🎨 Two types of drawing

This commit is contained in:
Nikolaj Danger
2020-07-31 23:16:55 +02:00
parent 61c58610d6
commit 07c097be9b
3 changed files with 50 additions and 28 deletions

View File

@ -1,4 +1,5 @@
import json
import random
from . import fourInARowDraw
from funcs import logThis
@ -8,9 +9,12 @@ def fourInARowStart(channel, user, opponent):
with open("resources/games/games.json", "r") as f:
data = json.load(f)
if user.lower() != opponent.lower()+"schcd":
if user.lower() != opponent.lower():
if channel not in data["4 in a row games"]:
if opponent.lower() == "gwendolyn":
opponent = "Gwendolyn"
board = [ [ 0 for i in range(7) ] for j in range(6) ]
data["4 in a row games"][channel] = {"board": board,"winner":0,"win direction":"",
@ -60,6 +64,9 @@ def placePiece(channel : str,player : int,column : int):
data["4 in a row games"][channel]["win coordinates"] = winCoordinates
message = data["4 in a row games"][channel]["players"][won-1]+" won. Adding 20 GwendoBucks to their account."
elif 0 not in board[0]:
gameWon = True
message = "It's a draw!"
else:
gameWon = False
message = data["4 in a row games"][channel]["players"][player-1]+" placed a piece in column "+str(column+1)+". It's now "+data["4 in a row games"][channel]["players"][turn]+"'s turn."
@ -77,8 +84,6 @@ def placePiece(channel : str,player : int,column : int):
# Parses command
def parseFourInARow(command, channel, user):
print(command)
if command == "" or command == " ":
return "I didn't get that. \"Use !fourinarow start [opponent]\" to start a game.", False, False, False
@ -121,9 +126,9 @@ def isWon(channel):
piecePlayer = game[line][place]
if piecePlayer != 0:
# Checks horizontal
try:
if place <= 7-4:
pieces = [game[line][place+1],game[line][place+2],game[line][place+3]]
except:
else:
pieces = [0]
if all(x == piecePlayer for x in pieces):
@ -132,9 +137,9 @@ def isWon(channel):
winCoordinates = [line,place]
# Checks vertical
try:
if line <= 6-4:
pieces = [game[line+1][place],game[line+2][place],game[line+3][place]]
except:
else:
pieces = [0]
if all(x == piecePlayer for x in pieces):
@ -143,9 +148,9 @@ def isWon(channel):
winCoordinates = [line,place]
# Checks right diagonal
try:
if line <= 6-4 and place <= 7-4:
pieces = [game[line+1][place+1],game[line+2][place+2],game[line+3][place+3]]
except:
else:
pieces = [0]
if all(x == piecePlayer for x in pieces):
@ -154,9 +159,10 @@ def isWon(channel):
winCoordinates = [line,place]
# Checks left diagonal
try:
if line <= 6-4 and place >= 3:
pieces = [game[line+1][place-1],game[line+2][place-2],game[line+3][place-3]]
except:
print(pieces)
else:
pieces = [0]
if all(x == piecePlayer for x in pieces):
@ -168,3 +174,15 @@ def isWon(channel):
return won, winDirection, winCoordinates
def fourInARowAI(channel):
with open("resources/games/games.json", "r") as f:
data = json.load(f)
foundPlace = False
while foundPlace == False:
placement = random.randint(0,6)
if data["4 in a row games"][channel]["board"][0][placement] == 0:
foundPlace = True
return placePiece(channel,2,placement)

