fixing blackjack and improving lookup
This commit is contained in:
@ -18,13 +18,13 @@ class LookupCog(commands.Cog):
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@cog_ext.cog_slash(**params["spell"])
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async def spell(self, ctx, query):
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"""Look up a spell."""
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await self.bot.lookup_funcs.spellFunc(ctx, query)
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await self.bot.lookup_funcs.spell_func(ctx, query)
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# Looks up a monster
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@cog_ext.cog_slash(**params["monster"])
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async def monster(self, ctx, query):
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"""Look up a monster."""
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await self.bot.lookup_funcs.monsterFunc(ctx, query)
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await self.bot.lookup_funcs.monster_func(ctx, query)
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def setup(bot):
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@ -1,3 +1,5 @@
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"""Exceptions for Gwendolyn"""
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class GameNotInDatabase(Exception):
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def __init__(self, game: str, channel: str):
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self.message = f"There is no {game} game in channel {channel}"
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@ -65,7 +65,7 @@ class Blackjack(CardGame):
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def __init__(self, bot):
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"""Initialize the class."""
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super().__init__(bot, "blackjack", DrawBlackjack(bot, self), 4)
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super().__init__(bot, "blackjack", DrawBlackjack, 4)
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default_buttons = ["Hit", "Stand", "Double", "Split"]
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self.default_buttons = [(i, [i, "0"], 1) for i in default_buttons]
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@ -295,7 +295,7 @@ class Blackjack(CardGame):
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return user_hands, all_standing, pre_all_standing
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def _blackjack_finish(self, channel: Messageable):
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async def _blackjack_finish(self, channel: Messageable):
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"""
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Generate the winnings message after the blackjack game ends.
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@ -442,7 +442,7 @@ class Blackjack(CardGame):
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self.bot.log(log_message, str(channel.id))
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await self._blackjack_loop(channel, game_round+1, game_id)
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else:
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await channel.send(self._blackjack_finish(channel))
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await channel.send(await self._blackjack_finish(channel))
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async def _get_hand_number(self, ctx: IntCont, command: str,
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hands_amount: int):
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@ -776,7 +776,7 @@ class Blackjack(CardGame):
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if len(game["user hands"]) == 0:
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await ctx.channel.send("No one entered the game. Ending the game.")
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await ctx.channel.send(self._blackjack_finish(ctx.channel))
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await ctx.channel.send(await self._blackjack_finish(ctx.channel))
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return
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game_id = game["game_id"]
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@ -75,7 +75,7 @@ class ConnectFour(BoardGame):
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def __init__(self, bot):
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"""Initialize the class."""
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super().__init__(bot, "connectfour", DrawConnectFour(bot))
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super().__init__(bot, "connectfour", DrawConnectFour)
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self.get_name = self.bot.database_funcs.get_name
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# pylint: disable=invalid-name
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self.AISCORES = {
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@ -108,7 +108,7 @@ class ConnectFour(BoardGame):
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await self.bot.defer(ctx)
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channel = str(ctx.channel_id)
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opponent_info = self._test_opponent(ctx, opponent)
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opponent_info = await self._test_opponent(ctx, opponent)
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if not opponent_info:
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return
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@ -710,7 +710,7 @@ class DrawConnectFour():
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White, but with the alpha set to win_bar_alpha.
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"""
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def __init__(self, bot):
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def __init__(self, bot, game):
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"""Initialize the class."""
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self.bot = bot
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self.get_name = self.bot.database_funcs.get_name
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@ -22,7 +22,7 @@ class GameBase():
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self.long_strings = self.bot.long_strings
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self.resources = "gwendolyn/resources/games/"
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self.game_name = game_name
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self.draw = drawer
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self.draw = drawer(bot, self)
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def _get_action_rows(self, buttons: list[tuple[str, list]]):
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self.bot.log("Generation action rows")
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@ -100,7 +100,7 @@ class DatabaseGame(GameBase):
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async def _send_image(self, channel: Messageable,
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buttons: list[tuple[str, list]] = None, delete=True):
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old_image = super()._send_image(channel, buttons, delete)
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old_image = await super()._send_image(channel, buttons, delete)
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with open(self.old_images_path + str(channel.id), "w") as file_pointer:
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file_pointer.write(str(old_image.id))
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@ -153,7 +153,7 @@ class CardGame(DatabaseGame):
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return drawn_card
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class BoardGame(GameBase):
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def _test_opponent(self, ctx: IntCont, opponent: Union[int, User]):
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async def _test_opponent(self, ctx: IntCont, opponent: Union[int, User]):
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if isinstance(opponent, int):
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# Opponent is Gwendolyn
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if opponent in range(1, 6):
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@ -4,67 +4,98 @@ import discord
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from gwendolyn.utils import cap
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STATS = [
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"strength",
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"dexterity",
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"constitution",
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"intelligence",
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"wisdom",
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"charisma"
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]
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def mod(statistic):
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"""Calculates D&D modifier."""
