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APSly3/Sly3Regions.py
2025-12-13 21:53:24 +01:00

72 lines
2.1 KiB
Python

import typing
from BaseClasses import Region, CollectionState
from .data.Locations import location_dict
from .data.Constants import EPISODES, CHALLENGES, REQUIREMENTS
if typing.TYPE_CHECKING:
from . import Sly3World
from .Sly3Options import Sly3Options
def create_access_rule(episode: str, n: int, options: "Sly3Options", player: int):
"""Returns a function that checks if the player has access to a specific region"""
def rule(state: CollectionState):
access = True
if episode == "Honor Among Thieves":
access = access and state.count_group("Crew", player) == 7
else:
access = access and state.count(episode, player) == 1
if n > 1:
section_requirements = [
sum(
ep_reqs,
[]
)
for ep_reqs
in REQUIREMENTS["Jobs"][episode][:n-1]
]
requirements = list(set(sum(section_requirements, [])))
access = access and all(state.has(i, player) for i in requirements)
return access
return rule
def create_regions_sly3(world: "Sly3World"):
"""Creates a region for each chapter of each episode"""
menu = Region("Menu", world.player, world.multiworld)
menu.add_locations({
f"ThiefNet {i+1:02}": location_dict[f"ThiefNet {i+1:02}"].code
for i in range(world.options.thiefnet_locations)
})
world.multiworld.regions.append(menu)
for i, episode in enumerate(EPISODES.keys()):
print(f"==={episode}===")
for n in range(1,5):
if n == 2 and episode == "Honor Among Thieves":
break
region = Region(f"Episode {i+1} ({n})", world.player, world.multiworld)
region.add_locations({
f"{episode} - {job}": location_dict[f"{episode} - {job}"].code
for job in EPISODES[episode][n-1]
})
region.add_locations({
f"{episode} - {challenge}": location_dict[f"{episode} - {challenge}"].code
for challenge in CHALLENGES[episode][n-1]
})
world.multiworld.regions.append(region)
menu.connect(
region,
None,
create_access_rule(episode, n, world.options, world.player)
)