🤖 HexAI!
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@ -246,9 +246,13 @@ def hexAI(channel):
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data = json.load(f)
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data = json.load(f)
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board = data[channel]["board"]
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board = data[channel]["board"]
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player = data[channel]["players"].index("Gwendolyn")+1
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player = (data[channel]["players"].index("Gwendolyn")+1) % 2
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#difficulty = data[channel]["difficulty"]
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difficulty = data[channel]["difficulty"]
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"""
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if len(data[channel]["gameHistory"]):
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lastMove = data[channel]["gameHistory"][-1]
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lastMove = data[channel]["gameHistory"][-1]
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else:
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lastMove = (5,5)
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# These moves are the last move +- 2.
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# These moves are the last move +- 2.
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moves = [[(lastMove[0]+j-2,lastMove[1]+i-2) for i in range(5) if lastMove[1]+i-2 in range(11)] for j in range(5) if lastMove[0]+j-2 in range(11)]
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moves = [[(lastMove[0]+j-2,lastMove[1]+i-2) for i in range(5) if lastMove[1]+i-2 in range(11)] for j in range(5) if lastMove[0]+j-2 in range(11)]
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@ -263,33 +267,29 @@ def hexAI(channel):
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if board[candidate[0]][candidate[1]] == 0:
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if board[candidate[0]][candidate[1]] == 0:
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chosenMove = candidate
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chosenMove = candidate
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logThis("Last move was "+str(lastMove))
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logThis("Last move was "+str(lastMove))
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logThis("Chosen move is "+str(chosenMove))
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logThis("Chosen move is "+str(chosenMove)) """
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"""
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scores = [-math.inf,-math.inf,-math.inf,-math.inf,-math.inf,-math.inf,-math.inf]
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possiblePlaces = [i for i,v in enumerate(sum(board,[])) if v == 0]
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for column in range(0,BOARDWIDTH):
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judgements = [-math.inf]*len(possiblePlaces) # All possible moves are yet to be judged
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for i in possiblePlaces:
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testBoard = copy.deepcopy(board)
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testBoard = copy.deepcopy(board)
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# Testing a move
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testBoard[i // BOARDWIDTH][i % BOARDWIDTH] = 1
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testBoard = placeOnHexBoard(testBoard,player,column)
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# Testing a move and evaluating it
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# Evaluating that move
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judgements[i] = minimaxHex(testBoard,difficulty,-math.inf,math.inf,False)
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if testBoard != None:
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logThis("Best score for place {} is {}".format((i // BOARDWIDTH,i % BOARDWIDTH),judgements[i]))
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scores[column] = minimaxHex(testBoard,difficulty,player%2+1,player,-math.inf,math.inf,False)
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logThis("Best score for column "+str(column)+" is "+str(scores[column]))
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possibleScores = scores.copy()
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bestScore = max(judgements) # the value of the best score(s)
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indices = [i for i, x in enumerate(judgements) if x == bestScore] # which moves got that score?
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while (min(possibleScores) < (max(possibleScores)*0.9)):
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i = random.choice(indices)
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possibleScores.remove(min(possibleScores))
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chosenMove = (i // BOARDWIDTH , i % BOARDWIDTH)
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highest_score = random.choice(possibleScores)
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indices = [i for i, x in enumerate(scores) if x == highest_score]
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"""
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placement = "abcdefghijk"[chosenMove[1]]+str(chosenMove[0]+1)
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placement = "abcdefghijk"[chosenMove[1]]+str(chosenMove[0]+1)
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return placeHex(channel,placement, "Gwendolyn")
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return placeHex(channel,placement, "Gwendolyn")
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def evaluateBoard(board):
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def evaluateBoard(board):
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score = {1:0, 2:0}
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scores = {1:0, 2:0}
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winner = 0
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winner = 0
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# Here, I use Dijkstra's algorithm to evaluate the board, as proposed by this article: https://towardsdatascience.com/hex-creating-intelligent-adversaries-part-2-heuristics-dijkstras-algorithm-597e4dcacf93
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# Here, I use Dijkstra's algorithm to evaluate the board, as proposed by this article: https://towardsdatascience.com/hex-creating-intelligent-adversaries-part-2-heuristics-dijkstras-algorithm-597e4dcacf93
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for player in [1,2]:
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for player in [1,2]:
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@ -316,47 +316,45 @@ def evaluateBoard(board):
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visited.add(u)
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visited.add(u)
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#logThis("Distance from player {}'s start to {} is {}".format(player,u,Distance[u]))
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#logThis("Distance from player {}'s start to {} is {}".format(player,u,Distance[u]))
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if u[player-1] == 10: # if the right coordinate of v is 10, it means we're at the goal
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if u[player-1] == 10: # if the right coordinate of v is 10, it means we're at the goal
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score[player] = Distance[u] # A player's score is the shortest distance to goal. Which equals the number of remaining moves they need to win if unblocked by the opponent.
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scores[player] = Distance[u] # A player's score is the shortest distance to goal. Which equals the number of remaining moves they need to win if unblocked by the opponent.
