✨ Stuff
This commit is contained in:
12
Sly3Callbacks.py
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12
Sly3Callbacks.py
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@@ -0,0 +1,12 @@
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from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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from .Sly3Client import Sly3Context
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async def init(ctx: "Sly3Context", ap_connected: bool):
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"""Called when the player connects to the AP server or changes map"""
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pass
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async def update(ctx: "Sly3Context", ap_connected: bool):
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"""Called continuously"""
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pass
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261
Sly3Client.py
261
Sly3Client.py
@@ -1,2 +1,261 @@
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from typing import Optional, Dict
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import asyncio
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import multiprocessing
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import traceback
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from .data import Items, Locations
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from .data.Constants import EPISODES, CHALLENGES
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from CommonClient import logger, server_loop, gui_enabled, get_base_parser
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import Utils
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from .Sly3Interface import Sly3Interface, Sly3Episode, PowerUps
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from .Sly3Callbacks import init, update
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# Load Universal Tracker
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tracker_loaded: bool = False
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try:
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from worlds.tracker.TrackerClient import (
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TrackerCommandProcessor as ClientCommandProcessor,
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TrackerGameContext as CommonContext,
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UT_VERSION
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)
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tracker_loaded = True
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except ImportError:
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from CommonClient import ClientCommandProcessor, CommonContext
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class Sly3CommandProcessor(ClientCommandProcessor): # type: ignore[misc]
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def _cmd_deathlink(self):
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"""Toggle deathlink from client. Overrides default setting."""
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if isinstance(self.ctx, Sly3Context):
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self.ctx.death_link_enabled = not self.ctx.death_link_enabled
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Utils.async_start(
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self.ctx.update_death_link(
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self.ctx.death_link_enabled
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),
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name="Update Deathlink"
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)
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message = f"Deathlink {'enabled' if self.ctx.death_link_enabled else 'disabled'}"
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logger.info(message)
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self.ctx.notification(message)
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def _cmd_menu(self):
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"""Reload to the episode menu"""
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if isinstance(self.ctx, Sly3Context):
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self.ctx.game_interface.to_episode_menu()
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def _cmd_coins(self, amount: str):
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"""Add coins to game."""
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if isinstance(self.ctx, Sly3Context):
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self.ctx.game_interface.add_coins(int(amount))
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class Sly3Context(CommonContext): # type: ignore[misc]
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command_processor = Sly3CommandProcessor
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game_interface: Sly3Interface
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game = "Sly 3: Honor Among Thieves"
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items_handling = 0b111
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pcsx2_sync_task: Optional[asyncio.Task] = None
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is_connected_to_game: bool = False
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is_connected_to_server: bool = False
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slot_data: Optional[Dict[str, Utils.Any]] = None
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last_error_message: Optional[str] = None
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# notification_queue: list[str] = []
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# notification_timestamp: float = 0
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# showing_notification: bool = False
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deathlink_timestamp: float = 0
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death_link_enabled = False
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queued_deaths: int = 0
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# Game state
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is_loading: bool = False
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in_safehouse: bool = False
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in_hub: bool = False
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current_map: Optional[int] = None
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# Items and checks
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inventory: Dict[int,int] = {l.code: 0 for l in Items.item_dict.values()}
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available_episodes: Dict[Sly3Episode,int] = {e: 0 for e in Sly3Episode}
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thiefnet_items: Optional[list[str]] = None
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powerups: PowerUps = PowerUps()
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thiefnet_purchases: PowerUps = PowerUps()
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jobs_completed: list[list[list[bool]]] = [
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[[False for _ in chapter] for chapter in episode]
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for episode in EPISODES.values()
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]
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challenges_completed: list[list[list[bool]]] = [
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[[False for _ in chapter] for chapter in episode]
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for episode in CHALLENGES.values()
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]
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def __init__(self, server_address, password):
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super().__init__(server_address, password)
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self.version = [0,0,0]
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self.game_interface = Sly3Interface(logger)
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def on_deathlink(self, data: Utils.Dict[str, Utils.Any]) -> None:
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pass
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def make_gui(self):
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ui = super().make_gui()
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ui.base_title = f"Sly 3 Client v{'.'.join([str(i) for i in self.version])}"
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if tracker_loaded:
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ui.base_title += f" | Universal Tracker {UT_VERSION}"
