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DnD_House_Rules/D&D House Rules.tex
Nikolaj 79e7cbc1fd
2025-02-10 11:13:20 +01:00

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\documentclass{article}
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\title{D&D House Rules}
\author{Nikolaj Gade}
\date{December 2020}
\pagestyle{empty}
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\begin{document}
\begin{center}
\part*{Character Creation and Advancement}
\begin{minipage}[t]{.45\textwidth}
\section{Custom Origin}
You may use the rules for "Customizing Your Origin" from Tasha's Cauldron of Everything. You may also use custom lineage (TCoE) or variant human.
\section{Optional Class Features}
You may use optional class features from Tasha's Cauldron of Everything.
\section{Stats}
Stats are determined using a point buy system. You have \textbf{30 points} to buy stats on this table:
\vspace{5mm}
\begin{center}
\begin{tabular}{|c|c|}
\hline
\textbf{Ability Score} & \textbf{Point cost} \TBstrut \\ \hline
5 & -6 \TBstrut \\\hline
6 & -5 \TBstrut \\\hline
7 & -5 \TBstrut \\\hline
8 & -4 \TBstrut \\\hline
9 & -2 \TBstrut \\\hline
10 & 0 \TBstrut \\\hline
11 & 2 \TBstrut \\\hline
12 & 4 \TBstrut \\\hline
13 & 6 \TBstrut \\\hline
14 & 10 \TBstrut \\\hline
15 & 14 \TBstrut \\\hline
16 & 20 \TBstrut \\\hline
\end{tabular}
\end{center}
\section{Permitted Character Options}
All races, classes, subclasses, spells, and feats published by WotC are permitted
\end{minipage}\hfil
\begin{minipage}[t]{.45\textwidth}
\section{Background}
You may choose a background from the books, or you may simply choose 2 skill proficiencies and 2 languages/tools.
\section{Starting Equipment}
You also start with an amount of gold to buy equipment for, as well as some magic items. 2 consumables count as 1 magic item for this purpose:
\vspace{5mm}
\begin{center}
\begin{tabular}{|c|c|c|}
\hline
\textbf{Level} & \textbf{Starting Gold} & \textbf{Magic Items} \TBstrut \\ \hline
1-4 & Starting equipment & 1 common \TBstrut \\ \hline
\multirow{2}{*}{5-10} & \multirow{2}{*}{200+6d10*10 gp} & 1 uncommon \Tstrut \\
& & 2 common \Bstrut \\ \hline
\multirow{3}{*}{11-16} & \multirow{3}{*}{2.000+8d10*100 gp} & 1 rare \Tstrut \\
& & 2 uncommon \\
& & 2 common \Bstrut \\ \hline
\multirow{4}{*}{17-20} & \multirow{4}{*}{10.000+10d10*300 gp} & 1 very rare \Tstrut \\
& & 1 rare \\
& & 2 uncommon \\
& & 4 common \Bstrut \\ \hline
\end{tabular}
\end{center}
\section{Additional Ability Score Improvements}
You get an additional Ability Score Improvement at character levels 8 and 16. These cannot be used to gain feats.
\section{Hit Points}
When leveling up, you roll for Hit Points. Any roll of 1 on the die is rerolled.
\end{minipage}
\end{center}
\newpage
\begin{center}
\part*{Gameplay rules}
\begin{minipage}[t]{.45\textwidth}
\section{Advantage \& Disadvantage}
Advantage stacks. Double, triple etc. advantage/disadvantage exists.
\section{Natural 1 and 20}
A natural 1 means you fail. A natural 20 means you succeed. A natural 20 may in some cases alter the world (e.g. a natural 20 on a perception check means you found something, even if there was originally nothing to find).
\section{Death Saves}
Death saves are done in secret, whispered to the GM. You gain a level of exhaustion for going unconscious, as well as for each failed death save.
\section{Exhaustion}
Expanding a long rest by 3 hours allows you to remove an additional level of exhaustion. This can be done multiple times for the same long rest.
\section{Spellcasting on Your Turn}
The restrictions for casting multiple spells on your turn are lifted.
