✨ 🎨 Two types of drawing
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@@ -636,7 +636,7 @@ async def fiar(channel,command,user):
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if winner != 0:
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if winner != 0:
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with open("resources/games/games.json","w") as f:
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with open("resources/games/games.json","w") as f:
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json.dump(data,f,indent=4)
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json.dump(data,f,indent=4)
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addMoney(data["4 in a row games"][str(channel)]["players"][winner].lower(),20)
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addMoney(data["4 in a row games"][str(channel)]["players"][winner-1].lower(),20)
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with open("resources/games/games.json", "r") as f:
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with open("resources/games/games.json", "r") as f:
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data = json.load(f)
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data = json.load(f)
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@@ -1,4 +1,5 @@
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import json
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import json
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import random
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from . import fourInARowDraw
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from . import fourInARowDraw
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from funcs import logThis
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from funcs import logThis
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@@ -8,9 +9,12 @@ def fourInARowStart(channel, user, opponent):
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with open("resources/games/games.json", "r") as f:
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with open("resources/games/games.json", "r") as f:
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data = json.load(f)
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data = json.load(f)
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if user.lower() != opponent.lower()+"schcd":
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if user.lower() != opponent.lower():
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if channel not in data["4 in a row games"]:
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if channel not in data["4 in a row games"]:
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if opponent.lower() == "gwendolyn":
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opponent = "Gwendolyn"
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board = [ [ 0 for i in range(7) ] for j in range(6) ]
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board = [ [ 0 for i in range(7) ] for j in range(6) ]
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data["4 in a row games"][channel] = {"board": board,"winner":0,"win direction":"",
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data["4 in a row games"][channel] = {"board": board,"winner":0,"win direction":"",
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@@ -60,6 +64,9 @@ def placePiece(channel : str,player : int,column : int):
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data["4 in a row games"][channel]["win coordinates"] = winCoordinates
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data["4 in a row games"][channel]["win coordinates"] = winCoordinates
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message = data["4 in a row games"][channel]["players"][won-1]+" won. Adding 20 GwendoBucks to their account."
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message = data["4 in a row games"][channel]["players"][won-1]+" won. Adding 20 GwendoBucks to their account."
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elif 0 not in board[0]:
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gameWon = True
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message = "It's a draw!"
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else:
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else:
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gameWon = False
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gameWon = False
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message = data["4 in a row games"][channel]["players"][player-1]+" placed a piece in column "+str(column+1)+". It's now "+data["4 in a row games"][channel]["players"][turn]+"'s turn."
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message = data["4 in a row games"][channel]["players"][player-1]+" placed a piece in column "+str(column+1)+". It's now "+data["4 in a row games"][channel]["players"][turn]+"'s turn."
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@@ -77,8 +84,6 @@ def placePiece(channel : str,player : int,column : int):
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# Parses command
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# Parses command
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def parseFourInARow(command, channel, user):
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def parseFourInARow(command, channel, user):
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print(command)
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if command == "" or command == " ":
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if command == "" or command == " ":
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return "I didn't get that. \"Use !fourinarow start [opponent]\" to start a game.", False, False, False
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return "I didn't get that. \"Use !fourinarow start [opponent]\" to start a game.", False, False, False
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@@ -121,9 +126,9 @@ def isWon(channel):
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piecePlayer = game[line][place]
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piecePlayer = game[line][place]
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if piecePlayer != 0:
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if piecePlayer != 0:
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# Checks horizontal
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# Checks horizontal
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try:
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if place <= 7-4:
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pieces = [game[line][place+1],game[line][place+2],game[line][place+3]]
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pieces = [game[line][place+1],game[line][place+2],game[line][place+3]]
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except:
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else:
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pieces = [0]
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pieces = [0]
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if all(x == piecePlayer for x in pieces):