View File

@ -22,7 +22,8 @@ def drawImage(channel):
backgroundColor = (128,128,128,255)
boardColor = (0,0,170)
placeSize = 285
winBarColor = (130,160,130,255)
white = (255,255,255,160)
winBarColor = (140,160,140,255)
fnt = ImageFont.truetype('resources/futura-bold.ttf', exampleCircles)
@ -79,23 +80,23 @@ def drawImage(channel):
if data["4 in a row games"][channel]["win direction"] == "h":
winBar = Image.new("RGBA",(placeGridSize[0]*4,placeGridSize[1]),(0,0,0,0))
winD = ImageDraw.Draw(winBar)
winD.ellipse([(0,0),(placeGridSize[0],placeGridSize[1])],fill=winBarColor)
winD.ellipse([((placeGridSize[0]*3),0),(placeGridSize[0]*4,placeGridSize[1])],fill=winBarColor)
winD.rectangle([(int(placeGridSize[0]*0.5),0),(int(placeGridSize[0]*3.5),placeGridSize[1])],fill=winBarColor)
winD.ellipse([(0,0),(placeGridSize[0],placeGridSize[1])],fill=white)
winD.ellipse([((placeGridSize[0]*3),0),(placeGridSize[0]*4,placeGridSize[1])],fill=white)
winD.rectangle([(int(placeGridSize[0]*0.5),0),(int(placeGridSize[0]*3.5),placeGridSize[1])],fill=white)
elif data["4 in a row games"][channel]["win direction"] == "v":
winBar = Image.new("RGBA",(placeGridSize[0],placeGridSize[1]*4),(0,0,0,0))
winD = ImageDraw.Draw(winBar)
winD.ellipse([(0,0),(placeGridSize[0],placeGridSize[1])],fill=winBarColor)
winD.ellipse([(0,(placeGridSize[1]*3)),(placeGridSize[0],placeGridSize[1]*4)],fill=winBarColor)
winD.rectangle([0,(int(placeGridSize[1]*0.5)),(placeGridSize[0],int(placeGridSize[1]*3.5))],fill=winBarColor)
winD.ellipse([(0,0),(placeGridSize[0],placeGridSize[1])],fill=white)
winD.ellipse([(0,(placeGridSize[1]*3)),(placeGridSize[0],placeGridSize[1]*4)],fill=white)
winD.rectangle([0,(int(placeGridSize[1]*0.5)),(placeGridSize[0],int(placeGridSize[1]*3.5))],fill=white)
elif data["4 in a row games"][channel]["win direction"] == "r":
winBar = Image.new("RGBA",(int(placeGridSize[0]*diagonalLength),placeGridSize[1]),(0,0,0,0))
winD = ImageDraw.Draw(winBar)
winD.ellipse([(0,0),(placeGridSize[0],placeGridSize[1])],fill=winBarColor)
winD.ellipse([((placeGridSize[0]*(diagonalLength-1)),0),(placeGridSize[0]*diagonalLength,placeGridSize[1])],fill=winBarColor)
winD.rectangle([(int(placeGridSize[0]*0.5),0),(int(placeGridSize[0]*(diagonalLength-0.5)),placeGridSize[1])],fill=winBarColor)
winD.ellipse([(0,0),(placeGridSize[0],placeGridSize[1])],fill=white)
winD.ellipse([((placeGridSize[0]*(diagonalLength-1)),0),(placeGridSize[0]*diagonalLength,placeGridSize[1])],fill=white)
winD.rectangle([(int(placeGridSize[0]*0.5),0),(int(placeGridSize[0]*(diagonalLength-0.5)),placeGridSize[1])],fill=white)
winBar = winBar.rotate(-diagonalAngle,expand=1)
startx -= border
starty -= gridBorder + border
@ -103,17 +104,20 @@ def drawImage(channel):
elif data["4 in a row games"][channel]["win direction"] == "l":
winBar = Image.new("RGBA",(int(placeGridSize[0]*diagonalLength),placeGridSize[1]),(0,0,0,0))
winD = ImageDraw.Draw(winBar)
winD.ellipse([(0,0),(placeGridSize[0],placeGridSize[1])],fill=winBarColor)
winD.ellipse([((placeGridSize[0]*(diagonalLength-1)),0),(placeGridSize[0]*diagonalLength,placeGridSize[1])],fill=winBarColor)
winD.rectangle([(int(placeGridSize[0]*0.5),0),(int(placeGridSize[0]*(diagonalLength-0.5)),placeGridSize[1])],fill=winBarColor)
winD.ellipse([(0,0),(placeGridSize[0],placeGridSize[1])],fill=white)
winD.ellipse([((placeGridSize[0]*(diagonalLength-1)),0),(placeGridSize[0]*diagonalLength,placeGridSize[1])],fill=white)
winD.rectangle([(int(placeGridSize[0]*0.5),0),(int(placeGridSize[0]*(diagonalLength-0.5)),placeGridSize[1])],fill=white)
winBar = winBar.rotate(diagonalAngle,expand=1)
startx -= placeGridSize[0]*3 + border
starty -= gridBorder + border
mask = winBar.copy().convert("1")
winBar.putalpha(mask)
background.paste(winBar,(startx,starty),winBar)
mask = winBar.copy()#.convert("L")
#mask.putalpha(128)
#mask.save("test.png")
winBarImage = Image.new("RGBA",mask.size,color=winBarColor)
background.paste(winBarImage,(startx,starty),mask)
# Bottom
textPadding = 20