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break
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break
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else:
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else:
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logThis("For some reason, no path to the goal was found. ")
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logThis("For some reason, no path to the goal was found. ")
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if score[player] == 0:
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if scores[player] == 0:
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winner = player
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winner = player
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break # We don't need to check the other player's score, if player1 won.
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break # We don't need to check the other player's score, if player1 won.
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return score, winner
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return scores[2]-scores[1], winner
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def minimaxHex(board, depth, player , originalPlayer, alpha, beta, maximizingPlayer):
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def minimaxHex(board, depth, alpha, beta, maximizingPlayer):
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# The depth is how many moves ahead the computer checks. This value is the difficulty.
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# The depth is how many moves ahead the computer checks. This value is the difficulty.
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if depth == 0 or 0 not in sum(board,[0]):
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if depth == 0 or 0 not in sum(board,[]):
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score = evaluateBoard(board)
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score = evaluateBoard(board)
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return score
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return score
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# if final depth is not reached, look another move ahead:
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# if final depth is not reached, look another move ahead:
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if maximizingPlayer:
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if maximizingPlayer: # red player predicts next move
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value = -math.inf
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maxEval = -math.inf
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for column in range(0,BOARDWIDTH):
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possiblePlaces = [i for i,v in enumerate(sum(board,[])) if v == 0]
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for i in possiblePlaces:
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testBoard = copy.deepcopy(board)
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testBoard = copy.deepcopy(board)
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testBoard = placeOnHexBoard(testBoard,player,column)
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testBoard[i // BOARDWIDTH][i % BOARDWIDTH] = 1 # because maximizingPlayer is Red which is number 1
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if testBoard != None:
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evaluation = minimaxHex(testBoard,depth-1,alpha,beta,False)
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evaluation = minimaxHex(testBoard,depth-1,player%2+1,originalPlayer,alpha,beta,False)
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maxEval = max(maxEval, evaluation)
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if evaluation < -9000: evaluation += AIScoresHex["avoid losing"]
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alpha = max(alpha, evaluation)
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value = max(value,evaluation)
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alpha = max(alpha,evaluation)
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if beta <= alpha:
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if beta <= alpha:
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break
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break
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return value
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return maxEval
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else:
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else: # blue player predicts next move
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value = math.inf
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minEval = math.inf
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for column in range(0,BOARDWIDTH):
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possiblePlaces = [i for i,v in enumerate(sum(board,[])) if v == 0]
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for i in possiblePlaces:
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testBoard = copy.deepcopy(board)
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testBoard = copy.deepcopy(board)
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testBoard = placeOnHexBoard(testBoard,player,column)
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testBoard[i // BOARDWIDTH][i % BOARDWIDTH] = 2 # because minimizingPlayer is Blue which is number 2
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if testBoard != None:
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evaluation = minimaxHex(testBoard,depth-1,alpha,beta,True)
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evaluation = minimaxHex(testBoard,depth-1,player%2+1,originalPlayer,alpha,beta,True)
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minEval = min(minEval, evaluation)
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if evaluation < -9000: evaluation += AIScoresHex["avoid losing"]
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beta = min(beta, evaluation)
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value = min(value,evaluation)
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beta = min(beta,evaluation)
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if beta <= alpha:
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if beta <= alpha:
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break
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break
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return value
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return minEval
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@ -21,8 +21,8 @@ LINETHICKNESS = 15
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HEXTHICKNESS = 6 # This is half the width of the background lining between every hex
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HEXTHICKNESS = 6 # This is half the width of the background lining between every hex
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X_THICKNESS = HEXTHICKNESS * math.cos(math.pi/6)
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X_THICKNESS = HEXTHICKNESS * math.cos(math.pi/6)
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Y_THICKNESS = HEXTHICKNESS * math.sin(math.pi/6)
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Y_THICKNESS = HEXTHICKNESS * math.sin(math.pi/6)
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BACKGROUND_COLOR = (235,235,235)
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BACKGROUND_COLOR = (230,230,230)
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BETWEEN_COLOR = BACKGROUND_COLOR
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BETWEEN_COLOR = (231,231,231)
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BLANK_COLOR = "lightgrey"
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BLANK_COLOR = "lightgrey"
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PIECECOLOR = {1:(237,41,57),2:(0,165,255),0:BLANK_COLOR} # player1 is red, player2 is blue
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PIECECOLOR = {1:(237,41,57),2:(0,165,255),0:BLANK_COLOR} # player1 is red, player2 is blue
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BOARDCOORDINATES = [ [(X_OFFSET + HEXAGONWIDTH*(column + row/2),Y_OFFSET + HEXAGONHEIGHT*row) for column in range(11)] for row in range(11)] # These are the coordinates for the upperleft corner of every hex
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BOARDCOORDINATES = [ [(X_OFFSET + HEXAGONWIDTH*(column + row/2),Y_OFFSET + HEXAGONHEIGHT*row) for column in range(11)] for row in range(11)] # These are the coordinates for the upperleft corner of every hex
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