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\documentclass{article} \documentclass{article}
\usepackage{multicol} \usepackage{multicol}
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% \usepackage{sectsty} % \usepackage{sectsty}
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\title{D&D House Rules}
\title{D&D House Rules} \author{Nikolaj Gade}
\author{Nikolaj Gade} \date{December 2020}
\date{December 2020}
\pagestyle{empty}
\pagestyle{empty}
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urlcolor=cyan, pdftitle={House Rules},
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\begin{document}
\begin{document}
\begin{center}
\begin{center} \part*{Character Creation and Advancement}
\part*{Character Creation and Advancement} \begin{minipage}[t]{.45\textwidth}
\begin{minipage}[t]{.45\textwidth} \section{Custom Origin}
\section{Custom Origin} You may use the rules for "Customizing Your Origin" from Tasha's Cauldron of Everything. You may also use custom lineage (TCoE) or variant human.
You may use the rules for "Customizing Your Origin" from Tasha's Cauldron of Everything. You may also use custom lineage (TCoE) or variant human.
\section{Optional Class Features}
\section{Optional Class Features} You may use optional class features from Tasha's Cauldron of Everything.
You may use optional class features from Tasha's Cauldron of Everything.
\section{Stats}
\section{Stats} Stats are determined using a point buy system. You have \textbf{30 points} to buy stats on this table:
Stats are determined using a point buy system. You have \textbf{30 points} to buy stats on this table:
\vspace{5mm}
\vspace{5mm}
\begin{center}
\begin{center} \begin{tabular}{|c|c|}
\begin{tabular}{|c|c|} \hline
\hline \textbf{Ability Score} & \textbf{Point cost} \\ \hline
\textbf{Ability Score} & \textbf{Point cost} \\ \hline 5 & -6 \\ \hline
5 & -6 \\ \hline 6 & -5 \\ \hline
6 & -5 \\ \hline 7 & -5 \\ \hline
7 & -5 \\ \hline 8 & -4 \\ \hline
8 & -4 \\ \hline 9 & -2 \\ \hline
9 & -2 \\ \hline 10 & 0 \\ \hline
10 & 0 \\ \hline 11 & 2 \\ \hline
11 & 2 \\ \hline 12 & 4 \\ \hline
12 & 4 \\ \hline 13 & 6 \\ \hline
13 & 6 \\ \hline 14 & 10 \\ \hline
14 & 10 \\ \hline 15 & 14 \\ \hline
15 & 14 \\ \hline 16 & 20 \\ \hline
16 & 20 \\ \hline \end{tabular}
\end{tabular} \end{center}
\end{center}
\end{minipage}\hfil
\end{minipage}\hfil \begin{minipage}[t]{.45\textwidth}
\begin{minipage}[t]{.45\textwidth} \section{Permitted Character Options}
\section{Permitted Character Options} All races, classes, subclasses, spells, and feats published by WotC are permitted
All races, classes, subclasses, spells, and feats published by WotC are permitted
\section{Additional Ability Score Improvements}
\section{Additional Ability Score Improvements} You get an additional Ability Score Improvement at character levels 8 and 16. These cannot be used to gain feats.
You get an additional Ability Score Improvement at character levels 8 and 16. These cannot be used to gain feats.
\section{Background}
\section{Background} You may choose a background from the books, or you may simply choose 2 skill proficiencies and 2 languages/tools.
You may choose a background from the books, or you may simply choose 2 skill proficiencies and 2 languages/tools.
\section{Hit Points}
\section{Hit Points} When leveling up, you roll for Hit Points. Any roll of 1 on the die is rerolled.
When leveling up, you roll for Hit Points. Any roll of 1 on the die is rerolled.
\end{minipage}
\end{minipage} \end{center}
\end{center}
\newpage
\newpage \begin{center}
\begin{center} \part*{Gameplay rules}
\begin{minipage}[t]{.47\textwidth} \begin{minipage}[t]{.45\textwidth}
\part*{Gameplay rules} \section{Advantage \& Disadvantage}
\section{Advantage \& Disadvantage} Advantage stacks. Double, triple etc. advantage/disadvantage exists.
