][:5]])
|
||||
embed = discord.Embed(title=title, description=plot, color=0x24ec19)
|
||||
embed.set_thumbnail(url=cover)
|
||||
embed.add_field(name="Cast", value=cast,inline = True)
|
||||
await ctx.send(embed = embed)
|
||||
|
||||
# Responds with a greeting of a time-appropriate maner
|
||||
async def hello_func(self, ctx):
|
||||
def time_in_range(start, end, i):
|
||||
# Return true if i is in the range [start, end]
|
||||
if start <= end:
|
||||
return start <= i <= end
|
||||
else:
|
||||
return start <= i or i <= end
|
||||
# Responds with a greeting of a time-appropriate maner
|
||||
async def hello_func(self, ctx):
|
||||
def time_in_range(start, end, i):
|
||||
# Return true if i is in the range [start, end]
|
||||
if start <= end:
|
||||
return start <= i <= end
|
||||
else:
|
||||
return start <= i or i <= end
|
||||
|
||||
author = ctx.author.display_name
|
||||
now = datetime.datetime.now()
|
||||
if time_in_range(now.replace(hour=5, minute=0, second=0, microsecond=0),now.replace(hour=10, minute=0, second=0, microsecond=0), now):
|
||||
send_message = "Good morning, "+str(author)
|
||||
elif time_in_range(now.replace(hour=13, minute=0, second=0, microsecond=0),now.replace(hour=18, minute=0, second=0, microsecond=0), now):
|
||||
send_message = "Good afternoon, "+str(author)
|
||||
elif time_in_range(now.replace(hour=18, minute=0, second=0, microsecond=0),now.replace(hour=22, minute=0, second=0, microsecond=0), now):
|
||||
send_message = "Good evening, "+str(author)
|
||||
elif time_in_range(now.replace(hour=22, minute=0, second=0, microsecond=0),now.replace(hour=23, minute=59, second=59, microsecond=0), now):
|
||||
send_message = "Good night, "+str(author)
|
||||
else:
|
||||
send_message = "Hello, "+str(author)
|
||||
author = ctx.author.display_name
|
||||
now = datetime.datetime.now()
|
||||
if time_in_range(now.replace(hour=5, minute=0, second=0, microsecond=0),now.replace(hour=10, minute=0, second=0, microsecond=0), now):
|
||||
send_message = "Good morning, "+str(author)
|
||||
elif time_in_range(now.replace(hour=13, minute=0, second=0, microsecond=0),now.replace(hour=18, minute=0, second=0, microsecond=0), now):
|
||||
send_message = "Good afternoon, "+str(author)
|
||||
elif time_in_range(now.replace(hour=18, minute=0, second=0, microsecond=0),now.replace(hour=22, minute=0, second=0, microsecond=0), now):
|
||||
send_message = "Good evening, "+str(author)
|
||||
elif time_in_range(now.replace(hour=22, minute=0, second=0, microsecond=0),now.replace(hour=23, minute=59, second=59, microsecond=0), now):
|
||||
send_message = "Good night, "+str(author)
|
||||
else:
|
||||
send_message = "Hello, "+str(author)
|
||||
|
||||
await ctx.send(send_message)
|
||||
await ctx.send(send_message)
|
||||
|
||||
# Finds a random picture online
|
||||
async def image_func(self, ctx):
|
||||
# Picks a type of camera, which decides the naming scheme
|
||||
cams = ("one","two","three","four")
|
||||
cam = random.choice(cams)
|
||||
self.bot.log("Chose cam type "+cam)
|
||||
if cam == "one":
|
||||
# Finds a random picture online
|
||||
async def image_func(self, ctx):
|
||||
# Picks a type of camera, which decides the naming scheme
|
||||
cams = ("one","two","three","four")
|
||||
cam = random.choice(cams)
|
||||
self.bot.log("Chose cam type "+cam)
|
||||
if cam == "one":
|
||||
|
||||
search = "img_" + ''.join(
|
||||
[str(random.randint(0,9)) for _ in range(4)]
|
||||
)
|
||||
elif cam == "two":
|
||||
year = str(random.randint(2012,2016))
|
||||
month = str(random.randint(1,12)).zfill(2)
|
||||
day = str(random.randint(1,29)).zfill(2)
|
||||
search = f"IMG_{year}{month}{day}"
|
||||
elif cam == "three":
|
||||
search = f"IMAG_{str(random.randint(1,500)).zfill(4)}"
|
||||
elif cam == "four":
|
||||
search = "DSC_" + ''.join(
|
||||
[str(random.randint(0,9)) for _ in range(4)]
|
||||
)
|
||||
search = "img_" + ''.join(
|
||||
[str(random.randint(0,9)) for _ in range(4)]
|
||||
)
|
||||
elif cam == "two":
|
||||
year = str(random.randint(2012,2016))
|
||||
month = str(random.randint(1,12)).zfill(2)
|
||||
day = str(random.randint(1,29)).zfill(2)
|
||||
search = f"IMG_{year}{month}{day}"
|
||||
elif cam == "three":
|
||||
search = f"IMAG_{str(random.randint(1,500)).zfill(4)}"
|
||||
elif cam == "four":
|
||||
search = "DSC_" + ''.join(
|
||||
[str(random.randint(0,9)) for _ in range(4)]
|
||||
)
|
||||
|
||||
self.bot.log("Searching for "+search)
|
||||
self.bot.log("Searching for "+search)
|
||||
|
||||
# Searches for the image and reads the resulting web page
|
||||
page = urllib.request.urlopen("https://www.bing.com/images/search?q="+search+"&safesearch=off")
|
||||
read = page.read()
|
||||
tree = lxml.etree.HTML(read)
|
||||
images = tree.xpath('//a[@class = "iusc"]/@m')
|
||||
# Searches for the image and reads the resulting web page
|
||||
page = urllib.request.urlopen("https://www.bing.com/images/search?q="+search+"&safesearch=off")
|
||||
read = page.read()
|
||||
tree = lxml.etree.HTML(read)
|
||||
images = tree.xpath('//a[@class = "iusc"]/@m')
|
||||
|
||||
if len(images) == 0:
|
||||
await ctx.send("Found no images")
|
||||
else:
|
||||
# Picks an image
|
||||
number = random.randint(1,len(images))-1
|
||||
image = ast.literal_eval(str(images[number]))
|
||||
image_url = image["murl"]
|
||||
if len(images) == 0:
|
||||
await ctx.send("Found no images")
|
||||
else:
|
||||
# Picks an image
|
||||
number = random.randint(1,len(images))-1
|
||||
image = ast.literal_eval(str(images[number]))
|
||||
image_url = image["murl"]
|
||||
|
||||
self.bot.log("Picked image number "+str(number))
|
||||
self.bot.log("Picked image number "+str(number))
|
||||
|
||||
# Returns the image
|
||||
self.bot.log("Successfully returned an image")
|
||||
# Returns the image
|
||||
self.bot.log("Successfully returned an image")
|
||||
|
||||
await ctx.send(image_url)
|
||||
await ctx.send(image_url)
|
||||
|
||||
# Finds a page from the Senkulpa Wikia
|
||||
async def find_wiki_page(self, ctx, search : str):
|
||||
await self.bot.defer(ctx)
|
||||
found_page = False
|
||||
# Finds a page from the Senkulpa Wikia
|
||||
async def find_wiki_page(self, ctx, search : str):
|
||||
await self.bot.defer(ctx)
|
||||