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# AP version is added behind this automatically
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ui.base_title += " | Archipelago"
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return ui
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# async def server_auth(self, password_requested: bool = False) -> None:
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# if password_requested and not self.password:
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# await super(Sly3Context, self).server_auth(password_requested)
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# await self.get_username()
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# await self.send_connect()
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def on_package(self, cmd: str, args: dict):
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super().on_package(cmd, args)
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if cmd == "Connected":
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self.slot_data = args["slot_data"]
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if self.version[:2] != args["slot_data"]["world_version"][:2]:
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raise Exception(f"World generation version and client version don't match up. The world was generated with version {args["slot_data"]["world_version"]}, but the client is version {self.version}")
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self.thiefnet_purchases = PowerUps(*[
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Locations.location_dict[f"ThiefNet {i+1:02}"].code in self.checked_locations
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for i in range(24)
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])
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# Set death link tag if it was requested in options
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if "death_link" in args["slot_data"]:
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self.death_link_enabled = bool(args["slot_data"]["death_link"])
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Utils.async_start(self.update_death_link(
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bool(args["slot_data"]["death_link"])
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))
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Utils.async_start(self.send_msgs([{
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"cmd": "LocationScouts",
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"locations": [
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Locations.location_dict[location].code
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for location in Locations.location_groups["Purchase"]
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]
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}]))
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def update_connection_status(ctx: Sly3Context, status: bool):
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if ctx.is_connected_to_game == status:
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return
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if status:
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logger.info("Connected to Sly 3")
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else:
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logger.info("Unable to connect to the PCSX2 instance, attempting to reconnect...")
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ctx.is_connected_to_game = status
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async def _handle_game_not_ready(ctx: Sly3Context):
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"""If the game is not connected, this will attempt to retry connecting to the game."""
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if not ctx.exit_event.is_set():
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ctx.game_interface.connect_to_game()
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await asyncio.sleep(3)
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async def _handle_game_ready(ctx: Sly3Context) -> None:
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current_map = ctx.game_interface.get_current_map()
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ctx.game_interface.skip_cutscene()
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if ctx.game_interface.is_loading():
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ctx.is_loading = True
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await asyncio.sleep(0.1)
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return
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elif ctx.is_loading:
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ctx.is_loading = False
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await asyncio.sleep(1)
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connected_to_server = (ctx.server is not None) and (ctx.slot is not None)
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new_connection = ctx.is_connected_to_server != connected_to_server
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if ctx.current_map != current_map or new_connection:
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ctx.current_map = current_map
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ctx.is_connected_to_server = connected_to_server
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await init(ctx, connected_to_server)
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await update(ctx, connected_to_server)
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if ctx.server:
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ctx.last_error_message = None
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if not ctx.slot:
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await asyncio.sleep(1)
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return
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await asyncio.sleep(0.1)
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else:
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message = "Waiting for player to connect to server"
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if ctx.last_error_message is not message:
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logger.info("Waiting for player to connect to server")
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ctx.last_error_message = message
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await asyncio.sleep(1)
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async def pcsx2_sync_task(ctx: Sly3Context):
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logger.info("Starting Sly 3 Connector, attempting to connect to emulator...")
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ctx.game_interface.connect_to_game()
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while not ctx.exit_event.is_set():
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try:
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is_connected = ctx.game_interface.get_connection_state()
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update_connection_status(ctx, is_connected)
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if is_connected:
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await _handle_game_ready(ctx)
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else:
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await _handle_game_not_ready(ctx)
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except ConnectionError:
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ctx.game_interface.disconnect_from_game()
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except Exception as e:
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if isinstance(e, RuntimeError):
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logger.error(str(e))
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else:
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logger.error(traceback.format_exc())
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await asyncio.sleep(3)
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continue
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def launch_client():
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pass
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Utils.init_logging("Sly 3 Client")
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async def main(args):
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multiprocessing.freeze_support()
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logger.info("main")
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ctx = Sly3Context(args.connect, args.password)
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logger.info("Connecting to server...")