Advantage stacks. Double, triple etc. advantage/disadvantage exists.
\section{Natural 1 and 20}
\section{Natural 1 and 20} A natural 1 means you fail. A natural 20 means you succeed. A natural 20 may in some cases alter the world (e.g. a natural 20 on a perception check means you found something, even if there was originally nothing to find).
A natural 1 means you fail. A natural 20 means you succeed. A natural 20 may in some cases alter the world (e.g. a natural 20 on a perception check means you found something, even if there was originally nothing to find).
\section{Death Saves}
\section{Death Saves} Death saves are done in secret, whispered to the GM. You gain a level of exhaustion for going unconscious, as well as for each failed death save.
Death saves are done in secret, whispered to the GM. You gain a level of exhaustion for going unconscious, as well as for each failed death save.
\section{Exhaustion}
\section{Exhaustion} Expanding a long rest by 3 hours allows you to remove an additional level of exhaustion. This can be done multiple times for the same long rest.
Expanding a long rest by 3 hours allows you to remove an additional level of exhaustion. This can be done multiple times for the same long rest.
\section{Spellcasting on Your Turn}
\section{Spellcasting on Your Turn} The restrictions for casting multiple spells on your turn are lifted.
The restrictions for casting multiple spells on your turn are lifted.
\section{Non-lethal Damage}
\section{Non-lethal Damage} Only bludgeoning and psychic damage may be used non-lethally.
Only bludgeoning and psychic damage may be used non-lethally.
\section{Potions}
\section{Potions} Drinking a potion, or pouring a potion into an unconscious person's mouth is a bonus action.
Drinking a potion, or pouring a potion into an unconscious person's mouth is a bonus action.
\section{Goodberries}
\section{Goodberries} Eating more than one goodberry in a single round only provides you with the effects of one.
Eating more than one goodberry in a single round only provides you with the effects of one.
\section{Variant Rules}
\section{Variant Rules} We use the "Proficiency Dice", "Mixing Potions" and "Scroll Mishap" variant rules. We do not use the "Encumbrance" variant rule.
We use the "Proficiency Dice", "Mixing Potions" and "Scroll Mishap" variant rules. We do not use the "Encumbrance" variant rule.
\section{Ammunition}
\section{Ammunition} Mundane ammunition is not tracked. This includes thrown items.
Mundane ammunition is not tracked. This includes thrown items.
\end{minipage}\hfil
\section{Inspiration} \begin{minipage}[t]{.45\textwidth}
Inspiration can be expended after any failed d20 roll rolled by any player to re-roll. \section{Unseen Attack}
An attack against a creature that cannot see the attacker has advantage if and only if the attacker is able to see the target.
\end{minipage}\hfil
\begin{minipage}[t]{.47\textwidth} \section{Readying Multiple Attacks}
\section{Initiative} Extra attack and multiattack work as normal when readying the attack action.
If you have not taken your turn in the current round of combat, you are allow to reduce your initiative to any number between 0 and your current initiative. Your initiative cannot be raised again.
\section{Rations}
\section{Unseen Attack} Your characters don't eat. Cause I can't be bothered tracking that.
An attack against a creature that cannot see the attacker has advantage if and only if the attacker is able to see the target.
\section{Spell List Changes}
\section{Readying Multiple Attacks} Revivify and Raise Dead are banned. You may still use Reincarnate (see page 3), Resurrection, True Resurrection and Wish to resurrect characters, and Reincarnate is added to the wizard and cleric spell lists.
Extra attack and multiattack work as normal when readying the attack action.
Leomund's Tiny Hut is banned.
\section{Rations}
Your characters don't eat. Cause I can't be bothered tracking that. \section{Ritual Spells}
Paladins may cast prepared spells as a ritual, provided the spell has the ritual tag.