found_page = False
|
||||
|
||||
if search != "":
|
||||
self.bot.log("Trying to find wiki page for "+search)
|
||||
search_results = fandom.search(search)
|
||||
if len(search_results) > 0:
|
||||
found_page = True
|
||||
search_result = search_results[0]
|
||||
else:
|
||||
self.bot.log("Couldn't find the page")
|
||||
await ctx.send("Couldn't find page")
|
||||
else:
|
||||
found_page = True
|
||||
self.bot.log("Searching for a random page")
|
||||
search_result = fandom.random()
|
||||
if search != "":
|
||||
self.bot.log("Trying to find wiki page for "+search)
|
||||
search_results = fandom.search(search)
|
||||
if len(search_results) > 0:
|
||||
found_page = True
|
||||
search_result = search_results[0]
|
||||
else:
|
||||
self.bot.log("Couldn't find the page")
|
||||
await ctx.send("Couldn't find page")
|
||||
else:
|
||||
found_page = True
|
||||
self.bot.log("Searching for a random page")
|
||||
search_result = fandom.random()
|
||||
|
||||
if found_page:
|
||||
self.bot.log(f"Found page \"{search_result[0]}\"")
|
||||
page = fandom.page(pageid = search_result[1])
|
||||
content = page.summary
|
||||
if found_page:
|
||||
self.bot.log(f"Found page \"{search_result[0]}\"")
|
||||
page = fandom.page(pageid = search_result[1])
|
||||
content = page.summary
|
||||
|
||||
images = page.images
|
||||
if len(images) > 0:
|
||||
image = images[0]
|
||||
else:
|
||||
image = ""
|
||||
self.bot.log("Sending the embedded message",str(ctx.channel_id))
|
||||
content += f"\n[Læs mere]({page.url})"
|
||||
embed = discord.Embed(title = page.title, description = content, colour=0xDEADBF)
|
||||
if image != "":
|
||||
embed.set_thumbnail(url=image)
|
||||
images = page.images
|
||||
if len(images) > 0:
|
||||
image = images[0]
|
||||
else:
|
||||
image = ""
|
||||
self.bot.log("Sending the embedded message",str(ctx.channel_id))
|
||||
content += f"\n[Læs mere]({page.url})"
|
||||
embed = discord.Embed(title = page.title, description = content, colour=0xDEADBF)
|
||||
if image != "":
|
||||
embed.set_thumbnail(url=image)
|
||||
|
||||
await ctx.send(embed = embed)
|
||||
await ctx.send(embed = embed)
|
||||
|
||||
async def roll_dice(self, ctx, roll_string):
|
||||
user = ctx.author.display_name
|
||||
while len(roll_string) > 1 and roll_string[0] == " ":
|
||||
roll_string = roll_string[1:]
|
||||
async def roll_dice(self, ctx, roll_string):
|
||||
user = ctx.author.display_name
|
||||
while len(roll_string) > 1 and roll_string[0] == " ":
|
||||
roll_string = roll_string[1:]
|
||||
|
||||
roll = d20.roll(roll_string, allow_comments=True, stringifier=MyStringifier())
|
||||
await ctx.send(f"{user} :game_die:\n{roll}")
|
||||
roll = d20.roll(roll_string, allow_comments=True, stringifier=MyStringifier())
|
||||
await ctx.send(f"{user} :game_die:\n{roll}")
|
||||
|
||||
async def help_func(self, ctx, command):
|
||||
if command == "":
|
||||
with open("gwendolyn/resources/help/help.txt",encoding="utf-8") as file_pointer:
|
||||
text = file_pointer.read()
|
||||
embed = discord.Embed(title = "Help", description = text,colour = 0x59f442)
|
||||
await ctx.send(embed = embed)
|
||||
else:
|
||||
self.bot.log(f"Looking for help-{command}.txt",str(ctx.channel_id))
|
||||
with open(f"gwendolyn/resources/help/help-{command}.txt",encoding="utf-8") as file_pointer:
|
||||
text = file_pointer.read()
|
||||
embed = discord.Embed(title = command.capitalize(), description = text,colour = 0x59f442)
|
||||
await ctx.send(embed = embed)
|
||||
async def help_func(self, ctx, command):
|
||||
if command == "":
|
||||
with open("gwendolyn/resources/help/help.txt",encoding="utf-8") as file_pointer:
|
||||
text = file_pointer.read()
|
||||
embed = discord.Embed(title = "Help", description = text,colour = 0x59f442)
|
||||
await ctx.send(embed = embed)
|
||||
else:
|
||||
self.bot.log(f"Looking for help-{command}.txt",str(ctx.channel_id))
|
||||
with open(f"gwendolyn/resources/help/help-{command}.txt",encoding="utf-8") as file_pointer:
|
||||
text = file_pointer.read()
|
||||
embed = discord.Embed(title = command.capitalize(), description = text,colour = 0x59f442)
|
||||
await ctx.send(embed = embed)
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -3,8 +3,8 @@ from .star_wars_roll import StarWarsRoll
|
||||
from .star_wars_destiny import StarWarsDestiny
|
||||
|
||||
class StarWars():
|
||||
def __init__(self, bot):
|
||||
self.bot = bot
|
||||
self.character = StarWarsChar(self.bot)
|
||||
self.roll = StarWarsRoll(self.bot)
|
||||
self.destiny = StarWarsDestiny(self.bot)
|
||||
def __init__(self, bot):
|
||||
self.bot = bot
|
||||
self.character = StarWarsChar(self.bot)
|
||||
self.roll = StarWarsRoll(self.bot)
|
||||
self.destiny = StarWarsDestiny(self.bot)
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,72 +1,72 @@
|
||||
class StarWarsDestiny():
|
||||
def __init__(self, bot):
|
||||
self.bot = bot
|
||||
def __init__(self, bot):
|
||||
self.bot = bot
|
||||
|
||||
def destiny_new(self, num : int):
|
||||
self.bot.log("Creating a new destiny pool with "+str(num)+" players")
|
||||
roll, dice_results = self.bot.star_wars.roll.roll(0,0,0,0,0,0,num)
|
||||
roll = "".join(sorted(roll))
|
||||
def destiny_new(self, num : int):
|
||||
self.bot.log("Creating a new destiny pool with "+str(num)+" players")
|
||||
roll, dice_results = self.bot.star_wars.roll.roll(0,0,0,0,0,0,num)
|
||||
roll = "".join(sorted(roll))
|
||||
|
||||
with open("gwendolyn/resources/star_wars/destinyPoints.txt","wt") as file_pointer:
|
||||
file_pointer.write(roll)
|
||||
|
||||
return "Rolled for Destiny Points and got:\n"+self.bot.star_wars.roll.diceResultToEmoji(dice_results)+"\n"+self.bot.star_wars.roll.resultToEmoji(roll)
|
||||
|
||||
def destiny_use(self, user : str):
|
||||
with open("gwendolyn/resources/star_wars/destinyPoints.txt","rt") as file_pointer:
|
||||
points = file_pointer.read()
|
||||
|
||||
if user == "Nikolaj":
|
||||
self.bot.log("Trying to use a dark side destiny point")
|
||||
if 'B' in points:
|
||||
points = points.replace("B","L",1)
|
||||
points = "".join(sorted(points))
|
||||
with open("gwendolyn/resources/star_wars/destinyPoints.txt","wt") as file_pointer:
|
||||
file_pointer.write(roll)
|
||||
|
||||