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modifier = math.floor((statistic-10)/2)
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if modifier >= 0:
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modifier = "+"+str(modifier)
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return modifier
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class LookupFuncs():
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def __init__(self, bot):
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self.bot = bot
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self.saves = ["strength_save","dexterity_save","constitution_save","intelligence_save","wisdom_save","charisma_save"]
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self.abilities = ["acrobatics","animal_handling","arcana","athletics","deception","history","insight","intimidation","investigation","medicine","nature","perception","performance","persuasion","religion","sleight_of_hand","stealth","survival"]
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self.saves = [
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"strength_save",
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"dexterity_save",
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"constitution_save",
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"intelligence_save",
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"wisdom_save",
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"charisma_save"
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]
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self.abilities = [
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"acrobatics",
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"animal_handling",
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"arcana",
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"athletics",
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"deception",
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"history",
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"insight",
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"intimidation",
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"investigation",
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"medicine",
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"nature",
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"perception",
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"performance",
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"persuasion",
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"religion",
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"sleight_of_hand",
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"stealth",
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"survival"
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]
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# Calculates D&D stat modifier
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def modifier(self, statistic):
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mods = math.floor((statistic-10)/2)
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if mods >= 0:
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mods = "+"+str(mods)
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return(str(mods))
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# Looks up a monster
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async def monsterFunc(self, ctx, query):
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query = cap(query)
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self.bot.log("Looking up "+query)
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# 1-letter monsters don't exist
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if len(query) < 2:
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self.bot.log("Monster name too short")
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await ctx.send("I don't know that monster...")
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else:
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# Opens "monsters.json"
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data = json.load(open('gwendolyn/resources/lookup/monsters.json', encoding = "utf8"))
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for monster in data:
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if "name" in monster and str(query) == monster["name"]:
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self.bot.log("Found it!")
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# Looks at the information about the monster and returns that information
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# in separate variables, allowing Gwendolyn to know where to separate
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def _format_monster(self, monster):
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# Looks at the information about the monster and
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# returns that information in separate variables,
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# allowing Gwendolyn to know where to separate
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# the messages
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if monster["subtype"] != "":
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types = (monster["type"]+" ("+monster["subtype"]+")")
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else:
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types = monster["type"]
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con_mod = math.floor((monster["constitution"]-10)/2)
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hit_dice = monster["hit_dice"]
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if monster["subtype"] != "":
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types += " ("+monster["subtype"]+")"
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stats = ("**Str:** "+str(monster["strength"])+" ("+self.modifier(monster["strength"])+")\t**Dex:** "+str(monster["dexterity"])+" ("+self.modifier(monster["dexterity"])+")\t**Con:** "+str(monster["constitution"])+" ("+self.modifier(monster["constitution"])+")\n**Int: **"+str(monster["intelligence"])+" ("+self.modifier(monster["intelligence"])+")\t**Wis: **"+str(monster["wisdom"])+" ("+self.modifier(monster["wisdom"])+")\t**Cha: **"+str(monster["charisma"])+" ("+self.modifier(monster["charisma"])+")")
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stats = []
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for stat in STATS:
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value = monster[stat]
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stats.append(f"**{cap(stat[:3])}:** {value} ({mod(value)})")
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saving_throws = ""
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stats = "\t".join(stats[:3]) + "\n" + "\t".join(stats[3:])
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saving_throws = []
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for save in self.saves:
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if save in monster:
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value = monster[save]
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if monster[save] >= 0:
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saving_throws += " "+cap(save[:3])+" +"+str(monster[save])+","
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saving_throws.append(f"{cap(save[:3])} +{value}")
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else:
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saving_throws += " "+cap(save[:3])+" "+str(monster[save])+","
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if saving_throws != "":
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saving_throws = "\n**Saving Throws**"+saving_throws[:-1]
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saving_throws.append(f"{cap(save[:3])} {value}")
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skills = ""
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if saving_throws:
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saving_throws = f"\n**Saving Throws:** {', '.join(saving_throws)}"
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else:
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saving_throws = ""
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skills = []
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for skill in self.abilities:
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if skill in monster:
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skill_name = cap(skill.replace("_"," "))
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if monster[skill] >= 0:
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skills += " "+cap(skill.replace("_"," "))+" +"+str(monster[skill])+","
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skills.append(f"{skill_name} +{monster[skill]}")
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else:
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skills += " "+cap(skill.replace("_"," "))+" "+str(monster[skill])+","
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if skills != "":
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skills = "\n**Skills**"+skills[:-1]
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skills.append(f"{skill_name} {monster[skill]}")
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if skills:
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skills = f"\n**Skills:** {', '.join(skills)}"
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else:
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skills = ""
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vulnerabilities = monster["damage_vulnerabilities"]
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if vulnerabilities != "":
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@ -82,10 +113,10 @@ class LookupFuncs():
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if c_immunities != "":
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c_immunities = "\n**Condition Immunities** "+c_immunities
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specialAbilities = ""
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special_abilities = ""
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if "special_abilities" in monster:
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for ability in monster["special_abilities"]:
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specialAbilities += "\n\n***"+ability["name"]+".*** "+ability["desc"]
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special_abilities += "\n\n***"+ability["name"]+".*** "+ability["desc"]
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act = ""
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if "actions" in monster:
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@ -102,31 +133,57 @@ class LookupFuncs():
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for action in monster["legendary_actions"]:
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legendaryActions += "\n\n***"+action["name"]+".*** "+action["desc"]
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hit_dice = monster["hit_dice"]
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dice_amount = int(monster["hit_dice"].replace("d"," ").split()[0])
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con_mod = math.floor((monster['constitution']-10)/2)
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if con_mod < 0:
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hit_dice += (" - "+str(con_mod * int(monster["hit_dice"].replace("d"," ").split()[0])*(-1)))
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if con_mod > 0:
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hit_dice += (" + "+str(con_mod * int(monster["hit_dice"].replace("d"," ").split()[0])))
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hit_dice += f" - {abs(con_mod) * dice_amount}"
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elif con_mod > 0:
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hit_dice += (f" + {con_mod * dice_amount}")
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new_part = "\n--------------------"
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monster_type = monster["size"]+" "+types+", "+monster["alignment"]+"*"
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monster_type = f"*{monster['size']} {types}, {monster['alignment']}*"
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basic_info = "\n**Armor Class** "+str(monster["armor_class"])+"\n**Hit Points** "+str(monster["hit_points"])+" ("+hit_dice+")\n**Speed **"+monster["speed"]+new_part+"\n"
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info = (monster_type+new_part+basic_info+stats+new_part+saving_throws+skills+vulnerabilities+resistances+immunities+c_immunities+"\n**Senses** "+monster["senses"]+"\n**Languages** "+monster["languages"]+"\n**Challenge** "+monster["challenge_rating"])
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monsterInfo = [(info, query),
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(specialAbilities, "Special Abilities"),
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monster_info = [(info, monster['name']),
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(special_abilities, "Special Abilities"),
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(act, "Actions"),
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(react, "Reactions"),
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(legendaryActions, "Legendary Actions")]
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self.bot.log("Returning monster information")
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return monster_info
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# Looks up a monster
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async def monster_func(self, ctx, query):
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query = cap(query)
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self.bot.log("Looking up "+query)
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# 1-letter monsters don't exist
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if len(query) < 2:
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self.bot.log("Monster name too short")
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await ctx.send("I don't know that monster...")
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return
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# Opens "monsters.json"
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monster_file_path = "gwendolyn/resources/lookup/monsters.json"
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with open(monster_file_path,"r", encoding="utf-8") as file_pointer:
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data = json.load(file_pointer)
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for monster in data:
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if "name" in monster and str(query) == monster["name"]:
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self.bot.log("Found it!")
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monster_info = self._format_monster(monster)
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# Sends the received information. Separates into separate messages if
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# there is too much text
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await ctx.send(f"Result for \"{query}\"")
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for text, title in monsterInfo:
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for text, title in monster_info:
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if text != "":
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if len(text) < 2000:
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em = discord.Embed(title = title, description = text, colour=0xDEADBF)
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@ -144,7 +201,7 @@ class LookupFuncs():
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await ctx.send("I don't know that monster...")
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# Looks up a spell
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async def spellFunc(self, ctx, query):
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async def spell_func(self, ctx, query):
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query = cap(query)
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self.bot.log("Looking up "+query)
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@ -63,6 +63,7 @@ class EventHandler():
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self.bot.log(log_message, str(ctx.channel_id), level=25)
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async def on_component(self, ctx: ComponentContext):
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"""Handle component interaction."""