\section{Spell List Changes}
Revivify and Raise Dead are banned. You may still use Reincarnate (see page 3), Resurrection, True Resurrection and Wish to resurrect characters, and Reincarnate is added to the wizard and cleric spell lists. \section{Initiative}
If you have not taken your turn in the current round of combat, you are allow to reduce your initiative to any number between 0 and your current initiative. Your initiative cannot be raised again.
Leomund's Tiny Hut is banned.
\section{Recognizing a Spell}
\section{Ritual Spells} Recognizing a spell while it is being cast can be done as a free action. It is done by rolling an intelligence (arcana) roll with a DC equal to the spellcasting DC of the caster.
Paladins may cast prepared spells as a ritual, provided the spell has the ritual tag.
\section{Wild Magic}
\section{Recognizing a Spell} When a wild magic sorcerer casts a spell that does not require an attack roll, they still roll a d20. On a natural 1, a wild magic surge occurs.
Recognizing a spell while it is being cast can be done as a free action. It is done by rolling an intelligence (arcana) roll with a DC equal to the spellcasting DC of the caster.
\section{Absence}
\section{Counterspell} Barring a TPK, an absent player's character cannot die (There have been exceptions to this, but it's really a case-by-case thing).
When casting Counterspell at 4th level or higher, decrease the DC of the check to succeed by 1 for each spell slot level above 3rd.
\section{Inspiration}
\section{Wild Magic} Inspiration can be expended after any failed d20 roll rolled by any player to re-roll.
When a wild magic sorcerer casts a spell that does not require an attack roll, they still roll a d20. On a natural 1, a wild magic surge occurs. \end{minipage}
\end{center}
\section{Absence}
Barring a TPK, an absent player's character cannot die (There have been exceptions to this, but it's really a case-by-case thing). \newpage
\end{minipage} \begin{center}
\end{center} \part*{Gameplay rules p. 2}
\begin{minipage}[t]{.45\textwidth}
\newpage \section{Mind Flayer Brain Extraction}
\begin{center} When a mind flayer PC extracts a brain, roll 1d20 plus the Intelligence modifier of the creature being eaten to see what you learn:
\part*{Reincarnate Expanded Table}
\begin{minipage}[t]{.47\textwidth} \hspace{10pt}
\vspace*{-60pt} \begin{center}
When using the spell Reincarnate, the \textbf{Race} table is used instead of the one supplied in the spell description. \begin{tabular}{|c|c|}
\hline
The options with a * mean you'll have to roll on the corresponding table. \textbf{D20+Int} & \textbf{Race} \\ \hline
01-05 & 1 unimportant piece of information \\ \hline
\hspace{10pt} 06-10 & 2 unimportant pieces of information \\ \hline
\begin{center} 11-15 & 1 important piece of information \\ \hline
\begin{minipage}[t]{.6\textwidth} 16+ & 2 important pieces of information \\ \hline
\begin{center} \end{tabular}
\begin{tabular}{|c|c|} \end{center}
\hline
\textbf{D100} & \textbf{Race} \\ \hline On a natural 20, you may also learn a language that the creature knows that you don't.
01-02 & Aasimar* \\ \hline \end{minipage}\hfil
03 & Astral Lineage* \\ \hline \begin{minipage}[t]{.45\textwidth}
04-09 & Beastfolk Lineage* \\ \hline .
10-11 & Birdfolk Lineage* \\ \hline \end{minipage}
12-16 & Dragonborn* \\ \hline \end{center}
17-25 & Dwarf* \\ \hline
26-34 & Elf* \\ \hline \newpage
35-36 & Fey Lineage* \\ \hline \begin{center}
37-38 & Firbolg \\ \hline \part*{Reincarnate Expanded Table}
39-40 & Genasi* \\ \hline \begin{minipage}[t]{.45\textwidth}
41-46 & Gnome* \\ \hline \section{Race}
47-50 & Goblinoid Lineage* \\ \hline When using the spell Reincarnate, this table is used instead of the one supplied in the spell description.