return "Rolled for Destiny Points and got:\n"+self.bot.star_wars.roll.diceResultToEmoji(dice_results)+"\n"+self.bot.star_wars.roll.resultToEmoji(roll)
|
||||
|
||||
def destiny_use(self, user : str):
|
||||
with open("gwendolyn/resources/star_wars/destinyPoints.txt","rt") as file_pointer:
|
||||
points = file_pointer.read()
|
||||
|
||||
if user == "Nikolaj":
|
||||
self.bot.log("Trying to use a dark side destiny point")
|
||||
if 'B' in points:
|
||||
points = points.replace("B","L",1)
|
||||
points = "".join(sorted(points))
|
||||
with open("gwendolyn/resources/star_wars/destinyPoints.txt","wt") as file_pointer:
|
||||
file_pointer.write(points)
|
||||
self.bot.log("Did it")
|
||||
return "Used a dark side destiny point. Destiny pool is now:\n"+self.bot.star_wars.roll.resultToEmoji(points)
|
||||
else:
|
||||
self.bot.log("There were no dark side destiny points")
|
||||
return "No dark side destiny points"
|
||||
else:
|
||||
self.bot.log("Trying to use a light side destiny point")
|
||||
if 'L' in points:
|
||||
points = points.replace("L","B",1)
|
||||
points = "".join(sorted(points))
|
||||
with open("gwendolyn/resources/star_wars/destinyPoints.txt","wt") as file_pointer:
|
||||
file_pointer.write(points)
|
||||
self.bot.log("Did it")
|
||||
return "Used a light side destiny point. Destiny pool is now:\n"+self.bot.star_wars.roll.resultToEmoji(points)
|
||||
else:
|
||||
self.bot.log("There were no dark side destiny points")
|
||||
return "No light side destiny points"
|
||||
|
||||
async def parse_destiny(self, ctx, cmd : str):
|
||||
user = f"#{ctx.author.id}"
|
||||
if cmd != "":
|
||||
while cmd[0] == ' ':
|
||||
cmd = cmd[1:]
|
||||
if cmd == "":
|
||||
break
|
||||
file_pointer.write(points)
|
||||
self.bot.log("Did it")
|
||||
return "Used a dark side destiny point. Destiny pool is now:\n"+self.bot.star_wars.roll.resultToEmoji(points)
|
||||
else:
|
||||
self.bot.log("There were no dark side destiny points")
|
||||
return "No dark side destiny points"
|
||||
else:
|
||||
self.bot.log("Trying to use a light side destiny point")
|
||||
if 'L' in points:
|
||||
points = points.replace("L","B",1)
|
||||
points = "".join(sorted(points))
|
||||
with open("gwendolyn/resources/star_wars/destinyPoints.txt","wt") as file_pointer:
|
||||
file_pointer.write(points)
|
||||
self.bot.log("Did it")
|
||||
return "Used a light side destiny point. Destiny pool is now:\n"+self.bot.star_wars.roll.resultToEmoji(points)
|
||||
else:
|
||||
self.bot.log("There were no dark side destiny points")
|
||||
return "No light side destiny points"
|
||||
|
||||
async def parse_destiny(self, ctx, cmd : str):
|
||||
user = f"#{ctx.author.id}"
|
||||
if cmd != "":
|
||||
while cmd[0] == ' ':
|
||||
cmd = cmd[1:]
|
||||
if cmd == "":
|
||||
self.bot.log("Retrieving destiny pool info")
|
||||
with open("gwendolyn/resources/star_wars/destinyPoints.txt","rt") as file_pointer:
|
||||
send_message = self.bot.star_wars.roll.resultToEmoji(file_pointer.read())
|
||||
else:
|
||||
commands = cmd.upper().split(" ")
|
||||
if commands[0] == "N":
|
||||
if len(commands) > 1:
|
||||
send_message = self.destiny_new(int(commands[1]))
|
||||
else:
|
||||
send_message = "You need to give an amount of players"
|
||||
elif commands[0] == "U":
|
||||
send_message = self.destiny_use(user)
|
||||
else:
|
||||
send_message = "I didn't quite understand that"
|
||||
break
|
||||
|
||||
message_list = send_message.split("\n")
|
||||
await ctx.send(message_list[0])
|
||||
if len(message_list) > 1:
|
||||
for message_item in message_list[1:]:
|
||||
await ctx.channel.send(message_item)
|
||||
if cmd == "":
|
||||
self.bot.log("Retrieving destiny pool info")
|
||||
with open("gwendolyn/resources/star_wars/destinyPoints.txt","rt") as file_pointer:
|
||||
send_message = self.bot.star_wars.roll.resultToEmoji(file_pointer.read())
|
||||
else:
|
||||
commands = cmd.upper().split(" ")
|
||||
if commands[0] == "N":
|
||||
if len(commands) > 1:
|
||||
send_message = self.destiny_new(int(commands[1]))
|
||||
else:
|
||||
send_message = "You need to give an amount of players"
|
||||
elif commands[0] == "U":
|
||||
send_message = self.destiny_use(user)
|
||||
else:
|
||||
send_message = "I didn't quite understand that"
|
||||
|
||||
message_list = send_message.split("\n")
|
||||
await ctx.send(message_list[0])
|
||||
if len(message_list) > 1:
|
||||
for message_item in message_list[1:]:
|
||||
await ctx.channel.send(message_item)
|
||||
|
||||
@@ -4,388 +4,388 @@ import string
|
||||
import json
|
||||
|
||||
with open("gwendolyn/resources/star_wars/starwarsskills.json", "r") as f:
|
||||
skill_data = json.load(f)
|
||||
skill_data = json.load(f)
|
||||
|
||||
class StarWarsRoll():
|
||||
def __init__(self, bot):
|
||||
self.bot = bot
|
||||
def __init__(self, bot):
|
||||
self.bot = bot
|
||||
|
||||
# Rolls the specified dice
|
||||
def roll(self, abi : int = 1, prof : int = 0, dif : int = 3, cha : int = 0, boo : int = 0, setb : int = 0, force : int = 0):
|
||||
result = ""
|
||||
dice_result = []
|
||||
for _ in range(abi):
|
||||
choice = random.choice(["","S","S","SS","A","A","SA","AA"])
|
||||
result += choice
|
||||
dice_result.append("abi"+choice)
|
||||
# Rolls the specified dice
|
||||
def roll(self, abi : int = 1, prof : int = 0, dif : int = 3, cha : int = 0, boo : int = 0, setb : int = 0, force : int = 0):
|
||||
result = ""
|
||||
dice_result = []
|
||||
for _ in range(abi):
|
||||
choice = random.choice(["","S","S","SS","A","A","SA","AA"])
|
||||
result += choice
|
||||
dice_result.append("abi"+choice)
|
||||
|
||||
for _ in range(prof):
|
||||
choice = random.choice(["","S","S","SS","SS","A","SA","SA","SA","AA","AA","R"])
|
||||
result += choice
|
||||
dice_result.append("prof"+choice)
|
||||
for _ in range(prof):
|
||||
choice = random.choice(["","S","S","SS","SS","A","SA","SA","SA","AA","AA","R"])
|
||||
result += choice
|
||||
dice_result.append("prof"+choice)
|
||||
|
||||
for _ in range(dif):
|
||||
choice = random.choice(["","F","FF","H","H","H","HH","FH"])
|
||||
result += choice
|
||||
dice_result.append("dif"+choice)
|
||||
for _ in range(dif):
|
||||
choice = random.choice(["","F","FF","H","H","H","HH","FH"])
|
||||
result += choice
|
||||
dice_result.append("dif"+choice)
|