\section{Non-lethal Damage}
Only bludgeoning and psychic damage may be used non-lethally.
\section{Potions}
Drinking a potion, or pouring a potion into an unconscious person's mouth is a bonus action. Removing a potion from your own inventory is an object interaction, but removing a potion from someone else's is an action.
\section{Goodberries}
Eating more than one goodberry in a single round only provides you with the effects of one.
\section{Variant Rules}
We use the "Proficiency Dice", "Mixing Potions" and "Scroll Mishap" variant rules. We do not use the "Encumbrance" variant rule.
\section{Ammunition}
Mundane ammunition is not tracked. This includes thrown items.
\end{minipage}\hfil
\begin{minipage}[t]{.45\textwidth}
\section{Unseen Attack}
An attack against a creature that cannot see the attacker has advantage if and only if the attacker is able to see the target.
\section{Readying Multiple Attacks}
Extra attack and multiattack work as normal when readying the attack action.
\section{Rations}
Your characters don't eat. Cause I can't be bothered tracking that.
\section{Spell List Changes}
Revivify and Raise Dead are banned. You may still use Reincarnate (see page 3), Resurrection, True Resurrection and Wish to resurrect characters, and Reincarnate is added to the wizard and cleric spell lists.
Leomund's Tiny Hut is banned.
\section{Ritual Spells}
Paladins may cast prepared spells as a ritual, provided the spell has the ritual tag.
\section{Initiative}
If you have not taken your turn in the current round of combat, you are allow to reduce your initiative to any number between 0 and your current initiative. Your initiative cannot be raised again.
\section{Recognizing a Spell}
Recognizing a spell while it is being cast can be done as a free action. It is done by rolling an intelligence (arcana) roll with a DC equal to the spellcasting DC of the caster.
\section{Wild Magic}
When a wild magic sorcerer casts a spell that does not require an attack roll, they still roll a d20. On a natural 1, a wild magic surge occurs.
\section{Absence}
Barring a TPK, an absent player's character cannot die (There have been exceptions to this, but it's really a case-by-case thing).
\section{Inspiration}
Inspiration can be expended after any failed d20 roll rolled by any player to re-roll.
\end{minipage}
\end{center}
\newpage
\begin{center}
\part*{Gameplay rules p. 2}
\begin{minipage}[t]{.45\textwidth}
\section{Mind Flayer Brain Extraction}
When a mind flayer PC extracts a brain, roll 1d20 plus the Intelligence modifier of the creature being eaten to see what you learn:
\hspace{10pt}
\begin{center}
\begin{tabular}{|c|c|}
\hline
\textbf{D20+Int} & \textbf{Result} \TBstrut \\ \hline
$\leq$ 5 & 1 unimportant piece of information \TBstrut \\ \hline
6-10 & 2 unimportant pieces of information \TBstrut \\ \hline
11-15 & 1 important piece of information \TBstrut \\ \hline
16+ & 2 important pieces of information \TBstrut \\ \hline
\end{tabular}
\end{center}
On a natural 20, you may also learn a language that the creature knows that you don't.
\section{Echo Knight Movement Clarification}
An echo knight's shadow has the same movement speed as the knight, and movement expended before the shadow is summoned is also expended for the shadow.
\end{minipage}\hfil
\begin{minipage}[t]{.45\textwidth}
\section{Lycanthropes on a Full Moon}
On a full moon, lycanthrope PCs will fight to stay in control of their transformed form. Roll a Wisdom saving throw, and consult the following table:
\hspace{10pt}
\begin{center}
\begin{tabular}{|m{1.65cm}|m{6cm}|}
\hline
\textbf{Wis Save} & \textbf{Result} \\ \hline
$\leq$ 5 & You rampage and attack your party. You do not gain a long rest, and get a level of exhaustion. \\ \hline
6-10 & You rampage without attacking your party. You do not gain a long rest, and get a level of exhausiton. \\ \hline
11-15 & You rampage without attacking your friends. You're able to calm down after a few hours and gain a long rest. \\ \hline
16+ & You're in full control. You gain a long rest. \\ \hline
\end{tabular}
\end{center}
\section{Thrown Weapons}
Thrown weapons, when thrown, count as ranged weapons for the purposes of Deflect Missiles, Sneak Attack, and the Skulker feat. They do not count as ranged weapons for the purposes of the Archery fighting style or the Sharpshooter feat.