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ctx.server_task = asyncio.create_task(server_loop(ctx), name="Server Loop")
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# Runs Universal Tracker's internal generator
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if tracker_loaded:
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ctx.run_generator()
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ctx.tags.remove("Tracker")
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if gui_enabled:
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ctx.run_gui()
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ctx.run_cli()
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logger.info("Running game...")
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ctx.pcsx2_sync_task = asyncio.create_task(pcsx2_sync_task(ctx), name="PCSX2 Sync")
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await ctx.exit_event.wait()
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ctx.server_address = None
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await ctx.shutdown()
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if ctx.pcsx2_sync_task:
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await asyncio.sleep(3)
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await ctx.pcsx2_sync_task
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import colorama
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colorama.init()
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parser = get_base_parser()
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args, _ = parser.parse_known_args()
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asyncio.run(main(args))
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colorama.deinit()
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if __name__ == "__main__":
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launch_client()
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@@ -2,6 +2,7 @@ from typing import Optional, Dict, NamedTuple
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import struct
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from logging import Logger
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from enum import IntEnum
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import traceback
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from .pcsx2_interface.pine import Pine
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from .data.Constants import ADDRESSES, MENU_RETURN_DATA
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@@ -100,6 +101,15 @@ class GameInterface():
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def _read_float(self, address: int):
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return struct.unpack("f",self.pcsx2_interface.read_bytes(address, 4))[0]
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def _batch_read8(self, addresses: list[int]) -> list[int]:
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return self.pcsx2_interface.batch_read_int8(addresses)
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def _batch_read16(self, addresses: list[int]) -> list[int]:
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return self.pcsx2_interface.batch_read_int16(addresses)
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def _batch_read32(self, addresses: list[int]) -> list[int]:
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return self.pcsx2_interface.batch_read_int32(addresses)
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def _write8(self, address: int, value: int):
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self.pcsx2_interface.write_int8(address, value)
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@@ -113,7 +123,7 @@ class GameInterface():
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self.pcsx2_interface.write_bytes(address, value)
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def _write_float(self, address: int, value: float):
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self.pcsx2_interface.write_bytes(address, struct.pack("f", value))
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self.pcsx2_interface.write_float(address, value)
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def connect_to_game(self):
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"""
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@@ -129,6 +139,10 @@ class GameInterface():
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game_id = self.pcsx2_interface.get_game_id()
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# The first read of the address will be null if the client is faster than the emulator
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self.current_game = None
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if game_id == "":
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self.logger.debug("No game connected")
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return
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if game_id in ADDRESSES.keys():
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self.current_game = game_id
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self.addresses = ADDRESSES[game_id]
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@@ -137,9 +151,9 @@ class GameInterface():
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f"Connected to the wrong game ({game_id})")
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self.game_id_error = game_id
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except RuntimeError:
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pass
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self.logger.debug(traceback.format_exc())
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except ConnectionError:
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pass
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self.logger.debug(traceback.format_exc())
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def disconnect_from_game(self):
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self.pcsx2_interface.disconnect()
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@@ -154,6 +168,9 @@ class GameInterface():
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return False
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class Sly3Interface(GameInterface):
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############################
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## Private Helper Methods ##
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############################
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def _reload(self, reload_data: bytes):
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self._write_bytes(
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self.addresses["reload values"],
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@@ -168,6 +185,23 @@ class Sly3Interface(GameInterface):
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return pointer
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###################
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## Current State ##
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###################
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def in_cutscene(self) -> bool:
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frame_counter = self._read16(self.addresses["frame counter"])
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return frame_counter > 10
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def is_loading(self) -> bool:
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return self._read32(self.addresses["loading"]) == 2
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#######################