51-52 & Goliath \\ \hline
53-56 & Half-elf \\ \hline The options with a * mean you'll have to roll on the corresponding table.
57-62 & Half-orc \\ \hline \begin{center}
63-68 & Halfling* \\ \hline \begin{tabular}{|c|c|}
69-88 & Human \\ \hline \hline
89-90 & Kobold \\ \hline \textbf{D100} & \textbf{Race} \\ \hline
91-92 & Orc \\ \hline 01-02 & Aasimar* \\ \hline
93 & Rare Lineage* \\ \hline 03 & Astral Lineage* \\ \hline
94 & Shifter* \\ \hline 04-09 & Beastfolk Lineage* \\ \hline
95-96 & Tiefling* \\ \hline 10-11 & Birdfolk Lineage* \\ \hline
97-98 & Triton \\ \hline 12-16 & Dragonborn* \\ \hline
99-00 & Yuan-ti \\ \hline 17-25 & Dwarf* \\ \hline
\end{tabular} 26-34 & Elf* \\ \hline
\end{center} 35-36 & Fey Lineage* \\ \hline
\end{minipage}\hfill 37-38 & Firbolg \\ \hline
\begin{minipage}[t]{.40\textwidth} 39-40 & Genasi* \\ \hline
\vspace*{-145pt} 41-46 & Gnome* \\ \hline
\begin{center} 47-50 & Goblinoid Lineage* \\ \hline
\begin{tabular}{|c|c|} 51-52 & Goliath \\ \hline
\hline 53-56 & Half-elf \\ \hline
\textbf{D10} & \textbf{Aasimar} \\ \hline 57-62 & Half-orc \\ \hline
1-2 & Fallen \\ \hline 63-68 & Halfling* \\ \hline
3-6 & Protector \\ \hline 69-88 & Human \\ \hline
7-10 & Scourge \\ \hline 89-90 & Kobold \\ \hline
\end{tabular} 91-92 & Orc \\ \hline
93 & Rare Lineage* \\ \hline
\vspace{5pt} 94 & Shifter* \\ \hline
\begin{tabular}{|c|c|} 95-96 & Tiefling* \\ \hline
\hline 97-98 & Triton \\ \hline
\textbf{D6} & \textbf{Astral Lin.} \\ \hline 99-00 & Yuan-ti \\ \hline
1 & Giff \\ \hline \end{tabular}
2 & Githyanki \\ \hline \end{center}
3 & Githzerai \\ \hline
4 & Hadozee \\ \hline \section{Aasimar}
5 & Plasmoid \\ \hline
6 & Thri-kreen \\ \hline \begin{center}
\end{tabular} \begin{tabular}{|c|c|}
\hline
\vspace{5pt} \textbf{D10} & \textbf{Subrace (Celestial Revelation)} \\ \hline
\begin{tabular}{|c|c|} 1-2 & Fallen (Necrotic Shroud) \\ \hline
\hline 3-6 & Protector (Radiant Shroud) \\ \hline
\textbf{D10} & \textbf{Beastfolk} \\ \hline 7-10 & Scourge (Radiant Consumption) \\ \hline
1 & Grung \\ \hline \end{tabular}
2 & Harengon \\ \hline \end{center}
3 & Leonin \\ \hline
4 & Lizardfolk \\ \hline \section{Astral Lineage}
5 & Locathah \\ \hline
6 & Loxodon \\ \hline \begin{center}
7 & Minotaur \\ \hline \begin{tabular}{|c|c|}
8 & Tabaxi \\ \hline \hline
9 & Tabaxi (Cat) \\ \hline \textbf{D6} & \textbf{Race} \\ \hline
10 & Tortle \\ \hline 1 & Giff \\ \hline
\end{tabular} 2 & Githyanki \\ \hline
\end{center} 3 & Githzerai \\ \hline
\end{minipage} 4 & Hadozee \\ \hline
5 & Plasmoid \\ \hline