||||
|
||||
for _ in range(cha):
|
||||
choice = random.choice(["","F","F","FF","FF","H","H","FH","FH","HH","HH","D"])
|
||||
result += choice
|
||||
dice_result.append("cha"+choice)
|
||||
for _ in range(cha):
|
||||
choice = random.choice(["","F","F","FF","FF","H","H","FH","FH","HH","HH","D"])
|
||||
result += choice
|
||||
dice_result.append("cha"+choice)
|
||||
|
||||
for _ in range(boo):
|
||||
choice = random.choice(["","","S","SA","AA","A"])
|
||||
result += choice
|
||||
dice_result.append("boo"+choice)
|
||||
for _ in range(boo):
|
||||
choice = random.choice(["","","S","SA","AA","A"])
|
||||
result += choice
|
||||
dice_result.append("boo"+choice)
|
||||
|
||||
for _ in range(setb):
|
||||
choice = random.choice(["","","F","F","H","H"])
|
||||
result += choice
|
||||
dice_result.append("setb"+choice)
|
||||
for _ in range(setb):
|
||||
choice = random.choice(["","","F","F","H","H"])
|
||||
result += choice
|
||||
dice_result.append("setb"+choice)
|
||||
|
||||
for _ in range (force):
|
||||
choice = random.choice(["B","B","B","B","B","B","BB","L","L","LL","LL","LL"])
|
||||
result += choice
|
||||
dice_result.append("force"+choice)
|
||||
for _ in range (force):
|
||||
choice = random.choice(["B","B","B","B","B","B","BB","L","L","LL","LL","LL"])
|
||||
result += choice
|
||||
dice_result.append("force"+choice)
|
||||
|
||||
return result, dice_result
|
||||
return result, dice_result
|
||||
|
||||
# Lets dice cancel each other out
|
||||
def simplify(self, result : str):
|
||||
self.bot.log("Simplifying "+result)
|
||||
simp = ""
|
||||
success = (result.count('S') + result.count('R')) - (result.count('F') + result.count('D'))
|
||||
advantage = result.count('A') - result.count('H')
|
||||
result = re.sub("S|A|F|H","",result)
|
||||
# Lets dice cancel each other out
|
||||
def simplify(self, result : str):
|
||||
self.bot.log("Simplifying "+result)
|
||||
simp = ""
|
||||
success = (result.count('S') + result.count('R')) - (result.count('F') + result.count('D'))
|
||||
advantage = result.count('A') - result.count('H')
|
||||
result = re.sub("S|A|F|H","",result)
|
||||
|
||||
if success > 0:
|
||||
for _ in range(success):
|
||||
simp += "S"
|
||||
elif success < 0:
|
||||
for _ in range(abs(success)):
|
||||
simp += "F"
|
||||
if success > 0:
|
||||
for _ in range(success):
|
||||
simp += "S"
|
||||
elif success < 0:
|
||||
for _ in range(abs(success)):
|
||||
simp += "F"
|
||||
|
||||
if advantage > 0:
|
||||
for _ in range(advantage):
|
||||
simp += "A"
|
||||
elif advantage < 0:
|
||||
for _ in range(abs(advantage)):
|
||||
simp += "H"
|
||||
if advantage > 0:
|
||||
for _ in range(advantage):
|
||||
simp += "A"
|
||||
elif advantage < 0:
|
||||
for _ in range(abs(advantage)):
|
||||
simp += "H"
|
||||
|
||||
simp += result
|
||||
simp += result
|
||||
|
||||
return simp
|
||||
return simp
|
||||
|
||||
# Returns emoji that symbolize the dice results
|
||||
def dice_result_to_emoji(self, dice_results : list):
|
||||
emoji = ""
|
||||
for result in dice_results:
|
||||
if result == "abiA":
|
||||
emoji += "<:abil1a:695267684476125264> "
|
||||
elif result == "abiSA":
|
||||
emoji += "<:abil1a1s:695267684484513842> "
|
||||
elif result == "abiS":
|
||||
emoji += "<:abil1s:695267684514005013> "
|
||||
elif result == "abiAA":
|
||||
emoji += "<:abil2a:695267684547428352> "
|
||||
elif result == "abiSS":
|
||||
emoji += "<:abil2s:695267684761206914> "
|
||||
elif result == "abi":
|
||||
emoji += "<:abilbla:695267684660674602> "
|
||||
# Returns emoji that symbolize the dice results
|
||||
def dice_result_to_emoji(self, dice_results : list):
|
||||
emoji = ""
|
||||
for result in dice_results:
|
||||
if result == "abiA":
|
||||
emoji += "<:abil1a:695267684476125264> "
|
||||
elif result == "abiSA":
|
||||
emoji += "<:abil1a1s:695267684484513842> "
|
||||
elif result == "abiS":
|
||||
emoji += "<:abil1s:695267684514005013> "
|
||||
elif result == "abiAA":
|
||||
emoji += "<:abil2a:695267684547428352> "
|
||||
elif result == "abiSS":
|
||||
emoji += "<:abil2s:695267684761206914> "
|
||||
elif result == "abi":
|
||||
emoji += "<:abilbla:695267684660674602> "
|
||||
|
||||
elif result == "profA":
|
||||
emoji += "<:prof1a:695267685361123338> "
|
||||
elif result == "profSA":
|
||||
emoji += "<:prof1a1s:695267685067653140> "
|
||||
elif result == "profR":
|
||||
emoji += "<:prof1r:695267685067522088> "
|
||||
elif result == "profS":
|
||||
emoji += "<:prof1s:695267684899881012> "
|
||||
elif result == "profAA":
|
||||
emoji += "<:prof2a:695267684996218982> "
|
||||
elif result == "profSS":
|
||||
emoji += "<:prof2s:695267684878647327> "
|
||||
elif result == "prof":
|
||||
emoji += "<:profbla:695267684698292235> "
|
||||
elif result == "profA":
|
||||
emoji += "<:prof1a:695267685361123338> "
|
||||
elif result == "profSA":
|
||||
emoji += "<:prof1a1s:695267685067653140> "
|
||||
elif result == "profR":
|
||||
emoji += "<:prof1r:695267685067522088> "
|
||||
elif result == "profS":
|
||||
emoji += "<:prof1s:695267684899881012> "
|
||||
elif result == "profAA":
|
||||
emoji += "<:prof2a:695267684996218982> "
|
||||
elif result == "profSS":
|
||||
emoji += "<:prof2s:695267684878647327> "
|
||||
elif result == "prof":
|
||||
emoji += "<:profbla:695267684698292235> "
|
||||
|
||||
elif result == "difF":
|
||||
emoji += "<:dif1f:695267684924915804> "
|
||||
elif result == "difH":
|
||||
emoji += "<:dif1h:695267684908138506> "
|
||||
elif result == "difFH":
|
||||
emoji += "<:dif1h1f:695267684908269678> "
|
||||
elif result == "difFF":
|
||||
emoji += "<:dif2f:695267684924784680> "
|
||||
elif result == "difHH":
|
||||
emoji += "<:dif2h:695267685071585340> "
|
||||
elif result == "dif":
|
||||
emoji += "<:difbla:695267685000544276> "
|
||||
elif result == "difF":
|
||||
emoji += "<:dif1f:695267684924915804> "
|
||||
elif result == "difH":
|
||||
emoji += "<:dif1h:695267684908138506> "
|
||||
elif result == "difFH":
|
||||
emoji += "<:dif1h1f:695267684908269678> "
|
||||
elif result == "difFF":
|
||||
emoji += "<:dif2f:695267684924784680> "
|
||||
elif result == "difHH":
|
||||
emoji += "<:dif2h:695267685071585340> "
|
||||
elif result == "dif":
|
||||
emoji += "<:difbla:695267685000544276> "
|
||||
|
||||
