diff --git a/D&D House Rules.pdf b/D&D House Rules.pdf index 7624423..c161756 100644 Binary files a/D&D House Rules.pdf and b/D&D House Rules.pdf differ diff --git a/D&D House Rules.tex b/D&D House Rules.tex index 39530c6..e00e62a 100644 --- a/D&D House Rules.tex +++ b/D&D House Rules.tex @@ -92,7 +92,7 @@ Advantage stacks. Double, triple etc. advantage/disadvantage exists. \section{Natural 1 and 20} - A natural 1 means you fail. A natural 20 means you succeed. A natural 20 may in some cases alter the world (e.g. a natural 20 on a perception check means you found something, even if there was originally nothing to find). A critical hit with a spell means you double the damage dice. + A natural 1 means you fail. A natural 20 means you succeed. A natural 20 may in some cases alter the world (e.g. a natural 20 on a perception check means you found something, even if there was originally nothing to find). \section{Death Saves} Death saves are done in secret, whispered to the GM. You gain a level of exhaustion for going unconscious, as well as for each failed death save.