\vspace{5pt} 6 & Thri-kreen \\ \hline
\begin{minipage}[t]{.45\textwidth} \end{tabular}
\begin{center} \end{center}
\begin{tabular}{|c|c|} \end{minipage}\hfil
\hline \begin{minipage}[t]{.45\textwidth}
\textbf{D6} & \textbf{Birdfolk} \\ \hline \section{Beastfolk Lineage}
1-2 & Aarakocra \\ \hline
3-4 & Kenku \\ \hline \begin{center}
5-6 & Owlin \\ \hline \begin{tabular}{|c|c|}
\end{tabular} \hline
\end{center} \textbf{D10} & \textbf{Race} \\ \hline
\end{minipage}\hfill 1 & Grung \\ \hline
\begin{minipage}[t]{.45\textwidth} 2 & Harengon \\ \hline
\begin{center} 3 & Leonin \\ \hline
4 & Lizardfolk \\ \hline
\begin{tabular}{|c|c|} 5 & Locathah \\ \hline
\hline 6 & Loxodon \\ \hline
\textbf{D10} & \textbf{Dwarf} \\ \hline 7 & Minotaur \\ \hline
1-2 & Duergar \\ \hline 8 & Tabaxi \\ \hline
3-6 & Hill \\ \hline 9 & Tabaxi (Cat) \\ \hline
7-10 & Mountain \\ \hline 10 & Tortle \\ \hline
\end{tabular} \end{tabular}
\end{center} \end{center}
\end{minipage} \section{Birdfolk Lineage}
\vspace{5pt} \begin{center}
\begin{tabular}{|c|c|c|} \begin{tabular}{|c|c|}
\hline \hline
\textbf{D100} & \multicolumn{2}{c|}{\textbf{Dragonborn}} \\ \hline \textbf{D6} & \textbf{Race} \\ \hline
01-07 & \multirow{5}{*}{Chromatic} & Black \\ \cline{1-1}\cline{3-3} 1-2 & Aarakocra \\ \hline
08-14 & & Blue \\ \cline{1-1}\cline{3-3} 3-4 & Kenku \\ \hline
15-21 & & Green \\ \cline{1-1}\cline{3-3} 5-6 & Owlin \\ \hline
22-28 & & Red \\ \cline{1-1}\cline{3-3} \end{tabular}
29-35 & & White \\ \hline \end{center}
36-41 & \multirow{5}{*}{Gem} & Amethyst \\ \cline{1-1}\cline{3-3} \section{Dragonborn}
42-47 & & Crystal \\ \cline{1-1}\cline{3-3}
48-53 & & Emerald \\ \cline{1-1}\cline{3-3} \begin{center}
54-59 & & Sapphire \\ \cline{1-1}\cline{3-3} \begin{tabular}{|c|c|}
60-65 & & Topaz \\ \hline \hline
66-72 & \multirow{5}{*}{Metallic} & Brass \\ \cline{1-1}\cline{3-3} \textbf{D100} & \textbf{Variant} \\ \hline
73-79 & & Bronze \\ \cline{1-1}\cline{3-3} 01-07 & Chromatic (Black) \\ \hline
80-86 & & Copper \\ \cline{1-1}\cline{3-3} 08-14 & Chromatic (Blue) \\ \hline
87-93 & & Gold \\ \cline{1-1}\cline{3-3} 15-21 & Chromatic (Green) \\ \hline
94-00 & & Silver \\ \hline 22-28 & Chromatic (Red) \\ \hline
\end{tabular} 29-35 & Chromatic (White) \\ \hline
\end{center} 36-41 & Gem (Amethyst) \\ \hline
\end{minipage}\hfil 42-47 & Gem (Crystal) \\ \hline
\begin{minipage}[t]{.45\textwidth} 48-53 & Gem (Emerald) \\ \hline
\begin{center} 54-59 & Gem (Sapphire) \\ \hline
\begin{minipage}[t]{.45\textwidth} 60-65 & Gem (Topaz) \\ \hline
\begin{center} 66-72 & Metallic (Brass) \\ \hline