\end{minipage}
\end{center}
\begin{landscape}
\newpage
\begin{center}
\part*{Reincarnate Expanded Table}
\begin{minipage}[t]{.3\textwidth}
\vspace*{-50pt}
\section{Race}
When using the spell Reincarnate, this table is used instead of the one supplied in the spell description.
The options with a * mean you'll have to roll on the corresponding table.
\vspace{5pt}
\begin{center}
\begin{tabular}{|c|c|}
\hline
\textbf{D100} & \textbf{Race} \\ \hline
01-02 & Aasimar* \\ \hline
03 & Astral Lineage* \\ \hline
04-09 & Beastfolk Lineage* \\ \hline
10-11 & Birdfolk Lineage* \\ \hline
12-16 & Dragonborn* \\ \hline
17-25 & Dwarf* \\ \hline
26-34 & Elf* \\ \hline
35-36 & Fey Lineage* \\ \hline
37-38 & Firbolg \\ \hline
39-40 & Genasi* \\ \hline
41-46 & Gnome* \\ \hline
47-50 & Goblinoid Lineage* \\ \hline
51-52 & Goliath \\ \hline
53-58 & Half-elf \\ \hline
59-62 & Half-orc \\ \hline
63-68 & Halfling* \\ \hline
69-88 & Human \\ \hline
89-90 & Kobold \\ \hline
91-92 & Orc \\ \hline
93 & Rare Lineage* \\ \hline
94 & Shifter* \\ \hline
95-96 & Tiefling* \\ \hline
97-98 & Triton \\ \hline
99-00 & Yuan-ti \\ \hline
\end{tabular}
\vspace{5pt}
\begin{tabular}{|c|c|}
\hline
\textbf{D10} & \textbf{Aasimar} \\ \hline
1-2 & Fallen \\ \hline
3-6 & Protector \\ \hline
7-10 & Scourge \\ \hline
\end{tabular}
\end{center}
\end{minipage}\hfil
\begin{minipage}[t]{.2\textwidth}
\begin{center}
\begin{tabular}{|c|c|}
\hline
\textbf{D6} & \textbf{Astral} \\ \hline
1 & Giff \\ \hline
2 & Githyanki \\ \hline
3 & Githzerai \\ \hline
4 & Hadozee \\ \hline
5 & Plasmoid \\ \hline
6 & Thri-kreen \\ \hline
\end{tabular}
\vspace{5pt}
\begin{tabular}{|c|c|}
\hline
\textbf{D10} & \textbf{Beastfolk} \\ \hline
1 & Grung \\ \hline
2 & Harengon \\ \hline
3 & Leonin \\ \hline
4 & Lizardfolk \\ \hline
5 & Locathah \\ \hline
6 & Loxodon \\ \hline
7 & Minotaur \\ \hline
8 & Tabaxi \\ \hline
9 & Tabaxi (Cat) \\ \hline
10 & Tortle \\ \hline
\end{tabular}
\vspace{5pt}
\begin{tabular}{|c|c|}
\hline
\textbf{D6} & \textbf{Birdfolk} \\ \hline
1-2 & Aarakocra \\ \hline
3-4 & Kenku \\ \hline
5-6 & Owlin \\ \hline
\end{tabular}
\vspace{5pt}
\begin{tabular}{|c|c|}
\hline
\textbf{D100} & \textbf{Dragonborn} \\ \hline
01-07 & Black \\ \hline
08-14 & Blue \\ \hline
15-21 & Green \\ \hline
22-28 & Red \\ \hline
29-35 & White \\ \hline
36-41 & Amethyst \\ \hline
42-47 & Crystal \\ \hline
48-53 & Emerald \\ \hline
54-59 & Sapphire \\ \hline
60-65 & Topaz \\ \hline
66-72 & Brass \\ \hline
73-79 & Bronze \\ \hline
80-86 & Copper \\ \hline