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info = decode_id(ctx.custom_id)
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self.bot.log(f"Component action with info {info}")
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channel = ctx.channel
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@ -77,23 +78,22 @@ class EventHandler():
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)
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return
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if info[1].lower() == "show":
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elif info[1].lower() == "show":
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await self.bot.other.plex.add_show(
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ctx.origin_message,
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info[2],
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not isinstance(channel, discord.DMChannel)
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)
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return
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else:
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raise InvalidInteraction(ctx.custom_id, info)
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elif info[0].lower() == "hangman" and author == info[2]:
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if info[1].lower() == "guess":
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await self.bot.games.hangman.guess(ctx, *info[3:])
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return
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if info[1].lower() == "end":
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elif info[1].lower() == "end":
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await self.bot.games.hangman.stop(ctx, *info[3:])
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return
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else:
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raise InvalidInteraction(ctx.custom_id, info)
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elif info[0].lower() == "connectfour":
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connect_four = self.bot.games.connect_four
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if info[1].lower() == "place" and author == info[2]:
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@ -106,18 +106,15 @@ class EventHandler():
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ctx.author_id,
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int(info[8])
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)
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return
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if info[1].lower() == "end" and author in [info[2], info[3]]:
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elif info[1].lower() == "end" and author in [info[2], info[3]]:
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await connect_four.surrender(
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ctx, [int(info[2]), int(info[3])], info[4], info[5]
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)
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return
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else:
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raise InvalidInteraction(ctx.custom_id, info)
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elif info[0].lower() == "blackjack":
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await self.bot.games.blackjack.decode_interaction(ctx, info[1:])
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return
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else:
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raise InvalidInteraction(ctx.custom_id, info)
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@ -139,7 +139,7 @@ class DatabaseFuncs():
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old_images_path = "gwendolyn/resources/games/old_images/"
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file_path = old_images_path + f"connect_four{channel.id}"
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if os.path.isfile(file_path):
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with open(file_path, "r") as file_pointer:
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with open(file_path, "r", encoding="utf-8") as file_pointer:
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old_image = int(file_pointer.read())
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else:
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old_image = 0
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@ -109,7 +109,7 @@ def get_options():
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options: dict
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The options of the bot.
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"""
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with open("options.txt", "r") as file_pointer:
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with open("options.txt", "r", encoding="utf-8") as file_pointer:
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data = sanitize(file_pointer.read(), True)
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options = {}
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@ -128,7 +128,7 @@ def get_credentials():
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credentials: dict
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The credentials used by the bot.
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"""
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with open("credentials.txt", "r") as file_pointer:
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with open("credentials.txt", "r", encoding="utf-8") as file_pointer:
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data = sanitize(file_pointer.read())
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credentials = {}
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@ -155,7 +155,8 @@ def long_strings():
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data: dict
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The long strings and their keys.
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"""
|
||||
with open("gwendolyn/resources/long_strings.json", "r") as file_pointer:
|
||||
long_strings_path = "gwendolyn/resources/long_strings.json"
|
||||
with open(long_strings_path, "r", encoding="utf-8") as file_pointer:
|
||||
data = json.load(file_pointer)
|
||||
|
||||
return data
|
||||
@ -170,7 +171,8 @@ def get_params():
|
||||
params: dict
|
||||
The parameters for every slash command.
|
||||
"""
|
||||
with open("gwendolyn/resources/slash_parameters.json", "r") as file_pointer:
|
||||
path = "gwendolyn/resources/slash_parameters.json"
|
||||
with open(path, "r", encoding="utf-8") as file_pointer:
|
||||
slash_parameters = json.load(file_pointer)
|
||||
|
||||
options = get_options()
|
||||
@ -256,14 +258,14 @@ def make_files():
|
||||
"""Create json file if it doesn't exist."""
|
||||
if not os.path.isfile(path):
|
||||
log_this(path.split("/")[-1]+" didn't exist. Making it now.")
|
||||
with open(path, "w") as file_pointer:
|
||||
with open(path, "w", encoding="utf-8") as file_pointer:
|
||||
json.dump(content, file_pointer, indent=4)
|
||||
|
||||
def make_txt_file(path, content):
|
||||
"""Create txt file if it doesn't exist."""
|
||||
if not os.path.isfile(path):
|
||||
log_this(path.split("/")[-1]+" didn't exist. Making it now.")
|
||||
with open(path, "w") as file_pointer:
|
||||
with open(path, "w", encoding="utf-8") as file_pointer:
|
||||
file_pointer.write(content)
|
||||
|
||||
def directory(path):
|
||||
@ -272,7 +274,8 @@ def make_files():
|
||||
os.makedirs(path)
|
||||
log_this("The "+path.split("/")[-1]+" directory didn't exist")
|
||||
|
||||
with open("gwendolyn/resources/starting_files.json") as file_pointer:
|
||||
file_path = "gwendolyn/resources/starting_files.json"
|
||||
with open(file_path, "r", encoding="utf-8") as file_pointer:
|
||||
data = json.load(file_pointer)
|
||||
|
||||
for path, content in data["json"].items():
|
||||
|
Reference in New Issue
Block a user