elif result == "chaD":
|
||||
emoji += "<:cha1d:695267684962533447> "
|
||||
elif result == "chaF":
|
||||
emoji += "<:cha1f:695267684601954346> "
|
||||
elif result == "chaH":
|
||||
emoji += "<:cha1h:695267685046681620> "
|
||||
elif result == "chaFH":
|
||||
emoji += "<:cha1h1f:695267685063327784> "
|
||||
elif result == "chaFF":
|
||||
emoji += "<:cha2f:695267684832641097> "
|
||||
elif result == "chaHH":
|
||||
emoji += "<:cha2h:695267684631183381> "
|
||||
elif result == "cha":
|
||||
emoji += "<:chabla:695267684895686787> "
|
||||
elif result == "chaD":
|
||||
emoji += "<:cha1d:695267684962533447> "
|
||||
elif result == "chaF":
|
||||
emoji += "<:cha1f:695267684601954346> "
|
||||
elif result == "chaH":
|
||||
emoji += "<:cha1h:695267685046681620> "
|
||||
elif result == "chaFH":
|
||||
emoji += "<:cha1h1f:695267685063327784> "
|
||||
elif result == "chaFF":
|
||||
emoji += "<:cha2f:695267684832641097> "
|
||||
elif result == "chaHH":
|
||||
emoji += "<:cha2h:695267684631183381> "
|
||||
elif result == "cha":
|
||||
emoji += "<:chabla:695267684895686787> "
|
||||
|
||||
elif result == "booA":
|
||||
emoji += "<:boo1a:695267684975116329> "
|
||||
elif result == "booSA":
|
||||
emoji += "<:boo1a1s:695267684970922024> "
|
||||
elif result == "booS":
|
||||
emoji += "<:boo1s:695267684979441714> "
|
||||
elif result == "booAA":
|
||||
emoji += "<:boo2a:695267685100945488> "
|
||||
elif result == "boo":
|
||||
emoji += "<:boobla:695267684757012550> "
|
||||
elif result == "booA":
|
||||
emoji += "<:boo1a:695267684975116329> "
|
||||
elif result == "booSA":
|
||||
emoji += "<:boo1a1s:695267684970922024> "
|
||||
elif result == "booS":
|
||||
emoji += "<:boo1s:695267684979441714> "
|
||||
elif result == "booAA":
|
||||
emoji += "<:boo2a:695267685100945488> "
|
||||
elif result == "boo":
|
||||
emoji += "<:boobla:695267684757012550> "
|
||||
|
||||
elif result == "setbF":
|
||||
emoji += "<:set1f:695267685054939197> "
|
||||
elif result == "setbH":
|
||||
emoji += "<:set1h:695267685147082802> "
|
||||
elif result == "setb":
|
||||
emoji += "<:setbla:695267685151408169> "
|
||||
elif result == "setbF":
|
||||
emoji += "<:set1f:695267685054939197> "
|
||||
elif result == "setbH":
|
||||
emoji += "<:set1h:695267685147082802> "
|
||||
elif result == "setb":
|
||||
emoji += "<:setbla:695267685151408169> "
|
||||
|
||||
elif result == "forceB":
|
||||
emoji += "<:for1b:695267684593434677> "
|
||||
elif result == "forceL":
|
||||
emoji += "<:for1l:695267684606148640> "
|
||||
elif result == "forceBB":
|
||||
emoji += "<:for2b:695267684903944303> "
|
||||
elif result == "forceLL":
|
||||
emoji += "<:for2l:695267684992024626> "
|
||||
elif result == "forceB":
|
||||
emoji += "<:for1b:695267684593434677> "
|
||||
elif result == "forceL":
|
||||
emoji += "<:for1l:695267684606148640> "
|
||||
elif result == "forceBB":
|
||||
emoji += "<:for2b:695267684903944303> "
|
||||
elif result == "forceLL":
|
||||
emoji += "<:for2l:695267684992024626> "
|
||||
|
||||
return emoji
|
||||
return emoji
|
||||
|
||||
# Returns emoji that symbolize the results of the dice rolls
|
||||
def result_to_emoji(self, result : str):
|
||||
emoji = ""
|
||||
for char in result:
|
||||
if char == 'S':
|
||||
emoji += "<:success:826026925280854026> "
|
||||
elif char == 'A':
|
||||
emoji += "<:advantage:826026925515604009> "
|
||||
elif char == 'R':
|
||||
emoji += "<:triumph:826026925319127070> "
|
||||
elif char == 'F':
|
||||
emoji += "<:failure:826026925288980511> "
|
||||
elif char == 'H':
|
||||
emoji += "<:threat:826026925280985108> "
|
||||
elif char == 'D':
|
||||
emoji += "<:despair:826026925272203294> "
|
||||
elif char == 'L':
|
||||
emoji += "<:light:826026925059211295>"
|
||||
elif char == 'B':
|
||||
emoji += "<:dark:826026925289373717>"
|
||||
# Returns emoji that symbolize the results of the dice rolls
|
||||
def result_to_emoji(self, result : str):
|
||||
emoji = ""
|
||||
for char in result:
|
||||
if char == 'S':
|
||||
emoji += "<:success:826026925280854026> "
|
||||
elif char == 'A':
|
||||
emoji += "<:advantage:826026925515604009> "
|
||||
elif char == 'R':
|
||||
emoji += "<:triumph:826026925319127070> "
|
||||
elif char == 'F':
|
||||
emoji += "<:failure:826026925288980511> "
|
||||
elif char == 'H':
|
||||
emoji += "<:threat:826026925280985108> "
|
||||
elif char == 'D':
|
||||
emoji += "<:despair:826026925272203294> "
|
||||
elif char == 'L':
|
||||
emoji += "<:light:826026925059211295>"
|
||||
elif char == 'B':
|
||||
emoji += "<:dark:826026925289373717>"
|
||||
|
||||
return emoji
|
||||
return emoji
|
||||
|
||||
# Converts emoji into letters
|
||||
def emoji_to_result(self, emoji : str):
|
||||
result = ""
|
||||
for char in emoji:
|
||||
if char == "<:light:691010089905029171>":
|
||||
emoji += 'L'
|
||||
if char == "<:dark:691010101901000852>":
|
||||
emoji += 'B'
|
||||
# Converts emoji into letters
|
||||
def emoji_to_result(self, emoji : str):
|
||||
result = ""
|
||||
for char in emoji:
|
||||
if char == "<:light:691010089905029171>":
|
||||
emoji += 'L'
|
||||
if char == "<:dark:691010101901000852>":
|
||||
emoji += 'B'
|
||||
|
||||
return result
|
||||
return result
|
||||
|
||||
# Returns emoji that symbolize the dice
|
||||
def dice_to_emoji(self, dice : list):
|
||||
emoji = ""
|
||||
# Returns emoji that symbolize the dice
|
||||
def dice_to_emoji(self, dice : list):
|
||||
emoji = ""
|
||||
|
||||
for _ in range(dice[0]):
|
||||
emoji += "<:ability:690974213397282826> "
|
||||
for _ in range(dice[1]):
|
||||
emoji += "<:proficiency:690973435354153071> "
|
||||
for _ in range(dice[2]):
|
||||
emoji += "<:difficulty:690973992470708296> "
|
||||
for _ in range(dice[3]):
|
||||
emoji += "<:challenge:690973419906400306> "
|
||||
for _ in range(dice[4]):
|
||||
emoji += "<:boost:690972178216386561> "
|
||||
for _ in range(dice[5]):
|
||||
emoji += "<:setback:690972157890658415> "
|
||||
for _ in range(dice[6]):
|
||||
emoji += "<:force:690973451883774013> "
|
||||
for _ in range(dice[0]):
|
||||
emoji += "<:ability:690974213397282826> "
|
||||
for _ in range(dice[1]):
|
||||
emoji += "<:proficiency:690973435354153071> "
|
||||
for _ in range(dice[2]):
|
||||
emoji += "<:difficulty:690973992470708296> "
|
||||
