\documentclass[a4paper]{article} \usepackage{fancyhdr} \usepackage{geometry} \usepackage{fontspec} \usepackage{import} \usepackage[table,xcdraw]{xcolor} \usepackage[parfill]{parskip} \usepackage{enumitem} \usepackage{tabularx} \usepackage{titlesec} \pagestyle{fancy} \fancyhf{} \fancyheadoffset{0pt} \renewcommand{\headrulewidth}{0pt} \renewcommand{\footrulewidth}{0pt} \fancyhead[R]{\thepage} \fancypagestyle{plain}{% \fancyhf{}% \fancyhead[R]{\thepage}% } \geometry{ a4paper, left=45pt, right=45pt, top=30pt, bottom=30pt, headsep=-10pt } \setcounter{secnumdepth}{0} \setmainfont{Calisto MT} \newfontfamily\titlefont{Fontdiner Swanky} \definecolor{titlecolor}{HTML}{1ABEEF} \def\arraystretch{1.2} \titleformat{name=\section}[block] {\vspace*{10pt}\sffamily\large} {} {0pt} {\colorsection} \titlespacing*{\section}{0pt}{\baselineskip}{\baselineskip} \newcommand{\colorsection}[1]{% \hspace*{-5pt}\colorbox{blue!20}{\hspace*{10pt}\parbox{\dimexpr\textwidth-10\fboxsep}{\titlefont#1}}} \begin{document} \setcounter{page}{1} \begin{center} \begin{minipage}[t]{0.46\textwidth} \section{Skill Checks} In order to make a skill check, you: \begin{itemize} \item \textbf{Choose attribute+skill:} The DM decides which combination of \textbf{Attribute} and \textbf{Skill} would best fit what the character is trying to do. Each skill has a default attribute, but it could be any combination. The number you get from adding the attribute and the skill is the \textbf{Target Number}, which dice must roll under to succeed. \item \textbf{Set the difficulty:} The DM decides on a difficulty of 1-5. \item \textbf{Assemble the dice pool and roll:} By default, you roll 2d20 on any given skill check. You may purchase up to 3 additional dice with \textbf{Action Points}. \item \textbf{Count successes:} Any roll equal to the target or under is a success. Any roll of 1 is a critical success, which counts for 2 successes. If the target is a \textbf{Tag Skill}, any normal success counts as a critical success. A roll of 20 generates a \textbf{Complication}. \item \textbf{Compare successes to the difficulty}: You succeed the check if you scored a number of successes higher than or equal to the difficulty. Every success above the difficulty generates an \textbf{Action Point}. \end{itemize} \section{Action Points} You can spend action points to do the following: \begin{itemize} \item \textbf{Buy d20s (1-6):} On a skill check, you may buy additional d20s for your dice pool. The first additional d20 costs 1 AP, the second costs 2, and the third costs 3. So if you purchase all 3, that's a total of 6 AP. \end{itemize} \section{Luck} \end{minipage} \hfil \hspace{30pt} \begin{minipage}[t]{0.46\textwidth} - \end{minipage} \end{center} \end{document}