🎨 Two types of drawing

This commit is contained in:
Nikolaj Danger
2020-07-31 23:16:55 +02:00
parent 61c58610d6
commit 07c097be9b
3 changed files with 50 additions and 28 deletions

View File

@ -22,7 +22,8 @@ def drawImage(channel):
backgroundColor = (128,128,128,255)
boardColor = (0,0,170)
placeSize = 285
winBarColor = (130,160,130,255)
white = (255,255,255,160)
winBarColor = (140,160,140,255)
fnt = ImageFont.truetype('resources/futura-bold.ttf', exampleCircles)
@ -79,23 +80,23 @@ def drawImage(channel):
if data["4 in a row games"][channel]["win direction"] == "h":
winBar = Image.new("RGBA",(placeGridSize[0]*4,placeGridSize[1]),(0,0,0,0))
winD = ImageDraw.Draw(winBar)
winD.ellipse([(0,0),(placeGridSize[0],placeGridSize[1])],fill=winBarColor)
winD.ellipse([((placeGridSize[0]*3),0),(placeGridSize[0]*4,placeGridSize[1])],fill=winBarColor)
winD.rectangle([(int(placeGridSize[0]*0.5),0),(int(placeGridSize[0]*3.5),placeGridSize[1])],fill=winBarColor)
winD.ellipse([(0,0),(placeGridSize[0],placeGridSize[1])],fill=white)
winD.ellipse([((placeGridSize[0]*3),0),(placeGridSize[0]*4,placeGridSize[1])],fill=white)
winD.rectangle([(int(placeGridSize[0]*0.5),0),(int(placeGridSize[0]*3.5),placeGridSize[1])],fill=white)
elif data["4 in a row games"][channel]["win direction"] == "v":
winBar = Image.new("RGBA",(placeGridSize[0],placeGridSize[1]*4),(0,0,0,0))
winD = ImageDraw.Draw(winBar)
winD.ellipse([(0,0),(placeGridSize[0],placeGridSize[1])],fill=winBarColor)
winD.ellipse([(0,(placeGridSize[1]*3)),(placeGridSize[0],placeGridSize[1]*4)],fill=winBarColor)
winD.rectangle([0,(int(placeGridSize[1]*0.5)),(placeGridSize[0],int(placeGridSize[1]*3.5))],fill=winBarColor)
winD.ellipse([(0,0),(placeGridSize[0],placeGridSize[1])],fill=white)
winD.ellipse([(0,(placeGridSize[1]*3)),(placeGridSize[0],placeGridSize[1]*4)],fill=white)
winD.rectangle([0,(int(placeGridSize[1]*0.5)),(placeGridSize[0],int(placeGridSize[1]*3.5))],fill=white)
elif data["4 in a row games"][channel]["win direction"] == "r":
winBar = Image.new("RGBA",(int(placeGridSize[0]*diagonalLength),placeGridSize[1]),(0,0,0,0))
winD = ImageDraw.Draw(winBar)
winD.ellipse([(0,0),(placeGridSize[0],placeGridSize[1])],fill=winBarColor)
winD.ellipse([((placeGridSize[0]*(diagonalLength-1)),0),(placeGridSize[0]*diagonalLength,placeGridSize[1])],fill=winBarColor)
winD.rectangle([(int(placeGridSize[0]*0.5),0),(int(placeGridSize[0]*(diagonalLength-0.5)),placeGridSize[1])],fill=winBarColor)
winD.ellipse([(0,0),(placeGridSize[0],placeGridSize[1])],fill=white)
winD.ellipse([((placeGridSize[0]*(diagonalLength-1)),0),(placeGridSize[0]*diagonalLength,placeGridSize[1])],fill=white)
winD.rectangle([(int(placeGridSize[0]*0.5),0),(int(placeGridSize[0]*(diagonalLength-0.5)),placeGridSize[1])],fill=white)
winBar = winBar.rotate(-diagonalAngle,expand=1)
startx -= border
starty -= gridBorder + border
@ -103,17 +104,20 @@ def drawImage(channel):
elif data["4 in a row games"][channel]["win direction"] == "l":
winBar = Image.new("RGBA",(int(placeGridSize[0]*diagonalLength),placeGridSize[1]),(0,0,0,0))
winD = ImageDraw.Draw(winBar)
winD.ellipse([(0,0),(placeGridSize[0],placeGridSize[1])],fill=winBarColor)
winD.ellipse([((placeGridSize[0]*(diagonalLength-1)),0),(placeGridSize[0]*diagonalLength,placeGridSize[1])],fill=winBarColor)
winD.rectangle([(int(placeGridSize[0]*0.5),0),(int(placeGridSize[0]*(diagonalLength-0.5)),placeGridSize[1])],fill=winBarColor)
winD.ellipse([(0,0),(placeGridSize[0],placeGridSize[1])],fill=white)
winD.ellipse([((placeGridSize[0]*(diagonalLength-1)),0),(placeGridSize[0]*diagonalLength,placeGridSize[1])],fill=white)
winD.rectangle([(int(placeGridSize[0]*0.5),0),(int(placeGridSize[0]*(diagonalLength-0.5)),placeGridSize[1])],fill=white)
winBar = winBar.rotate(diagonalAngle,expand=1)
startx -= placeGridSize[0]*3 + border
starty -= gridBorder + border
mask = winBar.copy().convert("1")
winBar.putalpha(mask)
background.paste(winBar,(startx,starty),winBar)
mask = winBar.copy()#.convert("L")
#mask.putalpha(128)
#mask.save("test.png")
winBarImage = Image.new("RGBA",mask.size,color=winBarColor)
background.paste(winBarImage,(startx,starty),mask)
# Bottom
textPadding = 20