for _ in range(dice[3]):
|
||||
emoji += "<:challenge:690973419906400306> "
|
||||
for _ in range(dice[4]):
|
||||
emoji += "<:boost:690972178216386561> "
|
||||
for _ in range(dice[5]):
|
||||
emoji += "<:setback:690972157890658415> "
|
||||
for _ in range(dice[6]):
|
||||
emoji += "<:force:690973451883774013> "
|
||||
|
||||
return emoji
|
||||
return emoji
|
||||
|
||||
# Rolls for obligation
|
||||
def obligation_roll(self):
|
||||
self.bot.log("Rolling for obligation")
|
||||
data = self.bot.database["starwarscharacters"]
|
||||
# Rolls for obligation
|
||||
def obligation_roll(self):
|
||||
self.bot.log("Rolling for obligation")
|
||||
data = self.bot.database["starwarscharacters"]
|
||||
|
||||
table = []
|
||||
table = []
|
||||
|
||||
for character in data:
|
||||
for obligation in data[character]["Obligations"]:
|
||||
for _ in range(data[character]["Obligations"][obligation]):
|
||||
table.append(data[character]["Name"]+", "+obligation)
|
||||
for character in data:
|
||||
for obligation in data[character]["Obligations"]:
|
||||
for _ in range(data[character]["Obligations"][obligation]):
|
||||
table.append(data[character]["Name"]+", "+obligation)
|
||||
|
||||
while len(table) < 100:
|
||||
table.append("Nothing")
|
||||
while len(table) < 100:
|
||||
table.append("Nothing")
|
||||
|
||||
return random.choice(table)
|
||||
return random.choice(table)
|
||||
|
||||
# Rolls for critical injury
|
||||
async def crit_roll(self, ctx, addington : int):
|
||||
difficulty_die = "<:difficulty:690973992470708296>"
|
||||
setback_die = "<:setback:690972157890658415>"
|
||||
boost_die = "<:boost:690972178216386561>"
|
||||
roll = random.randint(1,100) + addington
|
||||
injuries = [
|
||||
"**Minor nick**: The target suffers 1 strain, "+difficulty_die] * 5 + [
|
||||
"**Slowed down**: The target can only act during the last allied initiative slot this turn, "+difficulty_die] * 5 + [
|
||||
"**Sudden Jolt**: The target drops whatever is in hand, "+difficulty_die] * 5 + [
|
||||
"**Distracted**: The target cannot perform a Free maneuver during his next turn, "+difficulty_die] * 5 + [
|
||||
"**Off-Balance**: The target adds "+setback_die+" to his next skill check, "+difficulty_die] * 5 + [
|
||||
"**Discouraging Wound**: Flip one light side Destiny point to a dark side Destiny point (reverse if NPC), "+difficulty_die] * 5 + [
|
||||
"**Stunned**: The target is staggered until the end of his next turn, "+difficulty_die] * 5 + [
|
||||
"**Stinger**: Increase the difficulty of next check by one, "+difficulty_die] * 5 + [
|
||||
"**Bowled Over**: The target is knocked prone and suffers 1 strain, "+difficulty_die+difficulty_die] * 5 + [
|
||||
"**Head Ringer**: The target increases the difficulty of all Intellect and Cunning checks by one until the end of the encounter, "+difficulty_die+difficulty_die] * 5 + [
|
||||
"**Fearsome Wound**: The target increases the difficulty of all Presence and Willpower checks by one until the end of the encounter, "+difficulty_die+difficulty_die] * 5 + [
|
||||
"**Agonizing Wound**: The target increases the difficulty of all Brawn and Agility checks by one until the end of the encounter, "+difficulty_die+difficulty_die] * 5 + [
|
||||
"**Slightly Dazed**: The target is disoriented until the end of the encounter, "+difficulty_die+difficulty_die] * 5 + [
|
||||
"**Scattered Senses**: The target removes all "+boost_die+" from skill checks until the end of the encounter, "+difficulty_die+difficulty_die] * 5 + [
|
||||
"**Hamstrung**: The target loses his free maneuver until the end of the encounter, "+difficulty_die+difficulty_die] * 5 + [
|
||||
"**Overpowered**: The target leaves himself open, and the attacker may immediately attempt another free attack agains him, using the exact same pool as the original, "+difficulty_die+difficulty_die] * 5 + [
|
||||
"**Winded**: Until the end of the encounter, the target cannot voluntarily suffer strain to activate any abilities or gain additional maneuvers, "+difficulty_die+difficulty_die] * 5 + [
|
||||
"**Compromised**: Incerase difficulty of all skill checks by one until the end of the encounter, "+difficulty_die+difficulty_die] * 5 + [
|
||||
"**At the brink**: The target suffers 1 strain each time he performs an action, "+difficulty_die+difficulty_die+difficulty_die] * 5 + [
|
||||
"**Crippled**: One of the target's limbs (selected by the GM) is crippled until healed or replaced. Increase difficulty of all checks that require use of that limb by one, "+difficulty_die+difficulty_die+difficulty_die] * 5 + [
|
||||
"**Maimed**: One of the target's limbs (selected by the GM) is permanently lost. Unless the target has a cybernetic replacement, the target cannot perform actions that would require the use of that limb. All other actions gain "+setback_die+", "+difficulty_die+difficulty_die+difficulty_die] * 5 + [
|
||||
"HI"] * 5 + [
|
||||
"**Temporarily Lame**: Until this critical injury is healed, the target cannot perform more than one maneuver during his turn, "+difficulty_die+difficulty_die+difficulty_die] * 5 + [
|
||||
"**Blinded**: The target can no longer see. Upgrade the difficulty of all checks twice. Upgrade the difficulty of perception checks three times, "+difficulty_die+difficulty_die+difficulty_die] * 5 + [
|
||||
"**Knocked Senseless**: The target is staggered for the remainder of the encounter, "+difficulty_die+difficulty_die+difficulty_die] * 5 + [
|
||||
"GI"] * 5 + [
|
||||
"**Bleeding Out**: Every round, the target suffers 1 wound and 1 strain at the beginning of his turn. For every five wounds he suffers beyond his wound threshold, he suffers one additional critical injury. (If he suffers this one again, roll again), "+difficulty_die+difficulty_die+difficulty_die+difficulty_die] * 10 + [
|
||||
"**The End is Nigh**: The target will die after the last initiative slot during the next round, "+difficulty_die+difficulty_die+difficulty_die+difficulty_die] * 10 + [
|
||||
"**Dead**: U B Dead :("]
|
||||
# Rolls for critical injury
|
||||
async def crit_roll(self, ctx, addington : int):
|
||||
difficulty_die = "<:difficulty:690973992470708296>"
|
||||
setback_die = "<:setback:690972157890658415>"
|
||||