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## Getters & Setters ##
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#######################
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def get_current_episode(self) -> Sly3Episode:
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episode_num = self._read32(self.addresses["world id"])
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return Sly3Episode(episode_num)
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def get_current_map(self) -> int:
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return self._read32(self.addresses["map id"])
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@@ -180,31 +214,7 @@ class Sly3Interface(GameInterface):
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def set_items_received(self, n:int) -> None:
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self._write32(self.addresses["items received"], n)
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def to_episode_menu(self) -> None:
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self.logger.info("Skipping to episode menu")
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if (
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self.get_current_map() == 35 and
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self.get_current_job() == 1797
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):
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self.set_current_job(0xffffffff)
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# self.set_items_received(0)
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self._reload(bytes.fromhex(MENU_RETURN_DATA))
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def unlock_episodes(self) -> None:
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self._write8(self.addresses["episode unlocks"], 8)
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def in_cutscene(self) -> bool:
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frame_counter = self._read16(self.addresses["frame counter"])
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return frame_counter > 10
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def skip_cutscene(self) -> None:
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pressing_x = self._read8(self.addresses["x pressed"]) == 255
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if self.in_cutscene() and pressing_x:
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self._write32(self.addresses["skip cutscene"],0)
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def load_powerups(self, powerups: PowerUps):
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def set_powerups(self, powerups: PowerUps):
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booleans = list(powerups)
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byte_list = [
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[False]*2+booleans[0:6],
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@@ -223,7 +233,7 @@ class Sly3Interface(GameInterface):
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self._write_bytes(self.addresses["gadgets"], data)
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def read_powerups(self):
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def get_powerups(self):
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data = self._read_bytes(self.addresses["gadgets"], 8)
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bits = [
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bool(int(b))
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@@ -234,6 +244,29 @@ class Sly3Interface(GameInterface):
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relevant_bits = bits[2:48]
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return PowerUps(*relevant_bits)
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#################
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## Other Utils ##
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#################
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def to_episode_menu(self) -> None:
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self.logger.info("Skipping to episode menu")
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if (
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self.get_current_map() == 35 and
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self.get_current_job() == 1797
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):
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self.set_current_job(0xffffffff)
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# self.set_items_received(0)
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self._reload(bytes.fromhex(MENU_RETURN_DATA))
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def unlock_episodes(self) -> None:
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self._write8(self.addresses["episode unlocks"], 8)
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def skip_cutscene(self) -> None:
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pressing_x = self._read8(self.addresses["x pressed"]) == 255
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if self.in_cutscene() and pressing_x:
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self._write32(self.addresses["skip cutscene"],0)
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def add_coins(self, to_add: int):
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current_amount = self._read32(self.addresses["coins"])
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new_amount = max(current_amount + to_add,0)
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@@ -323,7 +356,7 @@ if __name__ == "__main__":
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# Loading all power-ups (except the one I don't know)
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power_ups = PowerUps(True, True, True, False, *[True]*44)
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interf.load_powerups(power_ups)
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interf.set_powerups(power_ups)
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# Adding 10000 coins
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#interf.add_coins(10000)
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@@ -164,6 +164,7 @@ class Sly3World(World):
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def fill_slot_data(self) -> Mapping[str, Any]:
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slot_data = self.get_options_as_dict()
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slot_data["thiefnet_costs"] = self.thiefnet_costs
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slot_data["world_version"] = self.world_version
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return slot_data
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||||
|
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6
archipelago.json
Normal file
6
archipelago.json
Normal file
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"compatible_version": 7,
|
||||
"version": 7,
|
||||
"game": "Sly 3: Honor Among Thieves",
|
||||
"world_version": "0.0.0"
|
||||
}
|
||||
@@ -377,8 +377,10 @@ REQUIREMENTS = {
|
||||
|
||||
ADDRESSES = {
|
||||
"SCUS-97464" : {
|
||||
"world id": 0x468D30,
|
||||
"map id": 0x47989C,
|
||||
"job id": 0x36DB98,
|
||||
"loading": 0x467B00,
|
||||
"reload": 0x4797C4,
|
||||
"reload values": 0x4797CC,
|
||||
"episode unlocks": 0x56AEC8,
|
||||
|
||||
5364
data/savefile_data.txt
Normal file
5364
data/savefile_data.txt
Normal file
File diff suppressed because it is too large
Load Diff
@@ -34,33 +34,33 @@ class Pine:
|
||||
""" IPC result codes. A list of possible result codes the IPC can send back. Each one of them is what we call an
|
||||
"opcode" or "tag" and is the first byte sent by the IPC to differentiate between results.