73-79 & Metallic (Bronze) \\ \hline
\begin{tabular}{|c|c|} 80-86 & Metallic (Copper) \\ \hline
\hline 87-93 & Metallic (Gold) \\ \hline
\textbf{D20} & \textbf{Elf} \\ \hline 94-00 & Metallic (Silver) \\ \hline
1 & Astral \\ \hline \end{tabular}
2-4 & Dark (Drow) \\ \hline \end{center}
5 & Eladrin \\ \hline \section{Dwarf}
6-11 & High \\ \hline
12 & Pallid \\ \hline \begin{center}
13 & Sea \\ \hline \begin{tabular}{|c|c|}
14 & Shadar-kai \\ \hline \hline
15-20 & Wood \\ \hline \textbf{D10} & \textbf{Subrace} \\ \hline
\end{tabular} 1-2 & Duergar \\ \hline
3-6 & Hill \\ \hline
\vspace{5pt} 7-10 & Mountain \\ \hline
\begin{tabular}{|c|c|} \end{tabular}
\hline \end{center}
\textbf{D10} & \textbf{Gnome} \\ \hline \end{minipage}
1-2 & Deep \\ \hline \end{center}
3-6 & Forest \\ \hline \newpage
7-10 & Rock \\ \hline \begin{center}
\end{tabular} \begin{minipage}[t]{.45\textwidth}
\section{Elf}
\vspace{5pt}
\begin{tabular}{|c|c|} \begin{center}
\hline \begin{tabular}{|c|c|}
\textbf{D10} & \textbf{Halfling} \\ \hline \hline
1-2 & Ghostwise \\ \hline \textbf{D20} & \textbf{Subrace} \\ \hline
3-6 & Lightfoot \\ \hline 1 & Astral \\ \hline
7-10 & Stout \\ \hline 2-4 & Dark (Drow) \\ \hline
\end{tabular} 5 & Eladrin \\ \hline
6-11 & High \\ \hline
\vspace{5pt} 12 & Pallid \\ \hline
\begin{tabular}{|c|c|} 13 & Sea \\ \hline
\hline 14 & Shadar-kai \\ \hline
\textbf{D4} & \textbf{Shifter} \\ \hline 15-20 & Wood \\ \hline
1 & Beasthide \\ \hline \end{tabular}
2 & Longtooth \\ \hline \end{center}
3 & Shiftstride \\ \hline \section{Fey Lineage}
4 & Wildhunt \\ \hline
\end{tabular} \begin{center}
\end{center} \begin{tabular}{|c|c|}
\end{minipage}\hfill \hline
\begin{minipage}[t]{.45\textwidth} \textbf{D4} & \textbf{Race} \\ \hline
\begin{center} 1 & Centaur \\ \hline
\vspace{-58pt} 2 & Changeling \\ \hline
\begin{tabular}{|c|c|} 3 & Fairy \\ \hline
\hline 4 & Satyr \\ \hline
\textbf{D4} & \textbf{Fey Lin.} \\ \hline \end{tabular}
1 & Centaur \\ \hline \end{center}
2 & Changeling \\ \hline \section{Genasi}
3 & Fairy \\ \hline
4 & Satyr \\ \hline \begin{center}
\end{tabular} \begin{tabular}{|c|c|}
\hline
\vspace{5pt} \textbf{D4} & \textbf{Race} \\ \hline
\begin{tabular}{|c|c|} 1 & Air \\ \hline
\hline 2 & Earth \\ \hline
\textbf{D4} & \textbf{Genasi} \\ \hline 3 & Fire \\ \hline
1 & Air \\ \hline 4 & Water \\ \hline
2 & Earth \\ \hline \end{tabular}
3 & Fire \\ \hline \end{center}
4 & Water \\ \hline \section{Gnome}
\end{tabular}
\begin{center}
\vspace{5pt} \begin{tabular}{|c|c|}
\hline
\begin{tabular}{|c|c|} \textbf{D10} & \textbf{Race} \\ \hline