boost_die = "<:boost:690972178216386561>"
|
||||
roll = random.randint(1,100) + addington
|
||||
injuries = [
|
||||
"**Minor nick**: The target suffers 1 strain, "+difficulty_die] * 5 + [
|
||||
"**Slowed down**: The target can only act during the last allied initiative slot this turn, "+difficulty_die] * 5 + [
|
||||
"**Sudden Jolt**: The target drops whatever is in hand, "+difficulty_die] * 5 + [
|
||||
"**Distracted**: The target cannot perform a Free maneuver during his next turn, "+difficulty_die] * 5 + [
|
||||
"**Off-Balance**: The target adds "+setback_die+" to his next skill check, "+difficulty_die] * 5 + [
|
||||
"**Discouraging Wound**: Flip one light side Destiny point to a dark side Destiny point (reverse if NPC), "+difficulty_die] * 5 + [
|
||||
"**Stunned**: The target is staggered until the end of his next turn, "+difficulty_die] * 5 + [
|
||||
"**Stinger**: Increase the difficulty of next check by one, "+difficulty_die] * 5 + [
|
||||
"**Bowled Over**: The target is knocked prone and suffers 1 strain, "+difficulty_die+difficulty_die] * 5 + [
|
||||
"**Head Ringer**: The target increases the difficulty of all Intellect and Cunning checks by one until the end of the encounter, "+difficulty_die+difficulty_die] * 5 + [
|
||||
"**Fearsome Wound**: The target increases the difficulty of all Presence and Willpower checks by one until the end of the encounter, "+difficulty_die+difficulty_die] * 5 + [
|
||||
"**Agonizing Wound**: The target increases the difficulty of all Brawn and Agility checks by one until the end of the encounter, "+difficulty_die+difficulty_die] * 5 + [
|
||||
"**Slightly Dazed**: The target is disoriented until the end of the encounter, "+difficulty_die+difficulty_die] * 5 + [
|
||||
"**Scattered Senses**: The target removes all "+boost_die+" from skill checks until the end of the encounter, "+difficulty_die+difficulty_die] * 5 + [
|
||||
"**Hamstrung**: The target loses his free maneuver until the end of the encounter, "+difficulty_die+difficulty_die] * 5 + [
|
||||
"**Overpowered**: The target leaves himself open, and the attacker may immediately attempt another free attack agains him, using the exact same pool as the original, "+difficulty_die+difficulty_die] * 5 + [
|
||||
"**Winded**: Until the end of the encounter, the target cannot voluntarily suffer strain to activate any abilities or gain additional maneuvers, "+difficulty_die+difficulty_die] * 5 + [
|
||||
"**Compromised**: Incerase difficulty of all skill checks by one until the end of the encounter, "+difficulty_die+difficulty_die] * 5 + [
|
||||
"**At the brink**: The target suffers 1 strain each time he performs an action, "+difficulty_die+difficulty_die+difficulty_die] * 5 + [
|
||||
"**Crippled**: One of the target's limbs (selected by the GM) is crippled until healed or replaced. Increase difficulty of all checks that require use of that limb by one, "+difficulty_die+difficulty_die+difficulty_die] * 5 + [
|
||||
"**Maimed**: One of the target's limbs (selected by the GM) is permanently lost. Unless the target has a cybernetic replacement, the target cannot perform actions that would require the use of that limb. All other actions gain "+setback_die+", "+difficulty_die+difficulty_die+difficulty_die] * 5 + [
|
||||
"HI"] * 5 + [
|
||||
"**Temporarily Lame**: Until this critical injury is healed, the target cannot perform more than one maneuver during his turn, "+difficulty_die+difficulty_die+difficulty_die] * 5 + [
|
||||
"**Blinded**: The target can no longer see. Upgrade the difficulty of all checks twice. Upgrade the difficulty of perception checks three times, "+difficulty_die+difficulty_die+difficulty_die] * 5 + [
|
||||
"**Knocked Senseless**: The target is staggered for the remainder of the encounter, "+difficulty_die+difficulty_die+difficulty_die] * 5 + [
|
||||
"GI"] * 5 + [
|
||||
"**Bleeding Out**: Every round, the target suffers 1 wound and 1 strain at the beginning of his turn. For every five wounds he suffers beyond his wound threshold, he suffers one additional critical injury. (If he suffers this one again, roll again), "+difficulty_die+difficulty_die+difficulty_die+difficulty_die] * 10 + [
|
||||
"**The End is Nigh**: The target will die after the last initiative slot during the next round, "+difficulty_die+difficulty_die+difficulty_die+difficulty_die] * 10 + [
|
||||
"**Dead**: U B Dead :("]
|
||||
|
||||
if roll >= len(injuries):
|
||||
results = injuries[-1]
|
||||
if roll >= len(injuries):
|
||||
results = injuries[-1]
|
||||
else:
|
||||
results = injuries[roll]
|
||||
|
||||
if results == "HI":
|
||||
characteristic = random.choice(["brawn"] * 3 + ["agility"] * 3 + ["intellect", "cunning", "presence"])
|
||||
results = "**Horrific Injury**: Until this criticil injury is healed, treat the target's "+characteristic+" as if it's one lower, "+difficulty_die+difficulty_die+difficulty_die
|
||||
|
||||
if results == "GI":
|
||||
characteristic = random.choice(["brawn"] * 3 + ["agility"] * 3 + ["intellect", "cunning", "presence"])
|
||||
results = "**Gruesome Injury**: The target's "+characteristic+" is permanently one lower, "+difficulty_die+difficulty_die+difficulty_die+difficulty_die
|
||||
|
||||
send_message = "Roll: "+str(roll)+"\nInjury:\n"+results
|
||||
|
||||
message_list = send_message.split("\n")
|
||||
await ctx.send(message_list[0])
|
||||
if len(message_list) > 1:
|
||||
for message_item in message_list[1:]:
|
||||
await ctx.channel.send(message_item)
|
||||
|
||||
# Parses the command into something the other functions understand
|
||||
async def parse_roll(self, ctx, cmd : str = ""):
|
||||
user = f"#{ctx.author.id}"
|
||||
cmd = re.sub(' +',' ',cmd.upper()) + " "
|
||||
if cmd[0] == " ":
|
||||
cmd = cmd[1:]
|
||||
cmd = self.bot.star_wars.character.replaceSpaces(string.capwords(cmd))
|
||||
commands = cmd.split(" ")
|
||||
valid_command = False
|
||||
|
||||
if commands[0] == "":
|
||||
roll_parameters = [1,0,3,0,0,0,0]
|
||||
else:
|
||||
roll_parameters = [0,0,0,0,0,0,0]
|
||||
|
||||
if string.capwords(commands[0]) == "Obligations":
|
||||
send_message = self.obligation_roll()
|
||||
|
||||
elif string.capwords(commands[0]) in skill_data:
|
||||
self.bot.log("Oh look! This guy has skills!")