|
||||
"""
|
||||
IPC_OK = 0, # IPC command successfully completed.
|
||||
IPC_OK = 0 # IPC command successfully completed.
|
||||
IPC_FAIL = 0xFF # IPC command failed to complete.
|
||||
|
||||
class IPCCommand(IntEnum):
|
||||
READ8 = 0,
|
||||
READ16 = 1,
|
||||
READ32 = 2,
|
||||
READ64 = 3,
|
||||
WRITE8 = 4,
|
||||
WRITE16 = 5,
|
||||
WRITE32 = 6,
|
||||
WRITE64 = 7,
|
||||
VERSION = 8,
|
||||
SAVE_STATE = 9,
|
||||
LOAD_STATE = 0xA,
|
||||
TITLE = 0xB,
|
||||
ID = 0xC,
|
||||
UUID = 0xD,
|
||||
GAME_VERSION = 0xE,
|
||||
STATUS = 0xF,
|
||||
UNIMPLEMENTED = 0xFF,
|
||||
READ8 = 0
|
||||
READ16 = 1
|
||||
READ32 = 2
|
||||
READ64 = 3
|
||||
WRITE8 = 4
|
||||
WRITE16 = 5
|
||||
WRITE32 = 6
|
||||
WRITE64 = 7
|
||||
VERSION = 8
|
||||
SAVE_STATE = 9
|
||||
LOAD_STATE = 0xA
|
||||
TITLE = 0xB
|
||||
ID = 0xC
|
||||
UUID = 0xD
|
||||
GAME_VERSION = 0xE
|
||||
STATUS = 0xF
|
||||
UNIMPLEMENTED = 0xFF
|
||||
|
||||
class DataSize(IntEnum):
|
||||
INT8 = 1,
|
||||
INT16 = 2,
|
||||
INT32 = 4,
|
||||
INT64 = 8,
|
||||
INT8 = 1
|
||||
INT16 = 2
|
||||
INT32 = 4
|
||||
INT64 = 8
|
||||
|
||||
def __init__(self, slot: int = 28011):
|
||||
if not 0 < slot <= 65536:
|
||||
@@ -161,7 +161,7 @@ class Pine:
|
||||
|
||||
def write_float(self, address: int, value: float) -> None:
|
||||
request = Pine._create_request(Pine.IPCCommand.WRITE32, address, 9 + Pine.DataSize.INT32)
|
||||
request + struct.pack("<f", value)
|
||||
request += struct.pack("<f", value)
|
||||
self._send_request(request)
|
||||
|
||||
def write_bytes(self, address: int, data: bytes) -> None:
|
||||
@@ -189,9 +189,124 @@ class Pine:
|
||||
self._send_request(request)
|
||||
bytes_written += 1
|
||||
|
||||
def batch_read_int32(self, addresses: list[int]) -> list[int]:
|
||||
"""Read multiple int32 values in a single request. Much faster than individual reads."""
|
||||
if not addresses:
|
||||
return []
|
||||
|
||||
# Build batched request
|
||||
request = b''
|
||||
for address in addresses:
|
||||
request += Pine.to_bytes(Pine.IPCCommand.READ32, 1)
|
||||
request += Pine.to_bytes(address, 4)
|
||||
|
||||
# Prepend total size
|
||||
total_size = len(request) + 4
|
||||
request = Pine.to_bytes(total_size, 4) + request
|
||||
|
||||
response = self._send_request(request)
|
||||
|
||||
# Parse results - one status byte for the entire batch, then data
|
||||
results = []
|
||||
offset = 4 # Skip overall size header
|
||||
offset += 1 # Skip single status byte for entire batch
|
||||
for _ in addresses:
|
||||
value = Pine.from_bytes(response[offset:offset + 4])
|
||||
results.append(value)
|
||||
offset += 4
|
||||
|
||||
return results
|
||||
|
||||
def batch_read_int16(self, addresses: list[int]) -> list[int]:
|
||||
"""Read multiple int16 values in a single request."""