\hline 1-2 & Deep \\ \hline
\textbf{D6} & \textbf{Goblinoid Lin.} \\ \hline 3-6 & Forest \\ \hline
1-2 & Bugbear \\ \hline 7-10 & Rock \\ \hline
3-4 & Goblin \\ \hline \end{tabular}
5-6 & Hobgoblin \\ \hline \end{center}
\end{tabular} \section{Goblinoid Lineage}
\vspace{5pt} \begin{center}
\begin{tabular}{|c|c|} \begin{tabular}{|c|c|}
\hline \hline
\textbf{D6} & \textbf{Rare Lin.} \\ \hline \textbf{D6} & \textbf{Race} \\ \hline
1-2 & Kalashtar \\ \hline 1-2 & Bugbear \\ \hline
3-4 & Simic Hybrid \\ \hline 3-4 & Goblin \\ \hline
5-6 & Verdalken \\ \hline 5-6 & Hobgoblin \\ \hline
\end{tabular} \end{tabular}
\end{center} \end{center}
\end{minipage} \section{Halfling}
\vspace{5pt} \begin{center}
\begin{tabular}{|c|c|} \begin{tabular}{|c|c|}
\hline \hline
\textbf{D100} & \textbf{Tiefling} \\ \hline \textbf{D10} & \textbf{Race} \\ \hline
1-20 & Asmodeus (Non-variant) \\ \hline 1-2 & Ghostwise \\ \hline
21-28 & Baalzebul \\ \hline 3-6 & Lightfoot \\ \hline
29-36 & Dispater \\ \hline 7-10 & Stout \\ \hline
37-44 & Fierna \\ \hline \end{tabular}
45-52 & Glasya \\ \hline \end{center}
53-60 & Levistus \\ \hline \section{Rare Lineage}
61-68 & Mammon \\ \hline
69-76 & Mephistopheles \\ \hline \begin{center}
77-84 & Zariel \\ \hline \begin{tabular}{|c|c|}
85-89 & Feral \\ \hline \hline
90-94 & Devil's Tongue \\ \hline \textbf{D6} & \textbf{Race} \\ \hline
95-99 & Hellfire \\ \hline 1-2 & Kalashtar \\ \hline
00 & Winged \\ \hline 3-4 & Simic Hybrid \\ \hline
\end{tabular} 5-6 & Verdalken \\ \hline
\end{center} \end{tabular}
\end{minipage} \end{center}
\end{center}
\end{minipage}
\begin{minipage}[t]{.45\textwidth}
\section{Shifter}
\begin{center}
\begin{tabular}{|c|c|}
\hline
\textbf{D4} & \textbf{Race} \\ \hline
1 & Beasthide \\ \hline
2 & Longtooth \\ \hline
3 & Shiftstride \\ \hline
4 & Wildhunt \\ \hline
\end{tabular}
\end{center}
\section{Tiefling}
\begin{center}
\begin{tabular}{|c|c|}
\hline
\textbf{D10} & \textbf{Race} \\ \hline
1 & Asmodeus (Non-variant) \\ \hline
2 & Baalzebul \\ \hline
3 & Dispater \\ \hline
4 & Fierna \\ \hline
5 & Glasya \\ \hline
6 & Levistus \\ \hline
7 & Mammon \\ \hline
8 & Mephistopheles \\ \hline
9 & Zariel \\ \hline
10 & Rare Variant* \\ \hline
\end{tabular}
\end{center}
\section{Rare Tiefling Variant}
\begin{center}
\begin{tabular}{|c|c|}
\hline
\textbf{D4} & \textbf{Race} \\ \hline
1 & Feral \\ \hline
2 & Devil's Tongue \\ \hline
3 & Hellfire \\ \hline
4 & Winged \\ \hline
\end{tabular}
\end{center}
\end{minipage}
\end{center}
\end{document} \end{document}