87-93 & Gold \\ \hline
94-00 & Silver \\ \hline
\end{tabular}
\end{center}
\end{minipage}\hfil
\begin{minipage}[t]{.2\textwidth}
\begin{center}
\vspace*{-50pt}
\begin{tabular}{|c|c|}
\hline
\textbf{D10} & \textbf{Dwarf} \\ \hline
1-2 & Duergar \\ \hline
3-6 & Hill \\ \hline
7-10 & Mountain \\ \hline
\end{tabular}
\vspace{5pt}
\begin{tabular}{|c|c|}
\hline
\textbf{D20} & \textbf{Elf} \\ \hline
1 & Astral \\ \hline
2-4 & Dark (Drow) \\ \hline
5 & Eladrin \\ \hline
6-11 & High \\ \hline
12 & Pallid \\ \hline
13 & Sea \\ \hline
14 & Shadar-kai \\ \hline
15-20 & Wood \\ \hline
\end{tabular}
\vspace{5pt}
\begin{tabular}{|c|c|}
\hline
\textbf{D4} & \textbf{Fey} \\ \hline
1 & Centaur \\ \hline
2 & Changeling \\ \hline
3 & Fairy \\ \hline
4 & Satyr \\ \hline
\end{tabular}
\vspace{5pt}
\begin{tabular}{|c|c|}
\hline
\textbf{D4} & \textbf{Race} \\ \hline
1 & Air \\ \hline
2 & Earth \\ \hline
3 & Fire \\ \hline
4 & Water \\ \hline
\end{tabular}
\vspace{5pt}
\begin{tabular}{|c|c|}
\hline
\textbf{D10} & \textbf{Gnome} \\ \hline
1-2 & Deep \\ \hline
3-6 & Forest \\ \hline
7-10 & Rock \\ \hline
\end{tabular}
\vspace{5pt}
\begin{tabular}{|c|c|}
\hline
\textbf{D6} & \textbf{Goblinoid} \\ \hline
1-2 & Bugbear \\ \hline
3-4 & Goblin \\ \hline
5-6 & Hobgoblin \\ \hline
\end{tabular}
\vspace{5pt}
\begin{tabular}{|c|c|}
\hline
\textbf{D10} & \textbf{Halfling} \\ \hline
1-2 & Ghostwise \\ \hline
3-6 & Lightfoot \\ \hline
7-10 & Stout \\ \hline
\end{tabular}
\end{center}
\end{minipage}\hfil
\begin{minipage}[t]{.2\textwidth}
\begin{center}
\begin{tabular}{|c|c|}
\hline
\textbf{D6} & \textbf{Rare race} \\ \hline
1-2 & Kalashtar \\ \hline
3-4 & Simic Hybrid \\ \hline
5-6 & Verdalken \\ \hline
\end{tabular}
\vspace{5pt}
\begin{tabular}{|c|c|}
\hline
\textbf{D4} & \textbf{Shifter} \\ \hline
1 & Beasthide \\ \hline
2 & Longtooth \\ \hline
3 & Shiftstride \\ \hline
4 & Wildhunt \\ \hline
\end{tabular}
\vspace{5pt}
\begin{tabular}{|c|c|}
\hline
\textbf{D10} & \textbf{Tiefling} \\ \hline
1 & Asmodeus \\ \hline
2 & Baalzebul \\ \hline
3 & Dispater \\ \hline
4 & Fierna \\ \hline
5 & Glasya \\ \hline
6 & Levistus \\ \hline
7 & Mammon \\ \hline
8 & Mephistopheles \\ \hline
9 & Zariel \\ \hline
10 & Rare Variant* \\ \hline
\end{tabular}
\vspace{5pt}
\begin{tabular}{|c|c|}
\hline
\textbf{D4} & \textbf{Rare tiefling} \\ \hline
1 & Feral \\ \hline
2 & Devil's Tongue \\ \hline
3 & Hellfire \\ \hline
4 & Winged \\ \hline
\end{tabular}
\end{center}
\end{minipage}
\end{center}
\end{landscape}
\end{document}