🤖 HexAI!

This commit is contained in:
jona605a
2020-08-10 00:57:24 +02:00
parent bc11c5dd24
commit 0f368f7731
2 changed files with 52 additions and 54 deletions

View File

@ -246,9 +246,13 @@ def hexAI(channel):
data = json.load(f)
board = data[channel]["board"]
player = data[channel]["players"].index("Gwendolyn")+1
#difficulty = data[channel]["difficulty"]
lastMove = data[channel]["gameHistory"][-1]
player = (data[channel]["players"].index("Gwendolyn")+1) % 2
difficulty = data[channel]["difficulty"]
"""
if len(data[channel]["gameHistory"]):
lastMove = data[channel]["gameHistory"][-1]
else:
lastMove = (5,5)
# These moves are the last move +- 2.
moves = [[(lastMove[0]+j-2,lastMove[1]+i-2) for i in range(5) if lastMove[1]+i-2 in range(11)] for j in range(5) if lastMove[0]+j-2 in range(11)]
@ -263,33 +267,29 @@ def hexAI(channel):
if board[candidate[0]][candidate[1]] == 0:
chosenMove = candidate
logThis("Last move was "+str(lastMove))
logThis("Chosen move is "+str(chosenMove))
"""
scores = [-math.inf,-math.inf,-math.inf,-math.inf,-math.inf,-math.inf,-math.inf]
for column in range(0,BOARDWIDTH):
logThis("Chosen move is "+str(chosenMove)) """
possiblePlaces = [i for i,v in enumerate(sum(board,[])) if v == 0]
judgements = [-math.inf]*len(possiblePlaces) # All possible moves are yet to be judged
for i in possiblePlaces:
testBoard = copy.deepcopy(board)
# Testing a move
testBoard = placeOnHexBoard(testBoard,player,column)
# Evaluating that move
if testBoard != None:
scores[column] = minimaxHex(testBoard,difficulty,player%2+1,player,-math.inf,math.inf,False)
logThis("Best score for column "+str(column)+" is "+str(scores[column]))
testBoard[i // BOARDWIDTH][i % BOARDWIDTH] = 1
# Testing a move and evaluating it
judgements[i] = minimaxHex(testBoard,difficulty,-math.inf,math.inf,False)
logThis("Best score for place {} is {}".format((i // BOARDWIDTH,i % BOARDWIDTH),judgements[i]))
possibleScores = scores.copy()
while (min(possibleScores) < (max(possibleScores)*0.9)):
possibleScores.remove(min(possibleScores))
highest_score = random.choice(possibleScores)
indices = [i for i, x in enumerate(scores) if x == highest_score]
"""
bestScore = max(judgements) # the value of the best score(s)
indices = [i for i, x in enumerate(judgements) if x == bestScore] # which moves got that score?
i = random.choice(indices)
chosenMove = (i // BOARDWIDTH , i % BOARDWIDTH)
placement = "abcdefghijk"[chosenMove[1]]+str(chosenMove[0]+1)
return placeHex(channel,placement, "Gwendolyn")
def evaluateBoard(board):
score = {1:0, 2:0}
scores = {1:0, 2:0}
winner = 0
# Here, I use Dijkstra's algorithm to evaluate the board, as proposed by this article: https://towardsdatascience.com/hex-creating-intelligent-adversaries-part-2-heuristics-dijkstras-algorithm-597e4dcacf93
for player in [1,2]:
@ -316,47 +316,45 @@ def evaluateBoard(board):
visited.add(u)
#logThis("Distance from player {}'s start to {} is {}".format(player,u,Distance[u]))
if u[player-1] == 10: # if the right coordinate of v is 10, it means we're at the goal
score[player] = Distance[u] # A player's score is the shortest distance to goal. Which equals the number of remaining moves they need to win if unblocked by the opponent.
scores[player] = Distance[u] # A player's score is the shortest distance to goal. Which equals the number of remaining moves they need to win if unblocked by the opponent.
break
else:
logThis("For some reason, no path to the goal was found. ")
if score[player] == 0:
if scores[player] == 0:
winner = player
break # We don't need to check the other player's score, if player1 won.
return score, winner
return scores[2]-scores[1], winner
def minimaxHex(board, depth, player , originalPlayer, alpha, beta, maximizingPlayer):
def minimaxHex(board, depth, alpha, beta, maximizingPlayer):
# The depth is how many moves ahead the computer checks. This value is the difficulty.
if depth == 0 or 0 not in sum(board,[0]):
if depth == 0 or 0 not in sum(board,[]):
score = evaluateBoard(board)
return score
# if final depth is not reached, look another move ahead:
if maximizingPlayer:
value = -math.inf
for column in range(0,BOARDWIDTH):
if maximizingPlayer: # red player predicts next move
maxEval = -math.inf
possiblePlaces = [i for i,v in enumerate(sum(board,[])) if v == 0]
for i in possiblePlaces:
testBoard = copy.deepcopy(board)
testBoard = placeOnHexBoard(testBoard,player,column)
if testBoard != None:
evaluation = minimaxHex(testBoard,depth-1,player%2+1,originalPlayer,alpha,beta,False)
if evaluation < -9000: evaluation += AIScoresHex["avoid losing"]
value = max(value,evaluation)
alpha = max(alpha,evaluation)
if beta <= alpha:
break
return value
else:
value = math.inf
for column in range(0,BOARDWIDTH):
testBoard[i // BOARDWIDTH][i % BOARDWIDTH] = 1 # because maximizingPlayer is Red which is number 1
evaluation = minimaxHex(testBoard,depth-1,alpha,beta,False)
maxEval = max(maxEval, evaluation)
alpha = max(alpha, evaluation)
if beta <= alpha:
break
return maxEval
else: # blue player predicts next move
minEval = math.inf
possiblePlaces = [i for i,v in enumerate(sum(board,[])) if v == 0]
for i in possiblePlaces:
testBoard = copy.deepcopy(board)
testBoard = placeOnHexBoard(testBoard,player,column)
if testBoard != None:
evaluation = minimaxHex(testBoard,depth-1,player%2+1,originalPlayer,alpha,beta,True)
if evaluation < -9000: evaluation += AIScoresHex["avoid losing"]
value = min(value,evaluation)
beta = min(beta,evaluation)
if beta <= alpha:
break
return value
testBoard[i // BOARDWIDTH][i % BOARDWIDTH] = 2 # because minimizingPlayer is Blue which is number 2
evaluation = minimaxHex(testBoard,depth-1,alpha,beta,True)
minEval = min(minEval, evaluation)
beta = min(beta, evaluation)
if beta <= alpha:
break
return minEval