|
||||
if self.bot.star_wars.character.userHasChar(user):
|
||||
self.bot.log("They have a character. That much we know")
|
||||
skill_level = self.bot.star_wars.character.char_data(user,"Skills " + string.capwords(commands[0]))
|
||||
|
||||
if string.capwords(commands[0]) == "Lightsaber":
|
||||
self.bot.log("The skill is lightsaber")
|
||||
char_level = self.bot.star_wars.character.char_data(user,"Characteristics " + self.bot.star_wars.character.lightsaberChar(user))
|
||||
else:
|
||||
results = injuries[roll]
|
||||
char_level = self.bot.star_wars.character.char_data(user,"Characteristics " + skill_data[string.capwords(commands[0])])
|
||||
|
||||
if results == "HI":
|
||||
characteristic = random.choice(["brawn"] * 3 + ["agility"] * 3 + ["intellect", "cunning", "presence"])
|
||||
results = "**Horrific Injury**: Until this criticil injury is healed, treat the target's "+characteristic+" as if it's one lower, "+difficulty_die+difficulty_die+difficulty_die
|
||||
ability_dice = abs(char_level-skill_level)
|
||||
proficiency_dice = min(skill_level,char_level)
|
||||
|
||||
if results == "GI":
|
||||
characteristic = random.choice(["brawn"] * 3 + ["agility"] * 3 + ["intellect", "cunning", "presence"])
|
||||
results = "**Gruesome Injury**: The target's "+characteristic+" is permanently one lower, "+difficulty_die+difficulty_die+difficulty_die+difficulty_die
|
||||
commands = [str(ability_dice)] + [str(proficiency_dice)] + commands[1:]
|
||||
self.bot.log("Converted skill to dice")
|
||||
valid_command = True
|
||||
else:
|
||||
self.bot.log("Okay, no they don't i guess")
|
||||
send_message = "You don't have a user. You can make one with /starwarscharacter"
|
||||
|
||||
send_message = "Roll: "+str(roll)+"\nInjury:\n"+results
|
||||
elif string.capwords(commands[0]) in ["Ranged","Piloting"]:
|
||||
self.bot.log("They fucked up writing the name of a ranged or piloting skill")
|
||||
if string.capwords(commands[0]) == "Ranged":
|
||||
send_message = "Did you mean \"Ranged - Heavy\" or \"Ranged - Light\""
|
||||
else:
|
||||
send_message = "Did you mean \"Piloting - Planetary\" or \"Piloting - Space\""
|
||||
else:
|
||||
valid_command = True
|
||||
|
||||
message_list = send_message.split("\n")
|
||||
await ctx.send(message_list[0])
|
||||
if len(message_list) > 1:
|
||||
for message_item in message_list[1:]:
|
||||
await ctx.channel.send(message_item)
|
||||
if valid_command:
|
||||
self.bot.log("Converting commands to dice")
|
||||
for i, command in enumerate(commands):
|
||||
if command != "":
|
||||
command = command.upper()
|
||||
if command[0] == "A":
|
||||
roll_parameters[0] = int(command.replace("A",""))
|
||||
elif command[0] == "P":
|
||||
roll_parameters[1] = int(command.replace("P",""))
|
||||
elif command[0] == "D":
|
||||
roll_parameters[2] = int(command.replace("D",""))
|
||||
elif command[0] == "C":
|
||||
roll_parameters[3] = int(command.replace("C",""))
|
||||
elif command[0] == "B":
|
||||
roll_parameters[4] = int(command.replace("B",""))
|
||||
elif command[0] == "S":
|
||||
roll_parameters[5] = int(command.replace("S",""))
|
||||
elif command[0] == "F":
|
||||
roll_parameters[6] = int(command.replace("F",""))
|
||||
else:
|
||||
roll_parameters[i] = int(command)
|
||||
|
||||
# Parses the command into something the other functions understand
|
||||
async def parse_roll(self, ctx, cmd : str = ""):
|
||||
user = f"#{ctx.author.id}"
|
||||
cmd = re.sub(' +',' ',cmd.upper()) + " "
|
||||
if cmd[0] == " ":
|
||||
cmd = cmd[1:]
|
||||
cmd = self.bot.star_wars.character.replaceSpaces(string.capwords(cmd))
|
||||
commands = cmd.split(" ")
|
||||
valid_command = False
|
||||
self.bot.log("Rolling "+str(roll_parameters))
|
||||
roll_results, dice_results = self.roll(roll_parameters[0],roll_parameters[1],roll_parameters[2],roll_parameters[3],roll_parameters[4],roll_parameters[5],roll_parameters[6])
|
||||
|
||||
if commands[0] == "":
|
||||
roll_parameters = [1,0,3,0,0,0,0]
|
||||
simplified = self.simplify(roll_results)
|
||||
|
||||
name = self.bot.star_wars.character.getChar_name(user)
|
||||
|
||||
self.bot.log("Returns results and simplified results")
|
||||
|
||||
if simplified == "":
|
||||
send_message = name + " rolls: " + "\n" + self.dice_result_to_emoji(dice_results) + "\nEverything cancels out!"
|
||||
else:
|
||||
send_message = name + " rolls: " + "\n" + self.dice_result_to_emoji(dice_results) + "\n" + self.result_to_emoji(simplified)
|
||||
|
||||
message_list = send_message.split("\n")
|
||||
await ctx.send(message_list[0])
|
||||
if len(message_list) > 1:
|
||||
for message_item in message_list[1:]:
|
||||
if message_item == "":
|
||||
self.bot.log("Tried to send empty message")
|
||||
else:
|
||||
roll_parameters = [0,0,0,0,0,0,0]
|
||||
|
||||
if string.capwords(commands[0]) == "Obligations":
|
||||
send_message = self.obligation_roll()
|
||||
|
||||
elif string.capwords(commands[0]) in skill_data:
|
||||
self.bot.log("Oh look! This guy has skills!")
|
||||
if self.bot.star_wars.character.userHasChar(user):
|
||||
self.bot.log("They have a character. That much we know")
|
||||
skill_level = self.bot.star_wars.character.char_data(user,"Skills " + string.capwords(commands[0]))
|
||||
|
||||
if string.capwords(commands[0]) == "Lightsaber":
|
||||
self.bot.log("The skill is lightsaber")
|
||||
char_level = self.bot.star_wars.character.char_data(user,"Characteristics " + self.bot.star_wars.character.lightsaberChar(user))
|
||||
else:
|
||||
char_level = self.bot.star_wars.character.char_data(user,"Characteristics " + skill_data[string.capwords(commands[0])])
|
||||
|
||||
ability_dice = abs(char_level-skill_level)
|
||||
proficiency_dice = min(skill_level,char_level)
|
||||
|
||||
commands = [str(ability_dice)] + [str(proficiency_dice)] + commands[1:]
|
||||
self.bot.log("Converted skill to dice")
|
||||
valid_command = True
|
||||
else:
|
||||
self.bot.log("Okay, no they don't i guess")
|
||||
send_message = "You don't have a user. You can make one with /starwarscharacter"
|
||||
|
||||
elif string.capwords(commands[0]) in ["Ranged","Piloting"]:
|
||||
self.bot.log("They fucked up writing the name of a ranged or piloting skill")
|
||||
if string.capwords(commands[0]) == "Ranged":
|
||||
send_message = "Did you mean \"Ranged - Heavy\" or \"Ranged - Light\""
|
||||
else:
|
||||
send_message = "Did you mean \"Piloting - Planetary\" or \"Piloting - Space\""
|
||||
else:
|
||||
valid_command = True
|
||||
|
||||
if valid_command:
|
||||
self.bot.log("Converting commands to dice")
|
||||
for i, command in enumerate(commands):
|
||||
if command != "":
|
||||
command = command.upper()
|
||||
if command[0] == "A":
|
||||
roll_parameters[0] = int(command.replace("A",""))
|
||||
elif command[0] == "P":
|
||||
roll_parameters[1] = int(command.replace("P",""))
|
||||
elif command[0] == "D":
|
||||
roll_parameters[2] = int(command.replace("D",""))
|
||||
elif command[0] == "C":
|
||||
roll_parameters[3] = int(command.replace("C",""))
|
||||
elif command[0] == "B":
|
||||
roll_parameters[4] = int(command.replace("B",""))
|
||||
elif command[0] == "S":
|
||||
roll_parameters[5] = int(command.replace("S",""))
|
||||
elif command[0] == "F":
|
||||
roll_parameters[6] = int(command.replace("F",""))
|
||||
else:
|
||||
roll_parameters[i] = int(command)
|
||||
|
||||
self.bot.log("Rolling "+str(roll_parameters))
|
||||
roll_results, dice_results = self.roll(roll_parameters[0],roll_parameters[1],roll_parameters[2],roll_parameters[3],roll_parameters[4],roll_parameters[5],roll_parameters[6])
|
||||
|
||||
simplified = self.simplify(roll_results)
|
||||
|
||||
name = self.bot.star_wars.character.getChar_name(user)
|
||||
|
||||
self.bot.log("Returns results and simplified results")
|
||||
|
||||
if simplified == "":
|
||||
send_message = name + " rolls: " + "\n" + self.dice_result_to_emoji(dice_results) + "\nEverything cancels out!"
|
||||
else:
|
||||
send_message = name + " rolls: " + "\n" + self.dice_result_to_emoji(dice_results) + "\n" + self.result_to_emoji(simplified)
|
||||
|
||||
message_list = send_message.split("\n")
|
||||
await ctx.send(message_list[0])
|
||||
if len(message_list) > 1:
|
||||
for message_item in message_list[1:]:
|
||||
if message_item == "":
|
||||
self.bot.log("Tried to send empty message")
|
||||
else:
|
||||
await ctx.channel.send(message_item)
|
||||
await ctx.channel.send(message_item)
|
||||
|
||||
Reference in New Issue
Block a user