186 lines
6.5 KiB
TeX
186 lines
6.5 KiB
TeX
\documentclass{article}
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\usepackage{multicol}
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\usepackage{float}
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\usepackage{adjustbox}
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\usepackage{geometry}
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% \usepackage{sectsty}
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\usepackage{fontspec}
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\usepackage{titlesec}
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\usepackage{hyperref}
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\geometry{a4paper,margin=0.6in,left=0.4in,right=0.4in}
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\setmainfont[BoldFont=MoneroGothic]{Futura}
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\title{D&D House Rules}
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\author{Nikolaj Gade}
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\date{December 2020}
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\pagestyle{empty}
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% \renewcommand{\thesection}{}
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\titleformat{\section}{\bfseries\fontsize{14}{12} \selectfont\centering}{}{0em}{\\}
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\titlespacing{\section}{0pt}{0pt}{5pt}[0pt]
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\hypersetup{
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colorlinks=true,
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linkcolor=blue,
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filecolor=magenta,
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urlcolor=cyan,
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pdftitle={House Rules},
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pdfpagemode=FullScreen,
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}
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\begin{document}
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\begin{center}
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\part*{Character Creation}
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\begin{minipage}[t]{.45\textwidth}
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\section{Custom Origin}
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You may use the rules for "Customizing Your Origin" from Tasha's Cauldron of Everything. You may also use custom lineage (TCoE) or variant human.
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\section{Optional Class Features}
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You may use optional class features from Tasha's Cauldron of Everything.
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\section{Stats}
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Stats are determined using a point buy system. You have \textbf{30 points} to buy stats on this table:
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\vspace{5mm}
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\begin{center}
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\begin{tabular}{|c|c|}
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\hline
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\textbf{Ability Score} & \textbf{Point cost} \\ \hline
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5 & -6 \\ \hline
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6 & -5 \\ \hline
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7 & -5 \\ \hline
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8 & -4 \\ \hline
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9 & -2 \\ \hline
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10 & 0 \\ \hline
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11 & 2 \\ \hline
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12 & 4 \\ \hline
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13 & 6 \\ \hline
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14 & 10 \\ \hline
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15 & 14 \\ \hline
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16 & 20 \\ \hline
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\end{tabular}
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\end{center}
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\end{minipage}\hfil
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\begin{minipage}[t]{.45\textwidth}
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\section{Permitted Character Options}
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All races, classes, subclasses, spells, and feats published by WotC are permitted. This includes optional class features.
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\section{Additional Ability Score Improvements}
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You get an additional Ability Score Improvement at character levels 8 and 16. These cannot be used to gain feats.
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\section{Background}
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You may choose a background from the books, or you may simply choose 2 skill proficiencies and 2 languages/tools.
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\end{minipage}
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\end{center}
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\newpage
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\begin{center}
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\part*{Gameplay rules}
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\begin{minipage}[t]{.45\textwidth}
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\section{Advantage \& Disadvantage}
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Advantage stacks. Double, triple etc. advantage/disadvantage exists.
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\section{Natural 1 and 20}
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A natural 1 means you fail. A natural 20 means you succeed. A natural 20 may in some cases alter the world (e.g. a natural 20 on a perception check means you found something, even if there was originally nothing to find). A critical hit with a spell means you double the damage dice.
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\section{Death Saves}
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Death saves are done in secret, whispered to the GM. You gain a level of exhaustion for going unconscious, as well as for each failed death save.
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\section{Exhaustion}
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Expanding a long rest by 3 hours allows you to remove an additional level of exhaustion. This can be done multiple times for the same long rest.
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\section{Spellcasting on your turn}
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The restrictions for casting multiple spells on your turn are lifted.
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\section{Potions}
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Drinking a potion, or pouring a potion into an unconscious person's mouth is a bonus action.
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\section{Goodberries}
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Eating more than one goodberry in a single round only provides you with the effects of one.
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\section{Variant Rules}
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We are using the proficiency dice variant rule.
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The "Mixing Potions" and "Scroll Mishap" variant rules are in play.
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\end{minipage}\hfil
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\begin{minipage}[t]{.45\textwidth}
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\section{Readying Multiple Attacks}
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Extra attack and multiattack work as normal when readying the attack action.
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\section{Encumbrance}
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Encumbrance is dumb.
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\section{Rations}
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Your characters don't eat. Cause I can't be bothered tracking that.
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\section{Spell List Changes}
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Revivify and raise dead are banned. You may still use reincarnate (see page 3), resurrection, true resurrection and wish to resurrect characters, and reincarnate is added to the wizard and cleric spell lists.
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Leomund's Tiny Hut is banned.
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\section{Initiative}
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If you have not taken your turn in the current round of combat, you are allow to reduce your initiative to any number between 0 and your current initiative. Your initiative cannot be raised again.
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\section{Recognizing a Spell}
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Recognizing a spell while it is being cast can be done as a free action. It is done by rolling an intelligence (arcana) roll with a DC equal to the spellcasting DC of the caster.
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\section{Wild Magic}
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When a wild magic sorcerer casts a spell that does not require an attack roll, they still roll a d20. On a natural 1, a wild magic surge occurs.
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\section{Absence}
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Barring a TPK, an absent player's character cannot die (There have been exceptions to this, but it's really a case-by-case thing).
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\end{minipage}
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\end{center}
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\newpage
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\begin{center}
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\part*{Reincarnate Expanded Table}
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\begin{minipage}[t]{.45\textwidth}
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\section{Race}
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The options with a * mean you'll have to roll on the corresponding table.
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\begin{center}
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\begin{tabular}{|c|c|}
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\hline
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\textbf{D100} & \textbf{Race} \\ \hline
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01-02 & \textit{Aasimar*} \\ \hline
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03 & \textit{Astral Lineage*} \\ \hline
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04-10 & \textit{Beastfolk Lineage*} \\ \hline
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14-22 & \textit{Dragonborn*} \\ \hline
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11-13 & \textit{Dwarf*} \\ \hline
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23-31 & \textit{Elf*} \\ \hline
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32-33 & \textit{Fey Lineage*} \\ \hline
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34-36 & Firbolg \\ \hline
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37-38 & \textit{Genasi*} \\ \hline
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39-44 & \textit{Gnome*} \\ \hline
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45-49 & \textit{Aasimar*} \\ \hline
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50-52 & \textit{Aasimar*} \\ \hline
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53 & \textit{Aasimar*} \\ \hline
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54-57 & \textit{Aasimar*} \\ \hline
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58-61 & \textit{Aasimar*} \\ \hline
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62-69 & \textit{Aasimar*} \\ \hline
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70-79 & \textit{Aasimar*} \\ \hline
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80-83 & \textit{Aasimar*} \\ \hline
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84-86 & \textit{Aasimar*} \\ \hline
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87-90 & \textit{Aasimar*} \\ \hline
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91 & \textit{Aasimar*} \\ \hline
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92-94 & \textit{Aasimar*} \\ \hline
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95-96 & \textit{Aasimar*} \\ \hline
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97-98 & \textit{Aasimar*} \\ \hline
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99-00 & \textit{Aasimar*} \\ \hline
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\end{tabular}
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\end{center}
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\end{minipage}\hfil
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\begin{minipage}[t]{.45\textwidth}
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\end{minipage}
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\end{center}
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\end{document} |