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if all(x == piecePlayer for x in pieces):
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@@ -132,9 +137,9 @@ def isWon(channel):
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winCoordinates = [line,place]
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winCoordinates = [line,place]
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# Checks vertical
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# Checks vertical
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try:
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if line <= 6-4:
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pieces = [game[line+1][place],game[line+2][place],game[line+3][place]]
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pieces = [game[line+1][place],game[line+2][place],game[line+3][place]]
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except:
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else:
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pieces = [0]
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pieces = [0]
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if all(x == piecePlayer for x in pieces):
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if all(x == piecePlayer for x in pieces):
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@@ -143,9 +148,9 @@ def isWon(channel):
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winCoordinates = [line,place]
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winCoordinates = [line,place]
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# Checks right diagonal
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# Checks right diagonal
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try:
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if line <= 6-4 and place <= 7-4:
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pieces = [game[line+1][place+1],game[line+2][place+2],game[line+3][place+3]]
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pieces = [game[line+1][place+1],game[line+2][place+2],game[line+3][place+3]]
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except:
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else:
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pieces = [0]
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pieces = [0]
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if all(x == piecePlayer for x in pieces):
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if all(x == piecePlayer for x in pieces):
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@@ -154,9 +159,10 @@ def isWon(channel):
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winCoordinates = [line,place]
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winCoordinates = [line,place]
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# Checks left diagonal
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# Checks left diagonal
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try:
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if line <= 6-4 and place >= 3:
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pieces = [game[line+1][place-1],game[line+2][place-2],game[line+3][place-3]]
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pieces = [game[line+1][place-1],game[line+2][place-2],game[line+3][place-3]]
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except:
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print(pieces)
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else:
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pieces = [0]
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pieces = [0]
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if all(x == piecePlayer for x in pieces):
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if all(x == piecePlayer for x in pieces):
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@@ -168,3 +174,15 @@ def isWon(channel):
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return won, winDirection, winCoordinates
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return won, winDirection, winCoordinates
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def fourInARowAI(channel):
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with open("resources/games/games.json", "r") as f:
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data = json.load(f)
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foundPlace = False
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while foundPlace == False:
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placement = random.randint(0,6)
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if data["4 in a row games"][channel]["board"][0][placement] == 0:
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foundPlace = True
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return placePiece(channel,2,placement)
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@@ -22,7 +22,8 @@ def drawImage(channel):
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backgroundColor = (128,128,128,255)
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backgroundColor = (128,128,128,255)
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boardColor = (0,0,170)
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boardColor = (0,0,170)
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placeSize = 285
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placeSize = 285
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winBarColor = (130,160,130,255)
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white = (255,255,255,160)
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winBarColor = (140,160,140,255)
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fnt = ImageFont.truetype('resources/futura-bold.ttf', exampleCircles)
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fnt = ImageFont.truetype('resources/futura-bold.ttf', exampleCircles)
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@@ -79,23 +80,23 @@ def drawImage(channel):
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if data["4 in a row games"][channel]["win direction"] == "h":
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if data["4 in a row games"][channel]["win direction"] == "h":
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winBar = Image.new("RGBA",(placeGridSize[0]*4,placeGridSize[1]),(0,0,0,0))
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winBar = Image.new("RGBA",(placeGridSize[0]*4,placeGridSize[1]),(0,0,0,0))
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winD = ImageDraw.Draw(winBar)
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winD = ImageDraw.Draw(winBar)
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winD.ellipse([(0,0),(placeGridSize[0],placeGridSize[1])],fill=winBarColor)
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winD.ellipse([(0,0),(placeGridSize[0],placeGridSize[1])],fill=white)
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winD.ellipse([((placeGridSize[0]*3),0),(placeGridSize[0]*4,placeGridSize[1])],fill=winBarColor)
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winD.ellipse([((placeGridSize[0]*3),0),(placeGridSize[0]*4,placeGridSize[1])],fill=white)