|
||||
if not addresses:
|
||||
return []
|
||||
|
||||
request = b''
|
||||
for address in addresses:
|
||||
request += Pine.to_bytes(Pine.IPCCommand.READ16, 1)
|
||||
request += Pine.to_bytes(address, 4)
|
||||
|
||||
total_size = len(request) + 4
|
||||
request = Pine.to_bytes(total_size, 4) + request
|
||||
|
||||
response = self._send_request(request)
|
||||
|
||||
# Parse results - one status byte for the entire batch, then data
|
||||
results = []
|
||||
offset = 4 # Skip overall size header
|
||||
offset += 1 # Skip single status byte for entire batch
|
||||
for _ in addresses:
|
||||
value = Pine.from_bytes(response[offset:offset + 2])
|
||||
results.append(value)
|
||||
offset += 2
|
||||
|
||||
return results
|
||||
|
||||
def batch_read_int8(self, addresses: list[int]) -> list[int]:
|
||||
"""Read multiple int8 values in a single request."""
|
||||
if not addresses:
|
||||
return []
|
||||
|
||||
request = b''
|
||||
for address in addresses:
|
||||
request += Pine.to_bytes(Pine.IPCCommand.READ8, 1)
|
||||
request += Pine.to_bytes(address, 4)
|
||||
|
||||
total_size = len(request) + 4
|
||||
request = Pine.to_bytes(total_size, 4) + request
|
||||
|
||||
response = self._send_request(request)
|
||||
|
||||
# Parse results - one status byte for the entire batch, then data
|
||||
results = []
|
||||
offset = 4 # Skip overall size header
|
||||
offset += 1 # Skip single status byte for entire batch
|
||||
for _ in addresses:
|
||||
value = Pine.from_bytes(response[offset:offset + 1])
|
||||
results.append(value)
|
||||
offset += 1
|
||||
|
||||
return results
|
||||
|
||||
def batch_write_int32(self, operations: list[tuple[int, int]]) -> None:
|
||||
"""Write multiple int32 values in a single request. Each operation is (address, value)."""
|
||||
if not operations:
|
||||
return
|
||||
|
||||
request = b''
|
||||
for address, value in operations:
|
||||
request += Pine.to_bytes(Pine.IPCCommand.WRITE32, 1)
|
||||
request += Pine.to_bytes(address, 4)
|
||||
request += value.to_bytes(length=4, byteorder="little")
|
||||
|
||||
total_size = len(request) + 4
|
||||
request = Pine.to_bytes(total_size, 4) + request
|
||||
|
||||
self._send_request(request)
|
||||
|
||||
def batch_write_float(self, operations: list[tuple[int, float]]) -> None:
|
||||
"""Write multiple float values in a single request. Each operation is (address, value)."""
|
||||
if not operations:
|
||||
return
|
||||
|
||||
request = b''
|
||||
for address, value in operations:
|
||||
request += Pine.to_bytes(Pine.IPCCommand.WRITE32, 1)
|
||||
request += Pine.to_bytes(address, 4)
|
||||
request += struct.pack("<f", value)
|
||||
|
||||
total_size = len(request) + 4
|
||||
request = Pine.to_bytes(total_size, 4) + request
|
||||
|
||||
self._send_request(request)
|
||||
|
||||
def get_game_id(self) -> str:
|
||||
request = Pine.to_bytes(5, 4) + Pine.to_bytes(Pine.IPCCommand.ID, 1)
|
||||
response = self._send_request(request)
|
||||
try:
|
||||
response = self._send_request(request)
|
||||
except ConnectionError:
|
||||
return ""
|
||||
return response[9:-1].decode("ascii")
|
||||
|
||||
def _send_request(self, request: bytes) -> bytes:
|
||||
@@ -247,4 +362,3 @@ class Pine:
|
||||
@staticmethod
|
||||
def from_bytes(arr: bytes) -> int:
|
||||
return int.from_bytes(arr, byteorder="little")
|
||||
|
||||
|
||||
Reference in New Issue
Block a user