\documentclass[a4paper]{article} \usepackage{fancyhdr} \usepackage{geometry} \usepackage{fontspec} \usepackage{import} \usepackage[table,xcdraw]{xcolor} \usepackage[parfill]{parskip} \usepackage{enumitem} \usepackage{tabularx} \usepackage{titlesec} \usepackage{tikz} \usepackage{stix} \usetikzlibrary{shapes,shadows,calc} \usetikzlibrary{positioning,calc} \pagestyle{fancy} \fancyhf{} \fancyheadoffset{0pt} \renewcommand{\headrulewidth}{0pt} \renewcommand{\footrulewidth}{0pt} \fancyhead[R]{\thepage} \fancypagestyle{plain}{% \fancyhf{}% \fancyhead[R]{\thepage}% } \definecolor{titlecolor}{HTML}{ffb030} \definecolor{diecolor}{HTML}{0c05e6} \geometry{ a4paper, left=45pt, right=45pt, top=30pt, bottom=30pt, headsep=-10pt } \setcounter{secnumdepth}{0} \setmainfont[BoldFont=Cala W01 Bold]{Cala W01 Regular} \newfontfamily\titlefont{Fontdiner Swanky} \newfontfamily\subtitlefont{Futura} \def\arraystretch{1.2} \newcommand\SecTitle[1]{% \begin{tikzpicture} \clip (0,0.75)--(15,0.75)--(14,-0.75)--(0,-0.75)--cycle; \path [draw=titlecolor,line width=1.5cm](0,0)--(20,0); \node [color=black,align=left,anchor=west] at (1,0) {\titlefont\huge#1}; \end{tikzpicture} } \titleformat{name=\section}[block] {} {} {0pt} {\SecTitle} \titlespacing*{\section}{-50pt}{0pt}{0pt} \titleformat{name=\subsection}[block] {\LARGE} {} {0pt} {\subtitlefont\MakeUppercase}[\hrule] \titlespacing*{\subsection}{-10pt}{30pt}{5pt} \newcommand{\dice}{$\color{diecolor}\mdblksquare$} \begin{document} \setcounter{page}{1} \section{Basic Rules} \begin{center} \begin{minipage}[t]{0.46\textwidth} \subsection{Skill Checks} In order to make a skill check, you: \begin{itemize} \item \textbf{Choose attribute+skill:} The DM decides which combination of \textbf{Attribute} and \textbf{Skill} would best fit what the character is trying to do. Each skill has a default attribute, but it could be any combination. The number you get from adding the attribute and the skill is the \textbf{Target Number}, which dice must roll under to succeed. \item \textbf{Set the difficulty:} The DM decides on a difficulty of 1-5. \item \textbf{Assemble the dice pool and roll:} By default, you roll 2d20 on any given skill check. You may purchase up to 3 additional dice with \textbf{Action Points}. \item \textbf{Count successes:} Any roll equal to the target or under is a success. Any roll of 1 is a critical success, which counts for 2 successes. If the target is a \textbf{Tag Skill}, any normal success counts as a critical success. A roll of 20 generates a \textbf{Complication}. \item \textbf{Compare successes to the difficulty}: You succeed the check if you scored a number of successes higher than or equal to the difficulty. Every success above the difficulty generates an \textbf{Action Point}. \end{itemize} \subsection{Action Points} You can spend action points to do the following: \begin{itemize} \item \textbf{Buy d20s (1-6 AP):} On a skill check, you may buy additional d20s for your dice pool. The first additional d20 costs 1 AP, the second costs 2, and the third costs 3. So if you purchase all 3, that's a total of 6 AP. You may also choose to generate the same number of AP for the Game Master, instead of using your own. \item \textbf{Obtain Information (1 AP):} Can only be used directly after getting the Action Point used. Ask the GM a question regarding the roll. \item \textbf{Reduce Time (2 AP):} Can only be used directly after obtaining the Action Points used. Halves the time it takes to complete the action. \item \textbf{Take an additional minor action (1 AP):} May only take a total of 2 minor actions in a single turn. \item \textbf{Take an additional major action (2 AP):} Any skill test you must attempt is increased in difficulty by +1. May only take a total of 2 major actions in a single turn. \item \textbf{Add extra damage (1-3 AP):} On a successful melee attack or thrown weapon attack you can spend AP to add 1 \dice{} per AP spent, up to a maximum of +3 \dice{} for 3 AP. \end{itemize} \end{minipage} \hfil \hspace{30pt} \begin{minipage}[t]{0.46\textwidth} \subsection{Luck} You start each quest with an amount of Luck Points equal to your Luck attribute. You may at any point spend them for one of the following effects: \begin{itemize} \item \textbf{Luck of the Draw:} You will something good to happen, like looting the right kind of ammo or discovering the password to a door. The GM may veto your suggestion or say it takes multiple Luck Points to achieve. \item \textbf{Stacked Deck:} You may spend 1 Luck Point before a skill check to use your Luck attribute instead of the default attribute. \item \textbf{Lucky Timing:} You may spend a Luck Point to immediately take your turn for the round in combat. \item \textbf{Miss Fortune:} Spend 1 Luck Point to reroll 1d20 or up to 3\dice{}. You may use multiple Luck Points on the same roll. You cannot reroll a die that has already been rerolled. \end{itemize} \end{minipage} \end{center} \newpage \section{Combat} \begin{center} \begin{minipage}[t]{0.46\textwidth} \subsection{Initiative} Initiative is determined without a roll. Each character has an initiative statistic, which dictates the order of combat. The character who initiated combat takes a single turn. Afterwards, each character takes turns from highest initiative to lowest. Each turn consists of a single \textbf{Major Action} and a single \textbf{Minor Action}. \subsection{Minor Actions} \begin{itemize} \item \textbf{Aim:} Re-roll 1d20 on the first attack roll you make this turn. \item \textbf{Draw Item:} Draw one item carried on your person or pick up an object or item within your reach. You may put an item away as part of this action. \item \textbf{Interact:} Interact with your equipment or environment in a simple way, like opening a door, or pushing a button. \item \textbf{Move:} Move up to one zone, to any position within medium range. Alternatively, stand up from prone position. \item \textbf{Take Chem:} Administer a dose of a chem that you are holding, targeting yourself or a willing character within your reach. If you're not holding the chem, then you need to draw it first. \end{itemize} \subsection{Major Actions} \begin{itemize} \item \textbf{Assist:} \item \textbf{Attack:} \item \textbf{Command an NPC:} \item \textbf{Defend:} \item \textbf{First Aid:} \item \textbf{Rally:} \item \textbf{Ready:} \item \textbf{Sprint:} \item \textbf{Test:} \end{itemize} \subsection{Prone} \end{minipage} \hfil \hspace{30pt} \begin{minipage}[t]{0.46\textwidth} \subsection{Attack} \end{minipage} \end{center} \end{document}