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winD.rectangle([(int(placeGridSize[0]*0.5),0),(int(placeGridSize[0]*3.5),placeGridSize[1])],fill=winBarColor)
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winD.rectangle([(int(placeGridSize[0]*0.5),0),(int(placeGridSize[0]*3.5),placeGridSize[1])],fill=white)
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elif data["4 in a row games"][channel]["win direction"] == "v":
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elif data["4 in a row games"][channel]["win direction"] == "v":
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winBar = Image.new("RGBA",(placeGridSize[0],placeGridSize[1]*4),(0,0,0,0))
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winBar = Image.new("RGBA",(placeGridSize[0],placeGridSize[1]*4),(0,0,0,0))
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winD = ImageDraw.Draw(winBar)
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winD = ImageDraw.Draw(winBar)
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winD.ellipse([(0,0),(placeGridSize[0],placeGridSize[1])],fill=winBarColor)
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winD.ellipse([(0,0),(placeGridSize[0],placeGridSize[1])],fill=white)
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winD.ellipse([(0,(placeGridSize[1]*3)),(placeGridSize[0],placeGridSize[1]*4)],fill=winBarColor)
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winD.ellipse([(0,(placeGridSize[1]*3)),(placeGridSize[0],placeGridSize[1]*4)],fill=white)
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winD.rectangle([0,(int(placeGridSize[1]*0.5)),(placeGridSize[0],int(placeGridSize[1]*3.5))],fill=winBarColor)
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winD.rectangle([0,(int(placeGridSize[1]*0.5)),(placeGridSize[0],int(placeGridSize[1]*3.5))],fill=white)
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elif data["4 in a row games"][channel]["win direction"] == "r":
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elif data["4 in a row games"][channel]["win direction"] == "r":
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winBar = Image.new("RGBA",(int(placeGridSize[0]*diagonalLength),placeGridSize[1]),(0,0,0,0))
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winBar = Image.new("RGBA",(int(placeGridSize[0]*diagonalLength),placeGridSize[1]),(0,0,0,0))
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winD = ImageDraw.Draw(winBar)
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winD = ImageDraw.Draw(winBar)
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winD.ellipse([(0,0),(placeGridSize[0],placeGridSize[1])],fill=winBarColor)
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winD.ellipse([(0,0),(placeGridSize[0],placeGridSize[1])],fill=white)
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winD.ellipse([((placeGridSize[0]*(diagonalLength-1)),0),(placeGridSize[0]*diagonalLength,placeGridSize[1])],fill=winBarColor)
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winD.ellipse([((placeGridSize[0]*(diagonalLength-1)),0),(placeGridSize[0]*diagonalLength,placeGridSize[1])],fill=white)
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winD.rectangle([(int(placeGridSize[0]*0.5),0),(int(placeGridSize[0]*(diagonalLength-0.5)),placeGridSize[1])],fill=winBarColor)
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winD.rectangle([(int(placeGridSize[0]*0.5),0),(int(placeGridSize[0]*(diagonalLength-0.5)),placeGridSize[1])],fill=white)
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winBar = winBar.rotate(-diagonalAngle,expand=1)
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winBar = winBar.rotate(-diagonalAngle,expand=1)
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startx -= border
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startx -= border
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starty -= gridBorder + border
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starty -= gridBorder + border
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@@ -103,17 +104,20 @@ def drawImage(channel):
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elif data["4 in a row games"][channel]["win direction"] == "l":
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elif data["4 in a row games"][channel]["win direction"] == "l":
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winBar = Image.new("RGBA",(int(placeGridSize[0]*diagonalLength),placeGridSize[1]),(0,0,0,0))
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winBar = Image.new("RGBA",(int(placeGridSize[0]*diagonalLength),placeGridSize[1]),(0,0,0,0))
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winD = ImageDraw.Draw(winBar)
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winD = ImageDraw.Draw(winBar)
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winD.ellipse([(0,0),(placeGridSize[0],placeGridSize[1])],fill=winBarColor)
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winD.ellipse([(0,0),(placeGridSize[0],placeGridSize[1])],fill=white)
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winD.ellipse([((placeGridSize[0]*(diagonalLength-1)),0),(placeGridSize[0]*diagonalLength,placeGridSize[1])],fill=winBarColor)
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winD.ellipse([((placeGridSize[0]*(diagonalLength-1)),0),(placeGridSize[0]*diagonalLength,placeGridSize[1])],fill=white)
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winD.rectangle([(int(placeGridSize[0]*0.5),0),(int(placeGridSize[0]*(diagonalLength-0.5)),placeGridSize[1])],fill=winBarColor)
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winD.rectangle([(int(placeGridSize[0]*0.5),0),(int(placeGridSize[0]*(diagonalLength-0.5)),placeGridSize[1])],fill=white)
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winBar = winBar.rotate(diagonalAngle,expand=1)
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winBar = winBar.rotate(diagonalAngle,expand=1)
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startx -= placeGridSize[0]*3 + border
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startx -= placeGridSize[0]*3 + border
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starty -= gridBorder + border
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starty -= gridBorder + border
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mask = winBar.copy().convert("1")
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mask = winBar.copy()#.convert("L")
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winBar.putalpha(mask)
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#mask.putalpha(128)
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background.paste(winBar,(startx,starty),winBar)
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#mask.save("test.png")
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winBarImage = Image.new("RGBA",mask.size,color=winBarColor)
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background.paste(winBarImage,(startx,starty),mask)
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# Bottom
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# Bottom
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textPadding = 20
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textPadding = 20
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Block a user