Merge branch 'main' of git.ingemanngade.net:NikolajDanger/DnD_House_Rules

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2024-10-01 20:17:51 +02:00
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**/.vscode/ **/.vscode/
**/*.aux **/*.aux
**/*.fdb_latexmk **/*.fdb_latexmk
**/*.fls **/*.fls
**/*.log **/*.log
**/*.out **/*.out
**/*.synctex.gz **/*.synctex.gz
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Advantage stacks. Double, triple etc. advantage/disadvantage exists. Advantage stacks. Double, triple etc. advantage/disadvantage exists.
\section{Natural 1 and 20} \section{Natural 1 and 20}
A natural 1 means you fail. A natural 20 means you succeed. A natural 20 may in some cases alter the world (e.g. a natural 20 on a perception check means you found something, even if there was originally nothing to find). A critical hit with a spell means you double the damage dice. A natural 1 means you fail. A natural 20 means you succeed. A natural 20 may in some cases alter the world (e.g. a natural 20 on a perception check means you found something, even if there was originally nothing to find).
\section{Death Saves} \section{Death Saves}
Death saves are done in secret, whispered to the GM. You gain a level of exhaustion for going unconscious, as well as for each failed death save. Death saves are done in secret, whispered to the GM. You gain a level of exhaustion for going unconscious, as well as for each failed death save.